(01-21-2018, 06:17 AM)Spiritmon Wrote: [ -> ]And now every police in the city will might hunt Reiner after that dragon Ball explosion.
It'll be fine. All under control still...
(01-21-2018, 08:07 AM)Dragonstrike Wrote: [ -> ] (01-21-2018, 06:17 AM)Spiritmon Wrote: [ -> ]And now every police in the city will might hunt Reiner after that dragon Ball explosion.
It'll be fine. All under control still...
I hope you right. Because Arial is like garbage right now and I think even couldnt help Reiner much with Clair in her Beserk mode. And she would might tear Arial and his pokemon so shreds. If Reiner is having dificults against her, and he is a lot more stronger than Arial, what chances Arial can have? Its moment like this I wish I would have join sooner in the campaigh because all I do is be like a meat bag for everyone to smash.
Question: if Ridia and Felicia were to join the fray now and everyone focused on the same target to start with, would there be a CHAOS! check?
Of course, this is a moot point if Reiner can't summon any more pokemon right now.
(01-21-2018, 08:29 PM)Dragonstrike Wrote: [ -> ]Question: if Ridia and Felicia were to join the fray now and everyone focused on the same target to start with, would there be a CHAOS! check?
Of course, this is a moot point if Reiner can't summon any more pokemon right now.
Typically, Pokémon that are not introduced at the start or near the start of the Round will either have to wait until the current round is over to get their bearings, or would have to have been involved the Encounter/Fight in some way (Even if only watching) for them to be able to jump in immediately. Examples of this include Mega Arbok and Kyubi joining the Buzzwole fight, or Weavile joining in at that Round.
The other option is to use a Trainer Action/Mutliple Action to summon one on the spot, but a CHAOS! check would have to be preformed if they can immediately get a grip on the situation and/or if she doesn't end up being blasted by her teammate on accident, and the amount of actions they take is limited by how many 'mini rounds' has passed. EX: Mew have 5 Actions qued up, and Ridia is summond after she has preformed two of them. Ridia therefore can only do 1-3 Actions that round, with the Multiple Actions penalty associated with doing 5 Actions as a consequence of being thrown into the fray and scrambling to get shit done.
The Chaos! Roll for mid Round summonings will typically be Insight + Knowledge + 1/2 Empathy (Hard to get a read when the critter is suddenly summoned with hardly any down time] and 4-5 Successes, but can vary based on the situation, like if DEX being used if Ridia was in your arms while you were suddenly attacks/ambushed. However, since Reiner has 0 Insight and only 1 Knowledge, trying to do so now will most likely fail with how malicious the dice are acting.....
(01-21-2018, 08:07 AM)Dragonstrike Wrote: [ -> ] (01-21-2018, 06:17 AM)Spiritmon Wrote: [ -> ]And now every police in the city will might hunt Reiner after that dragon Ball explosion.
It'll be fine. All under control still...
You better hope so, mate, 'cause if it isn't.........well.
Also, yes, the city DID see that Z-Clash, but the Police won't get their until its too late....
Okay, so I'm stuck with Mew (4 actions), Yang (2 Outrages), and Reiner (2 actions) using the appropriate accuracy modifiers for the number of actions taken...got it.
Next Question:
How are we handling Me First's damage pool? Move description says it's equal to 'the copied move's +1'. We applying that to the 'before defense' result or 'after defense'? Based on the book's other mechanics for things like Counter, 'after defense' seems like the intention, I think...
Though the other question is would a copied extra lethal move stay extra lethal, or could the lethal part be held back?
And do you have to hit the target of Me First with the copied move, or could you hit a different target with the copied move?
(01-21-2018, 09:23 PM)Dragonstrike Wrote: [ -> ]Next Question:
How are we handling Me First's damage pool? Move description says it's equal to 'the copied move's +1'. We applying that to the 'before defense' result or 'after defense'? Based on the book's other mechanics for things like Counter, 'after defense' seems like the intention, I think...
Though the other question is would a copied extra lethal move stay extra lethal, or could the lethal part be held back?
And do you have to hit the target of Me First with the copied move, or could you hit a different target with the copied move?
Since Mew is the one doing Me First, I'll say she can do apply the + 1 after Defense, and its targeting will work as it did in the Base Games (Meaning who you use Me First one is were it will be aimed at). However, Me First totally copies EVERYTHING about the Move copied, including Lethality and Extra Lethality, so if keep that in mind....
Actually, there's one other gray area with Me First copying a damage pool...
...would it copy the copied move's crit if it would crit when used, or would you have to crit Me First to get the bonus 2 dice? (Also assuming it also copies the high crit effects of the copied move, right?)
Yeah, copying the damage pool of a move that hasn't even been executed yet is...weird. Gonna make it work, though!
(01-21-2018, 09:49 PM)Dragonstrike Wrote: [ -> ]Actually, there's one other gray area with Me First copying a damage pool...
...would it copy the copied move's crit if it would crit when used, or would you have to crit Me First to get the bonus 2 dice? (Also assuming it also copies the high crit effects of the copied move, right?)
Yeah, copying the damage pool of a move that hasn't even been executed yet is...weird. Gonna make it work, though!
The later, mate. Mew copies the moves, but she still is responsible for channeling it and making sure it deals damage!