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Dragonstrike, Lord Windos

Latest Threads
[Meta thread] Iron's Poke...
Forum: Roleplaying
Last Post: Dies Irae
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WTE 4: The Great Wondertr...
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Can´t access PC after dow...
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  I need help to evolve my committeor and my linkite
Posted by: Josephx - Yesterday, 09:50 AM - Forum: Battle and Trade - Replies (3)

I need help to evolve to my cometeor and to my linkite, if someone is willing to help me please add me ami user id is "012358", please help me

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Rainbow Shiny Share Thread!
Posted by: kooks - 05-20-2017, 01:18 AM - Forum: General Chat - Replies (11)

Long time no see forum! I've noticed that people were posting on Bailey's thread with shinies they've gone, but it doesn't feel right posting there because that's her thread. So I decided to make a megathread where everyone can share their shinies! All shinies are welcomed, so don't feel like they wouldn't be.

   

To start, here are my three shiny competitive female starters! I am so happy to have them, they are a blessing!

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  Fonts Keep Removing Themselves
Posted by: Nutcase71733 - 05-19-2017, 03:30 PM - Forum: Help Desk - Replies (1)

I am getting this really annoying problem every time I play this game now, I never used to have it prior to Nintendo almost killing the entire project. Basically fonts somehow dont appear in my game as if they were never installed, however they are in fact in my font folder according to the computer itself whenever I try to reinstall them. I can't play at this rate, as this keeps happening every time I close off the game to take a break or to go to sleep! I started a new game and hadn't even gotten my starter and this is getting to the point where I want to uninstall and never bother with this game again. Someone please give me some kind of help, preferably before tomorrow (because I got two double shifts saturday and sunday).  I would love to be able to see what changes were made to the game since the last beta I played but this is destroying any desire to even bother picking up the game.

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  WTE 4: The Great Wondertrade Extravaganza
Posted by: CodySP - 05-18-2017, 10:41 PM - Forum: Rules and Official News - Replies (10)

The Great Wondertrade Extravaganza 4

Uranium Trainers, it's that time again!

After an extended wait from our previous event, it's once again time to dust off the funny hats and party streamers, start polishing up those eggs and setting forth into motion the biggest and brightest trading fest Pokemon Uranium has ever seen! Yes my friends, it's about time for WTE4.

But wait! It's been so long, and so many new people have joined in on the fun! What the heck is The Great Wondertrade Extravaganza?

I'm glad you asked mysteriously convenient voice!  The Great Wondertrade Extravaganza is a massive trading event in which a collective of Uranium's best and brightest breeders come together to put literally THOUSANDS of 4, 5 and even 6 IV Pokemon in to Pokemon Uranium's Wondertrade that's available to all players at any nearby Pokemon Center. Trainers have the opportunity to grab some truly stupendous Pokemon and start a new team of super-powered High IV behemoths or take many of these mysterious Pokemon and train them up into your existing team. The choice and options are truly limitless as there are no restrictions on which of these Pokemon any one breeder decides to breed and they can breed any number of them at the same time! Trainers have also been known to throw Shinies into the Wondertrade during the event

At the end of the event, the numbers are tallied and displayed here in order to determine the Number of trades, where those trades took place from and how many boxes of those special pokemon were cleared over the event period!

That sounds great! But When will the event take place?

The event will take place on Saturday May 27th at 4:00PM PDT, 7:00PM EDT, 12:00PM BST 1:00AM CEST Until 10:00PM PDT, 1:00AM EDT, 6:00AM BST, 7:00AM CEST

Don't see your timezone listed? See This Link

Okay great! But who will these awesome trainers be?

Starting today, I'll be gathering names for trainers who have a love and passion for breeding. These trainers will be added to the list of names that you can expect to see for your chance at a special little friend for you to take home! 

If you'd like to be added to the list, please leave a post here in the thread, Send me a PM here on the forum or send me a Direct Message to Cody#7969 on Discord with the following information!

Original Trainer Name (OT):
Online ID (6 Digits):
Forum Username (If Applicable):
Discord Username (If Applicable):

Current List of Expert Trainers!

