(07-13-2018, 04:06 PM)Spiritmon Wrote: [ -> ]God damnit. I REALLY hate when you do make sense. But you know there is chance you might kill Melchior, Zeus, Lindworm, or ay of us in case that Explosion crit right? Since my Arial total HP is 8. Are you aware you might kill us all if you do such decision. But that would finish off all that foes too.
*Sigh* Fine. I think Airmid can take care of any residual damage we might take and maybe survive. But if Arial, or any of his pokemon be badly hurt or even dead, I will be very displeased with you. Like a lot.
But go ahead. Ask Metagross to summon his Explosion and deal a lot of damage to those pokemon. But please, PLEASE, warn everyone what you gonna do. I really hate you when you let everyone go in the dark without proper warning. At least this will give enough time to everyone have a chance to doge that big explosion. Thanks God Steel pokemon resist Normal-moves...
The point of this is to discuss it with you in detail OOC before I commit one way or the other.
It would be a non-lethal Explosion
(it can be made non-lethal, right ? If I'm wrong, please tell me beforehand), so nobody should die from it. I can also forcibly reduce the accuracy pool with multiple actions to make it easier to Evade the attack and reduce the damage taken (and also reduce the chances of critting). The risk of trying to make it easier to Evade the attack, however, is also in how many actions you want to take this round.
- If you only do a single Evade, it'll be easy to dodge an Explosion with a reduced accuracy pool. However, if the move somehow doesn't KO everything, you'll be left at the mercy of the rats if they don't get startled and stop attacking.
- If you do an evade followed by more stuff, you can fight back if Explosion doesn't KO everything, but you also have a smaller chance of Evading the
BOOM!
Since Frosslad is immune to the
BOOM!, he can help cleanup anything that somehow survived with Powder Snow. Mew can also probably help since she can afford to take an Explosion outright due to being a Steel type, having 6 Defense, and having ways to heal herself in a pinch.
Mainly, I'm asking what you think of the situation:
do you think we should Explode or not? Which seems like a safer option since we're going to be taking a lot of damage either way?
(07-13-2018, 04:06 PM)Spiritmon Wrote: [ -> ]
(07-13-2018, 03:47 PM)Dragonstrike Wrote: [ -> ]Before I make any final decisions, , let me properly assess the situation now that I'm sitting in front of my laptop.
Quote:1. There are 30 nuclear rats, in 6 groups of 5. The one lead by Raticate is a little tougher than the rest.
2.Defeating Raticate first may intimidate the Rattata, but they also have a sheer numbers advantage and are single minded in their violent intent, so it also might not
3. They have two particularly nasty things they could do: a Nuclear move of some kind (probably Gamma Ray since they're common pokemon, but Radioacoid or Nuclear Slash could show up too. Maybe Nuclear Waste as well. Only Lindworm really has to worry about Nuclear moves, but if Dragonair gets swarmed with enough of them, that's gonna be bad), or potentially Lethal Crunches (which would leave Frosslad and Metagross in a bad way. Mew can attack while remaining invisible now, so she's fine until she reveals her presence)
4. The turn order is (1 Rattata group), (Dragonair and Metagross), (Raticate's group), (3 Rattata groups), (Melchior; Zeus; Mew; and Arial), (1 Rattata Group), (Reiner; Frosslad; and Lindworm)
+ However, Metagross can go first if it mega evolves, since it would tie the initiative with the Rattata and would have a higher Dex.
5. There are two ways I think we can approach this: Explosion, and no Explosion
+ Using Explosion means Metagross hits ALL of the nuclear rats, likely KOing every single one in the process since they're likely rather frail.
- However, it also hits all of us. It would have 15 D6 in that base damage pool (if it doesn't crit), so Arial is looking at taking a 12 D6 attack, while Reiner is looking at taking an 8 D6 attack (since he's technically still wearing the Flak Jacket currently). Everyone except Frosslad is going to take 8-12 D6 worth of damage if they don't evade successfully.
