08-11-2018, 07:09 PM
HEY THERE FORUM PEOPLE!!
You guys know I like you all and I love this forum, especially this section here, and it hurts me to see it so dead. Besides, I miss your analysis and opinions and I'm pretty sure the community as whole is benefited by your works (myself included, I don't recall who suggested Rocky Helmet Xeno but goddammit I love this set). Because of that, I thought it would be really cool to have you guys comment on my team.
As I said I'm not here for a competitive analysis, but for a RMT. This is a "final version" of the first team I made when I started playing on the sim. The early versions had mons like Coatlith and Xeno, but I think this build here fares better against the stuff that's being played on the sim. So here it is:
Nimflora @ Choice Band
Ability: Magic Bounce
EVs: 4 HP / 252 Atk / 252 Spe
Jolly nature
- Sticky Web
- Play Rough
- U-turn
- Knock Off
The reason why I had Nimflora in the first place was because I wanted Sticky Web, but as I played it more I realised it could provide a lot more to the team. This guy can hit like a truck, while also providing utility for the team in the likes of Magic Bounce, Sticky Web and Knock Off. The set is pretty standard, I believe, so I won't waste more time on it.
The Hermit (Astronite) @ Life Orb
Ability: Sturdy
EVs: 4 HP / 252 SAtk / 252 Spe
Timid nature
- Psychic
- Power Gem
- Heat Wave
- Nasty Plot
So, Astronite was the last addition after I had tested some other mons as setup sweepers for that team. I always liked Astronite and always wanted to build a team with it, and I think it does great here. Sturdy + Life Orb is not a great combo. Period. But you'll see in the replays that Sturdy sometimes turned the tide in my favor. I shouldn't have Life Orb tho. I know it. Don't judge me. I'll switch that out. Eventually. Anyway, the set is also pretty standard; I have Heat Wave for Steel-types that might come in, Nasty Plot for setting up and the other two are STAB. I considered going for Stealth Rock instead of Heat Wave, and I'm still considering it tbh, just hadn't tested it yet. (btw as you can see I have no idea on how to use that mon effectively so pls help me!!!! lmao)
Metalynx @ Leftovers
Ability: Battle Armor
EVs: 196 HP / 52 Atk / 68 Def / 192 SpD
Careful nature
- Leech Seed
- Protect
- Leaf Blade
- Meteor Mash
One of my favorite mons in Uranium. I decided to go for a defensive set, and, man, MTide + Lynx makes an insane defensive core. The spread allows it to wall many special attackers like M-Syrentide and Yatagaryu (have to watch out for Focus Blast though; not the best Yata check imo), and it has good Def too. A little investment in Atk to up his damage a little bit and give him more 1v1ing power. Leech Seed + Protect for stalling, the rest is STAB.
S51-A @ Leftovers
Ability: Levitate
EVs: 244 HP / 12 SAtk / 252 SDef
Sassy nature
- Psychic
- Rapid Spin
- Recover
- U-turn
Probably the most common mon on the sim right now. Almost everyone runs it since it can do almost anything. I'm using it as a pivot and hazard cleaner here; it's bulkiness allow it to switch into a lot of stuff in the meta and just do it's job. It can net some pretty good damage also; this thing's power is ridiculous.
Chimaconda @ Choice Scarf
Ability: Contrary
EVs: 4 HP / 252 SAtk / 252 Spe
IVs: 30 Atk / 30 SAtk
Modest nature
- Overheat
- Sludge Bomb
- Hidden Power Grass
- Toxic Spikes
It makes a good FWG core when paired with Syrentide and Metalynx, and it's an amazing mon as well. While Scarfed, it reaches an incredible Speed tier of 403 without a boosting Nature that allows it to outspeed unscarfed Alpico, for instance, while also letting it have Modest for max damage. Again, a really standard set: Overheat because, you know, what else it needs? Sludge Bomb for Fairies (can also take out MTide sometimes), HP Grass for some Water-types and Ground-types (Escartress I'm looking at you) and Toxic Spikes...