@Creator-Kami OT: Kami OID: 000006

@AerialAxell OT: Axell OID: 000052

@kooks OT: Kooks OID: 000666

@Pheonixia52 OT: Eclipse OID: 000777

@Koentine OT: Ellen OID: 232007

@Robbydog13 OT: Robbydog OID:251732

@Lord Windos OT: Deelisa OID: 000650

@PhantomUnderYourDesk OT: Phantom OID: 003730

@Werelynx OT: Werelynx OID 009016

@Vyhn OT: Vyhn 247241

@Super_trainer_Larry OT: Larry OID: 060260

Muerto#4889 (Discord) OT: Muerto OID: 998582

Repo#6234 (Discord) OT: Repo OID: 244559

Syndroke#0157 (Discord) OT: Syndroke OID: 250911

Cheese555#1079 (Discord) OT: I OID 240009

AntoniomusCatt#7990 (Discord) OT: AntoCatt OID: 000595



See you there!

~Cody

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  Registration E-mails 05/17/17
Posted by: CodySP - 05-17-2017, 02:47 PM - Forum: Rules and Official News - No Replies

Hello Uranium Fans!

It's come to my attention that those pesky Registration E-mails have been acting up again, as such users who attempted to register between 12 May 2017 and 17 May 2017 may not have received their e-mail to activate their accounts. 

The problem has once again been resolved and I'm happy to announce that activating your account should work properly again!

Please use the link below to resend your Activation E-mail so that you can browse the Pokemon Uranium forum with full access!
http://pokemonuranium.co/forum/member.php?action=resendactivation

We apologize for any inconvenience this may have caused and thank you for your patience and understanding.

Thanks!
~C

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  Ironic Shiny
Posted by: RedTheWeeb - 05-15-2017, 08:49 PM - Forum: General Chat - Replies (3)

Ok so in my old version (look at my first post for more info) I got a shiny Cassnail after saving the dude from the nuclear tancoon that he thought was shiny and now in my game this time the Tancoon was actually shiny and holy crap the irony and beauty of this shiny



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  Asking For Event Pokemon
Posted by: RedTheWeeb - 05-14-2017, 08:47 PM - Forum: Battle and Trade - Replies (6)

I had to reset my laptop for virus and space reasons which the virus thing turned out to be wrong which annoyed me and I unfortunately lost all my uranium stuff which I had the Christmas (Fafnir) Halloween (Cocaran) and Game Release (Jerbolta) and Game Beta Transfer (Luxi) I will try to shiny hunt to trade said shinies to you but i am just starting Uranium again so wish me luck.


Also I know I don't Deserve the Event Pokemon but i just would like one if there are any spare/extra you have and are willing to offer meh. wuv ya

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Question :(
Posted by: Wolchok - 05-14-2017, 06:34 PM - Forum: General Chat - Replies (4)

Could you tell me where the razor fang?
I want to evolve to my gligar, is my favorite pokemonSad Huh Huh

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  Game crashes when doing anything internet-related
Posted by: shewaspushed - 05-14-2017, 11:05 AM - Forum: Help Desk - Replies (27)

My game keeps crashing whenever I tried to go into the online lobby, use WT, check Mystery Gift, or check for updates. I have no idea what's causing this or how to fix this. Below is my error log. I'm not how useful it'll be. Any help would be greatly appreciated!! 

Code:
Exception: RuntimeError
Message: Script error within event 4, map 14 (Title Screen):
Exception: RuntimeError
Message: Section053:220:in `initialize'filename is nil
***Full script:
Audio.bgm_stop
sscene=PokemonLoadScene.new
sscreen=PokemonLoad.new(sscene)
sscreen.pbStartLoadScreen

Interpreter:243:in `pbExecuteScript'
Pokemon_Sprite:113:in `new'
Pokemon_Sprite:113:in `pokemon='
Pokemon_Sprite:99:in `initialize'
* PScreen_Load:312:in `new'
* PScreen_Load:312:in `pbSetParty'
* PScreen_Load:311:in `each'
* PScreen_Load:311:in `pbSetParty'
* PScreen_Load:483:in `pbStartLoadScreen'
(eval):4:in `pbExecuteScript'

