06-22-2017, 06:52 PM
(This post was last modified: 06-23-2017, 02:41 AM by shademonkey.)
FRIKITIKI
Overview
Frikitiki is an interesting pokemon. Its high Attack stat makes it a good choice for the adventure run, and is something that can easily be exploited in strategic battles. 85 is a relatively bad speed tier, as Frikitiki ties with a lot of relevant rivals like Krilvolver, Gellin, Electruxo, Chimaconda and Leviathao once it gets released; and is outsped by the important 90 Speed BS benchmark, namely that of Nucleon, Mega Arbok, Raffiti and Fafninter. Its defenses aren't that great but not nonexistent, and are backed up by an interesting defensive typing in Grass/Fire. Weaknesses to Ground, Bug, Fire, Water and Ice are cancelled by its dual typing, which leaves it with a fair load of neutralities and only three weaknesses in Flying, Poison and Rock. And Nuclear if we're counting. Grass/Fire is also a neat stab combo resisted only by Dragon- and Fire-types. So all is not that bad for the monkey, which finds relief in exploitable abilities. Technician lets Frikitiki draw a wider range of options from its movepool, Vital Spirit is nice in that it provides switch-in opportunities. Iron Fist is the least useful ability since it only powers up one move from Frikitiki's movepool : Fire Punch. Let's see what the grassy monkey has in store for us.
Haxtiki (Technician Sweeper)
Frikitiki
Technician
King's Rock
Jolly-natured (+Speed, -SpAtk)
252 Attack, 252 Speed, 4 HP
-Flame Charge
-Bullet Seed
-Rock Slide
-Glare / Synthesis / Flame Impact or Quick Attack / Taunt
Let the fun begin. The goal of this set is to try and hax your opponent to death. Plain. Simple. Flame Charge and Bullet Seed are Frikitiki's Stabs and fit this strategy perfectly. The former lets us boost our speed with every hit, increasing our chance of flinching faster enemies, while the latter's multiple hits works wonders in conjuction with King's Rock. Both moves have a relatively low Base Power but Technician is there to fix the issue. Using an Adamant nature could be an option to hit a little harder, but Frikitiki does like his speed to be the best it can get since it can't take that many blows from being outsped. Using Life over King's Rock is also obviously viable if you want to hit harder and/or don't want to bet your victory on luck. Rock Slide is a compulsory coverage move for touching Fire-types and Dunseraph super effectively, and Mega Ampharos, Barand, Luxelong and Yatagaryu for neutral damage. Rock Slide also has a nice 30% chance of flinching. The last moveslot is a filler move, you don't want to blow holes in the opponent's team with this Frikitiki anyway. Glare provides some support for the whole team by paralysing faster threats, and notably Ground-types that are typically immune to Thunder Wave. Synthesis is there for recovery. Taunt shuts down any foe that might think the monkey is not threatening enough and would proceed to set up on it. Priority is always good to have : Flame Impact, while barely avoiding the Techician BP boost, is stab'd, while a Technician-boosted Quick Attack could be useful to finish off Fire-resistant targets.
Checks, counters and partners
This set was made more for casual play than it was for competitive battling, still, Haxtiki enjoys partners that can deal with bulky walls and Dragons in general. Dermafrost has enough Defense to come in on a neutral Dragon or Fire attack, and threaten the opponent with its stab moves. Haagross' Toxic Spikes can also prove devastating when coupled with Frikitiki's flinch ratio. Of course stab'd SE moves force it out, but Frikitiki also has to be careful around strong neutral hits like Glavinug's Blizzard or Laissure's Earthquake.
Stallbreaker
Frikitiki
Vital Spirit
Life Orb / Leftovers
Adamant / Careful natured
EV spread in progress
-Taunt
-Swords Dance / Will-o-Wisp
-Power Whip or Flare Blitz
-Synthesis
Frikitiki is not as bulky a Stallbreaker as Gliscor but can function quite similarly. There are two distinct sets to distinguish here. The first option of every slashed slot works for an offensive Stallbreaker; the second option, for a defensive Stallbreaker.
