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[Game] Lord Windos' PokeRole Adventure: Celadon City Vandel
After such Transformation, Arial send these orders to his Pokemons. 
"Melchior! Unleash your tail and claws with Iron Tail (2x) and Leaf Blade (3x)! 5x! If you get to much hurt change to Giga Drain!"

"Gaspar! Transform right away! Then go ahead with Photon Geyser and Night Slash between uses!"

 Airmid! Give some help to Gaspar first Photon Geyser with Helping Hand to increase its power! And spam Wide Guard to keep everyone safe! If anyone get to much hurt, dont forget to heal everyone with Heal Pulse!"

"Baltazar! Keep everyone safe too with a spam of Wide Guards! You and Airmid gonna be the protectors! If you get to much hurt, use Recover!"

"Sekmet! Full Life Combo now! Then go with 3 Fire Blast! And if hurt, Leech Life!"

"Asura! Unleash your fury with Cross Chop! 5x! If hurt, use Drain Punch as remained moves!"

"Zeus! Unleash your debuff skills with Tri-Attack 5x! Lets see that thing deal with Burn, Paralyze and Freeze at the same time! When he get all those Debuffs, go ahead with Thunderbolt as remained actions!"




Base Dices for each moves:

Iron Tail: Dex (*9) + Fight (3) + Brawl (3) + Accuracy (1) + Darkness Boost (1) - Accuracy (3) - Actions (5/6) = 11D6/10D6
Damage: Power (4) + STR (3) + Mega Boost (1) + Nastly Plot (2) + Darkness Boost (1) + STAB (1) - NE = 12D6-1
Effect: D3 chance to reduce the foe Defenses. Also, dont forget Melchior is also with the effect of Focus Energy so his attacks have also Hight Critical Chance!

Leaf Blade: Dex (*9) + Fight (3) + Brawl (3) + Accuracy (1) + Darkness Boost (1) - Actions (7/8/9) = 9D6/8D6/7D6
Damage: Power (3) + STR (3) + Nastly Plot (2) + Mega Boost  (1)+ Darkness Boost (1) + STAB (1)  = 11D6-1
Effect: Hight Critical Chance and also Lethal (Hold that one). Is Focus Energy double the Critical Chance like Super Luck Double too?

If to much hurt Melchior shall use Giga Drain as remained actions.

Transform: Will
Effect: Transform user on the pokemon foe.

Photom Geyser/Night Slash: Dex (8*) + Fight (3) + Brawl (3) + Accuracy (1) + Darkneess Boost (1) - Actions (6/7/8/9) = 11D6/10D6/9D6/8D6/7D6
Damage: Maybe Power (5/6?)/Power  for NS(3) + STR (3) + Nastly Plot (2) + Darkness Boost (1) - NE (1)/SE (1) = 11D6 or 12D6 for Photon Geyser/ 9D6+1 for Night Slash.
Effects: Night Slash have Hight Critical and Lethal (Hold). Gaspar has Focus Energy as buff too, so it is gonna have double Critical? 

Also, insert here Transformation scene of Gaspar transforming in Necrozma and Arial mounting in his back.

Helping Hand: Dex(6*) + Fight(3) + Perform(2) + Darkness Boost(1) - Actions(5)=7D6
Effect: Add 2 Accuracy and 2 Damage to the Pokemon next attack. Also, I using 6 XP to raise Perform to increase chances of work.

Airmid Wide Guards: Dex (6*) + Fight (3) + Channel (3) + Darkness Boost (1) - Actions (6/7/8/9) = 6D6/5D6/4D6/3D6
Effect: Reduce 3 Dice Damage from the foe dice. Shield everyone.

In case everyone is hurt, she gonna summon Heal Pulse.

Baltazar Wide Guards: Dex (8*) + Fight (4*) + Channel (4*) + Darkness Boost (1) - Actions (5/6/7/8/9) = 12D6/11D6/10D6/9D6/8D6
Effect: Already know. Baltazar have more advantage thanks to Technian ability.

If he get to much hurt, Recover right away.

Full Life Combo: Dex (6*) + Fight (3) + Channel (3) + Darkness Boost (1) - Actions (4) = 9D6
Effect: Half of the foe HP is the dice damage. Also dont forget the effect of Aftermath.

Fire Blast: Dex (6*) + Fight (3) + Channel (3) + Darknesst Boost (1) - Accuracy (3) - Actions (5/6/7) = 5D6/4D6/3D6
Damage: Power (4) + STR (3) + Nastly Plot (2) + Expert Belt (1) + Darkness Boost (1) + SE (1) - Water Sport (1) = 10D6+1
Effect: Despite the weaking state, its still very powerfull. Lethal (Hold). Roll 3 dice chance to inflict burn 3 upon the foe.

If hurt, she gonna use Leech Life as remained actions.

Cross Chop: Dex (6*) + Fight (3) + Brawl (3) + Accuracy (1) + Darkness Boost (1) - Accuracy (2) - Actions (5/6/7/8/9) = 7D6/6D6/5D6/4D6/3D6
Damage: Power (4) + STR (3) + Bulk Up (1) + Darkness Boost (1) + STAB (1) = 10D6

If hurt he will use Drain Punch as remained actions.

Tri-Attack: Dex (6*) + Fight (3) + Brawl (3) + Darkness Boost (1) - Actions (5/6/7/8/9) = 8D6/7D6/6D6/5D6/4D6
Damage: Power (3) + STR (3) + Darkness Boost (1) = 7D6
Effect: Roll 2 Dice Chance to Paralyze. 2 Dice Chance to Burn. And 2 Dice Chance to Freeze.

If Necrozma get all those debuffs, gonna go ahead with Thunderbolt.

[b][i]Extra notes: Arial also will use Potions when possible. And will use the Mamudo Eclipse 2 times to inflict some real dark-type damage.[/i][/b]
Kogeki currently ability to active in battles: Anticipation.
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(03-05-2019, 02:31 PM)Spiritmon Wrote:

The LIGHTBRINGER ROUND 1

Music: Terraia Calamity Mod Music – “Scourge of The Universe” – Theme of Devourer of Gods (https://www.youtube.com/watch?v=-Syn1mJVt7U)
[Note: Due to the sheer amount of Pokemon fighting, I will only be elaborating on particularly impactful Actions/Events. This fight is already epic enough without me overly gilding the lily, so yeah! ]
[I will also let your previous post stand without response myself, since it doesn’t need my input imo, and since They haven’t said anything about it…..well, I guess sharing info doesn’t count as interference. Still, I’d keep out of it for now on, mate, just to be safe….. ]

Wide Guard 1 (Baltazar)
(1)(2)(1)(1)(6)(5) (5)(5)(4)(6)(4)(5)
*Ping!*  All of Arial’s Pokemon are protected!

Wide Guard 2 (Since Arial needs to spend an Action Transforming, mate, Remember?) (Airimid)
(6)(4)(6)(2)(5)(3) (3)(4)(2)(1)
*Fwsh!* All of Riza’s Pokemon are protected!

TRANSFORM
Accuracy: DEX + CHANNEL + FIGHT – 5 ACTIONS – 5 DIFFICULTY = 3D6 DICE
(6)(1)(2)
 SUCCESS
At first, nothing at all appeared to happen with the mimic……until they suddenly started to glow the same radiant light as the world blighter, and in a HUGE FLASH they Transformed into it! Congratulations, you now have a Legendary Gaspar!

Surprises! Copied: + 2 to all Attributes!

Plot Deviced! Ability Copied: Prism Armor - : + 2 Defense, Neutralizes only SE Damage, Reduces Chance Dice effects except for Flinch by ½ (Rounded down); User is immune to Confusion/Severe Confusion, Blind, and Disable; OHKOS reduces HP of first form by ½ HP, but they are then Immune to them again afterwards; Moves similar to Half-Life will do a nerfed amount of their potential Damage, before the Target is rendered Immune to them for the rest of the Encounter.


Gaspar’s Transformation causes the original to momentarily halt its assault, skidding to a stop mid-earth shaking stride as it seemed to regard its copy with some sort of instinctual surprise and…..interest in them and you. Then, its searing FURY rekindled its burning WRATH, causing the Lightbringer to throw back its head and issue a savage *RRRRRWWWWWWZZZZZZZ!* at your now Legendary brother, focusing its attention squarely on them! Gaspar is now the primary target of Dusk Mane Necrozma, and that means you too since you’re ridding them like the madman you are!

Iron Tail
(3)(5)(5)(3)(1)(2) (4)(4)(2)(1)(1)
(5)(2)(2)(2)(1)(3) (3)(3)(6)(2)(3)(1) No Damage…
Effect: (5)(-)(-) Nope

Bug Buzz (Dragonfighter)
Accuracy: DEX (8*) + Fight (2) + Channel (5) – 5 Actions = 10D6 Dice
(6)(3)(4)(1)(4)(3) (2)(3)(4)(6) The Dragon roars back! Critical Hit!
Damage: STR (*6) + 3 + STAB + Crit + Sliver Powder + 1 Speed Boost (Ability Mod!) – Vitality (*8) = 5D6 Damage
(5)(4)(5)(1)(2)(5) DMN takes 4 Damage! – 1 Pain!
Effect: (1) Nope

The Magnificent Leo *RRRWWWZZZ* and shakes its head in agony as its eardrums are assailed by the primal insect, but it does NOT let it distract it from its main target: Gaspar. They GLARE at the metallic mimic with all their incandescent RAGE, before it opens its maw and generates a blinding orb of Pure Light that rapidly expands, before chomping down on it and violently spewing it out in a….!
P H O T O N  G Y S E R
A C C U R A C Y:  18D6 Base – 1 Pain – 5 Actions = 12D6 Dice
(3)(3)(1)(1)(1)(3) (2)(4)(4)(3)(4)(1) HITS
DAMAGE: STR (*6) + 4* + STAB + ??? (1) + 2 Damage (Plot Device Effect!) – 2 Damage (Prism Armor -! & Light Screen) – Wide Guard (3) - Defense (*9) = 1D6  DAMAGE
...
(1)
...
GASPAR TAKES NO DAMAGE; ARIAL TAKES NO DAMAGE TOO
(-)(-) Cannot be Blinded
(6)(3) THE LIGHT SCORCHES
[u]Gaspar is Radiation Burned[/u]: - 2 STR, Take + 1 Damage on all Attacks, Suffer 1 – 5 Damage at the End of the Round (Depending on Size of Target); it is NOT protected against by Safeguard!