+ Not using Explosion means trying to minimize how many attacks we take as best as we can. Metagross, Zeus, and Melchior would probably hit that Raticate's group as best as they could (starting with Raticate), while Mew, Frosslad, and (maybe) Dragonair attempt to KO/Freeze/Flinch as many groups of nuclear vermin as they can before they can next act. This means Dragonair would first target one of the four groups that move immediately after him, Mew would first target the group that moves immediately after her, and Frosslad would hit the group at the top of the initiative order.
- However, that means that we might take...5 attacks before Dragonair gets to move, another 15 before Mew gets to move, and (assuming every targeted group of rats is KOed in one hit) another 10 before Mew and Frosslad get to move again. Most likely, they'll all be single target, low power moves, but the sheer numbers can easily make up for that, particularly if they start dealing SE damage
So here's the main question: do we think 7 characters taking 8-12 D6 of damage (assuming no evasions were made and Explosion didn't crit, nor accounting for resistances yet) is less than the damage that would be received from taking around 30 weak attacks?
God damnit. I REALLY hate when you do make sense. But you know there is chance you might kill Melchior, Zeus, Lindworm, or ay of us in case that Explosion crit right? Since my Arial total HP is 8. Are you aware you might kill us all if you do such decision. But that would finish off all that foes too.
*Sigh* Fine. I think Airmid can take care of any residual damage we might take and maybe survive. But if Arial, or any of his pokemon be badly hurt or even dead, I will be very displeased with you. Like a lot.
But go ahead. Ask Metagross to summon his Explosion and deal a lot of damage to those pokemon. But please, PLEASE, warn everyone what you gonna do. I really hate you when you let everyone go in the dark without proper warning. At least this will give enough time to everyone have a chance to doge that big explosion. Thanks God Steel pokemon resist Normal-moves...
Explosion can be held back into not being Lethal, mate, and Airmid has Spread Heal Pulse that can target up to 5 Pokémon, so don't get snippy at him about THAT of all things.
You are right to be concerned about the Explosion doing BAD THINGS, but it can be mitigated....somewhat. Just keep the attitude in check, k?
(07-13-2018, 04:16 PM)Dragonstrike Wrote: [ -> ]The point of this is to discuss it with you in detail OOC before I commit one way or the other.
It would be a non-lethal Explosion (it can be made non-lethal, right ? If I'm wrong, please tell me beforehand), so nobody should die from it. I can also forcibly reduce the accuracy pool with multiple actions to make it easier to Evade the attack and reduce the damage taken (and also reduce the chances of critting). The risk of trying to make it easier to Evade the attack, however, is also in how many actions you want to take this round.
(…)
Yes, it can. However, no you can't reduce the reduce the accuracy of Explosion that way, because logically Metagross knows its going to Faint and therefore would want to allocate all its processing power to pull of Explosion, and Mechanically they can't possibly pull of Multiple Actions after going BOOM! That Move is an All or Nothing Attack, and will be treated that way accordingly
Keep that in mind, mates.
(07-13-2018, 04:25 PM)Lord Windos Wrote: [ -> ]Yes, it can. However, no you can't reduce the reduce the accuracy of Explosion that way, because logically Metagross knows its going to Faint and therefore would want to allocate all its processing power to pull of Explosion, and Mechanically they can't possibly pull of Multiple Actions after going BOOM! That Move is an All or Nothing Attack, and will be treated that way accordingly
Keep that in mind, mates.
Fair enough.
That means it will have an accuracy pool of 4* + 5 + 3 + 2 = 14 D6, and a final damage pool of 8-12 D6 (depending on the target) before critting,
.
Evading this thing is gonna be tough. On the plus side, Melchior and Magnezone can both tank an Explosion with only a very, very small chance of getting OHKOed (10 D6 -1 Damage before any potential prior experience bonus, yo. Would have to get 9-10 successes on that damage roll. Magnezone also can't be KOed in Round 1 at all due to Sturdy, which is good. Could still faint at the end of the Round if Sturdy is triggered and it takes additional damage afterwards, though). Reiner and Lindworm are also very unlikely to be OHKOed as well due to their defensive accessories (Reiner could take a maximum of 9 damage from a critical Explosion, and he has 10 HP). Dragonair has enough HP and Defense to easily tank an Explosion. Arial, however...8 HP, 12 damage dice, no reductions aside from the potential bonus from prior experience. Ouch. He'd have to definitely evade to avoid the possibility of getting OHKOed.