Interpreter:276:in `pbExecuteScript'
Interpreter:1600:in `command_355'
Interpreter:494:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'
Game_Event:265:in `update'
* Game_Map:456:in `update'
* Game_Map:454:in `each'
* Game_Map:454:in `update'
Exception: Hangup
Message: The script is taking too long.  The game will restart.
AudioUtilities:1013:in `getOggPage'
AudioUtilities:1012:in `call'
AudioUtilities:1015:in `getOggPage'
AudioUtilities:1038:in `oggfiletime'
AudioUtilities:1146:in `getPlayTime2'
AudioUtilities:1114:in `open'
AudioUtilities:1114:in `getPlayTime2'
AudioUtilities:1097:in `getPlayTime'
Title Screen:1694:in `initialize'
Title Screen:90:in `new'
Exception: Hangup
Message: The script is taking too long.  The game will restart.
AudioUtilities:1013:in `getOggPage'
AudioUtilities:1012:in `call'
AudioUtilities:1015:in `getOggPage'
AudioUtilities:1038:in `oggfiletime'
AudioUtilities:1146:in `getPlayTime2'
AudioUtilities:1114:in `open'
AudioUtilities:1114:in `getPlayTime2'
AudioUtilities:1097:in `getPlayTime'
Title Screen:1694:in `initialize'
Title Screen:90:in `new'
Exception: Hangup
Message: The script is taking too long.  The game will restart.
* PScreen_Save:107:in `pbSave'
* PScreen_Save:175:in `pbSaveScreen'
Uranium Start Menu:763:in `pbStartPokemonMenu'
Uranium Start Menu:708:in `loop'
Uranium Start Menu:775:in `pbStartPokemonMenu'
* Scene_Map:230:in `call_menu'
* Scene_Map:201:in `update'
Debug Passability:275:in `main'
Debug Passability:263:in `loop'
Debug Passability:296:in `main'
Exception: Hangup
Message: The script is taking too long.  The game will restart.
* PScreen_Save:107:in `pbSave'
* PScreen_Save:175:in `pbSaveScreen'
Uranium Start Menu:763:in `pbStartPokemonMenu'
Uranium Start Menu:708:in `loop'
Uranium Start Menu:775:in `pbStartPokemonMenu'
* Scene_Map:230:in `call_menu'
* Scene_Map:201:in `update'
Debug Passability:275:in `main'
Debug Passability:263:in `loop'
Debug Passability:296:in `main'
Exception: Errno::ENOENT
Message: File Graphics/Titles/Extra/ not found.
EliteBattle_BitmapWrappers:472:in `chdir'
EliteBattle_BitmapWrappers:472:in `readDirectoryFiles'
Title Screen:2182:in `initialize'
Title Screen:1997:in `new'
Title Screen:1997:in `restart'
Title Screen:1930:in `update'
Title Screen:104:in `update'
Title Screen:103:in `loop'
Title Screen:117:in `update'
Title Screen:97:in `main'
Exception: Hangup
Message: The script is taking too long.  The game will restart.
Interpreter:243:in `pbExecuteScript'
Sockets:512:in `initialize'
Sockets:589:in `new'
Sockets:589:in `pbHttpRequest'
Sockets:579:in `pbDownloadData'
Sockets:678:in `pbDownloadToString'
JV Extra Scripts:249:in `checkConnection'
Online Lobby:3:in `open'
(eval):1:in `pbExecuteScript'
Interpreter:1600:in `eval'
Exception: Hangup
Message: The script is taking too long.  The game will restart.
Interpreter:243:in `pbExecuteScript'
Sockets:512:in `initialize'
Sockets:589:in `new'
Sockets:589:in `pbHttpRequest'
Sockets:579:in `pbDownloadData'
Sockets:678:in `pbDownloadToString'
JV Extra Scripts:249:in `checkConnection'
Online Lobby:3:in `open'
(eval):1:in `pbExecuteScript'
Interpreter:1600:in `eval'
Exception: Hangup
Message: The script is taking too long.  The game will restart.
Interpreter:243:in `pbExecuteScript'
Sockets:512:in `initialize'
Sockets:589:in `new'
Sockets:589:in `pbHttpRequest'
Sockets:579:in `pbDownloadData'
Sockets:678:in `pbDownloadToString'
JV Extra Scripts:249:in `checkConnection'
Online Lobby:3:in `open'
(eval):1:in `pbExecuteScript'
Interpreter:1600:in `eval'
Exception: Hangup
Message: The script is taking too long.  The game will restart.
Interpreter:243:in `pbExecuteScript'
Sockets:512:in `initialize'
Sockets:589:in `new'
Sockets:589:in `pbHttpRequest'
Sockets:579:in `pbDownloadData'
Sockets:678:in `pbDownloadToString'
JV Extra Scripts:249:in `checkConnection'
Online Lobby:3:in `open'
(eval):1:in `pbExecuteScript'
Interpreter:1600:in `eval'
Exception: Hangup
