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Full Version: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels
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(07-24-2018, 09:04 PM)Dragonstrike Wrote: [ -> ]
(07-24-2018, 08:52 PM)Spiritmon Wrote: [ -> ]
(07-24-2018, 08:49 PM)Lord Windos Wrote: [ -> ]I say that Final Gambit is a Relearner Move, and leave it at that.

Understood! Thanks.

While we're at it, Asura should also know Covet, Leer, Focus Energy, and Fling as well since they're all 0 exp moves for Mankey and/or Primeape.  (This is what happens when the movesets for canon pokemon in a fan game are based on older generations.  *shrug*)

That okay, Windos?

Okay with me, so note it down mates!
Noted and now ready in the character sheet. Focus energy indeed gonna have a lot of uses during this campaigh. Asura with high strengh+Focus energy.

Also Windos, I wanted to ask you something: Is there a way to use XP of a pokemon to make some sort of surprise? I mean, I dont know about that but some pokemon have some sort of surprises, both here and Iron campaigh: Pokemon X have +2 HP. Pokemon Y have +1 of Vitality. Pokemon Z have 4 of Strengh and so on. It exist a way for me make some sort of surprises too for my pokemon in this campaigh? Or only certain enemies?
Dragonstrike, you mind Copy pasting the Info you have on this? I believe I discussed it earlier, and I know you have it written down in your own notes!
(07-24-2018, 09:30 PM)Lord Windos Wrote: [ -> ]Dragonstrike, you mind Copy pasting the Info you have on this? I believe I discussed it earlier, and I know you have it written down in your own notes!

Will do.
(07-24-2018, 09:30 PM)Lord Windos Wrote: [ -> ]Dragonstrike, you mind Copy pasting the Info you have on this? I believe I discussed it earlier, and I know you have it written down in your own notes!

Sorry if I didnt write the information before...
Make sure to PM Windos when determining the exact cost of a Surprise!

And don't forget that Egg moves can be learned for 10 + the lowest non-1 Level that a pokemon learns the move for in Gen 7, and Tutor moves can be learned for 1 + the highest level

Quote:- 25-45 EXP: +1 HP or Specialty


- 50-100 EXP: +1 Attribute or Skill, or a low-middle tier EX/Delta move

- 100-200 EXP: high tier EX/Delta move, holding multiple items or having unique interactions with them, weakness reductions, SE; QE; and/or STAB amplification, multiple abilities/making abilities more effective/less bad, etc.

- 200+ EXP: Support move amplification, Attack move amplification/specialization (more specific surprises are cheaper, more general ones more expensive), an additional type/ability that would normally be impossible for the species to have bar unusual/special circumstances, Actions modification, improved initiative, Pseudo Legendary power/presence/influence/dominion (ranges with exp, but these ones can get veeeerrrry expensive...), adding resistances/immunities to a target, Fully Human Comprehension and Interactions without sacrificing the ability to use moves or Divine Intervention (Using Assist to mimic human traits is a weird exception to the rule), Fainting and Death Resistance, etc.

If a surprise is a little too expensive, the cost can always be lowered by doing one of two things:
- adding a downside to the surprise.  The severity of the downside scales with the awesomness of the surprise.  (such as Clair's Gyarados with -10 Base HP but +2 Strength and Dex or Poe having improved support moves but being unable to add Vitality to his Base HP).
- making the surprise very specific or only work in specific circumstances (like Clair's Aerodactyl having +3 Defense against SE attacks only)

The sky is the limit as far as what the surprises can do.  However, the more creative, unique, and powerful ones tend to be more expensive, while the basic ones that only build upon what rules are already present are generally more affordable.

If you have an idea for a Surprise! of some kind, PM Windos about it.

Note: Iron may determine EXP costs and what kinds of effects are valid surprises differently.
Surprises! could also include have Moves that are not typically found on a Pokémon, possibly becoming a Delta Pokémon (If they are inclined to become one/have a pre-requisite surprise), or some special quality that is hard to define/think of in convential Pokerole terminology/mechanics. All of these fall within the + 100 XP Range.
Wowzer. Pretty awesome. In case of add 1 or 2 HP of a certain pokemon like Melchior, how much XP this would cost?
Also Windos, I was taking a look in my character sheet and I find some information I have forgot: About Battle Armor in this campaigh add +1 Brawl and +1 Defense to Melchior? Is this truth?
(07-24-2018, 10:04 PM)Spiritmon Wrote: [ -> ]Also Windos, I was taking a look in my character sheet and I find some information I have forgot: About Battle Armor in this campaigh add +1 Brawl and +1 Defense to Melchior? Is this truth?

Note that Melchior doesn't currently benefit from any of his normal form's Ability effects while he's Mega Evolved (a surprise like Metagross's could change that).  But the Mega Boost basically covers the +1 Brawl and Defense and then some anyways, so it's not a huge concern in his case.
(07-24-2018, 10:04 PM)Spiritmon Wrote: [ -> ]
Wowzer. Pretty awesome. In case of add 1 or 2 HP of a certain pokemon like Melchior, how much XP this would cost?
Also Windos, I was taking a look in my character sheet and I find some information I have forgot: About Battle Armor in this campaigh add +1 Brawl and +1 Defense to Melchior? Is this truth?

Since its an HP surprise on a Bulky Grass/Steel type like Melchior , it will costs 45 XP per HP point. 

Yes, its true, but Mega Evolving covers those quite well, but doesn't protect from Crits, which are a right bastard sometimes, and if you have/get another Mega Evolve capable Pokémon it might be best to leave Melchoir in his base form.
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