Seeing their counterpart almost completely unphased by one of their ULTIMATE ATTACKS greatly catches the world blighter off guard, dispelling their anger once more and leaving them mystified, ever more curious, and now…….slightly impressed?
Then Buzz Burner proceeds to create its own racket, snapping it right back into RAGE MODE.

Big Buzz (Buzz Burner)
(6)(5)(6)(2)(5)(3) (5)(5) Let my vibes burn. Critical Hit!
Damage: STR (*7) + 3 + STAB + Crit – Vitality (*8) = 6D6 Dice
(5)(3)(6)(5)(3) DMN takes 3 Damage!
Effect: (4) Nope
Arial: Pass

Tri-Attack
Accuracy: DEX (*6 [The Darkness Boost is Added to DEX]) – 5/6/7/8/9 Actions = 7/6/5/4/3D6 Dice
(2)(4)(4)(3)(2)(1) (-) Hits No Matter What
Damage: 7D6 Base – IE (1) - *8 Vitality = No Damage
Burn: (6)(-) *Fwoosh!* Burned! - 1 STR!
Paralysis: (6)(-) *ZZzrt!* Paralyzed! - 2 DEX! Baltazar now is 4th in Ini, and DMN is 5th!
Freeze: (1)(-) Nope
[To save time, let’s assume all Tri Attack will hit and Zeus will not be KOed in this Round to see if one of the next four will Freeze DMN or not]
(1)(-) (3)(-) (6)(-) DMN will be Frozen after its 4th Action. Zeus will use Thunderbolt as his Last Action for the Round.

Time for the Full Life Combo! Queens, laser away!

Half Life 1.1
(6)(2)(1)(5)(5)(4) (1) Hit
Half Life 1.2
 (4)(6)(1)(4)(3)(3) (3) Hit
*Rolls*
DMN TAKES 60 DAMAGE!

In two eye laser blasts, more lasting harm has been done to the Lightbringer than anything else in this Round so far combined. They swiftly take note of that, howling out an agonizing cry before recovering and sharply sparing the nuclear abominations an seething glare. These insects DARE use the power of Light against THEM?! They will suffer later for this, after its done with its strange twin! The Sekmets are DMN’s next Targets, after/if it takes care of Gaspar. It is now Immune to Half Life.

Tailwind (Blooderfly)
(1)(1)(2)(6)(6) (3)(1)(2)
Everyone gains + 2 DEX (Except Gaspar, Melchoir, and Baltazar, since they already has + 2 DEX from their own Moves)!
Dragonfighter is now 1st in the Ini, followed by Gaspar and Melchoir (In that order), the Baltazar, the Buzz Burner, the Airimid, then Arial, and then Dusk Man Necrozma; Rest of Initiatives are unchanged.

Cross Chop
(3)(4)(5)(1)(3)(1) Hits!
(4)(3) DMN takes 1 Damage!

Shadow Ball
(2)(5)(4)(5)(5)(5) (5)(2) For a brief second, the darkness smothered the light. Critical Hit!
Damage: STR (*6) + 3 + STAB + Crit + Dark/Shadow Move Bonus (+1) [+ SE (+1) – Prism Armor (1)=0] – Vitality (*8) = 4D6 + 1 Damage
(4)(4)(3)(1) DMN takes 3 Damage!
The Lightbringer takes grave notice of that! Shedinja will be its 3rd target, after the Sekmets and Gaspar.

Round 1, Part 2

Wide Guard 2 (Baltazar)
(6)(4)(5)(4)(2)(2) (-)(-)(-)
*Ping!* Arial’s Pokemon are protected!

Helping Hand  (Airimid)
(3)(2)(6)(4)(2)(2) (-)(-)
Gaspar’s next Move is powered up!

Shadow Sneak (Insectspector)
(5)(6)(4)(4)(4)(4) (1) Let the Darkness consume you. Critical Hit!
(4)(6)(1) DMN takes 3 Damage!

Big Buzz 2 (Dragonfighter)
(3)(5)(2)(1)(2)(2) (4)(5)(6)(4)(2) The Dragon roars again! Critical Hit!
(2)(3)(2)(4)(5)(5) DMN takes 3 Damage!
Effect: (6) – 1 Defense!

Now fully primed and ready, your own mimic brother blasts The Magnificent Leo with their own bombardment of Pure Light, but their version turns out MUCH more potent! Looks like whatever is weakening the beast isn’t affecting them at all!

P H O T O N  G Y S E R (Gaspar)
ACCURACY: DEX (*10) + 6 Skill/Spec. + 1 Accuracy + Helping Hand (2) – 6/7/8/9 Actions = 13D6 DICE
(3)(2)(6)(1)(4)(2) (6)(1)(6)(3)(3)(4)(3) HIT
DAMAGE: STR (*6) + 6 + STAB + Helping Hand (2) [+SE -Prism Armor =0]– Vitality (*7) = 9D6 DAMAGE
(2)(5)(6)(4)(6)(1) (6)(5) DMN takes 6 Damage!
(-)(-)(-)(-): Cannot be Blinded
(6)(1)(5)(2): L I G H T  B R A N D S  L I G H T. DMN is Radiation Burned!

The world blighter staggers as the searing light scours them, eliciting a screech out of them before they slump ever so slightly, panting from Status it received. Its Radiance…..has been Burned…..by its own Radiance? How…..how could that be?

Iron Tail 2
(1)(1)(1)(3)(2)(3) (1)(3) Misses entirely! On the bright side, it probably wouldn’t have dealt much Damage to begin with!

Big Buzz 2 (Buzz Burner)
(1)(2)(1)(6)(1)(2) (5)(1)(5) Barely Hits
(3)(5)(3)(1) DMN takes 2 Damage!

The Lightbringer looks a bit worn and more than a bit irritated at the abuse it has been receiving from the puny mites and deeply upset at its twin using their own Radiance better than itself. Well, if that’s the case…THEY’LL JUST RELY ON BRUTE FORCE!!!

With an defiant *RRRWWWZZZZ!*, The Magnificent Leo leaps into the air with literal earth shattering force, their glorious mane becoming grossly incandescent as they briefly hovered in air, before pouncing down on the metallic metamorph in a:
S U N S T E E L  S T R I K E!
(3)(2)(5)(4)(5)(2) (6)(4)(2) BOW AND BE BROKEN! CRITICAL HIT!
DAMAGE: STR (*4) + 4 + STAB + CRIT + ??? (1) – IE (1) –  Wide Guard (3) - Vitality (*6 [SUNSTEEL STRIKE IGNORES SURPRISES,  AND ABILITES!]) = 6D6 – 1 DAMAGE
(*6)(*6)(*6) GASPAR TAKES 2 DAMAGE; 9/11 HP, - 1 PAIN! ARIAL TAKES 2 DAMAGE, AND IS THROWN OFF OF GASPAR!
Gaspar can’t be Burn 2 due to Safeguard!
Fortunately, Baltazar is able to fly up and catch their brother before he flew off into the distance; unfortunately, that + setting them back on the ground safely costs them their next 2 Actions; Arial cannot use Items for their next 2 Actions as well. Rizia’s also pretty distracted by this, causing her to lose her next 2 Actions too. Due to the nature of the Damage/Attack, Arial won’t be feeling his injuries until the start of the next Round (He’ll get Pained then, and Masochist will trigger). 

Perhaps riding a Legendary into battle isn’t such a good idea after all…..

The battle still continues regardless!

Zeus used Tri-Attack 2! (1) It wasn’t very effective….

Fire Blast 1.1
(6)(1)(4)(3)(6) Hit
Fire Blast 1.2
(5)(2)(4)(1)(1) Hit
Damage per Hit: STR (*6) + 5 (Water Sport prevents Fire Move’s BP from being Added!) + Expert Belt + 1 Radiation Burn Damage (Not Canceled out by Prism Armor) [+ SE – Prism Armor = 0] – Vitality (*7) = 1D6 + 1 Damage
(5) (4) DMN takes 4 Damage!
Burn 3: (1)(3)(2) Nope
Burn 3: (4)(1)(2) Nope


Big Buzz (Blooderfly)
(1)(4)(1)(4)(5)(4) (5) Only a Hit….
Damage: STR (*6) + 3 + STAB + Silver Powder (1) – Vitality (*7) = 4D6 Damage
(4)(3)(3)(4) DMN takes 3 Damage!

Cross Chop 2
(5)(2)(1)(2)(3) Hit
(5)(5)(2) DMN takes 3 Damage!

Round 1, Part 3
Baltazar is busy, and so is Arial and Riza!
Airmid chooses to attempt to Heal Gaspar later in the Round instead of using Wide Guard!

Shadow Sneak 2
(3)(5)(3)(5)(3)(4) Hit!
(6)(5) DMN takes 4 Damage!

Big Buzz 3 (Dragonfighter)
(4)(6)(2)(6)(3)(3) (4)(5)(6)(4) PURE NOISE. Critical Hit!
(4)(5)(2)(1)(2)(6) (6) DMN takes 5 Damage!

By this point, your brother has peeled himself off the ground, and bats the world blighter away with a great big:

Shadow Claw (Gaspar)
(3)(2)(3)(5)(5) (6)(6)(3) Even without Focus Energy, this is still a Critical Hit!
Damage: STR (*6) + 3 + Crit + Dark/Shadow Bonus (+1) + Radiation Burn (+1) [+SE – Prism Armor =0] – Vitality (*7) = 3D6 + 2 Damage
(4)(6)(5) DMN takes 5 Damage!

