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Bug Reporting Thread
Bug report
SUMMARY:
After accidentally knocking out neopunk in the punk event, I closed my game and reopened it to do the battle again, but what I got was a 43 by 35 tile room with no features that is inescapable if I didn't have an escape rope.
ADDITIONAL DETAILS:
I saved right after the puzzle.
On my first try, I knocked out praseopunk on purpose and accidentally ko'ed neopunk, to which I soft reset successfully
Second run, I reset when I ko'ed neo with praseo still up, causing the bug
All controls reverted to default
I used the pc in the daycare
43 is the hieght, 35 is the length
I killed first neo with flare blitz, second with beat up


I don't know if this messed up my chances on getting the event again
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Surf on solid locations has been reported here, I just found one on route 12, second island, the big rock on the left. No big deal though, it does not even allow to get past the rock barrier or anything.

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I was in 2nd Gym, when Sailor came to battle.


This happens

xception: RuntimeError
Message: Script error within event 82, map 102 (Bealbeach City):
Exception: NoMethodError
Message: Section245:276:in `ebTrainerAnimation1'undefined method `height' for nil:NilClass
***Full script:
pbTrainerBattle(PBTrainers::FISHERMAN,"Griffin",_I("I will fry all my pokémon..."),false,0)
Interpreter:243:in `pbExecuteScript'
EliteBattle_EntryAnimations:215:in `pbBattleAnimation'
PTrainer_NPCTrainers:498:in `pbTrainerBattle'
(eval):1:in `pbExecuteScript'
Interpreter:788:in `eval'
Interpreter:243:in `pbExecuteScript'
Interpreter:788:in `command_111'
Interpreter:320:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'

Interpreter:276:in `pbExecuteScript'
Interpreter:788:in `command_111'
Interpreter:320:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'
* Scene_Map:104:in `update'
* Scene_Map:102:in `loop'
* Scene_Map:132:in `update'
Debug Passability:275:in `main'
Exception: RuntimeError
Message: Script error within event 82, map 102 (Bealbeach City):
Exception: NoMethodError
Message: Section245:300:in `ebTrainerAnimation2'undefined method `height' for nil:NilClass
***Full script:
pbTrainerBattle(PBTrainers::FISHERMAN,"Griffin",_I("I will fry all my pokémon..."),false,0)
Interpreter:243:in `pbExecuteScript'
EliteBattle_EntryAnimations:217:in `pbBattleAnimation'
PTrainer_NPCTrainers:498:in `pbTrainerBattle'
(eval):1:in `pbExecuteScript'
Interpreter:788:in `eval'
Interpreter:243:in `pbExecuteScript'
Interpreter:788:in `command_111'
Interpreter:320:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'

Interpreter:276:in `pbExecuteScript'
Interpreter:788:in `command_111'
Interpreter:320:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'
* Scene_Map:104:in `update'
* Scene_Map:102:in `loop'
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Less a bug, and more a spriting error: Feliger's front and back sprites (normal and shiny, male and female) have the colouring set in the same manner relative to our view, and thus the back sprites' colouration is wrong.
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Not sure if this really counts as a bug, but I just ran right through the mountain on Route 9... I got on the game after not having played for a while and suddenly I'm like a little ghostie ;-;
I'll attach a screenshot I took.


Attached Files Thumbnail(s)
   
Online ID: 251307
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got a bunch of crazy bugs to post. I don't remember exactly which route the movement permission glitch was on, yes I did grab the fossil before taking the screenshot and when I had come back there (I got a little lost and went there by accident) poof it was back! I am running the latest version (1.2.2 as of this post) of uranium.


Attached Files Thumbnail(s)
               
[Image: 7V2sBYC.png]
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at least put in a check to see if the laptop is plugged in...
   
...or disable the message completely... Dodgy
   
[Image: 7V2sBYC.png]
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Flame Burst is slightly bugged in double battles (or at the very least wild double battles); it doesn't always damage the other opposing Pokemon. That may be intentional - I'm not sure - but if your target faints and there's another Pokemon on that side of the field, the fainting animation doesn't play. That leaves the sprite and empty HP bar up, but the Pokemon is still counted as defeated. This looks a little awkward when the other one faints and the battle fades out on the sprite of the first one.

   
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three typos:
    (Should be "able")

    (Should be "especially")


    (should be "its")
[Image: 7V2sBYC.png]
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Got another surf on solid locations:
   
oddly enough when you surf into the tree while you are on the sand you can encounter wild Pokemon.
also, I don't know if it's been addressed or not already, but the character can still move in place during certain text blocks.
    (this was done when I was attempting a shiny hunt on Garlikid) It also happens during the animation when you enter a battle.
[Image: 7V2sBYC.png]
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