Message: The script is taking too long.  The game will restart.
Interpreter:243:in `pbExecuteScript'
Sockets:512:in `initialize'
Sockets:589:in `new'
Sockets:589:in `pbHttpRequest'
Sockets:579:in `pbDownloadData'
Sockets:678:in `pbDownloadToString'
JV Extra Scripts:249:in `checkConnection'
GTS_System:17:in `open'
(eval):1:in `pbExecuteScript'
Interpreter:1600:in `eval'
Exception: Hangup
Message: The script is taking too long.  The game will restart.
Interpreter:243:in `pbExecuteScript'
Sockets:512:in `initialize'
Sockets:589:in `new'
Sockets:589:in `pbHttpRequest'
Sockets:579:in `pbDownloadData'
Sockets:678:in `pbDownloadToString'
JV Extra Scripts:249:in `checkConnection'
PVP_Main:15:in `open'
(eval):1:in `pbExecuteScript'
Interpreter:1600:in `eval'
Exception: Hangup
Message: The script is taking too long.  The game will restart.
Sockets:368:in `connect'
Sockets:512:in `initialize'
Sockets:589:in `new'
Sockets:589:in `pbHttpRequest'
Sockets:579:in `pbDownloadData'
Sockets:678:in `pbDownloadToString'
Version Checker:27:in `pbVersionCheck'
* PScreen_Load:879:in `pbStartLoadScreen'
* PScreen_Load:510:in `loop'
* PScreen_Load:899:in `pbStartLoadScreen'
Exception: Errno::ENOENT
Message: File Graphics/Titles/Extra/ not found.
EliteBattle_BitmapWrappers:472:in `chdir'
EliteBattle_BitmapWrappers:472:in `readDirectoryFiles'
Title Screen:2182:in `initialize'
Title Screen:1997:in `new'
Title Screen:1997:in `restart'
Title Screen:1930:in `update'
Title Screen:104:in `update'
Title Screen:103:in `loop'
Title Screen:117:in `update'
Title Screen:97:in `main'
Exception: Hangup
Message: The script is taking too long.  The game will restart.
Interpreter:243:in `pbExecuteScript'
Sockets:512:in `initialize'
Sockets:589:in `new'
Sockets:589:in `pbHttpRequest'
Sockets:579:in `pbDownloadData'
Sockets:678:in `pbDownloadToString'
JV Extra Scripts:249:in `checkConnection'
Online Lobby:3:in `open'
(eval):1:in `pbExecuteScript'
Interpreter:1600:in `eval'
Exception: Hangup
Message: The script is taking too long.  The game will restart.
Interpreter:243:in `pbExecuteScript'
Sockets:512:in `initialize'
Sockets:589:in `new'
Sockets:589:in `pbHttpRequest'
Sockets:579:in `pbDownloadData'
Sockets:678:in `pbDownloadToString'
JV Extra Scripts:249:in `checkConnection'
Online Lobby:3:in `open'
(eval):1:in `pbExecuteScript'
Interpreter:1600:in `eval'
Exception: Hangup
Message: The script is taking too long.  The game will restart.
Sockets:368:in `connect'
Sockets:512:in `initialize'
Sockets:589:in `new'
Sockets:589:in `pbHttpRequest'
Sockets:579:in `pbDownloadData'
Sockets:678:in `pbDownloadToString'
* PScreen_MysteryGift:278:in `pbDownloadMysteryGift'
* PScreen_Load:675:in `pbStartLoadScreen'
* PScreen_Load:674:in `pbFadeOutIn'
* PScreen_Load:674:in `pbStartLoadScreen'
Exception: Hangup
Message: The script is taking too long.  The game will restart.
Sockets:368:in `connect'
Sockets:512:in `initialize'
Sockets:589:in `new'
Sockets:589:in `pbHttpRequest'
Sockets:579:in `pbDownloadData'
Sockets:678:in `pbDownloadToString'
Version Checker:27:in `pbVersionCheck'
* PScreen_Load:879:in `pbStartLoadScreen'
* PScreen_Load:510:in `loop'
* PScreen_Load:899:in `pbStartLoadScreen'
Exception: Hangup
Message: The script is taking too long.  The game will restart.
Interpreter:243:in `pbExecuteScript'
Sockets:512:in `initialize'
Sockets:589:in `new'
Sockets:589:in `pbHttpRequest'
Sockets:579:in `pbDownloadData'
Sockets:678:in `pbDownloadToString'
JV Extra Scripts:249:in `checkConnection'
Online Lobby:3:in `open'
(eval):1:in `pbExecuteScript'
Interpreter:1600:in `eval'
Exception: Hangup
Message: The script is taking too long.  The game will restart.
Interpreter:243:in `pbExecuteScript'
Sockets:512:in `initialize'
Sockets:589:in `new'
Sockets:589:in `pbHttpRequest'
Sockets:579:in `pbDownloadData'
Sockets:678:in `pbDownloadToString'
JV Extra Scripts:249:in `checkConnection'
Online Lobby:3:in `open'
(eval):1:in `pbExecuteScript'
Interpreter:1600:in `eval'