Leaf Blade
(2)(2)(1)(3)(6)(4) (3)(2) Even with Focus Energy, that still isn’t a Critical Hit…
(6)(1)(6)(6) DMN takes 3 Damage!

Big Buzz 3 (Buzz Burner)
(2)(3)(5)(3)(6)(4) (5)(5) My beats are blazing. Critical Hit!
(6)(4)(6)(5)(4)(4) DMN takes 7 Damage!

Heal Pulse
(1)(3)(4)(6)(3)(5) (1) Hits!
(2)(2)(3)(4)(2)(3) Gaspar HP is only restored by 1 (10/11)!

Seeing that its last attack was greatly effective in stark contrast to P.G., The Magnificent Leo decided to keep spamming that Move on Gaspar until they fall!

S U N S T E E L  S T R I K E  II
(3)(3)(6)(6)(6)(5) (5)(1) YOU SHALL KNEEL BEFORE ME! CRITICAL HIT!
(*6)(*6)(*6)(5)(4)(4) GASPAR TAKES 6 DAMAGE; 4/11 HP, - 2 PAIN!!

Zeus used Tri-Attack 3! (3) It was not very effective….

Fire Blast 2.1
(4)(3)(6)(3) Hit
Fire Blast 2.2
(1)(2)(5)(5) Hit
(3) (3) DMN takes 2 Damage!
Burn 3: (2)(5)(5) Nope
Burn 3: (3)(1)(1) Nope

Big Buzz 3 (Blooderfly)
(4)(3)(3)(5)(2)(4) Hit
(3)(1)(5)(2) DMN takes 2 Damage!

Cross Chop 3
(5)(6)(3)(3)
(6)(2)(6) DMN takes 3 Damage!

Round 1, Part 4
Baltazar and Arial are touching down, but still busy! Riza is calming down, but still distracted!
Airimid obviously choose to heal Gaspar again, least he bites the dust!

Shadow Sneak 3
(5)(1)(2)(3)(3)
(4)(4) DMN takes 4 Damage!

Big Buzz 4 (Dragonfighter)
(3)(2)(4)(2)(2)(4) (5)(3)(3) Hit
(5)(5)(5)(3)(4) DMN takes 5 Damage!

Gaspar is worn but not out, and unleashes yet another:
P H O T O N  G Y S E R II
(6)(5)(4)(5) Hits
(4)(6)(4)(6)(6)(4) (5) DMN takes 8 Damage!

Leaf Blade 2
(2)(3)(5)(6)(1)(6) (4)
(5)(3)(6)(3) DMN takes 3 Damage!

Big Buzz 4 (Buzz Burner)
(4)(3)(1)(1)(4)(1) (5)
(6)(5)(3)(3) DMN takes 3 Damage!

Heal Pulse 2
(3)(2)(5)(1)(2)(6) Hit!
(3)(3)(3)(4)(2)(6) Gaspar HP is restored by only 2 (6/11 HP)?! Oh no!

S U N S T E E L  S T R I K E III
(5)(6)(3)(5)(4)(4) (5) GROVEL!!! CRITICAL HIT!
(*6)(*6)(*6)(6)(4)(5)
With that one last Legendarily powerful impact, Gaspar is firmly embedded into the ground and passes out; surprisingly, though, he doesn’t change back into his base form upon Fainting. What…..that’s never happened before...

The Lightbringer, upon seeing their twin laying defeated beneath them, threw back their head and loudly *RRRRRRRRRRRRWWWWWWWWWWWWWWWZZZZZZZZ!* in triumph! YES, THEY HAVE CONQUERED THE ONE WHO MIRRORED THEIR RADIANCE! THEY ARE THE SUPERIOR LIGHT!!

Then, they brought forward one claw and…gently dug the mimic cat’s head out of the soil with an….introspective look. Hmm….curious and more curious…..they’ll have to investigate them later, after taking care of the rest of the ones who stifle their Radiance.

At this point, they finally notice you are missing from Gaspar’s back, and peers down inquisitively. Hm? Where did that flea
Tri-Attack 4 (4) DMN takes 1 Damage, and is Frozen! That’ll teach them for getting distracted!
Seeing as Fire Blast would free DMN from their gelid prison, and you are not around/able to enforce your orders at this point in time, the Sekmets decide to drain the Legend’s life instead!

Leech Life 1.1
(1)(5)(6)(6)(4)(6) Crit!
Leech Life 1.2
(4)(3)(2)(4)(3)(1) Hit!
Damage: STR (*6) + 1 + Crit (2) + Radiation Burn (+1) – Vitality (*7) = 2/1D6 + 1 Damage
(4)(6) (6) DMN takes 5 Damage!

Big Buzz 4 (Blooderfly)
(3)(5)(4)(1)(2) Hit
(1)(5)(5)(1) DMN takes 2 Damage!

Cross Chop 4
(6)(5)(4) Hit
(1)(5)(6) DMN takes 3 Damage!

Round 1, Part 5 (Final)

Baltazar, Arial, and Riza are back in Action! You bring out a Revive to try and get Gaspar back up, but you find to your horror that it doesn’t work at all (Revive is not used up)! They also can’t be recalled! What the hell?! Does this have something to do with him still being Transformed….?

Since the changling cat was not going to be re-joining combat anytime soon, Baltazar and Airimid went right back to raising:
Wide Guard 3 (Baltazar)
(5)(5)(1)(3)(4)
Wide Guard 3 (Airimid)
(1)(2)(2)(2)(5)
*Ping Fswh!* Everyone’s protected!

Shadow Sneak 4
(5)(3)(1)(2) Hit
(6)(6) DMN takes 4 Damage!

Bug Buzz 5 (Dragonfighter)
(6)(6)(2)(2)(4)(4) (5)(5) CRANK UP THE VOLUME! CRITICAL HIT!
(4)(4)(3)(1)(6)(6) (3) DMN takes 5 Damage!

Gaspar is Fainted….

Leaf Blade 3
(5)(2)(2)(1)(3)(1) Miss! Luck does not favor Arial’s felines…

Bug Buzz 5 (Buzz Burner)
(5)(5)(5)(3)(5)(5) The solar moth is making up for it, though! Critical Hit!
(3)(5)(2)(2)(6)(6) DMN takes 4 Damage!

Dusk Mane Necrozma is Frozen…….
(6)(5)(4)(6)(6)(6)
until it thaws itself out with a HUGE burst of energy that crashes into everyone!

CRITICAL HEAT WAVE DELTA EX!
Damage: STR (*4) +5 (Water Sport Negate!) + ??? (2) + Crit + SE (2 for EVERYONE!) – Light Screen (1) – Wide Guard (3) – Vitality (*5 [For EVERYONE!])  = 1D6 + 1 Damage
(6) Everyone takes 2 Damage (Even Melchoir!)….except Gaspar, strangely enough!
Burn 2 Status prevented! But the Mist, Water Sport, Tailwind (Everyone still has their DEX boost until the end of the Round, though), Safeguard, and Light Screen is dispelled by the intense thermal energy backlash!

The world blighter looks around, expecting to see everyone that once opposed it fried to a crisp…..but instead finds that they are relatively okay! WHAT?! HOW?! It knows that its Radiance being smothered by this wretched Darkness has greatly weakened it, but to this extent….? Oh, that makes it boil with ANGER.

Before they could get a chance to vent again, everyone else left with an Action piles on the Damage!

Thunderbolt
(2)(6)(1)(1)(6) Hit
Damage: STR (*4) + 3 + STAB + Super Magnet (1) + Radiation Burn (+1) – Vitality (*7) = 2D6 + 1 Damage
(4)(2) DMN takes 2 Damage!
Already Paralyzed!
Riza uses a Sitrus Berry on herself! Fully restored!

Sekmets out of Actions!

Tailwind 2 (Blooderfly)
(2)(2)(3)(6)
The Tailwind is back up! Everyone previously buffed by it will continue being so for the next 4 Rounds!

Drain Punch
(5)(2)(1)(2)(2)(3) Barely Hits!
(4)(6) DMN takes 3 Damage; Asura recovers 1 HP!

DMN takes 5 Damage from its Radiation Burn! Gaspar….does not?

DMN is too Vital to take Burn 2 Damage

Aftermath Rolls:


(2)(5)(5) (2)(5)(3)
(2)(3)(4) (5)(1)(2)
(4)(2)(3) (5)(6)(6)
(3)(1)(5) (4)(4)(5)

DMN takes a extra 13 Damage from Aftermath Damage! 

Razor Fang Rolls: (As that is the Item that evolves Gligar, not the Claw, which has a completely different effect)

(1) (2) (3) (3) (2) (6) DMN will be Flitched out of their first action of Round 2!
Total Damage Taken By Dusk Mane Necrozma: 196
Dusk Mane Necrozma is now suffering – 2 Pain!
Dusk Mane is ENRAGED at being brought so low! Ignores both its Burns debuffs, gains + 1 STR, and STAB Move have High Crit now!
Everyone is bolstered by their successful onslaught! Everyone has + 1 Dice to their Accuracy Rolls now!

Current Status:

Everyone but Arial and Asura is suffering  2 Damage (They're only suffering 1, thanks to Riza feeding him a Sitrus/Drain Punch; No Masochist bonus for him next Round now, however).

Airimid has 3 Heal Pulses left.

Dusk Mane Necrozma has past Half HP Threshold; - 2 Pain, ENRAGED. Suffering Burn 2, Paralysis, and Radiation Burn.

THE LIGHTBRINGER DUSK MANE NECROZMA ROUND 2 WILL BEGIN.

Halfway there already? Colour me impressed, little jester. Shame your own Legend has fallen, but you can carry on without them…..well, for all your shake’s, I hope. Hehehe…..
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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Driven mad by the very beings it was meant to protect...

Drained of all its power in an attempt to control it...