I think that's everything in the immediate situation that needed to be assessed about using Explosion. I hope. Just need to decide if we're going to use it or not...
(07-13-2018, 04:16 PM)Dragonstrike Wrote: [ -> ] (07-13-2018, 04:06 PM)Spiritmon Wrote: [ -> ]God damnit. I REALLY hate when you do make sense. But you know there is chance you might kill Melchior, Zeus, Lindworm, or ay of us in case that Explosion crit right? Since my Arial total HP is 8. Are you aware you might kill us all if you do such decision. But that would finish off all that foes too.
*Sigh* Fine. I think Airmid can take care of any residual damage we might take and maybe survive. But if Arial, or any of his pokemon be badly hurt or even dead, I will be very displeased with you. Like a lot.
But go ahead. Ask Metagross to summon his Explosion and deal a lot of damage to those pokemon. But please, PLEASE, warn everyone what you gonna do. I really hate you when you let everyone go in the dark without proper warning. At least this will give enough time to everyone have a chance to doge that big explosion. Thanks God Steel pokemon resist Normal-moves...
The point of this is to discuss it with you in detail OOC before I commit one way or the other.
It would be a non-lethal Explosion (it can be made non-lethal, right ? If I'm wrong, please tell me beforehand), so nobody should die from it. I can also forcibly reduce the accuracy pool with multiple actions to make it easier to Evade the attack and reduce the damage taken (and also reduce the chances of critting). The risk of trying to make it easier to Evade the attack, however, is also in how many actions you want to take this round.
- If you only do a single Evade, it'll be easy to dodge an Explosion with a reduced accuracy pool. However, if the move somehow doesn't KO everything, you'll be left at the mercy of the rats if they don't get startled and stop attacking.
- If you do an evade followed by more stuff, you can fight back if Explosion doesn't KO everything, but you also have a smaller chance of Evading the BOOM!
Since Frosslad is immune to the BOOM!, he can help cleanup anything that somehow survived with Powder Snow. Mew can also probably help since she can afford to take an Explosion outright due to being a Steel type, having 6 Defense, and having ways to heal herself in a pinch.
Mainly, I'm asking what you think of the situation: do you think we should Explode or not? Which seems like a safer option since we're going to be taking a lot of damage either way?
(07-13-2018, 04:18 PM)Lord Windos Wrote: [ -> ] (07-13-2018, 04:06 PM)Spiritmon Wrote: [ -> ]
(07-13-2018, 03:47 PM)Dragonstrike Wrote: [ -> ]Before I make any final decisions, , let me properly assess the situation now that I'm sitting in front of my laptop.
Quote:1. There are 30 nuclear rats, in 6 groups of 5. The one lead by Raticate is a little tougher than the rest.
2.Defeating Raticate first may intimidate the Rattata, but they also have a sheer numbers advantage and are single minded in their violent intent, so it also might not
3. They have two particularly nasty things they could do: a Nuclear move of some kind (probably Gamma Ray since they're common pokemon, but Radioacoid or Nuclear Slash could show up too. Maybe Nuclear Waste as well. Only Lindworm really has to worry about Nuclear moves, but if Dragonair gets swarmed with enough of them, that's gonna be bad), or potentially Lethal Crunches (which would leave Frosslad and Metagross in a bad way. Mew can attack while remaining invisible now, so she's fine until she reveals her presence)
4. The turn order is (1 Rattata group), (Dragonair and Metagross), (Raticate's group), (3 Rattata groups), (Melchior; Zeus; Mew; and Arial), (1 Rattata Group), (Reiner; Frosslad; and Lindworm)
+ However, Metagross can go first if it mega evolves, since it would tie the initiative with the Rattata and would have a higher Dex.
