(01-10-2019, 05:27 AM)Dragonstrike Wrote: [ -> ]Hmmmm...1 HP less for Cathy, or a massive buff for the next pokemon that comes out...
Alright, so tough choice time:
- if I send out Rajin, what kinda buff does he get from Electric Terrain since he has no boosting moves? (If we don't count Charge)
- if I send out Rhyxemplar, how potent is that Rock Polish gonna be?
I know for certain what one of the final three pokemon I'm going to be using is. I'm stuck trying to decide between these other two, though. One's the fifth and final 'Dragon' among Reiner's current party (with a counter terrain and some hard to beat bulk of his own), while the other (hopefully) laughs at all of Cathy's attempts to hurt him while he can bust through the screens with his type advantages.
Or I could use Adamantine. Her only buffs are Defense Curl and Sandstorm/Spikes/Stealth Rock setting, but that could be useful, too...and it'd be nice to get her some use as well...
Welp, those are what I'm considering. So, whatcha got for each one if they auto enhanced buff?
Your also forgetting that if Round 10 is retconned (Got the Round No wrong, sorry), it also means that Misty Terrain/Reflect/Light Screen/Toxic Spike won't be set up either, so that means Cathy has less protection if you go ahead and declare 'Redo!'
-Since Raijin has no boosting Move (And I don't want to rely mess with Electric Terrain anymore than I have), I'll say that he decides to actually
fight seriously against Taylor, as unlike Arial he would recognize her a an incredibly tenacious, tricky, and overall vexsome opponent that he can't slack off/be apathetic towards. Serious Raijin is
nasty powerful, but he has drawbacks too, which will be expanded upon/revealed when he's summoned
- Rhyxemplar will recognize that Taylor Dragonsong is a rival/opposing Dragon Tamor, and therefore his secret Ability Knightly Zealotry kicks in, which means that Rock Polish will end up giving him + 4 DEX overall
- Admanatine's Defense Curl will just be + 2 Defense and giving Rollout an Extra Damage Dice, Sandstorm does its Damage
every Round but can't be renewed/reAmped upon second use, and Stealth Rocks just becomes its EX version. Only
one of those Moves can be auto used and Amplified, though, so choose wisely
That's the enhancement available for the specified Pokemon. Which one will it be, or with the retcon take place?
Huh. So Miasmedic it seems have the ability Poison Heal and problably is holding Black Sluge (I think). If not not than I dont know how it is healing himself. In the end of the round without Heal Pulse.
(01-10-2019, 12:04 PM)Spiritmon Wrote: [ -> ]Huh. So Miasmedic it seems have the ability Poison Heal and problably is holding Black Sluge (I think). If not not than I dont know how it is healing himself. In the end of the round without Heal Pulse.
I don't think she has Poison Heal...that Ability has nothing to do with whether a Black Sludge heals you.
She isn't holding a Black Sludge, though. First Round she was out, it was confirmed that she was holding a
Pitch Black Sludge (an enhanced version of the Black Sludge). Royce was also holding an enhanced version of a Metal Coat. Lucy only had a standard Magnet (not that she needed a stronger one)
Apologies for not posting today in the game thread. Been taking some time to think about what to do next. It's a tough call mechanically, though I do have a rough idea of what benefits might outweigh the drawbacks...but only a rough one. Need to think on it a little more.
No updates today, I'm tired from preparing to move back to my dorm tomorrow. I'll be busy until late evening then too, and college starts up soon for me, so updates are going to start slowing to a crawl again. I'll do my best to update in what free time I'll have then, but I make no promises you'll see anything until the weekeneds.
Alright, I think I have the time to (Hopefully) finish up this Round between Cathy and Rhyxemplar, so let me get started on that....
Hey Dragonstrike, I had an idea that could possibly fix Arbok's terrible luck permanently: Changing his Mega Ability to one I call 'Avatar of Misfortune'. It would count all (1)s as success for Mega Arbok, Snake Eyes in Accuracy would make it Always Accurate and High Crit, Grant + 1 Damage for each set in Damage Rolls, and automatically trigger Effects for Chance Rolls. In exchange, It would of course cost him Petrify, but also all its current Luck Surprises, and about 250 XP OR unlearning 3 Moves and all the XP he currently has. The effects of Snake Eyes for his opponents would also double! What fun!
With this, he'll no longer suffer from his acursed gaze, but BENEFIT from it immensely. Drastic measures to be sure, but after the run of terrible luck he's had since the start of the campaign with hardly any bright spots for him, I say its warranted. What do you think?
(01-13-2019, 12:43 AM)Lord Windos Wrote: [ -> ]Hey Dragonstrike, I had an idea that could possibly fix Arbok's terrible luck permanently: Changing his Mega Ability to one I call 'Avatar of Misfortune'. It would count all (1)s as success for Mega Arbok, Snake Eyes in Accuracy would make it Always Accurate and High Crit, Grant + 1 Damage for each set in Damage Rolls, and automatically trigger Effects for Chance Rolls. In exchange, It would of course cost him Petrify, but also all its current Luck Surprises, and about 250 XP OR unlearning 3 Moves and all the XP he currently has. The effects of Snake Eyes for his opponents would also double! What fun!
With this, he'll no longer suffer from his acursed gaze, but BENEFIT from it immensely. Drastic measures to be sure, but after the run of terrible luck he's had since the start of the campaign with hardly any bright spots for him, I say its warranted. What do you think?
Sounds like a fun idea. Something to potentially consider working towards, I guess.
In case you missed it, I added/included the first half of my post to my lasted one, so go check out that part! I can't believe I nearly forgot about that....
It doesn't actually change anything if we only subtract dice, Windos, but standard Skill Swap actually uses Perform as its specialty, not Canalize/Channel. Would've been 2 fewer D6 in that accuracy roll for Cathy's Skill Swap since Taylor only has 3 Perform.
If only that first die hadn't been a success...I still feel like these dice are laughing at me sometimes :/