It seeks to restore what it lost...

No matter what cost...

Only it can shine bright...

Only it can pierce the eternal darkness...

The Sun and Moon are nothing but light sources for it to consume...

To control...

Fear the furious rampages of the Blinding One, for they are as terrible as any Dragon's...

If not moreso...

[Taking advantage of my creative juices currently flowing again.  Carry on.]
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When Arial fall from Gaspar back, and witness his brother fall, he fear he would de-transform and be crushed by Necrozma. But...he didnt. For some reason, Gaspar maintain his form. And instead of Necrozma kill him, he only was do a gentle dug. Maybe because they didnt use Lethal Damage, he refrain himself too? "I dont have time to think that. We must focus in beat that thing!"

Then he see the Shadow Ball hits badly the almost impossible shield of Necrozma. Then he remember the Shadow Claw cause serious damage against it too! Then he remember what Spiritmon say: "A parasite god who devour light..." Then he look to the eyes of Necrozma, and see some sort of of lights lighting up. "Thats it...thats problably the key!" Arial then stand up despite have some injuries. "Everyone! Focus your attacks on that thing on Necrozma face!" He then points to the core of its face. "Thats Necrozma Core! We must focus our attacks in that thing! Prepare everyone to use your strongerst attacks! And if anyone have Ghost or Dark Moves, use it!"



"Airmid! We must quick summon our defenses again! Safeguard right away! And begin to summon again Water Sport since we know he have Heat Wave! And Wide Guards! And in the end prepare a Wish! If Sekmet be hurt, use Heal Pulse!"

"Baltazar, heal you a bit with Recover, then summon again Wide Guards!"

"Melchior! Lets try one more Leaf Blade! Then begin to deliver some good old Iron Heads against Necrozma! Lets see if his head is so tough! 5x! And if hurt, use Giga Drain!"

"Sekmets! That thing seems powerfull, but have a weakness to darkness! You two show that thing your Bite Moves! 5x! And if hurt, Leech Life!"

"Asura! You know what to do! Drain Punch that thing to recover some of your strengh, then deliver Cross Chops! And if hurt, Drain Punchs!"

"And Zeus! Light Screen! Then Thunderbolts!"


Safeguard: Dex (8*) + Fight (3) + Channel (3) + Bonus Accuracy (1) - Actions (5) = 10D6
Effect: From 4 Rounds user and allies is protect against Ailment Status.

Wide Guards: Dex (8*) + Fight (3) + Channel (3) + Bonus Accuracy (1) - Actions (6/7/8) = 9D6/8D6/7D6
Effect: Shield. Priority 3. Reduce 3 Dice Damage against user and Allies.

Recover: Dex (8*) + Fight (4) + Channel (4) + Bonus Accuracy (1) - Actions (5) = 12D6
Effect: Basic Heal

[b][i]Wide Guards: Dex (8*) + Fight (3) + Channel (3) + Bonus Accuracy (1) - Actions (6/7/8/9) = 9D6/8D6/7D6/6D6[/i][/b]
Effect: Same.

Leaf Blade: Dex (11*) + Fight (3) + Brawl (3) + Bonus Accuracy (1) - Actions (5) = 13D6
Damage: Power (3) + STR (7*) + STAB (1) + Radiation Burst (1) - IE (1) = 12D6-1
Effect: Hight Critical. Lethal (Hold).

[b][i]Iron Head: Dex (11*) + Fight (3) + Brawl (3) + Bonus Accuracy (1) - Actions (6/7/8/9) = 12D6/11D6/10D6/9D6[/i][/b]
Damage: Power (3) + STR (7*) + STAB (1) + Radiantion Burst (1)  - IE (1) = 12D6-1
Effect: D3 to flinch.

Bite: Dex (8*) + Fight (3) + Brawl (3) + Bonus Accuracy (1) - Actions (5/6/7/8/9) = 10D6/9D6/8D6/7D6/6D6
Damage: Power (2) + STR (6*) + Expert Belt (1) + Radiantion Burst (1) + Dark Bonus (1) + SE (1) = 10D6+2
Effect: Each strike have 3D6 chance to flinch. Also, there is Aftermath Ability on action. And is two Sekmets attacking at the same time.

[b][i]Cross Chop: Dex (8*) + Fight (3) + Brawl (3) + Hone Claws (1) + Bonus Accuracy (1) - Accuracy (2) - Actions (5/6/7/8/9) = 9D6/8D6/7D6/6D6/5D6[/i][/b]
Damage: Power (4) + STR (5*) + STAB (1) + Radiantion Burst (1) = 11D6
Effect: Hight Critical. With Razor Fang, he have 1D6 chance to flinch.

Light Screen: Dex (8*) + Fight (3) + Channel (3) + Bonus Accuracy (1) - Actions (5) = 10D6
Effect: Special attacks is reduce in 1 against against user and allies.

Thunderbolt: Dex (8*) + Fight (3) + Channel (3) + Bonus Accuracy (1) - Actions (6/7/8/9) = 9D6/8D6/7D6/6D6
Damage: Power (3) + STR (5*) + Super Magnetic (1) + Radiantion Burst (1) + STAB (1) = 11D6
Effect: No matter since Necrozma its already paralyzed.

Also, if Arial or anyone get to much hurt, he will use a Super Potion right away.



Kogeki currently ability to active in battles: Anticipation.
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(03-07-2019, 09:25 AM)Spiritmon Wrote:

Current Initiative Order:  1rd: Dragonfighter, 1st: Gaspar, 2nd: Melchoir, 3th: Baltazar, 4th: Buzz Burner, 5th: Airimid, 6th: Arial, 7th: ???, 8th: Zeus, 9th: Riza, 10th: Sekmets, 11th: Blooderfly, 12th: Asura, 13th: Insectspector

THE LIGHTBRINGER ROUND 2


Round 2, Part 1

Dragonfighter blinks forward towards the world's blighter faster than anyone but the Legend itself could comprehend, wanting to take full advantage of their Flinch induced vulnerability to get up close and maximize the effectiveness of its ear blistering vibrations! However, before they could do so, DMN instinctively curls itself into a ball, causing their Prism Armor to strengthen! While Flinched, DMN suffers 2 less Damage from attacks, and Chance Dice of Move used against it are nullified.

Bug Buzz 1 (Dragonfighter)
Accuracy: DEX (*10 [Geez, their faster than most Legendaries at this point, even counting Plot Devices!) + 2 Fight + 5 Channel - 1 Pain - 5 Actions = 11D6 Dice
(5)(5)(1)(5)(3)(2) (6)(4)(2)(4)(5) Szz Szz SZZZZZ!!! Critical Hit!
(6)(5)(2)(1)(3)(6) (4) DMZ takes 3 Damage!

Leaf Blade
Accuracy: DEX (*9 [Melchoir doesn't benefit off Tailwind, since he still has his own + 2 DEX Buff from Assist] + 3 Fight + 3 Brawl + Hone Claws (1) + Bonus (1) - 1 Pain - 5 Actions = 11D6 Dice
(2)(3)(5)(1)(4)(5) (4)(6)(3)(2)(3) This time Melchior's manages to slice and sink his tail into the Lightbringer's armored face, following your orders! Critical Hit!
11D6 [+ 1 RAD BRN - IE = 0] + Crit - VIT (*7) = 6D6 Damage
(5)(3)(2)(2)(1)(1) No Damage! Turns out the mean green liger just bounced off ineffectually! Drat!

Recover
(6)(2)(3)(6)(1)(2) (5)(4)(3)(3)(3) Success!
(2)(5)(6)(5)(-)
Baltazar fully restored their HP!

After having a whole Round to notice and deduce that The Magnificent Leo was taking extra Damage due to its most hideous scorching from Gaspar, and that utterly infuriating moisture that stifled his flames was gone, Buzz Burner decides to switch to using more literal fire power to show it who truly represents the blazing sun, his body rapidly consumed by billowing white hot fire, making him glow nearly as bright as DMN itself, until he releases it all in one great big:

O V E R H E A T
Accuracy: DEX (*8) + Fight + Channel - 1 Accuracy + Bonus (1) - 1 Pain - 5 Actions = 9D6 Dice
(6)(3)(5)(1)(5)(6) (2)(6)(2) G R O S S L Y  I N C A N D E S C E N T. C r i t i c a l  H i t.
Damage: STR (*7) + 6 + STAB + Charcoal + Crit+ SE [RAD BRN - Prism Armor = 0] - VIT (*7) = 10D6 + 1 Damage
(6)(4)(5)(3)(5)(4) (6)(4)(5)(5) DMN takes 8 Damage! Buzz Burner STR decreases by 2, before Riza uses a White Herb to restore their precious moth to their full glory!
Such a bold and flagrant challenge raises The Lightbringer's ire even more! Buzz Burner is now a Priority Target, once Insectspector and The Sekmets are dealt with (In reverse order of listing)

Safeguard
(5)(1)(4)(2)(6)(5) (-)(-)(-)
*Hmmmz!* A protective aura surrounds everyone!

Arial: Pass

Dusk Mane Necrozma is Flinched!

Lightscreen
(5)(5)(6)(2)(2)(3) (-)(-)(-)
*Zum!* Force field in place! - 1 Damage for all Special Moves!

Riza: Pass

Bite 1.1
(3)(5)(6)(5)(5)(6) (5)(1)(1) *CHOMP!*
Bite 1.2
(6)(6)(5)(4)(4)(4) (1)(1)(4) *CHOMP!
Double Critical Hit!
Damage: 10D6 + Crit - VIT (*7) + 2 [RAD BRN - Prism Armor = 0] = 5D6 + 2 per Hit
(6)(6)(5)(1)(1) (4)(5)(6)(5)(3) DMN takes 6 Damage!
Flinch: Nope
Aftermatch: (2)(4)(5) (5)(1)(4) DMN takes an additional 4 Damage from the residual corrosive dark energies of the nuclear queens' Bite!