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Star Competitive Guide: Frosthra
Posted by: Lord Windos - 05-14-2017, 09:49 AM - Forum: Competitive Discussion - Replies (9)

Hello Hello, my forum friends~! After creating a few movesets for Concancer, I’ve been inspired to make a guide for the crustacean’s arch nemesis, Frosthra! I hope enjoy the guide, as always!

Frosthra

[Image: latest?cb=20160816130513]

BASE STATS

HP: 85                                   S.ATK: 140
ATK: 55                                 S.DEF: 95
DEF: 65                                 SPD: 115

Compared to the other Ice types in the game, this prismatic moth has the dubious privilege to have a lot going for and against it. To start off positively, It has blisteringly high S.ATK that would give pause to even the tankiest of walls, and a SPD stat high enough to start feeling bracing. This glacial insect also has access to Quiver Dance, amping up its already impressive stats to almost ludicrous level, out speeding and putting on ice any Pokemon not named M-Inflagetah. It has access to all the staple Ice and Bug STABs, which include classics as Ice Beam, Blizzard, and Big Buzz, but it also have Freeze Dry to tell Bulky Waters types that would otherwise wall you to chill out. The icy terror is also packing Hurricane, giving it a way to deal with Fighting types that would like to take their chances. It also has access to Haze and Sticky Web, giving it the capability to nullify any attempts at a boost sweep or resistance AND making perhaps the fastest Sticky Web setter in the game. All together, this makes this abominable snow moth a formidable Special Sweeper, capable of quickly freezing over the opposition if given even the slightest chances!