Vital Spirit protects our favourite monkey from the occasional Hypnosis users, but is mainly here because we have no use for Technician and Iron Fist here. I still have to look further into the match-ups Frikitiki has against potential stallers to come up with a decent EV spread and choice of nature. Such stallers would include : Metalynx, Sleep Talker Gararewl/Brainoar/Fafninter, Dunseraph, Gargryph, Seikamater, Cocancer, Mega Syrentide, Dramsama, HA Tubareel/Gliscor, and clerics like Vaporeon/Sylveon/Luxelong.
Taunt shuts down recovery moves, hazard setting and status spreading. Swords Dance is here to power through defensive fortresses while Will-o-Wisp negates Leftovers recovery and has some usefulness in crippling physical attackers. The choice between Power Whip and Flare Blitz has to complement the needs of our team. And Synthesis helps Frikitiki win its one-on-one duels.
Checks, counters and partners
Stallbreaker Frikitiki's goal is to pave the way for late game cleaners such as Speed Boost Tracton and Moxie Harptera. Monkey can deal with bulky Water-types for Tracton, and other Rock or Steel-types for Harptera. Residual damage is one way to wear down Frikitiki before it can do its job properly : a spinner or defogger would be great, but hey. Rain, Thunderstorm, Sandstorm,
and Hail hinder Synthesis' recovery and reduce its staying power, as does poison. Frikitiki needs a bit of preparation in order to work properly, but that's what teambuilding is there for.
All-out Attacker
Frikitiki
Vital Spirit / Technician / Iron Fist
Adamant / Jolly natured
252 Atk, 252 Spd, 4 HP
Life Orb / Choice Band / Choice Scarf
-Flare Blitz / Fire Punch
-Power Whip / Seed Bomb
-Rock Slide
-U-Turn / Explosion / Knock Off / Flame Impact / Flame Charge / Close Combat
Pretty straightforward here. Full investment in Attack and Speed to maximise the damage output. Flare Blitz is Frikitiki's most powerful stab, Fire Punch hit for less damage but is recoil-free. Power Whip has a higher BP than Seed Bomb but is less accurate. Rock Slide is there to hit Fire- and Dragon-types that resist both stabs for SE or neutral damage. U-turn helps us keep the momentum, Knock Off is always nice to have. Explosion is a great option on a Choice Scarf set. Flame Impact is stab'd priority. Close Combat is there for rounding up coverage on Dark-types that take neutrally its stab attacks (Baariette, Umbreon), and specific targets like Daikatuna, Dermafrost, Tracton or Beliaddon.
Speed stats
Adamant Life Orb : 137. Outspeeds every full speed unboosted mon with a speed BS strictly under 74.
Jolly Life Orb : 150. Ties with every full speed unboosted mon with a speed BS of 85.
Adamant Choice Scarf : 205. Outspeeds every full speed unboosted mon with a speed BS strictly under 150.
Jolly Choice Scarf : 225. Outspeeds every full speed unboosted mon with a speed BS strictly under 155.
A few calcs
Other options
A full support set running : a stab move, u-turn, glare and will-o-wisp; might be interesting but Frikitiki is not bulky enough to pull it off. Same with Bulk Up, it'd rather use Swords Dance two be at +2 in Attack than at +1 in Defense.
Grass Whistle is really too risky to use on the last two sets, but Haxtiki could have fun playing with it.
Summary
Great movepool, interesting typing both offensively and defensively, defensive stats are a bit of a letdown. Frikitiki should not be underestimated as it packs quite a punch, especially at +2 or with a Choice Band. Its movepool lets it do just about what it wants, but it might prove to be a little too frail at times. My guess is that it would work best in an environment only filled with moderately powerful pokemon, something like UU.