Bug Buzz 1 (Blooderfly)
(3)(1)(5)(1)(3)(5) (5)(2)(5) Hit!
(6)(2)(5)(5) DMN takes 2 Damage!

Cross Chop 1
(4)(6)(6)(4)(5)(5) (-)(-) Asura springs right at the world's blighter with all his might, and ends up piling driving its face into the dirt! Critical Hit!
(2)(4)(2) Unfortunately, that's all his mighty blow ended up doing, with most of its force bleed of by DMN's Defenses and the ground.
Flinch: Nope

Phantom Force
Insectspector vanishes into the aether, prompted into doing so when his otherworldly carapace wracked it with a deadly premonition. Uh oh....

Round 2, Part 2

Bug Buzz 2 (Dragonfighter)
(4)(3)(3)(5)(3)(4) (5)(1)(6)(6) THERE IS NO UPPER LIMIT TO THEIR NOISE! Critical Hit!
(1)(3)(2)(1)(6)(1) (2) DMN takes 1 Damage!

Getting rather fed up that swinging his bladed tail around was ending up successful as his attempts at making sushi (And just generally pissed at his foe), the mean green feline fighting machine readily gave up on trying to dice up The Luminous Liger entirely on Arial command, and proceeded to vent his mounting frustrations by just tackling them:

Iron Head On(e)!
(2)(5)(2)(4)(3)(4) (6)(4)(3)(5) *CLANG!* Critical Hit!
(4)(4)(1)(2)(2)(6) DMN takes 3 Damage!
Flinch: (4)(3)(3) Nope

Now complete patched up BY THE POWER COSMIC, the astrological wayfarer is fully energized and ready to start casting more shielding for his team!

Wide Guard 1
(3)(5)(4)(6)(1)(5) (-)(-)
*Ping!* All of Arial's Pokemon are Protected!

The solar moth, having been paying attention to the orders of his Lady's Mate and therefore knew that his pink moe blob fish was going to try and drench everyone again soon - to his very much begrudged acceptance - decided to light up the world once more and unleashed yet another spectacular conflagration at the Light Bringer!

O V E R H E A T  2
(4) (6) (4) (6) (5) (6)  (2) (1) B L A Z I N G  G L O R Y ! C r i t i c a l  H i t.
(6)(5)(6)(1)(3)(6) (2)(2)(4)(4) DMN takes 7 Damage! Buzz Burner's STR decreases by 2! Riza doesn't have anymore White Herbs, so her precious fireflier will have to deal with the nerf for a little while!

Airimid sees Dusk Mane Necrozma start to uncurl and the smoldering FURY in its ENTIRE BEING as the air around it began to shimmer and steam menacingly, and lets out a terrified squeek before she hastily points herself skyward and starts frantically spewing out wide curtains of water EVERYWHERE in the hopes of dampening the upcoming broiling!

Water Sport
(6)(6)(5)(4)(3)(1) (-)(-)
*Fffwooosh!* The entire battlefield (and everyone in it) is coated in a thick layer of water! Fire type Moves no longer have their BP added to them!

And not a moment to soon, for The Magnificent Leo was once more standing tall, and boy were they pissed. Those.....those.....THOSE WRETCHED ONES. Not only were they responsible for STIFLING their RADIANCE to such an lowly state in the first, they had commented further blasphemy by DENIGRATING IT FURTHER! THAT.....IS.......UNFORGIVABLE! For their MOST GRIEVOUS SINS, they were NOT GOING TO SHOW RESTRAINT ANY LONGER! 

*▂▂▃▃▄▄▅▅!!!*

It BELLOWED, in purest ANGER. It sounded as if the world violently exploded......

(4)(5)(1)(4)(5)(3)(5)(3)(6)

and so it did not a moment later, as the air around the party ignited. Violently so.

C R I T I C A L  H E A T  W A V E  D E L T A  E X!
D A M A G E: STR (*7) + 5 (Water Sport Negate!) + ??? (2) + Crit + 2 SE (All) - Light Screen (1) - Wide Guard (3 [Arial's Team Only]) - VIT (*5 [All]) = 3D6 + 1 LETHAL Damage (6D6 + 1 for Riza and Co)
(6)(5)(4)(1)(3)(6) A R I A L  A N D  H I S  P O K E M O N  T A K E  4  L E T H A L  D A M A G E; R I Z A  A N D  H E R  P O K E M O N  (E X C E P T  I N S E C T S P E C T O R)  T A K E  5  L E T H A L  D A M A G E!
A L L  F I E L D  E F F E C T S  A N D  N O N - A T T R I B U T E  B O O S T I N G  B U F F S  A R E  D I S P E L L E D  ( T A I L W I N D  B U F F  R E M A I N S  A C T I V E  U N T I L  R O U N D ' S  E N D) .

Hot hot hot HOT!!! H O T!!! A R R G G G H!!! Almost everyone was experiencing the excruciating and exquisite Pain of having their flesh melted and scorched until it crumbled away like soot, which was quite the mood dampener. Not helping that was the fact that all those field Moves were utterly destroyed once more and that plain old healing was just not going to be very effective for now on. Ironically, the party's prospects of winning against Dusk Mane Necrozma were beginning to look not so bright, which would only worsen if they didn't dim the Ultra Beast's lights fast.


Despite all that, however, not a single person or Pokemon faltered. They endured the agony of their injuries with their own determined grimaces and continued to fight against the Legendary foe, uncowed and their resolve unwavering. Such was the Strength of their Will and commitment to each other: Unbreakable.

(......Aaaand I'll pause the Round right here, due to DMN raising the stakes rather abruptly in such a way that it invalidates/majorly disrupts a lot of your current plans/backup plans, and I honestly don't want to make this fight any more difficult for you by just moving on without giving you a chance to react.)

Oh? Going soft on your friends, are we now, and in their jester's grand finale no less? Tsk tsk tsk. How do you expect that adorably fool to earn his accomplish and reward, if you coddle them so?

(.....I'm only giving them the chance to react to a drastic change of events, Zuryk. Nothing more, nothing less, and nothing that would sabotage your challenge and entertainment.)

HeheheheHA! How tritely hilarious, coming from you Windos. After all, your barbed words loses their sting when you and every other puppeteer are playing at the exact same game here. Maybe not for entirely the same reasons or goals, I admit, but it still makes you seem rather hypocritical to judge me for getting work done while having fun. What do you say to that, dear hamster?

(......This: I don't care if I am a hypocrite, so long as I try to ultimately do my best for my players and their characters in the end. Something which was and is often only a secondary concern to you, foxy.)

.....My, aren't you so candidly bold? Where have you been hiding that sort of attitude all this time. Or have you been cribbing notes on how to snark from the Dragons, eh? Or......perhaps you are finally making a return to old form, and have stopped being such a sniveling doormat, at least to darling old me?

(Make up your own bloody mind, or put that dark matter of yours to better use than wasting everyone's time. Including yours'. The show can't go on if you do let me do my job, after all.)

Hehehehehe! Oh, whichever it is or some combination thereof, I say its utterly delightful!! Very well then! I'll let you call for intermission early this time, Windos, if only - though not really just - because you've provided me ample compensation, and bid farewell for now. Keep up the good work, everyone. HeheheheheheHA......!

(........Welp, I've brought you time and the opportunity to use it after all, Spirit. Don't waste it, 'cause I don't believe Zuryk will be nearly as generous in the future....)
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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(05-11-2019, 06:02 AM)Lord Windos Wrote:

Pain. Lots of pain Arial could feel in his body. Almost being burned alive. He could feel his skin be scorched to pieces. He is not dead yet because of the armor Spiritmon give to him. Still, he stood up, trying not caring about the pain. "Its moments like that pays off be a masoquist..." He feel something in his mouth and then he vomit a consideraly quantity of blood. He find Riza, seeing her feel lots of pain. "Riza!" Arial jolt in her direction, putting her together, and trying to make her feel less pain. "Its gonna be okay. We must get up!" Arial help her stand, using his own body as a support to her girlfriend. He look to Necrozma. "Damnit....he is too much strong..." He look to everyone. "Guys! Girls! Please say something if you still alive!" Arial felt guilty. "Damnit...this is all my fault! I shouldnt have accept the deal...and now...everyone will..."

From the distance, a tall figure was watching the battle happen, doing his job as watcher. "Things get scalated too much...and now even there is a countdown to deal with things...Damn it! How I could let things go to this level!?" The hooded figure punch a tree close to him, breaking in half. "I must do something! But...I cant...The deal I strike with Zuryk doesnt allow me to interfere. And even if not, I not allow to direct interference. Great watcher I am. I have great powers, but even I can't help someone that I care most! All I can do is wish for their luck...." 

Then something strike me in the face. A idea who was able to light up the hope in my face! "Wish...wait! Thats it!"

Then with sheer determination and a fiercy desire in help I use my powers to contact everyone in the battlefield. "Guys! Please! Be alive people!"

I heard a familiar voice in my head. "Spiritmon? Are...you still here?" I release a sight of releaf. "Ah bless be the Creator! You guys still alive! Listen, I know things its bad, but there is might a way to change things in your side!" I simple say a negative nod of my head. "It is impossible...I can't beat him. I...I not someone special you have though. You choose the wrong person. I not someone great or awesome like Reiner. I am a foolish muggler...." Upon hearing such things I say with a strong but a fiercy shout. "No! You are not!" I could feel Arial get flinch with the shout he heard. "You may not be special, or strong like Reiner. But you are a great person Arial. You are greatest person I ever meet. You survive all kinds of battles, facing many challenges, and despite that you stay strong and proud. You held yourself a great hope and desire to live."

"And thats the point. There is one thing you can do. Or rather, Airmid can." Then I redirect my words with Airmid. "Airmid, there is one thing you can. Your move Wish. In normal terms its only a healing move who can heal in next round. But...its also have the power of sometimes grants wishes. Its the other powers of Wish."

