02-10-2021, 06:22 PM
Once everyone returns to Café Connection to tell Marcus they're ready, it's not long before they set out.
[attachment=1152]
"Everyone's ready? Good. Let's get going, then. Anyone have a map so I can show you where the dungeon is?"
When someone unfurls their map of the Sand Continent, Marcus points out where the Secret Quarry is.
[attachment=1153]
"The Secret Quarry's not far, thankfully. It's within walking distance, on the edge of the Distant Desert, the very tip of the Valley of Strong Winds. Thankfully, we should be able to avoid any other Mystery Dungeons on the way there if we're careful. Just stick with me, and we should get there just fine."
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The trip to the Secret Quarry is rather uneventful, save for the desert heat that the group encounters on the way there. Marcus doesn't seem to mind it, nor does Pyra, but Daxter seems to be suffering from the heat slightly more than everyone else. Wandering deeper into the desert, the air becomes much dryer in addition to hotter. Marcus leads the way confidently, though, and steers the group away from what he says are the entrances to Mystery Dungeons more than a few times.
[attachment=1152]
"You see those dunes that are really close together? Classic Mystery Dungeon entrance. They look really unassuming, but as soon as you walk between them, you end up losing your way almost instantaneously. We'd be wandering around the Distant Desert for awhile if we tried to take the shortest path to the Secret Quarry from here. The worst part about those entrances is that they're rarely ever consistently in the same place unless they're part of a major landmark of some kind. Adventurers need to constantly be on the lookout for things like that to avoid stumbling into a Mystery Dungeon by accident, especially these days. Fortunately, the entrance to the Secret Quarry should be a bit more straightforward to find, so it shouldn't cause us any issues. Let's walk around the dunes and keep going."
By late afternoon, the party of six can feel the air getting a little more humid once more as they approach the small peninsula that the Secret Quarry is situated at the start of. Marcus again points out the entrance to the Mystery Dungeon before everyone unassumingly walks into it.
"Right there. That crevasse that's dipping down slightly into the earth. As soon as we walk into that, we'll be in the Mystery Dungeon. It's a maze of open air tunnels and rooms where wild pokemon have been mining stone for longer than recorded history. Machamp recently took up the trade, but even he admits he has a lot to learn from the wild Conkeldurr that call this location home. Well, if everyone's ready, let's get started!"
And in the Mystery Dungeon everyone goes! Marcus lets Kee take over the leadership position from this point on.
Team Omega Seekers initially finds themselves in the start of what looks like the beginning of a small ravine as they enter the dungeon. The rock all begins to look the same after some time, until suddenly, they find that they've somehow ended up at the bottom of a ravine! They're in the middle of a three way intersection, and they've somehow lost track of the path they've just come from.
[attachment=1155]
"Alright, we're here! Welcome to the not-so-Secret Quarry! Lead on, Kee!"
Marcus isn't quite as jovial when a Sandstorm starts blowing through the ravine mere moments later!
[attachment=1152]
"...well, I guess that means there's a Hippowdon somewhere. This Sandstorm is probably going to be rather troublesome if we don't take care of that quickly. I should be fine, but you all should be cautious if we get into a fight. Healing naturally is going to be harder if this Sandstorm is constantly damaging us."
[attachment=1152]
"Everyone's ready? Good. Let's get going, then. Anyone have a map so I can show you where the dungeon is?"
When someone unfurls their map of the Sand Continent, Marcus points out where the Secret Quarry is.
[attachment=1153]
"The Secret Quarry's not far, thankfully. It's within walking distance, on the edge of the Distant Desert, the very tip of the Valley of Strong Winds. Thankfully, we should be able to avoid any other Mystery Dungeons on the way there if we're careful. Just stick with me, and we should get there just fine."
----------------------------------------------------------------
The trip to the Secret Quarry is rather uneventful, save for the desert heat that the group encounters on the way there. Marcus doesn't seem to mind it, nor does Pyra, but Daxter seems to be suffering from the heat slightly more than everyone else. Wandering deeper into the desert, the air becomes much dryer in addition to hotter. Marcus leads the way confidently, though, and steers the group away from what he says are the entrances to Mystery Dungeons more than a few times.
[attachment=1152]
"You see those dunes that are really close together? Classic Mystery Dungeon entrance. They look really unassuming, but as soon as you walk between them, you end up losing your way almost instantaneously. We'd be wandering around the Distant Desert for awhile if we tried to take the shortest path to the Secret Quarry from here. The worst part about those entrances is that they're rarely ever consistently in the same place unless they're part of a major landmark of some kind. Adventurers need to constantly be on the lookout for things like that to avoid stumbling into a Mystery Dungeon by accident, especially these days. Fortunately, the entrance to the Secret Quarry should be a bit more straightforward to find, so it shouldn't cause us any issues. Let's walk around the dunes and keep going."
By late afternoon, the party of six can feel the air getting a little more humid once more as they approach the small peninsula that the Secret Quarry is situated at the start of. Marcus again points out the entrance to the Mystery Dungeon before everyone unassumingly walks into it.
"Right there. That crevasse that's dipping down slightly into the earth. As soon as we walk into that, we'll be in the Mystery Dungeon. It's a maze of open air tunnels and rooms where wild pokemon have been mining stone for longer than recorded history. Machamp recently took up the trade, but even he admits he has a lot to learn from the wild Conkeldurr that call this location home. Well, if everyone's ready, let's get started!"
And in the Mystery Dungeon everyone goes! Marcus lets Kee take over the leadership position from this point on.
Secret Quarry 1F
[attachment=1154]Team Omega Seekers initially finds themselves in the start of what looks like the beginning of a small ravine as they enter the dungeon. The rock all begins to look the same after some time, until suddenly, they find that they've somehow ended up at the bottom of a ravine! They're in the middle of a three way intersection, and they've somehow lost track of the path they've just come from.
[attachment=1155]
"Alright, we're here! Welcome to the not-so-Secret Quarry! Lead on, Kee!"
Marcus isn't quite as jovial when a Sandstorm starts blowing through the ravine mere moments later!
[attachment=1152]
"...well, I guess that means there's a Hippowdon somewhere. This Sandstorm is probably going to be rather troublesome if we don't take care of that quickly. I should be fine, but you all should be cautious if we get into a fight. Healing naturally is going to be harder if this Sandstorm is constantly damaging us."