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Full Version: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels
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(01-20-2018, 07:07 PM)Dragonstrike Wrote: [ -> ]Before I post the next thing...how many more items/attacks can Reiner use before things kick off?  None, because I declared 3 actions already, or are exceptions going to be made since Clair stalled things a little by summoning Kingdra?

Reiner is free to have 5 Actions per round like all characters/Pokémon , but they will be subjected to the Initiative bracket after the first 2 'Free' Trainer actions are used. He still has two left, so he can do whatever he wishes with them!
(01-20-2018, 07:12 PM)Lord Windos Wrote: [ -> ]
(01-20-2018, 07:07 PM)Dragonstrike Wrote: [ -> ]Before I post the next thing...how many more items/attacks can Reiner use before things kick off?  None, because I declared 3 actions already, or are exceptions going to be made since Clair stalled things a little by summoning Kingdra?

Reiner is free to have 5 Actions per round like all characters/Pokémon , but they will be subjected to the Initiative bracket after the first 2 'Free' Trainer actions are used. He still has two left, so he can do whatever he wishes with them!

Hmmm...well, not much that can be done there, then...he'll have to spend action 3 doing the Dark Z-dance at the soonest opportunity, so he can't do much more that's meaningful, really...

I honestly hope that KOing Clair stops the majority of this madness and makes it far more manageable...because otherwise, everyone's toast.

KOing Clair WILL stop the berserk lethality, right? Please tell me it will, and her pokemon won't just keep going on an M.R. fueled rampage...

Also, on a completely different topic...does an Assault Vest still only protect against Special Moves, or is it just +2 Defense all around (which is kinda OP, really...just like the whole Counter/Reflect stuff would have been without the previous rulings...)?
(01-20-2018, 07:19 PM)Dragonstrike Wrote: [ -> ]Hmmm...well, not much that can be done there, then...he'll have to spend action 3 doing the Dark Z-dance at the soonest opportunity, so he can't do much more that's meaningful, really...

I honestly hope that KOing Clair stops the majority of this madness and makes it far more manageable...because otherwise, everyone's toast.

KOing Clair WILL stop the berserk lethality, right?  Please tell me it will, and her pokemon won't just keep going on an M.R. fueled rampage...

Also, on a completely different topic...does an Assault Vest still only protect against Special Moves, or is it just +2 Defense all around (which is kinda OP, really...just like the whole Counter/Reflect stuff would have been without the previous rulings...)?

Reiner can still pull out HIS Cursed Arm and shoot at her/her Pokémon, which should soften them up somewhat. The gunshots are not likely to kill her or her Pokémon unless you are actively TRYING to, so..... He could also summon another Pokémon , since he can command more than 2 at a time and Clair can't do shit about that except maybe join the fray herself!

KOing Clair will be like cutting the strings off of a puppet: If she gets her lights knocked out, so will the rest of her Pokémon! Sorta like what happened with you, only your Pokémon immediately started to PANIC! without your guidance....

Assault Vest blocks both Physical and Sp. Defense, but only provides + 1 Defense and - 1 Pain on wearer to balance it out. So KOing them will be a little tougher, but not insurmountable like Aerodactyl (Their Surprise, btw, was + 3 Defense against SE attacks, so if Mew had decided to NOT use one, things might have gone smoother than they are right now.
(01-20-2018, 07:33 PM)Lord Windos Wrote: [ -> ]
(01-20-2018, 07:19 PM)Dragonstrike Wrote: [ -> ]Hmmm...well, not much that can be done there, then...he'll have to spend action 3 doing the Dark Z-dance at the soonest opportunity, so he can't do much more that's meaningful, really...

I honestly hope that KOing Clair stops the majority of this madness and makes it far more manageable...because otherwise, everyone's toast.

KOing Clair WILL stop the berserk lethality, right?  Please tell me it will, and her pokemon won't just keep going on an M.R. fueled rampage...

Also, on a completely different topic...does an Assault Vest still only protect against Special Moves, or is it just +2 Defense all around (which is kinda OP, really...just like the whole Counter/Reflect stuff would have been without the previous rulings...)?

Reiner can still pull out HIS Cursed Arm and shoot at her/her Pokémon, which should soften them up somewhat. The gunshots are not likely to kill her or her Pokémon unless you are actively TRYING to, so..... He could also summon another Pokémon , since he can command more than 2 at a time and Clair can't do shit about that except maybe join the fray herself!