"But how we can do that Spirit? We all damaged and all our defensive moves is down. What is left to fight?" I tell him something. "There is a old story in our world Arial. The story of the box of Pandora. The gods once gave her a box, filled with mystery and powers. In her curiosity she open the box, releasing great evils upon the world. But one thing survive: Hope. For some people, its is considers the greatest evil because human strife in pain, but still try to go foward. But at the same time its the greatest good. Because despite all evil, all living things get stronger to find happiness and a better tomorrow. Thats the power you all held. Pray. Pray like you all never pray before. Pray and wish for everything you care and believe. Any god, deity or anything you believe. And with all your souls and spirits, wish for the thing you desire most. Happiness. Future. And love. Hope its the greatest light. A even britgher light than Necrozma itself."

"Arial, Riza, Melchior, Baltazar, Airmid, Asura, Sekmet, Zeus, Dragonfighter, Buzzburner, Blooderfly and Insectspector! You all love your trainers like family! Wish for a future with them! Together!"

"Airmid! In this world, create by light and darkness by Zuryk, the impossible become possible! Wish with all your soul! Wish like never before!"

Arial was speechless for a few seconds and pondering the words of the guy its fighting for him too. He grab Riza hand, and with all his might he shout to everyone. "YOU HEARD THE GUY! Everyone! Wish! And pray! We faced many battles before! Lets not giving up now! Airmid! Use Wish!"

Arial close his eyes, waiting for something to happen. Its a long shot, but it is all he can do. He is using all his soul and Will to fight. Arial will use Will Points to ignore all pain of his Pokemon and himself, and another to make sure Wish may work. Hopeful.

I also pray myself. Me, Spiritmon and being of chaos pray with all my soul and heart, somehow waiting for something it might not work. But here the thing about faith and hope: Sometimes, you wish for something that might not happen. "God. Creator. Please...just this once...grant Arial a miracle. Something to make him keep fighting...he is a great person who deserve a chance to prove himself. Me and I did many mistakes. But...with the little time we have left, grant him a light of hope. Please..." Spiritmon keep his hands together and kneel. "You once held hope and light Necrozma. Lets see that hope shiny once more...."

Also, Super Potions on Arial and Riza. And Baltazar and Airmid if possible.

All Pokemon will keep their normal orders of Flinch Necrozma. Water Sport in case Necrozma get Flinched.

Arial wish for a future with his family...Gaspar and everyone else with him. And wish for have happiness with Riza, to be of her side forever. And...to survive this battle to make that future happen!
Kogeki currently ability to active in battles: Anticipation.
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(03-06-2019, 12:14 AM)Spiritmon Wrote:

All done reeling from the blowback, then? Then let the Round continue!

Spiritmon's and your own calls actions further rallies the spirit of everyone, crying out with you two as their DETERMINATION to put DMN down is MAXED OUT! Riza blushes when you grasp her hand, so unused to romance that it she was, but that doesn't stop her from gripping your hand tightly and letting out her own defiant, hopeful screech! Everyone was going to make it through this, AND NOT EVEN THE GODS WILL STOP THEM!

Arial and Riza gain 1 Will Point, and promptly spends it to nullify Pain for themselves and the rest of their Pokemon, for they were are united against DMN, in body and spirit! 
.....And in Darkness too. You are welcome, hehehe....
Arial and Riza also use a Super Potion each to heal  3 Lethal Damage, leaving him with only 1 LD and her 2! Baltazar also gets a Super Potion, so their's about as healthy as their brother is now! Well, human brother, to be more specific.

Since it appeared their protective barriers are just going to be kept blown apart, the deus mechabolta decided to return the favor by giving the Luminous Liger with some divine retribution of his own! Everyone else keeps on doing the same thing, for its yielding results, no matter how small or gradual!

Thunderbolt 1
(2)(6)(6)(2)(6)(6) (2)(4)(4) KRA-KROOW! Critical Hit!
(2)(3)(3)(2)(3) DMN takes 1 Damage!

Bite 2.1
(1)(5)(3)(1)(5)(4) (4)(2)(4) Hit!
Bite 2.2
(4)(5)(4)(1)(3)(5) (6)(3)(4) Let the Darkness Consume You! Critical Hit!
(2)(1)(6) (3)(2)(6)(4)(6) DMN takes 6 Damage!
Aftermath: (4)(3)(5) (3)(3)(5) DMN takes an additional 3 Damage!
Flinch: (1)(1)(5) (4)(2)(3) Double Nope

Bug Buzz 2 (Blooderfly)
(1)(2)(1)(2)(4)(1) (4)(3)(6) Hit!
(6)(5)(5)(4) DMN takes 5 Damage!

Cross Chop 2
(5)(2)(5)(6)(1)(1) (5)(6)  Take to the Royal Hands! Critical Hit!
(6)(1)(5)(5)(3) DMN takes 4 Damage!
Flinch: (6) Gottem! DMN curls up!

(6)(3)(5)(5)(5)(5) (4)(5) (4)(6)(6)(1) 
The corpse cicada phases into existence right behind the world's blighter, and rams into them while shrouded in dark nether substance right on the spine! Result: A world of pain! Lucky Critical Hit, due to having 5 (5) Successes!
Lucky Phantom Force
Damage: STR (*6) + 3 + STAB + SE + Dark/Shadow Move (+1) [RAD BRN - Prism Armor = 0] - Vitality (*7) = 3 + Lucky Crit (3) = 6D6 + 2 Damage!
(4)(4)(2)(1)(4)(6) DMN takes 4 Damage!!!

Damage Dealt Part 1: 23
Damage Dealt Part 2: 34
Total Damage Dealt So Far:  253

 Round 2, Part 3

Bug Buzz 3 (Dragonfighter)
(2)(5)(2)(1)(4)(6) (6)(6)(5)(2) Let the bad vibes be HEARD! Critical Hit!
(3)(1)(4)(6)(3)(3) (4) DMN takes 2 Damage!

Iron Head 2
(6)(1)(2)(2)(1)(6) (1)(1)(6)(3) Barely a glancing blow, but still a Hit! Man, I think Melchior is catching the same luck that Apsis has been suffer since.....well, forever.
(5)(4)(5)(4) DMN takes 2 Damage!
Flinch: Nope

Since the Lightbringer was Flinched, the wise king elects to continue to set up barriers for his team until further notice!

Recover 2
(4)(1)(2)(5)(3)(4) (5)(5)(5)
(2)(5)(3)(1)(3)
Baltazar recovered 1 LD and HP; 4/7 HP, No Lethal Damage!
His flames may have been muffled by blowing himself out twice over, but they had yet been extinguished, as the regal corona loosed another great torrent of white hot fire!

OVERHEAT 3
(5)(1)(2)(5)(1)(3) (5)(5) HIT
(6)(1)(4)(5)(4)(4) DMN takes 4 Damage!

Water Sport 2
(5)(5)(6)(4)(1)(3) (3)(1)
No matter how many times they dispel her protections, the clerical fish will keep putting it back up! Fire types Moves no longer have their BP added to them!

Dusk Mane Necrozma is Flinched!

Arial and Riza: Pass

Thunderbolt 2
(4)(3)(3)(6)(6)(3) (3)(2) Hit!
(3)(4)(6) DMN takes 1 Damage!

Bite 3.1
(5)(3)(6)(4)(2)(6) (5)(5) *RRRRRRRRIP!*
Bite 3.2
(5)(2)(1)(6)(3)(5) (5)(4) *TTTTTTTEAR!*
Double Critical Hit!
(4)(4)(2)(2)(1) (3)(3)(4)(5)(1) DMN takes 4 Damage!
Flinch: Double Nope
Aftermatch: (4)(4)(1) (3)(5)(5) DMN takes an additional 4 Damage!

Tailwind (Blooderfly)
(5)(6)(3)(2)(6)(3) (-)(-)
A strong gale blows behind everyone! Group DEX Buff Renewed!

Cross Chop 3
(5)(3)(4)(1)(1)(3) (5) Barely Hits!

(4)(4)(2) DMN takes 1 Damage!

Insectspector dissolves into the nothingness yet again....
Damage Dealt in Part 3: 20
Total Damage Dealt So Far: 273

Round 2, Part 4

Time for more barriers, courtesy of the living pile of space debree!

Wide Guard 2
(2)(1)(2)(2)(1)(1) (6)(5) 
For a second it looked like he couldn't muster the energy for it, but he managed to force them into existence with a loud *PING!* Arial's Pokemon (and them) are Protected!

Bug Buzz (Dragonfighter)
(2)(2)(5)(4)(4)(2) (6)(6)(4) Gat dang! This bloodthirsty killer is a lean, mean, Critical Hitting machine!
(6)(4)(2)(3)(1)(2) (6) DMN takes 4 Damage!


Iron Head 3
(3)(3)(3)(4)(1)(1) (6)(6)(2) Yeap, Melchior's cursed too. Still a Hit, despite all the bad luck!
(4)(1)(5)(2)(2)(6) DMN takes 3 Damage!
Flinch: (3)(6)(6) Yes!! DMN is Flinched again! They curl up, again!

With everyone and thing soaking wet again, Buzz Burner goes back to creating a heck of a lot of din!

Bug Buzz 1 (Buzz Burner) 
(1)(1)(5)(6)(1)(5) (1)(5) Hit!
(4)(5) DMN takes 1 Damage!

The Magnificent Leo was incapacitated, no matter briefly. The bare minimum protections were it was place. Everyone's hopes and dreams were united. It was time to....

Make a Wish

Will Point Spend. Automatic Success.

Airimid draws everyone's prayers together, made them manifest, and sends them skyward!


Dusk Mane Necrozma was Flinched!

Arial and Riza: Pass

Thunderbolt 3
(1)(6)(3)(2)(6)(1) (3) They manage to just barely clip them!
(6)(6)(5) DMN takes 1 Damage!

