07-16-2019, 04:24 PM
Dark Thing Round 2
Wide Guard 1
(4)(2)(5)(6)(3)(5) (6)(4)(1)
The team is protected, even in the darkness!
Growth 1
(6)(2)(2)(1)(5)(2)
+1 Str
Rose charges up a mighty Rock Smash, but goes sailing right through the creature. You see her fire here and there, but she's mostly invisible to you.
Growl 1
(5)(2)(2)(3)(2)(6)
-1 offense for the Dark Thing
Mikey has some trouble anticipating the movements of the Dark Thing, indicating it is Dark type. But Mind Reader isn't a true psychic attack. It's more about anticipating your foe's movements by whatever means possible.
Mind Reader 1
(3)(1)(2)(5)(5)(2) (1)(6)(1)
+2 dice forthcoming
You sense the darkness swirling and gathering around the pointy thing behind the Dark Slowbro. A lot of force is waiting to be unleashed.
Gothitelle is surrounded by the force of the Shield, but she can't make her Telekinesis lock on for some reason. Likewise, Arachnautilus' questing spell-tendrils find no purchase. Even Foresight fails to identify the creature.
Yawn 1
(3)(1)(5)(4)(2)(5) (3)
One more Frillish/Jellicent accounted for next turn.
Wide Guard 2
(2)(3)(3)(3)(2)(4)
Doublade darts between the invisible party members, using his Earthpower to locate and protect them.
Pixie and Whimsicott also fail in their actions against the target, while the darkness whispers, "FUTILITY!'
Mikey, however, predicted what would happen and transforms his action into an Evasion should he be targeted.
"READY? HERE I COME.... FROM OVER HERE....NO, OVER HERE!"
The darkness unfolds to wrap ethereal black ribbons around Infernape. Grating, rotating teeth latch down too. Wide Guard is completely ineffective against this attack.
Phantom Force 2 on Rose.
(1)(2)(3)(5)(4)(6) (3)(4)(6) Crit
(1)(2)(5)(5)(2)(4) (4) Rose takes 4 dmg
CD: (3)
Dark Spell 2
(1)(3) You hear Arachnautilus swearing vehemently. "We have to stop it ASAP! Its power is growing!
Foresight 2 - I'll say the darkness doesn't impact Foresight, since it's part of what you're trying to identify.
(2)(5)(4)(6)
To Toya's ghost sight, this is an ethereal Shellder of pure black shell, with Mimikyu-style tentacles protruding from its maw. It looks almost like a Slowking's Shellder.
Smog 2
(5)(2)(1)
This can't do damage, but the thing is Poisoned.
Blast Burn 3
(3)(3)(6)(5)
(6)(3)(1)(5)(5)(5) (1)(4)(4) Dark Shellder takes 5 dmg.
"YOU DARE???"
Faint Attack 3
Auto hit
(4) Dark/Ghost Shellder takes 1 dmg 6 total
Dazzling Gleam 3
(1)(4)(4)(1)
(5)(4)(1)(4)(6) Dark Shellder takes 5 dmg 11 total. It's showing signs of pain now, in that its scrabbling and teeth-grinding sound slower.
Mikey is trying to follow orders in the confusion when his master can't see. It's clear he's supposed to use either Mind Reader or Spore, and decides he has a chance of Spore working.
Spore 3
(2)(1)(4) The penultimate Frillish falls asleep.
The dark thing has gathered more power! It vanishes from sight again.
Every attack automatically misses, and Mikey can't use Mind Reader.
Phantom Force 4 on Rose
(4)(6)(4)(4)(5)(4) (2) Crit
(5)(6)(6)(5)(3)(5) (3)(4)(6) Rose faints. In unconsciousness, her flame burns brightly enough to actually illuminate the scene, and you wish it didn't. Now everyone can see the horrid blackness, the smooth immaculate shell, the glaring eyes, the carpet of spikes, the neurotoxins dripping from a forest of razor sharp teeth.