Problem is, the devil is in the detail, both broad and specific. Beside perhaps Ice/Rock and Grass/Bug, Ice/Bug is the worst possible typing for a Pokemon to have, much less a moth with a pitiful DEF stat that begs the myriad Physical Sweeper and Wall Breakers of the meta to have a field day with it. Even Special Attackers won’t have a hard time with this frosty insect, since they would have plenty of options to choose from in order to exploit its massive weaknesses. That same typing also make Stealth Rocks a killer, destroying any chance of bug making it out alive after being raked across them a couple of times. With 3 Weakness to the ever present Fire, Rock, and Nuclear type, this bug is going to be absolutely swatted if it has to stay and fight against any of these types if it is not packing a couple of Quiver Dances or HP Ground. Speaking of Hidden Power, besides it, Hurricane, Hyper Beam and technically Mirror Coat, Frosthra has [i]no other Special Attack moves that are not either Ice or Bug type. The rest of moves are almost useless as well, given its subzero ATK stat and the distinct lack of coverage moves available to combat both Super Effective hitters and heavily resistant threats. Its base SPD, while quite nice compared to the vast majority of the meta, is still outspeed by the likes of Inflagetah and Archilles without a Quiver Dance boost, and even then they could still Mega Evolve and put you right back where you begin. Its ability Deep Freeze, while great in practice, is not so great on something that can’t take too many hit, rendering it unceremoniously useless in most cases.

Overall, while Frosthra is a force to be reconned with on the battle field, it can all to easily be banished to the frozen wastelands if it get itself into a sticky situation without an out. With the right team support and a cunning mind, though, this Pokemon will be a winter nightmare to everyone that doesn’t beware.

MOVESETS

The Russian Ballerina (Quiver Dance Sweeper)


Quiver Dance

Ice Beam/Freeze Dry

Big Buzz

Hidden Power (Ground)/U-turn

Item: Life Orb/Focus Sash/Occa Berry

Nature: Timid

EV’s: 252 S.ATK, 252 SPD

Far and above the most likely moveset that the abominable snow moth will be running in the current meta. Quiver Dance is mandatory, as the boosts the moth gets from the move are borderline necessary to ensure its survival against the likes of Archilles or Astronite. Ice Beam and Big Buzz are strong STABs that hit most of the types neutral sans Fire, Water, and Steel (and Ice, Obviously), making the reliable choices. Freeze Dry, however, gives it’s the option to help deal with pesky Bulky Waters muscling in on its turf, nailing Encartress especially hard after a Quiver dance. Hidden Power Ground is there to cover is other weakness, adequently handling most of the icy terror’s common bug bears relatively well after a QD or two. Alternatively, it can instead have U-turn as a quick way to get out of high risk situation, preserving the moth while sending out a more appropreite counter to whatever threat it was up against. Its also great for scouting out switches and building momentum, so there are those qualities to consider as well. Item choice comes down to preference. Life Orb makes the most of Quiver Dance and its stats, but Focus Sash and the Occa Berry provide a degree of protection that the snowy insect would certainly desire as well. Overall, you can’t go wrong choosing with this set, as its power is something greatly desired indeed!


Rain, Wind, and Hail, but no Sunshine (Rain Team Set)


Rain Dance

Hurricane

Freeze Dry

Quiver Dance

Item: Smooth Rock/Charti Berry

Nature: Timid

EV’s 252 SPD, 252 S.ATK; 252 SPD, 126 S.ATK and S.DEF

A more far out approach to Frosthra, but none of the less effective when pulled off with the right team. The Idea is to set up Rain Dance immediantly as either your opponent switches out their Pokemon, or juicing up the frosty insect with a Quiver Dance and following up with it. Rain Dance, when combined with a Quiver Dance or two, help soften up incoming Fire attacks by a not so insignificant degree, giving it a great deal more safety. Free Dry is preferred over Ice Beam on this set mainly because the rainy weather is likely to lure out Water Pokemon out, thinking they can easily exploit the moth, only to get hit with frostbite. Hurricane is star of the show, as while it doesn’t get STAB, a boosted cyclone of death and confusion is not something most Pokemon can handle in a short time, much less it being spammed at them with 100% accuracy. Item depends on whether you want to extend the weather as long as possible, or just want some extra protection against Rock Types attempt to smash this precious flyer. If you already have a Rain setter on your team, however, you can opt to run U-turn and Life Orb to get the most out of Frosthra prowess while providing an exit strategy. The EVs are mostly identical to the first sets, with the second option EV distribution existing because the rain gives it the chance to invest in some bulk without it seeming like a token effort at best.


