06-25-2019, 06:46 PM
(06-25-2019, 06:20 PM)Lord Windos Wrote: [ -> ]To clarify:
A) If Option A is used, does that mean if an opponent Evades or Clashes with our Pokemon, they can only do those Actions for the rest of the Round? Or does it mean that you can't use Conditional Orders if you choose to Evade/Clash at some point in a character's Action que? Or when an Opponent Evades/Clashes, does their Turn end right there?
B) How do Evasions and Clashes constitute towards the Move and Turn Limit of battles?
Personally, I've already expressed my thoughts on Evasion and how it should be reworked to be more fair/balanced, and as it stand/from what I understand neither of these options really address the issue I have with it. If I had to choose based on what I understand of your options now, I'd choose Option A, as if Evasion is going to be exploitable as it stands/as it was in Candice's Battle with Ran, then I want to be able to exploit it myself too and make it less useful for the very types of charas that could exploit it most effectively. Its how I was able to screw over her Weavile in the first place, so I rather that flaw with Evasion remain. On my end, Beethoven, Stymph, and Zorn could all easily get 3 Evasion Points and just start Evading the Actions of their Opponents, then set up and fight back when it's convenient for them, or just go on the offense straight away if they're faster, so they benefit from Option A regardless.
The only Pokemon I'd invest in Clash right now would be Diam, Puck, and one of Ran's unrevealed , as they're not geared towards Evasion really.
----
Logically, I find your interp. sound, but mechanically I don't like it. If you Clash, then it shouldn't matter if the Move is Special vs Physical or vice versa. If the defender succeeds in the Clash, then it should always be fully effective in blunting the Damage of ALL Moves involved in the Clash imo. Otherwise, I'd rather take my chances with either Evasion or just tanking the hit and returning back with a non-nerfed Move.
When I say Turn, keep in mind that a Turn is only a small part of the overall Round. In a), if you have a fast pokemon like Weavile and they attack, they can't Evade until their next Turn comes around because they've already used their Turn to attack. A fast pokemon can't typically use Conditional Orders to Evade in the case of a) because by the time that Conditional Order would become relevant, they've already used their action for the current Turn of the Round (the obvious exceptions to that being when the opponent uses moves with increased Priority, the opponent does something that puts them higher in the initiative than the Evade user, or when the user is using a move with decreased priority). You can still take actions other than Evade and Clash during the rest of the Round.
Another consequence of a) is that you can only Evade once per Turn. Yes, technically, Evading/Clashing would end a character's Turn, as they only get the one Move/maneuver per set of Turns in a Round.
Option b) effectively lets you make multiple Evades per Turn (which is really only relevant when targeted by a move like Fury Swipes or when facing multiple opponents simultaneously)
In both a) and b), Evasions and Clashes still count towards the 5 Action limit per Round. The main difference between them is mostly how they interact with Conditional Orders.
----------------------------------------------
Yeah, how Clash works in the book is kinda weird. There's not much going for it compared to Evasion since it can't fully nullify the damage in the base rules. To say I've not considered changing the mechanics to make it more like Evasion but for Stronger pokemon as opposed to more Dexterous ones would be inaccurate. I can kinda understand if they wanted to make it a unique thing that was definitely separate from Evasion, but it does feel like Clashers got a bit of a raw deal.
Even if Clash were to fully nullify all damage from both moves, it doesn't change the fact that Clash still costs you a moveslot and Evasion doesn't just by the virtue of how both work, so I kinda want to give Clashers an incentive to use it. Though granted, the suggestion I just made doesn't do anything for Clashing with a ranged attack...but for the heck of it, if I were to, say, let all moves used as a Clash do some bonus chip damage instead of losing that move's usage for the rest of the Round, would that possibly make it more appealing for the pokemon that rely on it over Evasion? (even if it's only out of necessity) Does that make it better than Evasion? Not necessarily, but I think it would at least make it better than it was before.