5. There are two ways I think we can approach this: Explosion, and no Explosion
+ Using Explosion means Metagross hits ALL of the nuclear rats, likely KOing every single one in the process since they're likely rather frail.
- However, it also hits all of us. It would have 15 D6 in that base damage pool (if it doesn't crit), so Arial is looking at taking a 12 D6 attack, while Reiner is looking at taking an 8 D6 attack (since he's technically still wearing the Flak Jacket currently). Everyone except Frosslad is going to take 8-12 D6 worth of damage if they don't evade successfully.
+ Not using Explosion means trying to minimize how many attacks we take as best as we can. Metagross, Zeus, and Melchior would probably hit that Raticate's group as best as they could (starting with Raticate), while Mew, Frosslad, and (maybe) Dragonair attempt to KO/Freeze/Flinch as many groups of nuclear vermin as they can before they can next act. This means Dragonair would first target one of the four groups that move immediately after him, Mew would first target the group that moves immediately after her, and Frosslad would hit the group at the top of the initiative order.
- However, that means that we might take...5 attacks before Dragonair gets to move, another 15 before Mew gets to move, and (assuming every targeted group of rats is KOed in one hit) another 10 before Mew and Frosslad get to move again. Most likely, they'll all be single target, low power moves, but the sheer numbers can easily make up for that, particularly if they start dealing SE damage
So here's the main question: do we think 7 characters taking 8-12 D6 of damage (assuming no evasions were made and Explosion didn't crit, nor accounting for resistances yet) is less than the damage that would be received from taking around 30 weak attacks?
God damnit. I REALLY hate when you do make sense. But you know there is chance you might kill Melchior, Zeus, Lindworm, or ay of us in case that Explosion crit right? Since my Arial total HP is 8. Are you aware you might kill us all if you do such decision. But that would finish off all that foes too.
*Sigh* Fine. I think Airmid can take care of any residual damage we might take and maybe survive. But if Arial, or any of his pokemon be badly hurt or even dead, I will be very displeased with you. Like a lot.
But go ahead. Ask Metagross to summon his Explosion and deal a lot of damage to those pokemon. But please, PLEASE, warn everyone what you gonna do. I really hate you when you let everyone go in the dark without proper warning. At least this will give enough time to everyone have a chance to doge that big explosion. Thanks God Steel pokemon resist Normal-moves...
Explosion can be held back into not being Lethal, mate, and Airmid has Spread Heal Pulse that can target up to 5 Pokémon, so don't get snippy at him about THAT of all things.
You are right to be concerned about the Explosion doing BAD THINGS, but it can be mitigated....somewhat. Just keep the attitude in check, k?
(07-13-2018, 04:25 PM)Lord Windos Wrote: [ -> ] (07-13-2018, 04:16 PM)Dragonstrike Wrote: [ -> ]The point of this is to discuss it with you in detail OOC before I commit one way or the other.
It would be a non-lethal Explosion (it can be made non-lethal, right ? If I'm wrong, please tell me beforehand), so nobody should die from it. I can also forcibly reduce the accuracy pool with multiple actions to make it easier to Evade the attack and reduce the damage taken (and also reduce the chances of critting). The risk of trying to make it easier to Evade the attack, however, is also in how many actions you want to take this round.
(…)
Yes, it can. However, no you can't reduce the reduce the accuracy of Explosion that way, because logically Metagross knows its going to Faint and therefore would want to allocate all its processing power to pull of Explosion, and Mechanically they can't possibly pull of Multiple Actions after going BOOM! That Move is an All or Nothing Attack, and will be treated that way accordingly
Keep that in mind, mates.
I sorry Windos...I just still traumatized after my first of Explosion when Arial died because of Delta Muk Self-Destruct. I simple dont want let my char die. Again. Or sacrifice any pokemon of mine...If I recall this is the information about Airmid:
Surprises: Has Healer and Regenarator, Weakness are amplified (Se Moves deal + 2 Damage instead of 1, and Crit with 4 or more Success), Atribute lowering Moves are more Effective, costs twice tunes the XP to learn offensive moves/limited TM/HM Selection for her.