Coming soon : ev spread for the stallbreaker set
- Typing : Grass / Fire
- Statistics :
HP : 75 Attack : 125
Defense : 70 Special Attack : 90
Special Defense : 65 Speed : 85
- Abilities
Vital Spirit
Iron Fist
Technician (Hidden Ability)
Overview
Frikitiki is an interesting pokemon. Its high Attack stat makes it a good choice for the adventure run, and is something that can easily be exploited in strategic battles. 85 is a relatively bad speed tier, as Frikitiki ties with a lot of relevant rivals like Krilvolver, Gellin, Electruxo, Chimaconda and Leviathao once it gets released; and is outsped by the important 90 Speed BS benchmark, namely that of Nucleon, Mega Arbok, Raffiti and Fafninter. Its defenses aren't that great but not nonexistent, and are backed up by an interesting defensive typing in Grass/Fire. Weaknesses to Ground, Bug, Fire, Water and Ice are cancelled by its dual typing, which leaves it with a fair load of neutralities and only three weaknesses in Flying, Poison and Rock. And Nuclear if we're counting. Grass/Fire is also a neat stab combo resisted only by Dragon- and Fire-types. So all is not that bad for the monkey, which finds relief in exploitable abilities. Technician lets Frikitiki draw a wider range of options from its movepool, Vital Spirit is nice in that it provides switch-in opportunities. Iron Fist is the least useful ability since it only powers up one move from Frikitiki's movepool : Fire Punch. Let's see what the grassy monkey has in store for us.
Haxtiki (Technician Sweeper)
Frikitiki
Technician
King's Rock
Jolly-natured (+Speed, -SpAtk)
252 Attack, 252 Speed, 4 HP
-Flame Charge
-Bullet Seed
-Rock Slide
-Glare / Synthesis / Flame Impact or Quick Attack / Taunt
Let the fun begin. The goal of this set is to try and hax your opponent to death. Plain. Simple. Flame Charge and Bullet Seed are Frikitiki's Stabs and fit this strategy perfectly. The former lets us boost our speed with every hit, increasing our chance of flinching faster enemies, while the latter's multiple hits works wonders in conjuction with King's Rock. Both moves have a relatively low Base Power but Technician is there to fix the issue. Using an Adamant nature could be an option to hit a little harder, but Frikitiki does like his speed to be the best it can get since it can't take that many blows from being outsped. Using Life over King's Rock is also obviously viable if you want to hit harder and/or don't want to bet your victory on luck. Rock Slide is a compulsory coverage move for touching Fire-types and Dunseraph super effectively, and Mega Ampharos, Barand, Luxelong and Yatagaryu for neutral damage. Rock Slide also has a nice 30% chance of flinching. The last moveslot is a filler move, you don't want to blow holes in the opponent's team with this Frikitiki anyway. Glare provides some support for the whole team by paralysing faster threats, and notably Ground-types that are typically immune to Thunder Wave. Synthesis is there for recovery. Taunt shuts down any foe that might think the monkey is not threatening enough and would proceed to set up on it. Priority is always good to have : Flame Impact, while barely avoiding the Techician BP boost, is stab'd, while a Technician-boosted Quick Attack could be useful to finish off Fire-resistant targets.
Checks, counters and partners
This set was made more for casual play than it was for competitive battling, still, Haxtiki enjoys partners that can deal with bulky walls and Dragons in general. Dermafrost has enough Defense to come in on a neutral Dragon or Fire attack, and threaten the opponent with its stab moves. Haagross' Toxic Spikes can also prove devastating when coupled with Frikitiki's flinch ratio. Of course stab'd SE moves force it out, but Frikitiki also has to be careful around strong neutral hits like Glavinug's Blizzard or Laissure's Earthquake.
Stallbreaker
Frikitiki
Vital Spirit
Life Orb / Leftovers
Adamant / Careful natured
EV spread in progress
-Taunt
-Swords Dance / Will-o-Wisp
-Power Whip or Flare Blitz
-Synthesis
Frikitiki is not as bulky a Stallbreaker as Gliscor but can function quite similarly. There are two distinct sets to distinguish here. The first option of every slashed slot works for an offensive Stallbreaker; the second option, for a defensive Stallbreaker.
