06-27-2018, 05:50 PM
The Strength attribute doesn't affect how many Pokemon a spread move can hit. Instead, it's based on a trainer's relative strength - it goes up for the party as you progress through the story. Still, you can hit all five, since they're surrounding you.
Ghostly Horde Round 1
Two of the Duskull, the ones the trainers aren't fainting, attempt sneaky attacks.
Shadow Sneak 1C&D
3 Dex + 4 Fight + 3 -3 actions = 7d6
(2)(4)(3)(2)(6)(5)(4)
(6)(3)(1)(1)(1)(1)(3)
One trips over Heart's shadow. The other phases through Lapis to get at Gustav.
3 Str + 2 power + 1 STAB - 4 vit = 2d6
(5)(1) Gustav takes 1 dmg
Twister 1
6)(4)(5)(1)(1)
(6)(4)(4)(1) The ghosts take 3 dmg 3/6hp -2 pain.
Flinch: (4)(5)
The sound of clacking claws comes from within the coils of Lapis.
Swords Dance 1
(5)(4)
+2 Offense
A ghostly flame comes from Duskull's head, leaving him blind. He holds his tendrils out toward Milotic as the marshlight drifts over to him and sweeps around his body, ignoring the thin film of water, causing a burn.
Will-O-Wisp 1A
(5)(4)(2)(3)(4)
Milotic was burned.
The wisplight continues burning like a beacon.
Yamask floats up to Lapis and removes the mask. Lapis moves like a hypnotized snake, still breathing draconic fire, but focused on Yamask to an unearthly degree.
Destiny Bond 1
(4)(2)(2)(3)(4)
Obedience: (5)(1) vs (5)(5)(3)
Gargryph jumps ahead in the orders and sends a Substitute to appear outside of Milotic, hoping to lead the ghosts away.
Substitute 1
(5)(5)(5)(2) Gargryph takes 2 dmg and creates a Substitute.
The remaining Duskull sends a Curse at the Substitute, so that works out OK.
Curse 1
(4)(1)(3)(5)(6)
(6)(5)(4) Duskull B faints and puts a Curse on the Substitute.
(5) + 4 Dex + 4 Survival
From within the arch, the gloved hand reappears, followed shortly by an adult Dusclops! Its ribbons are pure black and it appears more ghostly than normal for a Dusclops. It phases right through everything: archway, broken statues, even the attacks that are flying everywhere, and heads straight for that Will-O-Wisp on Milotic. As soon as it nears, it suddenly rotates its head at a sharp angle to look right at Terra with a single eye!
As its hands flex into claws, you realize what would have happened if you'd retreated toward the Beckoning Pokemon!
Hex 2 on Lapis Lazuli
4 Dex + 4 Fight + 3 -4th action = 7d6
(4)(5)(3)(1)(4)(1)(5)
5 Str + 4 power + 1 STAB -5 vit = 5d6
(2)(2)(4)(4)(6) Lapis takes 3 dmg -1 pain.
Twister 2 - hits all but Dusclops, though you notice he is careful to avoid the scything dragonfire.
(3)(5)(2)
(6)(4)(6)(1) All the little ghosts faint! So does Milotic!
Revealing Gustav, ready with Swords Dance and Bubbles!
Bubble 2
(2)(6)(4)
8*d6, -5 vit = 3d6
(1)(2)(1) No luck. Black Dusclops pops the incoming bubbles with one sharp claw and laughs cruelly.
Obedience: (5)(5) vs (5)(3)(3)
Ancient power 2
(2)(3) The camoflauged Gargoyle misses.
Gargryph Rebuilds 1 HP.
Confuse Ray 3 on Gustav
(4)(3)(1)(4)(2)(2)
Gustav became confused!
Bubbles 3
(5)(2)
(5)(6)(4) Clawitzer takes careful aim this time, instead of filling the air with bubbles, and launches a single massive attack at the big ghost. Hit! Dusclops takes 3 dmg 6/9hp -1 pain.
Obedience: (2)(6) vs (6)(2)(1)
Ancient Power 3
(1)(6)(2)
The summoned rocks go right through Dusclops.
CD: (5)
Dusclops advances on the trainers, who are now much less protected!
And with that, I leave you until Friday!