(Syrentide) (F) @ Syrentideite
Ability: Cute Charm
EVs: 252 HP / 252 Def / 4 SDef
Bold nature
- Surf
- Rest
- Sleep Talk
- Calm Mind
Last but not least when of the strongest mon on the sim right know, even lacking Pixilate. You might recognize this set as the legendary Crocune set, but Crotide instead hahah. With this spread MTide can wall the majority of the metagame; whatever threatens her is, most of the time, dealt with by Metalynx. I pick Surf because I want her to deal with Fire-types more than anything, especially when she's probably the best counter for Inflagetah on the sim as of right now. Calm Mind can up her damage while also making her even bulkier, and Rest + Sleep Talk is mandatory for a Cro set.
Now, you might ask where the hell is Stealth Rock. Well... This is a problem this team has. I'm still wondering whether to go for Heat Wave or Stealth Rock on Astronite. You guys could help me with that. But as far as hazard goes, Sticky Web can do wonders; it seems like reducing your opponent's Speed is pretty important in the current metagame with a lot of scary mons sitting on ridiculous Speed tiers. And I have Toxic Spikes... well, I didn't use it so far but it's there!
I like this team a lot, I think it's pretty solid as it can answer to a lot of major threats that are trending on the sim. I'll link you guys to some replays:
Replay 1: http://sim.pokemonuranium.org/replays/e2...02aa0af0ee
Pretty nice match against Poisseman's Tricky Room team. I made a huge misplay that almost cost me Syrentide; should have definitely went for Surf against Herolune. I don't have much to say about that game, so, yeah, that's it hahah.
Replay 2: http://sim.pokemonuranium.org/replays/2b...d5053f34f3
Before anything, do note that weather is currently not working properly as it lasts forever, and Laser Pulse seems to be just a Normal-type move. Anyway, in this match I kinda missed Stealth Rock; I feel like I had a great opportunity to set it on Cocancer and I could even save my Astronite for later.
Replay 3: http://sim.pokemonuranium.org/replays/02...b3834feac8
Another game where Sturdy came in handy. One thing I'd like to say is that I gave up MTide because I felt like I didn't needed it anymore, since Archilles was gone.
I had one more replay, or at least I thougt I had, but there's a limit of replays you can have and I ended up not saving this one. It was a L (forgive me for not having a lose to show, it was not intended to be wins only, so please forgive me), and it sucks that I don't have it. But anyway, say what you want! It will be much helpful to me having you commenting on not only the team but also my plays and stuff. I'm open to suggestions as well!
You guys know I like you all and I love this forum, especially this section here, and it hurts me to see it so dead. Besides, I miss your analysis and opinions and I'm pretty sure the community as whole is benefited by your works (myself included, I don't recall who suggested Rocky Helmet Xeno but goddammit I love this set). Because of that, I thought it would be really cool to have you guys comment on my team.
As I said I'm not here for a competitive analysis, but for a RMT. This is a "final version" of the first team I made when I started playing on the sim. The early versions had mons like Coatlith and Xeno, but I think this build here fares better against the stuff that's being played on the sim. So here it is:
Nimflora @ Choice Band
Ability: Magic Bounce
EVs: 4 HP / 252 Atk / 252 Spe
Jolly nature
- Sticky Web
- Play Rough
- U-turn
- Knock Off
The reason why I had Nimflora in the first place was because I wanted Sticky Web, but as I played it more I realised it could provide a lot more to the team. This guy can hit like a truck, while also providing utility for the team in the likes of Magic Bounce, Sticky Web and Knock Off. The set is pretty standard, I believe, so I won't waste more time on it.
The Hermit (Astronite) @ Life Orb
Ability: Sturdy
EVs: 4 HP / 252 SAtk / 252 Spe
Timid nature
- Psychic
- Power Gem
- Heat Wave
- Nasty Plot
So, Astronite was the last addition after I had tested some other mons as setup sweepers for that team. I always liked Astronite and always wanted to build a team with it, and I think it does great here. Sturdy + Life Orb is not a great combo. Period. But you'll see in the replays that Sturdy sometimes turned the tide in my favor. I shouldn't have Life Orb tho. I know it. Don't judge me. I'll switch that out. Eventually. Anyway, the set is also pretty standard; I have Heat Wave for Steel-types that might come in, Nasty Plot for setting up and the other two are STAB. I considered going for Stealth Rock instead of Heat Wave, and I'm still considering it tbh, just hadn't tested it yet. (btw as you can see I have no idea on how to use that mon effectively so pls help me!!!! lmao)
Metalynx @ Leftovers
Ability: Battle Armor
EVs: 196 HP / 52 Atk / 68 Def / 192 SpD
Careful nature
- Leech Seed
- Protect
- Leaf Blade
- Meteor Mash
One of my favorite mons in Uranium. I decided to go for a defensive set, and, man, MTide + Lynx makes an insane defensive core. The spread allows it to wall many special attackers like M-Syrentide and Yatagaryu (have to watch out for Focus Blast though; not the best Yata check imo), and it has good Def too. A little investment in Atk to up his damage a little bit and give him more 1v1ing power. Leech Seed + Protect for stalling, the rest is STAB.