You can see the beast has grown bigger and stronger, too, though it's moving a bit more slowly. It is also raging, due to a few cracks in its shell where a black gas is leaking out.
Rock Smash goes right through.
Faint Attack 4
(5) 1 more damage. 12 total.
Spore 4
(4)(4)
The last Frillish winks out, but thanks to Rose's Blaze the darkness penalty won't go up.
The Dark Thing has reached maximum power, charging and unleashing Phantom Force all in one go!
Phantom Force 5 on Whimsicott
(6)(4)(2)(2)(4)(4)
(5)(2)(1)(1)(1)(1) (5)(3) I guess my good luck had to end somewhere. Whimsicott just shudders as the ghost phases through her, but doesn't take any actual damage.
CD: (5)
Poison: (1)(1)(4)(2)
The spiral Shellder appears on the far side of Whimsicott. It shudders once, then vomits up more toxic darkness from its maw. Half-disintegrated portions of its fragile inner surface slide in the slime. The darkness begins slowly fading, revealing first Rose, then the sleeping bodies of the Frillish and Jellicent, then the remnants of Dazzling Gleam. Dark Shellder faints.
Lastly, you see the glass walls revealed, and Posei & Gustav & Co tapping on the glass and pointing excitedly. They're swimming in naturally-dark waters and they couldn't be more delighted to show you what they've found. Unfortunately, it's not visible from the angle within the dark glass spheres.
There's lots of sunken treasure down here, though! In the glass spheres and the tunnels connecting to the sunken ships, you find a medchest containing 5 Revive, 10 Potions, 5 Super Potions, 1 Hyper Potion. There are also thousands and thousands of Pokedollar worth of seaborn treasure, anything that might wash up from the subterranean streams that now feed the Well after the cataclysmic battle. Jewelry, amulets, golden religious symbols, coins, valuable old tools. A set of gold teeth. A golden eye. Archaeological artifacts from every era. Gold, gold, and more gold! But nowhere any sign of a Hauberk.
All the gold together is worth a startling $200,000!
Wide Guard 1
(4)(2)(5)(6)(3)(5) (6)(4)(1)
The team is protected, even in the darkness!
Growth 1
(6)(2)(2)(1)(5)(2)
+1 Str
Rose charges up a mighty Rock Smash, but goes sailing right through the creature. You see her fire here and there, but she's mostly invisible to you.
Growl 1
(5)(2)(2)(3)(2)(6)
-1 offense for the Dark Thing
Mikey has some trouble anticipating the movements of the Dark Thing, indicating it is Dark type. But Mind Reader isn't a true psychic attack. It's more about anticipating your foe's movements by whatever means possible.
Mind Reader 1
(3)(1)(2)(5)(5)(2) (1)(6)(1)
+2 dice forthcoming
You sense the darkness swirling and gathering around the pointy thing behind the Dark Slowbro. A lot of force is waiting to be unleashed.
Gothitelle is surrounded by the force of the Shield, but she can't make her Telekinesis lock on for some reason. Likewise, Arachnautilus' questing spell-tendrils find no purchase. Even Foresight fails to identify the creature.
Yawn 1
(3)(1)(5)(4)(2)(5) (3)
One more Frillish/Jellicent accounted for next turn.
Wide Guard 2
(2)(3)(3)(3)(2)(4)
Doublade darts between the invisible party members, using his Earthpower to locate and protect them.
Pixie and Whimsicott also fail in their actions against the target, while the darkness whispers, "FUTILITY!'
Mikey, however, predicted what would happen and transforms his action into an Evasion should he be targeted.
"READY? HERE I COME.... FROM OVER HERE....NO, OVER HERE!"
The darkness unfolds to wrap ethereal black ribbons around Infernape. Grating, rotating teeth latch down too. Wide Guard is completely ineffective against this attack.
Phantom Force 2 on Rose.