Personality Quirk: Takes her job as Cleric a bit too seriously/zealously, and may disobey orders if an ally or a non-agressive being is hurt/waylayed while she out to heal them, and may charge iff to go help others too.
Healer: Cure all Hard Status Ailemente (Burn, Prz, Slp, etc), confers Hard Status Immunity and grants +1HP Regen Per Round for allies so long as its conscious and on the the field; turns Heal Pulse is a spread/self targeting move for this pokemon, and can be used 5 times per day instead of typical 3 times.
Okay then. Lets go with your plan. Lets use the Explosion, but warn everyone before anything.
Well, there is one way to make Explosion easier to dodge, but its hella risky: making the move Extra Lethal. - 4 Accuracy brings the Accu Pool down to 10D6 Dice, which is makes a significant difference and reduces the odds of a Crit coming around. Problem is that the move does 2 more Damage Dice anyway, and anything hit but Magnezeone will get turned into hamburger, partially or wholly. That, and if the move still Crits….something's gonna die. Your choice in the end, though!
(07-13-2018, 04:43 PM)Spiritmon Wrote: [ -> ]Okay then. Lets go with your plan. Lets use the Explosion, but warn everyone before anything.
You're sure? You really think that might be better than taking around 30 attacks from Nuclear Rats? I want us both to be
double sure before I finalize this decision.
(07-13-2018, 04:45 PM)Lord Windos Wrote: [ -> ]Well, there is one way to make Explosion easier to dodge, but its hella risky: making the move Extra Lethal. - 4 Accuracy brings the Accu Pool down to 10D6 Dice, which is makes a significant difference and reduces the odds of a Crit coming around. Problem is that the move does 2 more Damage Dice anyway, and anything hit but Magnezeone will get turned into hamburger, partially or wholly. That, and if the move still Crits….something's gonna die. Your choice in the end, though!
Would that even be feasible in the first place? It's kinda similar to Draco Meteor or Earthquake, moves that can't be made any more Lethal than they already are, in destructive potency, right? Or is the justification the amount of energy the pokemon puts into using the move, rather than summoning an outside influence?
Either way, I don't think we're going to risk a Lethal Explosion since Reiner, Lindworm, Mew, Arial, Melchior, and Dragonair would all be left in quite a bad way afterwards...that's a mess I don't really want to have to worry about cleaning up if at all possible.
(07-13-2018, 04:45 PM)Dragonstrike Wrote: [ -> ] (07-13-2018, 04:43 PM)Spiritmon Wrote: [ -> ]Okay then. Lets go with your plan. Lets use the Explosion, but warn everyone before anything.
You're sure? You really think that might be better than taking around 30 attacks from Nuclear Rats? I want us both to be double sure before I finalize this decision.
Either way, we gonna face 30 Nucmons right? I can Mega Evolve Melchior right away to tank the Explosion. I was hoping saving the Mega Evolution for later, but if we want to survive the Explosion, I believe I gonna to use it. With Magnetic Flux+Steel type+Mega Boost, I believe Melchior will be able to Tank the Explosion. What is better? Fight against 30 Nucmons and have the danger of corruption or faint? Or summon a Explosion with a chance to survive.
Lets go with the Explosion then. With that, we might have a chance to survive against such army of 30 Nucmons. Send your orders and I will send mine.
(07-13-2018, 04:51 PM)Dragonstrike Wrote: [ -> ]
Would that even be feasible in the first place? It's kinda similar to Draco Meteor or Earthquake, moves that can't be made any more Lethal than they already are, in destructive potency, right? Or is the justification the amount of energy the pokemon puts into using the move, rather than summoning an outside influence?
Either way, I don't think we're going to risk a Lethal Explosion since Reiner, Lindworm, Mew, Arial, Melchior, and Dragonair would all be left in quite a bad way afterwards...that's a mess I don't really want to have to worry about cleaning up if at all possible.
The later in the case of Explosion, and its such a devastatingly powerful Lethal Move that it defies the regular convention of AoE Moves; the same applies to Fission Burst, btw, but if you have Sekmet learn THAT Move and use it......Game Over!
Fair enough!