S51-A @ Leftovers
Ability: Levitate
EVs: 244 HP / 12 SAtk / 252 SDef
Sassy nature
- Psychic
- Rapid Spin
- Recover
- U-turn
Probably the most common mon on the sim right now. Almost everyone runs it since it can do almost anything. I'm using it as a pivot and hazard cleaner here; it's bulkiness allow it to switch into a lot of stuff in the meta and just do it's job. It can net some pretty good damage also; this thing's power is ridiculous.
Chimaconda @ Choice Scarf
Ability: Contrary
EVs: 4 HP / 252 SAtk / 252 Spe
IVs: 30 Atk / 30 SAtk
Modest nature
- Overheat
- Sludge Bomb
- Hidden Power Grass
- Toxic Spikes
It makes a good FWG core when paired with Syrentide and Metalynx, and it's an amazing mon as well. While Scarfed, it reaches an incredible Speed tier of 403 without a boosting Nature that allows it to outspeed unscarfed Alpico, for instance, while also letting it have Modest for max damage. Again, a really standard set: Overheat because, you know, what else it needs? Sludge Bomb for Fairies (can also take out MTide sometimes), HP Grass for some Water-types and Ground-types (Escartress I'm looking at you) and Toxic Spikes...
(Syrentide) (F) @ Syrentideite
Ability: Cute Charm
EVs: 252 HP / 252 Def / 4 SDef
Bold nature
- Surf
- Rest
- Sleep Talk
- Calm Mind
Last but not least when of the strongest mon on the sim right know, even lacking Pixilate. You might recognize this set as the legendary Crocune set, but Crotide instead hahah. With this spread MTide can wall the majority of the metagame; whatever threatens her is, most of the time, dealt with by Metalynx. I pick Surf because I want her to deal with Fire-types more than anything, especially when she's probably the best counter for Inflagetah on the sim as of right now. Calm Mind can up her damage while also making her even bulkier, and Rest + Sleep Talk is mandatory for a Cro set.
Now, you might ask where the hell is Stealth Rock. Well... This is a problem this team has. I'm still wondering whether to go for Heat Wave or Stealth Rock on Astronite. You guys could help me with that. But as far as hazard goes, Sticky Web can do wonders; it seems like reducing your opponent's Speed is pretty important in the current metagame with a lot of scary mons sitting on ridiculous Speed tiers. And I have Toxic Spikes... well, I didn't use it so far but it's there!
I like this team a lot, I think it's pretty solid as it can answer to a lot of major threats that are trending on the sim. I'll link you guys to some replays:
Replay 1: http://sim.pokemonuranium.org/replays/e2...02aa0af0ee
Pretty nice match against Poisseman's Tricky Room team. I made a huge misplay that almost cost me Syrentide; should have definitely went for Surf against Herolune. I don't have much to say about that game, so, yeah, that's it hahah.
Replay 2: http://sim.pokemonuranium.org/replays/2b...d5053f34f3
Before anything, do note that weather is currently not working properly as it lasts forever, and Laser Pulse seems to be just a Normal-type move. Anyway, in this match I kinda missed Stealth Rock; I feel like I had a great opportunity to set it on Cocancer and I could even save my Astronite for later.
Replay 3: http://sim.pokemonuranium.org/replays/02...b3834feac8
Another game where Sturdy came in handy. One thing I'd like to say is that I gave up MTide because I felt like I didn't needed it anymore, since Archilles was gone.
I had one more replay, or at least I thougt I had, but there's a limit of replays you can have and I ended up not saving this one. It was a L (forgive me for not having a lose to show, it was not intended to be wins only, so please forgive me), and it sucks that I don't have it. But anyway, say what you want! It will be much helpful to me having you commenting on not only the team but also my plays and stuff. I'm open to suggestions as well!