Vital Spirit protects our favourite monkey from the occasional Hypnosis users, but is mainly here because we have no use for Technician and Iron Fist here. I still have to look further into the match-ups Frikitiki has against potential stallers to come up with a decent EV spread and choice of nature. Such stallers would include : Metalynx, Sleep Talker Gararewl/Brainoar/Fafninter, Dunseraph, Gargryph, Seikamater, Cocancer, Mega Syrentide, Dramsama, HA Tubareel/Gliscor, and clerics like Vaporeon/Sylveon/Luxelong.
Taunt shuts down recovery moves, hazard setting and status spreading. Swords Dance is here to power through defensive fortresses while Will-o-Wisp negates Leftovers recovery and has some usefulness in crippling physical attackers. The choice between Power Whip and Flare Blitz has to complement the needs of our team. And Synthesis helps Frikitiki win its one-on-one duels.
Checks, counters and partners
Stallbreaker Frikitiki's goal is to pave the way for late game cleaners such as Speed Boost Tracton and Moxie Harptera. Monkey can deal with bulky Water-types for Tracton, and other Rock or Steel-types for Harptera. Residual damage is one way to wear down Frikitiki before it can do its job properly : a spinner or defogger would be great, but hey. Rain, Thunderstorm, Sandstorm,
and Hail hinder Synthesis' recovery and reduce its staying power, as does poison. Frikitiki needs a bit of preparation in order to work properly, but that's what teambuilding is there for.
All-out Attacker
Frikitiki
Vital Spirit / Technician / Iron Fist
Adamant / Jolly natured
252 Atk, 252 Spd, 4 HP
Life Orb / Choice Band / Choice Scarf
-Flare Blitz / Fire Punch
-Power Whip / Seed Bomb
-Rock Slide
-U-Turn / Explosion / Knock Off / Flame Impact / Flame Charge / Close Combat
Pretty straightforward here. Full investment in Attack and Speed to maximise the damage output. Flare Blitz is Frikitiki's most powerful stab, Fire Punch hit for less damage but is recoil-free. Power Whip has a higher BP than Seed Bomb but is less accurate. Rock Slide is there to hit Fire- and Dragon-types that resist both stabs for SE or neutral damage. U-turn helps us keep the momentum, Knock Off is always nice to have. Explosion is a great option on a Choice Scarf set. Flame Impact is stab'd priority. Close Combat is there for rounding up coverage on Dark-types that take neutrally its stab attacks (Baariette, Umbreon), and specific targets like Daikatuna, Dermafrost, Tracton or Beliaddon.
Speed stats
Adamant Life Orb : 137. Outspeeds every full speed unboosted mon with a speed BS strictly under 74.
Jolly Life Orb : 150. Ties with every full speed unboosted mon with a speed BS of 85.
Adamant Choice Scarf : 205. Outspeeds every full speed unboosted mon with a speed BS strictly under 150.
Jolly Choice Scarf : 225. Outspeeds every full speed unboosted mon with a speed BS strictly under 155.
A few calcs
Other options
A full support set running : a stab move, u-turn, glare and will-o-wisp; might be interesting but Frikitiki is not bulky enough to pull it off. Same with Bulk Up, it'd rather use Swords Dance two be at +2 in Attack than at +1 in Defense.
Grass Whistle is really too risky to use on the last two sets, but Haxtiki could have fun playing with it.
Summary
Great movepool, interesting typing both offensively and defensively, defensive stats are a bit of a letdown. Frikitiki should not be underestimated as it packs quite a punch, especially at +2 or with a Choice Band. Its movepool lets it do just about what it wants, but it might prove to be a little too frail at times. My guess is that it would work best in an environment only filled with moderately powerful pokemon, something like UU.
Coming soon : ev spread for the stallbreaker set