Bite 4.1
(5)(6)(4)(3)(5)(2) (5) DEVOUR THE DAY.
Bite 4.2
(2)(5)(5)(6)(6)(6) (-) EXTINGUISH THE LIGHT.
Double Critical Hit!
(6)(1)(4)(2)(5) (3)(5)(6)(3)(6) DMN takes 6 Damage!
Flinch: Double Nope
Aftermath: (6)(5)(4) (2)(4)(5) DMN takes an addition 5 Damage!

Bug Buzz 3 (Blooderfly)
(5)(6)(3)(4)(3)(3) (4) Hit!

(5)(6)(2)(3) DMN takes 1 Damage!

Cross Chop 4
(4)(2)(5)(1)(4)(4) REFINED FORCE! Critical Hit!

(5)(4)(5)(1)(3) DMN takes 2 Damage!
Flinch: Nope

(3)(1)(1)(4)(6)(2) (5)(6) (5)(6)
.....and the undead insect reappears right in front of the world's blighter, unleashing a blast of _____. Critical Hit.
Phantom Force
(2)(5)(6)(4)(6) DMN takes 4 Damage!

Damage Dealt in Part 4: 27
Total Damage Dealt so Far: 300

Round 2, Part 5

Wide Guard 3
(3)(6)(1)(4)(3)(6) (-)
*Ping!* Arial and his Pokemon are Protected!

Bug Buzz (Dragonfighter)
(6)(6)(3)(5)(6)(1) (5)(6) Noise noise MORE LOUD NOISE!!! Critical Hit!
(6)(2)(2)(6)(6)(2) (5) DMN takes 5 Damage!

Iron Head 4
(6)(2)(5)(6)(4)(6) (3)(2) The apex predator bashes the Luminous Leo's face so hard, he dents it! Critical Hit!
(5)(2)(3)(6)(2)(6) DMN takes 3 Damage!

Flinch: (4)(1)(3) No!!! They're getting back up, and more GOD DAMNING FURIOUS than ever! LITERALLY! *CENSORED EXPLICATION* 

The only bright side is that its standing up much more stiffly, its legs quivering as it strains to hold themselves up to their full, imposing, and divine stature, its body's intense Radiance dimming, and its eyes flickering erratically as it deeply and ragingly growls and pants! The party's effort to demolish the titan was more apparent than ever. Scorched, gouged, dented, sliced, eaten, and much more signs of the Damage on its ethereal form shined clearly to you.

Dusk Mane Necrozma was on its last legs, just like everyone else was. Soon, it would all be over for it. 

But for who?

Bug Buzz 2 (Buzz Burner)
(4)(2)(5)(2)(5)(1) (5) Hits!
(4)(4) DMN takes 3 Damage!!

Airimid's Wish.....it has not come true yet!!! It needs more time!!!f That doesn't deter the pink love blob, though, as she valiantly attempts erects her own barrier for Riza and co!
....Or has it? Hehehe....
Wide Guard (Airimid)
(1)(4)(3)(2)(2)(2)
*Fwssh!* Riza and her Pokemon are Protected!

Dusk Mane Necrozma.....it GAZES upon its adversaries. Adversaries that had worked so hard, to bring it down to their wretched level, and blot out its Light

And so far, they had succeeded. Inch by inch, they had worn them down to this point, to this DEPLORABLE state, struggling against it as they wield its Blinding and Burning Might  and prevailing. Not just because of the vile Darkness within them, but.....something else. Something that defied its understanding.

What was it? How was it giving them the Strength to defy and profane its divine, glorious existence? Why was they losing to such blasphemous villains?

What...how....why...WHAT...HOW...WHY?!?! WHATHOWWHYWHATHOWWHYWHATHOWWHY?!?!?!?!?!?!?!?!

"RRRRRRRRRRRRRRRRRHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII?!?!?!?!"

The Lightbringer throws its head forward and screams this question at you all. Scream with all their FURY, THEIR INDIGNATION, their CONFUSION, their fear.

Then, it started to shine


Its entire body shined with every colour of the rainbow, shifting from one to the next rapidly and randomly until they blurred into a shiny, refractive blackness.


 The visibility suddenly and sharply dropped as it started to drawn in what little light beyond its own was in the area, like a living black hole.


Until all of it was gone, and Darkness reigned.


...

...

...

...

(5) (4) 

L E T  T H E R E  B E  L I G H T.

And there was. The light aburptly returned, as it blasted it out in a condense and impossibly bright ray that lanced right towards everyone, before it split into five different beams that targeted the Sekmets, Insectspector, Buzz Burner, and Arial!!!


E X T R A  L E T H A L  P R I S M   L A S E R

D A M A G E :  S T R  (*7) + 6 + STAB + ??? (2) + EL (2) - Wide Guard (3) = 1  8 D 6  L E T H A L  B A S E  D A M A G E.

Minus Arial's VIT: (*7), Sekmet's VIT (*5), Riza and her Pokemon's VIT (*5) = 11D6, 13D6 + 1 SE  X 2 , and 13D6 / 2, The Sekmets, Buzz Burner, and Insectspector

Arial: (6)(1)(1)(5)(3)(3) (1)(6)(4)(1)(5) takes 3 Lethal Damage! 3/6* Effect HP, 4 Lethal Damage!

Sekmet 1 (Original): (3)(4)(3)(1)(3)(3) (6)(2)(2)(6)(2)(5) (1) miraculously only takes 4 Lethal Damage!  4/6 Effective HP, 8 Lethal Damage!

Sekmet 2: (2)(5)(6)(3)(6)(6) (4)(2)(4)(2)(5)(3) (6) Sekmet's twin copy is eradicated.

Buzz Burner: (6)(2)(5)(5)(1)(4) (6)(1)(1)(5)(1)(5) (4)  / 2 takes only 3 Lethal Damage, and barely hangs on! 1/1 Effective HP, 7 Lethal Damage!!!

Insectspector: Completely unaffected, due to his Wonder Guard!

LASER BURN:

 (3)(6) Arial takes an additional 1 regular Damage! 2/6 Effective HP!

(2)(5) Sektmet takes 1 Damage! 3/6 Effective HP!

 (-)(-)

(5)(3) ....and Volcarona ends up dropping like a rock, knocked out but alive, if only by the thinnest thread.

(1)(1) STILL No Damage! What a lucky bug!


The Luminous Liger, its regularly appearance restored save for its natural glow, which has become even dimmer, wobbles on their feet after it unleashed its ultimate Move, before they they slumped forward on the ground with a *thud*, head resting on its front paws. It was still conscious, but exhausted and left wide open for retaliation. All Attacks Deal + 1 Damage, until it Recharges!


Everyone recognized this as a golden opportunity, and surged forward to lash out back at the Ultra Beast!


Thunderbolt 4
(3)(4)(4)(1)(5)(4) Hit!
(4)(6)(2) DMN takes 4 Damage!


Bite 5
(5)(6)(5)(4)(4)(4) THE LIGHT SHALL DIE! Critical Hit!
(1)(4)(5)(6)(5) DMN takes 7 Damage!
Aftermath: (5)(2)(4) DMN takes an additional 2 Damage!

Bug Buzz 5 (Blooderfly)
(1)(4)(6)(1)(2)(3) Hits!
(4)(3)(6) DMN takes 4 Damage!

Cross Chop 5
(6)(3)(2)(4)(3) Hit!
(5)(5)(5) 

...

Asura strikes Dusk Mane Necrozma's brain crystal with his last attack, and is forced to leap back as it instantaneously reared up on it haunches  and let out an ANGRY and despairing shriek.......



.......Before its eyes went out and crystals went out, and they leaned over, collapsing in a heap on the ground and scattering dust in a great big cloud. 

Silence descended across the alternate dimension. Everyone was surprised and left tense after that happen, particularly Melchior and Riza, both of which hackles (metaphorical and not) were still raised and their posture wary. Slowly, though, as the world's blighter remained unresponsive and motionless, it dawned on them and everyone else what had happened.

Dusk Mane Necrozma.......Fainted.

Everyone gains 33 XP, and Arial/Riza gains 2 Will Points.

........Hehehehehe. Well done, Arial Schrodinger. It nearly costed your life several times over, but you have done what I asked, defeated The World's Blighter. Well done......
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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And so the Dragon's Roar is silenced, it's Light dimmed...

The Sun and the Moon no longer have to hide their brilliance...


May all who are present, both in body and mind, find peace at long last...
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(05-12-2019, 08:40 PM)Lord Windos Wrote:


Things get really quickly. After our last battlecry, everyone begin to fight with all their might to defeat Necrozma once and for all. Bites, flames, metalic headbutts and even bug sounds. It was a true war zone. Sekmet and her clones using her dark Bites filled with also corrupt energy penetrate in the almost armor of necrozma hitting his core with everything she got. Melchior also using striking his head in its foe, looking defiant to the bigger cat he is the trully lion in the field.

Then...the rain of beams come, hitting Sekmet, Volcanona, Shedinja and one of them going in the direction of Arial. 

When he see such beam of energy coming, Arial act by instict. "RIZA! WATCH OUT!" Arial have still holding her hand, so he didnt want her receive such damage against the light, so he push her out of the way, and the last thing he feel was even more pain than before. The Light Beam impaled in some parts of his body (thankfully not hitting important organs in his body) like his legs and arms. One even hit a part of his face, open a very serious scar! The impact make him hit a rock behind him, leveled up because of the intense battle happening around them making some parts of the ground to level a bit. He could feel his skin scorch even more because of the Light and Burn of Necrozma. But despite all that pain, the masoquist and madman of Celadon City try his best to stand consciounous, with all his Will to the end! Then he see Necrozma fall in the ground, tired after use such powerfull attack. 

Thats was the golden chance. "EVERYONE! THATS OUR CHANCE! THIS WILL BE THE FINAL ATTACK!"

4 Pokemon was the most close and then they go foward with their final assault. Sekmet despite all pain in her body summon the last of the dark energy in her mouth, making her body illuminate with a dark and greeny aura and Asura in her side, the two demi-god pokemon using their most potent physical attacks with Zeus discharges the remained energy in his body and Blooderfly summoning his last Sound Shriek attack against Necrozma.