KOing Clair will be like cutting the strings off of a puppet: If she gets her lights knocked out, so will the rest of her Pokémon! Sorta like what happened with you, only your Pokémon immediately started to PANIC! without your guidance....

Assault Vest blocks both Physical and Sp. Defense, but only provides + 1 Defense and - 1 Pain on wearer to balance it out. So KOing them will be a little tougher, but not insurmountable like Aerodactyl (Their Surprise, btw, was + 3 Defense against SE attacks, so if Mew had decided to NOT use one, things might have gone smoother than they are right now.

Yes, but Reiner's third action has to be the dance, which will probably KO her anyways, so...as long as she doesn't flinch Reiner and doesn't attack Weavile because he's still hanging back and not actively getting involved in the fight yet (Z-moves ARE ranged, after all), then things should be fine as long as that goes off...yeah, just gotta stall for as long as possible to get that off, it seems...

Ah, so Garchomp is slightly squishier than I first thought...got it.

Hmmm...that's an...interesting surprise...and a rather overpowered one at that, considering how many weaknesses an Aerodactyl has...
(01-20-2018, 07:54 PM)Dragonstrike Wrote: [ -> ]Yes, but Reiner's third action has to be the dance, which will probably KO her anyways, so...as long as she doesn't flinch Reiner and doesn't attack Weavile because he's still hanging back and not actively getting involved in the fight yet (Z-moves ARE ranged, after all), then things should be fine as long as that goes off...yeah, just gotta stall for as long as possible to get that off, it seems...

Ah, so Garchomp is slightly squishier than I first thought...got it.

Hmmm...that's an...interesting surprise...and a rather overpowered one at that, considering how many weaknesses an Aerodactyl has...

Stall like no tomorrow, for if Clair gets ya and everyone else.....Game Over!

Aerodactyl's Old Surprise was MUCH worse than just + 3 Defense on SE attacks, so be happy that I reconsidered on it! 'Sides, I didn't know WHEN Aerodactyl was going to be summon, and your team has a LOT of ways to SE attack the dino, so I thought it be prudent to have that as a safeguard to it being annilated early on, and make it a significant threat late game. Worked wonders, didn't it?
I just realized what I could have done to alleviate much of this stress and end this right now with minimal worries...

Reiner's still got one dose of Lightspeed left, and a single use of that coupled with a Z-Beat Up at max power would have been...devastating.

Rats. Arrrrggggghhhh. I just made everything so much harder, using up Reiner's free actions like that on the scotch and botched Confusion...
(01-20-2018, 08:05 PM)Dragonstrike Wrote: [ -> ]I just realized what I could have done to alleviate much of this stress and end this right now with minimal worries...

Reiner's still got one dose of Light Speed left, and a single use of that coupled with a Z-Beat Up at max power would have been...devastating.

Rats.  Arrrrggggghhhh.  I just made everything so much harder, using up Reiner's free actions like that on the scotch and botched Confusion...

Welp, its far too late to do that mate, so guess you'll have to forge on ahead regardless. Besides, if you gave Lightspeed to Weavile, Clair, Garchomp, and Kingdra would have noticed, and would have done.....something to correct that issue.

So, are you going to make a post that reacts to this, or do you want me to go ahead and roll out your previous orders?
(01-20-2018, 08:10 PM)Lord Windos Wrote: [ -> ]So, are you going to make a post that reacts to this, or do you want me to go ahead and roll out your previous orders?

Yeah, I've got a post incoming.  A sneaky Z-Assurance is going to have to do, it seems.  Post is almost done, so hang tight for a few minutes.  Everything comes down to this last set of actions...
And Arial is threating his lethal wounds so it will take time until he get recover...Kyubi will might kill Arial if he fail in his mission as bodyguard. And where is Riza when Reiner need?
(01-20-2018, 08:15 PM)Spiritmon Wrote: [ -> ]And Arial is threating his lethal wounds so it will take time until he get recover...Kyubi will might kill Arial if he fail in his mission as bodyguard. And where is Riza when Reiner need?

Reiner snuck away from Riza for this one-on-one, mate.  Don't think she cares enough about him to go find out where he went, either, so...
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