(1)(2)(3)(5)(4)(6) (3)(4)(6) Crit
(1)(2)(5)(5)(2)(4) (4) Rose takes 4 dmg
CD: (3)
Dark Spell 2
(1)(3) You hear Arachnautilus swearing vehemently. "We have to stop it ASAP! Its power is growing!
Foresight 2 - I'll say the darkness doesn't impact Foresight, since it's part of what you're trying to identify.
(2)(5)(4)(6)
To Toya's ghost sight, this is an ethereal Shellder of pure black shell, with Mimikyu-style tentacles protruding from its maw. It looks almost like a Slowking's Shellder.
Smog 2
(5)(2)(1)
This can't do damage, but the thing is Poisoned.
Blast Burn 3
(3)(3)(6)(5)
(6)(3)(1)(5)(5)(5) (1)(4)(4) Dark Shellder takes 5 dmg.
"YOU DARE???"
Faint Attack 3
Auto hit
(4) Dark/Ghost Shellder takes 1 dmg 6 total
Dazzling Gleam 3
(1)(4)(4)(1)
(5)(4)(1)(4)(6) Dark Shellder takes 5 dmg 11 total. It's showing signs of pain now, in that its scrabbling and teeth-grinding sound slower.
Mikey is trying to follow orders in the confusion when his master can't see. It's clear he's supposed to use either Mind Reader or Spore, and decides he has a chance of Spore working.
Spore 3
(2)(1)(4) The penultimate Frillish falls asleep.
The dark thing has gathered more power! It vanishes from sight again.
Every attack automatically misses, and Mikey can't use Mind Reader.
Phantom Force 4 on Rose
(4)(6)(4)(4)(5)(4) (2) Crit
(5)(6)(6)(5)(3)(5) (3)(4)(6) Rose faints. In unconsciousness, her flame burns brightly enough to actually illuminate the scene, and you wish it didn't. Now everyone can see the horrid blackness, the smooth immaculate shell, the glaring eyes, the carpet of spikes, the neurotoxins dripping from a forest of razor sharp teeth.
You can see the beast has grown bigger and stronger, too, though it's moving a bit more slowly. It is also raging, due to a few cracks in its shell where a black gas is leaking out.
Rock Smash goes right through.
Faint Attack 4
(5) 1 more damage. 12 total.
Spore 4
(4)(4)
The last Frillish winks out, but thanks to Rose's Blaze the darkness penalty won't go up.
The Dark Thing has reached maximum power, charging and unleashing Phantom Force all in one go!
Phantom Force 5 on Whimsicott
(6)(4)(2)(2)(4)(4)
(5)(2)(1)(1)(1)(1) (5)(3) I guess my good luck had to end somewhere. Whimsicott just shudders as the ghost phases through her, but doesn't take any actual damage.
CD: (5)
Poison: (1)(1)(4)(2)
The spiral Shellder appears on the far side of Whimsicott. It shudders once, then vomits up more toxic darkness from its maw. Half-disintegrated portions of its fragile inner surface slide in the slime. The darkness begins slowly fading, revealing first Rose, then the sleeping bodies of the Frillish and Jellicent, then the remnants of Dazzling Gleam. Dark Shellder faints.
Lastly, you see the glass walls revealed, and Posei & Gustav & Co tapping on the glass and pointing excitedly. They're swimming in naturally-dark waters and they couldn't be more delighted to show you what they've found. Unfortunately, it's not visible from the angle within the dark glass spheres.
There's lots of sunken treasure down here, though! In the glass spheres and the tunnels connecting to the sunken ships, you find a medchest containing 5 Revive, 10 Potions, 5 Super Potions, 1 Hyper Potion. There are also thousands and thousands of Pokedollar worth of seaborn treasure, anything that might wash up from the subterranean streams that now feed the Well after the cataclysmic battle. Jewelry, amulets, golden religious symbols, coins, valuable old tools. A set of gold teeth. A golden eye. Archaeological artifacts from every era. Gold, gold, and more gold! But nowhere any sign of a Hauberk.
All the gold together is worth a startling $200,000!