Freeze, Don’t Move! (Sticky Web/Anti Harashment moveset)


Sticky Web

U-turn

Haze/Reflect/Light Screen

Taunt

Item: Focus Sash

Nature: Timid

EV’s: 252 SPD, 252 ATK

By far the most contrary set that Frothra has to offer, but it does have some potential lying within its icy depths. Its phenomenal speed and access to Sticky Web make the moth the fastest user of it in the game, allowing it to lay it down quickly as Possible. It can then beat a hasty retreat with U-turn, hitting whatever that try to deal with it and switching out to a more appropriate counter. Haze can be used to erase any stat boost made by the target, while the screen moves are there to offer an extra layer of security to the abominable snow moth’s team. Taunt is there to shut down non-Prankster Pokemon from setting up to begin with, prevents it from being statused, shuts down a stall’s ‘mons main method of healing, etc..  Optimally, the icy terror needs a Focus Sash to survive the surprise hit before or after it lays down the web, but a Lum Berry could be used to prevent this warrior from being waylayed by sickness or a lack of mobility! Taunt could also be replaced with Ice Beam/Ice Fang, if you want more attack power on the set at the cost of protection, but I would not recommend it.

Alternative Moves

Sharpen: If you want to go completely against all logic and make a Physical Sweeping Frosthra, then you might as well give it an honest effort with this move!

Toxic: On the Sticky Web set, it can be used over H/R/LS and Taunt to have an option to wear down Tanks that try to wall the frozen bug in and chip away slowly at its health.

Silver Wind: A 10% percent chance to raise all stats is not good odds, especially since you already have a move that boost the better half of its base stats 100% of the time.

Frost Breath: More BP and PP than Ice Beam, and has the ability to punch through certain boosted targets. It also works well on a Choice Scarf set, as it doesn't need a QD to be effective.

Partners to Frosthra:

Lassuire works well will the snowy little bug, as its STAB Earthquakes and Hazard setting capabilities helpfully weed out and weaken its many checks and counters. M-Electrux provides rain for Frosthra to hide under, partially protecting it from fire, and helps deal with Bulky Waters regardless of whether its using Freeze Dry or not. A Baton Passer giving a Substitute or free stat boost would also greatly lengthen its stay on the field, as would Chimiconda Petrifying the opposition. Pokemon with Intimidate like Beliaddon can also force out or weaken its Physical threats, and the devil is quite strong on its own to take care of most if not all of them. Slow VoltTurn users would also be a boon for this cool insect, as it gets it safely on the field with little to no fuse, and minimal damage caused by Hazards.

Counters to Frosthra

Fire, Rock, Steel, Water, and Flying. Anying Pokemon from these typings, with the right investment and optimization, can completely wreck this moth, squashing it like the unfortunate bug it is. Priority moves hurt it badly as well, since its Speed is the only thing that keeps in from going down under the vast majority of the time. Pranksters love nothing more than to Taunt/Status the living daylights out of the poor little bug, making them a thorny issue to deal with as well. Stealth Rocks are perhaps its biggest weakness, though, as it can’t and won’t survive going through the rocks more than once at best, putting it in a do or die scenario really quickly. Finally, Inflagetah and Astronite are your biggest nemesis, as the Inflagetah has STAB and Double STAB on some of its priority moves, and the later can quickly Power Gem or Technician Ancient Power to deal with the cold little bugaboo, and if it has Magnet Rise, you can’t use HP Earth on them. A Big Buzz will send the later packing, but the point is that both of these specific Pokemon have a much higher chance taking Frosthra out without much fuss or more. Frosthra is a fragile target that breaks like fine china if it is hit too hard, so keeping up the assault on it is sure to where it down more quickly than it can properly retaliate.

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