Pokemon Uranium

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Hi All,

I would just like to make a post here so we can collectively add bugs to one place and have them dealt with on a priority basis.
Please use this thread to report any bugs you might have.

I will be checking the thread to add things to the test/fix lists below.

THINGS TO TEST LIST
1. hyper cutter blocks petrify
2. trace copies abilities like petrify and triggers it multiple times
3. Check all Gen6 Pokemon to see if they match and fix where necessary
4. Ferry to Vinnoville - Man floats at start, nurse doesnt turn around to talk face you.
5. Poison Heal seems to make pokemon immune from poison and not heal 1/8
6. Save file version check
7. Leppa Berry/Ether issue when selecting move (lags bad and wont escape out)
8. Move tutor - Needs to be added
Ah, finally coming out? Tongue
Should change your title or have Cody changed it so people would know what you're doing for the community, though...
Found solutions to some bugs was going to send it to someone but for now take these:

Bugs:
Type: Character/Tileset
Priority: Low
Difficulty: Easy
Name: Sailor Floats when you try to leave the ship from the Nuclear disaster
Fix: Go to map: Route 08>Route 08(Cruise)
Edit the last two lines of these events: 11, 12, 13, 14, 15, 17
These are all the exits from the rooms to the ship.
Bug Image: Before - After - Two Lines

Type: Character/Tileset
Priority: Low
Difficulty: Less Easy
Name: The bridges in Venesi City are broken when surfing
Fix:Go to map: Venesi City
On layer three take out the bridge rails. 
Add them back in with events using tileset as the image and always on top ticked. 
Make those tiles *4 in priority.
Bug ImageBefore - After - Fix

Type: Character/Tileset
Priority: Low
Difficulty: Easy
Name: Nurse turns weird and in the opposite way often
Fix: Go to map: Route 08> Route 08(Cruise)
Import HGSS_133b (Click) into characters.
Set the nurse to that character sheet facing towards the left. 
Do this to both pages
Bug ImageBefore After - Fix

Type: Text Glitch
Priority: Low
Difficulty: Easy
Name: Square in the text
Fix: Go to map: Route 10>Anthell>Anthell Deeper
Go to event 36 about half way down to the text:
"Tiko: ...Oh, dear.\nI think she's-"
Change the last character to a normal dash.
Bug ImageBefore - After - Fix
Wait, Andro, logged out of Discord and don't feel like popping back in, but isn't there a Name rater in Nowtoch?
Sorry that I've already written this elsewhere, but it really helps if there's some fix in the Online Lobby, where I get my game restarted when I try to enter it (and I have no problem to enter GTS/WT/VT). I've already tried bunch of times, and it never worked.

I know that it's difficult to fix online things.
I bet you are already tired of hearing these reports over and over again in everywhere. But I think that shows the cruciality of this problem.
Thank you.
Got some more:

Type: Character/Tileset
Priority: Low
Difficulty: Low
Name: Gatehouse roof doesn't look right when traveling
Fix: Import this character.
On all the gate houses that are left to right, place the event in this place. Ensure the window colour is correct. Location Click.
On all the gate houses that are up and down when the character is going down (i.e. in Burhole City and not the route to the city). Place the up and down gatehouse here.
Maps that have this on: Burole Town (twice), Route 04, Route 05, Rochfale Town, Route 06, Route 08 (twice), Vinoville Town, Legen Town (three times), Route 09 (twice), Route 11, Route 16, Snowbank Town, Route 08 (Nuclear) (Twice), 
Bug Image: BeforeA - BeforeB - BeforeC - AfterA - AfterB - AfterC

Type: Character/Tileset
Priority: Low
Difficulty: Low-Med
Name: Gatehouse roof doesn't look right when traveling from inside
Fix: Import this character and this tileset.
Go to the database, 12, and set it up like this.
Take these from layer 3 to layer 2.
Take the new tiles and put them here on layer 3.
Place the event right here.
Maps that have this on: Route 03->Route 03, Route 11-> Route 11, Legen Town -> Legen Town(VR building)
Bug Image: BeforeA - BeforeB - After

Pretty sure I didn't miss any don't know if any maps don't need anything on however that's a full list. Know it's a little long-winded on the second however it works and it's nice when it's done nice. If I find more before anyone else posts I'll just edit this post.
not sure if this is a bug or something beyond controll, but when i check the map on route 4 my character is shown as if being in the sea
I found a new bug with the recent patch.When playing through the ranger sidequest in route 11,fighting a double battle with Kellyn's Empirilla causes none of the pokemon in the battle to act other than your own.I also had no control over which pokemon I was targetting.

Update to my last postConfusedame thing happened in a double battle using my own pokemon.I could only control my first pokemon and no other pokemon would act.
Right Zefyron667 got a little more information:
(2nd pokemon is both the other trainer's pokemon or your own)
- The pokemon you target seems to be random
- Once you choose the move the next pokemon doesn't get a turn
- The other side doesn't attack ever
- Occasionally your second pokemon gets their turn
  - If your second pokemon can attack then the other side starts attacking
- Just because your second pokemon got a turn doesn't mean they will again

Put this in a conditional branch if you want to test the fight out. I can confirm it's bugged.
pbDoubleWildBattle(PBSpecies::BAASCHAF,27,PBSpecies::TANSCURE,28,1,false,true)
Script this before to add other trainer:
Code:
pbRegisterPartner(PBTrainers::
PkMnRANGER_Kellyn,"Kellyn",0)
(09-17-2016, 08:31 AM)Zefyron667 Wrote: [ -> ]I found a new bug with the recent patch.When playing through the ranger sidequest in route 11,fighting a double battle with Kellyn's Empirilla causes none of the pokemon in the battle to act other than your own.I also had no control over which pokemon I was targetting.

Update to my last postConfusedame thing happened in a double battle using my own pokemon.I could only control my first pokemon and no other pokemon would act.

(09-17-2016, 08:52 AM)TheLordBones Wrote: [ -> ]Right Zefyron667 got a little more information:
(2nd pokemon is both the other trainer's pokemon or your own)
- The pokemon you target seems to be random
- Once you choose the move the next pokemon doesn't get a turn
- The other side doesn't attack ever
- Occasionally your second pokemon gets their turn
  - If your second pokemon can attack then the other side starts attacking
- Just because your second pokemon got a turn doesn't mean they will again

Put this in a conditional branch if you want to test the fight out. I can confirm it's bugged.
pbDoubleWildBattle(PBSpecies::BAASCHAF,27,PBSpecies::TANSCURE,28,1,false,true)
Script this before to add other trainer:
Code:
pbRegisterPartner(PBTrainers::
PkMnRANGER_Kellyn,"Kellyn",0)

Thanks for the heads up guys, hotfix for this is incoming soon
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