10-13-2017, 09:15 PM
(This post was last modified: 10-13-2017, 09:16 PM by Dragonstrike.)
So, I was reviewing my posted guides to see what would need updating after the egg move overhaul, and I came across an interesting note in my Seikamater analysis that I'd forgotten I put there:
And then I realized that it's EXACTLY what Psychic Terrain does in Pokemon Sun and Moon.
...minus the super awesome secondary effects that all the other Terrain Moves have. Grassy grants a Leftovers level heal every turn and boosts grass moves, Electric prevents sleep and boosts electric moves, Misty prevents statuses and halves the power of Dragon moves, Psychic prevents priority moves from working and buffs Psychic moves...
...and Sticky Terrain only stops priority moves with no bonus effect based on its Poison typing to my knowledge. A buff to it to boost Poison moves or something would bring it more in line with what the other Terrains do.
And while Poison types and Haagross aren't really that significant in Uranium's competitive meta (particularly since there's no Terrain triggering abilities nor Terrain Extenders/Seeds in Uranium), I would like to see Sticky Terrain be a little more than just a 'half Psychic Terrain,' just for a little peace of mind.
And who knows? Maybe Sticky Terrain will be the deciding factor in a match when an Inflagetah can't use its most powerful attack...players just need some incentive to actually use the move (and by extension, Haagross. Though I guess Raffiti could use it too...)
Quote:If you really want to mess with your opponent, bring a Haagross that knows Sticky Terrain along with your Quiver Dancing Seikamater. If you can manage to boost up while the field move is in effect, not even Inflagetah will be able to stop you until the terrain returns to normal, since its priority attacks will be disabled until then. Harptera is still going to have free reign over Seikamater though since it's airborne. But would you look at that...Haagross resists both of Harptera's STAB moves
And then I realized that it's EXACTLY what Psychic Terrain does in Pokemon Sun and Moon.
...minus the super awesome secondary effects that all the other Terrain Moves have. Grassy grants a Leftovers level heal every turn and boosts grass moves, Electric prevents sleep and boosts electric moves, Misty prevents statuses and halves the power of Dragon moves, Psychic prevents priority moves from working and buffs Psychic moves...
...and Sticky Terrain only stops priority moves with no bonus effect based on its Poison typing to my knowledge. A buff to it to boost Poison moves or something would bring it more in line with what the other Terrains do.
And while Poison types and Haagross aren't really that significant in Uranium's competitive meta (particularly since there's no Terrain triggering abilities nor Terrain Extenders/Seeds in Uranium), I would like to see Sticky Terrain be a little more than just a 'half Psychic Terrain,' just for a little peace of mind.
And who knows? Maybe Sticky Terrain will be the deciding factor in a match when an Inflagetah can't use its most powerful attack...players just need some incentive to actually use the move (and by extension, Haagross. Though I guess Raffiti could use it too...)
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