Nuclear Darkness, might fighting, Lighting and Sound. In the moment Asura last Cross attack hit Necrozma core, its shatter a bit. 

When silence come, Arial could only see the might foe, lying in the ground.

"We...did it?" Arial could not almost believe they even was able to do it....they defeat a Legendary Ultra Beast. With a victory battle cry he shout. "WE DID IT! WE-" He couldnt complete the sentence because his energy finally abandoned his body, with all pain, Lethal Damage and tireness of using Will Point after Will Point. He almost hit the ground until I appear in his side, and grab him, avoiding even more damage. "I got you." With this simple sentece, I touch his chest, summoning a light trying to take out his severe lethal damage, enveloping such light with his allies too (this doesnt heal their HP, but I want try to get rid of the Lethal Damage of everyone to not let anyone die because of that). After such possible heal or not, Arial open his eyes. "Damn you Spirit. You are late." I chuckle and tell him. "Sorry. I get a little late. But you everyone did the impossible. You all have destroyed a god."

Then I gaze eyes with everyone, and help Arial to get up. I walk in the direction of Riza and let Arial rest in her shoulder. "I was in really fear and desesperation when things get complicated...and I almost put everything to loose. But...you all do it. All of you." 

Then I fixed my eyes on the member who finish the battle: Asura. I walk a bit in his direction, but I stop in a safe distance. "Asura, once again, you did another feat. Everyone did all to destroy Necrozma once and for all, with Airmid, Zeus and Baltazar having a really important job in keep everyone safe with shields and protections. And Zeus paralyze make a difference too in this battle." I bow my head towards them. "To Insepctor who was able to discover the weakness to darkness of Necrozma. Without you, we could never figure out his main weakness. Blooderfly and Dragonfighter, you two deliver lots of damage against the beast. You indeed make happen why you are such strong pokemon. And the set up of Tailwind was important in this fight."

"Sekmet, the Full Life Combo makes a huge difference in the begining of the fight, and was able to worn down the power of the legendary beast. Along with your bites who was able to Flinch him as many times as necessary. You power over Nuclear energy have no equal. You prove to be one of the most powerfull Nuclear Pokemon in existence, maybe only behind by Urayne itself."

"Melchior. Maybe today was not a luck day, but your efforts, damage and fighting spirit make a huge difference too here. Dont feel ashamed of yourself. You prove yourself as trully Steel type, and deserve all the honors as King of Jungle."

"And to those who faint, but it do a huge importance to this battle: Gaspar and Buzz Burner. The Transformation of Gaspar was the most crucial point of victory. Without the Radiance scorch he have caused upon Necrozma, his defenses would not drop so much, and this battle could be even more difficult. And even when Water Sport was there, Buzz Burner was able to deliver lots of damage against Necrozma, making him kneel before the solar bug. And show even more skill in fire."

"Asura. For last, your attacks was able to break even the most powerfull defenses of Necrozma, and make even the Titan kneel before you with the Flinchs you cause to him. That Razor Claw in your hands its the most deadly weapon against your foes. Keep it for now, as a reminder of your strengh. From all Pokemon I see until now, you are one of the most unique ones. Surviving the Explosion of a Delta Muk without scratchs. Tanking the most powerfull Poison-type move against a Mega Arbok and surviving. And now...delivering the final blow against a god of light, who migh in his full power could rival Arceus itself. In our universe, Asuras in the legends was know as enemy of the deities. True God Slayers. I wonder...if in this world you are such thing for real. Because such feats could not be easily be done by normal Pokemon. Only by Legendary and few selected Pseudo-Legendary. Maybe fate choose you to meet Arial and everyone for a reason...I cant say for certain. Only future can tell."

"Riza. Arial. Your orders, cunning decisions, and precaution was the important and crucial key to victory in this battle. You two faced many battles before. And all the experience you done, make you all able to survive such onslaught. And you conquered the prize you fight so long for. Congratulations to you two, Riza Bete and Arial Copycat."

Then both me and me look to the sky, where Zuryk voice could be heard, and then we see the Airmid Wish still there. Since the battle is over, it could have disapear, but because of everyone hope and dreams the light of Airmid Wish still alive. "Such power could not disapear so easily. The light of your hopes and desires was able to be superior to Dusk Mane Necrozma own light. I wonder if Zuryk or Windos will use such Hope Light since the battle finally over...a Wish still going to be granted. Witch form it will take? I do not know. Faith and hope its like that."
Kogeki currently ability to active in battles: Anticipation.
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(05-13-2019, 10:04 AM)Spiritmon Wrote:

Unfortunately, your unable to heal the Lethal Damage of everyone, as something about them rejected your power. Gaspar still remains as Dusk Mane Necrozma too. What......?

Your congratulations, however, was much more effective, by contrast! Asura couldn't help but puff his chest up in pride (how could he not, when it was from a god?), Airimid hopped up and down a bit and burbled her own thanks back to you, while Baltazar just bowed to you once. Insectspector didn't visibly react, but you could get a sense of.....dissatisfaction about.........the outcome, and a feeling of........anticipation? The rest of Riza's Pokemon took your praise fairly neutrally, as Dragonfighter and Blooderfly were having their own fluttering/flinting celebrations. 

The OG Nuclear Queen still regarded you with a small amount of wariness/hostility, but never the less bobbed her head and emitted a *Bzzzzzrrrt.....* that sounded welcoming. She didn't think she measured that highly in her opinion - for even her might could not begin to rival The Gamma God that was responsible for her existence, much less approach it - but she was enough of a sucker for kind words to lighten up a bit, even coming from such an ominous stranger.....

Melchoir let out an unamused growl as you brought up his frankly terrible luck against the Lightbringer, but did preen when your words turned sweet (Though Asura himself gave you a distinctly unamused glare - He was the King of the Jungle, hm!). Riza.....she actually got to her knees and bowed down to you in supplication and gratitude, her feelers on the top of her head dropping low too.

{Thank You, Great Spiaos. Set Up Victory For Us. Made Possible Me...Be Human. Brought Me Together With Arial. My Love, My Mate. Thank You Much, Great Spiaos.....}

Just as you said, there hung in the alien sky Airmid's.....no, everyone's Wish, its own faint illumination gently shining down on everyone and causing their hearts to fill up with a warmth, gaity, safety, and other general good feelings. Everyone was looking at it now with baited breath, awaiting to she what their hopes, dreams, and determination would grant them......

.......Hehehehehehe. Oh Spiritmon.......

.......Before the God of Darkness voices cuts through his atmosphere, , their tone's trilling, playful coyness immediately setting everyone on edges as they start looking around for them.

Not that it will do them any good, mind you, for yet again my presence is felt and heard, but remain unseen for the unforseeable future. So sorry about that. Ah, but that's aside the point! Spiritmon, and everyone else, though you had laid the world's blighter low and enfeebled it.........

*......THUD*

........I never said you finished your Transgression against it, now did I?

*THUD*

At both their teasing and downright gleeful declaration and the sound of loud and forceful footsteps , everyone jerked their head from the Wishing start to their fallen foe.......only to find it no longer fallen as it GLARED at them all, its eyes blazing brighter than ever before!

You really should have checked and 'confirmed the kill' , so to speak, little and big jester. It could have possibly spared you the   obscene ordeal to come. Or at the least lessened it severity, hehehehe!

Dusk Mane Necrozma let out a screaming, guttural, and challenging roar at both the party and them, before crouching low to the ground and springing into the sky.....

.....and erupting into blinding, all consuming [i]L I G H T.[/i]


LIGHTBRINGER'S MORNING SUNLIGHT

Automatic Success


When the l i g h t dimmed, everyone that was still conscious would find their Health fully restored and their Status Conditions cured (With all Lethal Damage Healed for Buzz Burner too)


.....Including Dusk Mane Necrozma.


......No. Not Dusk Mane Necrozma.




Hovering in high in the heavens.........was a gloriousgodly, and golden being. Four wings made of pure light energy were tethered to a long and narrow frame with dark chest armor cover it that was made of thick, viscous looking spikes. It had two broad spatula like feet and a long, bulky tail, and they too were festooned with their own spikes. Last but certainly not least was it head. Resembling that of The Sun, with wing like 'ears' and a starburst design, with sleek face plates adorning it and possessing vivid and mesmurizing technicolour rainbow eyes.


Somehow, through some arcane means, you knew what being....no, what god opposed you now.


[Image: flat,550x550,075,f.u10.jpg]


T H E  R A D I A N T  L I G H T  B R I N G I N G  A N D  D E V O U R I N G  G O D  




U L T R A  N E C R O Z M A



U l t r a  N e c r o z m a  stared down at all beneath it with cold anger, before a divine and eldritch roar ripped from its maw as its L i g h t flared bright as the sun itself, banishing the Dark and turning the world into its own.


U l t r a  N e c r o z m a  challenges its oppressors!


Initiatives are still the same. Tailwind and all other Field Buffs are still in effect for Three Rounds


D i v i n e  L i g h t shines on all. All Psychic Attacks deal 2 Dice more Damage, and ignores Dark's Immunity to it. All Beings are no longer weak to Dark, Darkness, or Shadow Based Moves. All Moves that use or produce light (Except for Fire and Electric type Moves), or involved with the heavens/space are enhanced/altered. The User can not be affect by Tradition Hard Status and Blindness, and Flinch only reduces the power and accuracy of user's Moves, instead of stopping them from executing them. The user's Typing and Abilities can not be altered or negated, overlaps will all Weather (Including Plot Device Weather Abilities), and alters/enhances Terrains. The user takes 1 less Damage from all Moves the first Round they Ultra Burst.


Let the true Final Battle Begin! Conquer The Radiant God and Transgress, or be consumed by its light and vaporized! HeheheheheheheheheAHAHAHAHAHAHAHA!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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