Well, I'm going to bed now since I have literally spent the better part of my evening, night, and morning typing and going over that post. See ya some time tomorrow, mate!
(08-02-2018, 02:14 AM)Dragonstrike Wrote: [ -> ] (08-02-2018, 02:05 AM)Lord Windos Wrote: [ -> ]Same interaction with Hail, which is as follows: For Ground Bound Foes, All Weakness of Electricity Moves is amplified, Steel becomes weak to Electric/Loses its resistence towards Ice (If not nullified by another Ability), Ground loses its Immunity and only becomes Resistant, and Grass and Electric loses its Resistance. Ice types gain + 1 DEX and Initiative while this Terrain combo is in effect. Colder a material is, the less resistence it has towards Electric charges passing through it!
Hmmm...might have been a good detail to ask about before I typed out orders, but ah well. Everything worked out, so all's well, I suppose.
Oh yeah.....Frosslad would have been able to rocket up the Ini without Mega Evolving if I remembered to apply the Combo for it. My bad!
(08-02-2018, 02:16 AM)Lord Windos Wrote: [ -> ]Oh yeah.....Frosslad would have been able to rocket up the Ini without Mega Evolving if I remembered to apply the Combo for it. My bad!
That, and those bats were technically 'grounded' due to not being part Flying type any more, too, so they would have been quad weak to Electric in that case. Not that it would have made a significant difference.
Good to know that Hail + Refrigerate does roughly the same thing. Though slightly differently since it's Ice based Weather instead of a conductive Terrain, I guess?
Whoosh! That was a awesome round! Well, except for Lindworm. I didn't Arial could use Tobias to attack the enemies since it was more a psychic weapon but it was awesome none the less! And the protection of both Melchior and Zeus was awesome too!
And I finally get 36 in XP. I not wasting time. I spending 30 XP to increase my Vit from 3 to 4 since I know we gonna need have some extra power and increase the 1 HP of Zeus to 2 HP.
In case Dragonstrike you mind if I take one of those Nuclear Slug? Sekmet could make a good use of that item.
Two more errors I noticed, :
- Frosslad has 12 max HP, not 10. (has absolutely no effect on what happened in this battle, but worth noting)
- Geigeroach only takes +1 damage from Fire due to Lead Skin neutralizing her Nuclear weaknesses. Means she only took 4 damage instead of 6. Is it okay if I save that Super Potion that was used on her for later?
- I also technically never specified any conditions for using a normal Potion on one of the Pokemon, so is it okay if I save that for later too? I have another idea for healing Frosslad and Geigeroach up without using the Leftovers/waiting for Airmid. Plus, nothing changes even if both Frosslad and Geigeroach have -1 Pain factored in and the rightmost die is removed.
(08-02-2018, 04:39 AM)Spiritmon Wrote: [ -> ]In case Dragonstrike you mind if I take one of those Nuclear Slug? Sekmet could make a good use of that item.
Go ahead (though how useful Nuclear moves are in this area is debatable). Reiner's going to take the other one for a very particular reason.
(08-02-2018, 10:49 AM)Dragonstrike Wrote: [ -> ]Two more errors I noticed, :
- Frosslad has 12 max HP, not 10. (has absolutely no effect on what happened in this battle, but worth noting)
- Geigeroach only takes +1 damage from Fire due to Lead Skin neutralizing her Nuclear weaknesses. Means she only took 4 damage instead of 6. Is it okay if I save that Super Potion that was used on her for later?
- I also technically never specified any conditions for using a normal Potion on one of the Pokemon, so is it okay if I save that for later too? I have another idea for healing Frosslad and Geigeroach up without using the Leftovers/waiting for Airmid. Plus, nothing changes even if both Frosslad and Geigeroach have -1 Pain factored in and the rightmost die is removed.
Gotcha on all accounts, and I can retroactively approve of no Potions being used in the fight too. For Spiritmon, Airimid is still going to be out of action for another two Macro Cycles (Two Hours), since that Battle + Post Battle Recovery ate up 30 minutes.
(08-02-2018, 02:42 PM)Lord Windos Wrote: [ -> ] (08-02-2018, 10:49 AM)Dragonstrike Wrote: [ -> ]Two more errors I noticed, :
- Frosslad has 12 max HP, not 10. (has absolutely no effect on what happened in this battle, but worth noting)
- Geigeroach only takes +1 damage from Fire due to Lead Skin neutralizing her Nuclear weaknesses. Means she only took 4 damage instead of 6. Is it okay if I save that Super Potion that was used on her for later?
- I also technically never specified any conditions for using a normal Potion on one of the Pokemon, so is it okay if I save that for later too? I have another idea for healing Frosslad and Geigeroach up without using the Leftovers/waiting for Airmid. Plus, nothing changes even if both Frosslad and Geigeroach have -1 Pain factored in and the rightmost die is removed.
Gotcha on all accounts, and I can retroactively approve of no Potions being used in the fight too. For Spiritmon, Airimid is still going to be out of action for another two Macro Cycles (Two Hours), since that Battle + Post Battle Recovery ate up 30 minutes.
Then some potions and Oran berry then like I describe in the post.
I'll get to it, mate. I just got up half an hour ago, and so let me get my bearings straight before I do any mass edits...
Edits made and the next post is up. Handle it however you like!