(09-03-2017, 01:29 PM)Iron Wrote: [ -> ]I'll let Raphael, as a fast flier, engage one of the pack Absol if you so order. Breloom and Ventus himself are at the mercy of the dice though. That's something Shiva would be able to see on TV.
I have a list of 19 Pokemon in the race, with the common ones toward the middle. I roll 2d10, producing a number between 2 and 20, with the highest and lowest numbers being rarer of course.
Ventus encounters a Ponyta, which gets in his way along with a herd of common Running Pokemon. He's cut off from the pack of Absol, all but Raphael.
You can fight it (which takes mere moments, like all combats), you can try to run and get another encounter roll, and you can spend up to 2 dex to move elsewhere in the list.
Having none of the wild Ponyta's and the other wild Pokemon's attempt to get between him and the small horde of Absol, the frantic researcher
attempt to dodge out of the way of the firey mare, with Michael prepared to put it asleep should it try to pursue and trample them! Rapidly raising his head up into the air to look his archangel dead in the eye, he barked out an order to him, unblocking his empathy so that his command reaches them loud and clear! "Raphael, do not worry about Michael or I! Find one of those Absol's and keep it tied up so that it can not interfere with Nathan's struggle!
Use Yawn to put it asleep, then a barrage of Aura Spheres! I'll make my way towards the target you zero down and provide addition support, so do not fret my child! Will we not fail in our mission to safeguard Nathan anyway we can, and by Reshirim's and Zekrom's it shall be done!"
Order: Avoid the Ponyta Encounter if at all possible, and if it tries to attack us, its getting a faceful of Spore by Michael for its trouble, before they continue running. Since I'm trying to avoid this encounter instead of modifying it, can I spend my DEX points in this instant to increase the odds of escape instead? Raphael will target an Absol that tries to engage and/or harry Nathan, and try to lock it down with Yawn and triple Aura Sphere barrage, and will constantly be engaging it, no matter whatever circumstance. In addition, Ventus will try to work his way towards Raphael's battle if at all possible so that he and Michael can provide additional support. Any Pokémon that Ven encounters inbetween the rodevue will be handled as appropriate. Let the Zerg Rush start in earnest!
Moves
Spore (Conditional)
Accuracy: 8D6
Effect: Put Target to Sleep, which means easy escape!
Yawn
Accuracy: DEX (2) + Fight (3) + Channel (3) - 4 Actions = 4D6 Dice
Effect: Target falls asleep after one Round
Aura Sphere(s)
Accuracy:Â 8D6 -5/6/7Â Actions = 3/2/1 D6 Dice
Effect: Never Fails, so the worst that can happen is the last one being dropped.
Damage: STR (3 [Leveling it up for 20XP, since I'm not going to be bidding for the Scarred Absol!) + 3 + SE - Vitality (2) = 4D6 + 1 Damage