10-19-2017, 12:34 PM
Little 4x4 Round 2
Cherubi at 4/6 hp, -1 Pain, second in Init order
Espurr fresh and asleep, first in Init order
Oddish fresh
Vulpix at 2/5 hp, -2 Pain, one more point in damage to defeat the fox
...How splendid!~ At noticing that Shiva seemingly ran into a person that shares the thing about not having great skill in battle but being fond of Pokemon raising, caring and breeding, she could go over to the other side of the battlefield and simply hug her foe.
Eh, but she is BY FAR not that bold! And she needed the training in battle if she wants to shine in Little Cup at least a little.
It was also obvious that she at first thought that she got something wrong at hearing that Vulpix knows Flamethrower - that guy here wasn't lying. Kinda impressing to be honest, and she began to wonder whether her magical fox will have such a fierly power as well at some point... Back to battle though. Despite the fire, Nightshade was still standing and looked like she was less pained than the fierly fox on top of that! "Very good Flamethrower. But also very well done on taking it, Nightshade! Please go for another Tackle to hopefully defeat the fox., then heal yourself up a little if you take damage from Oddish. If not, tackle that plant as well!" As for Kyuu, Shiva couldn't do much about/with her psychic cat for now, apart from awaiting until he'll wake up on her own. he received a hopeful look that he obviously couldn't see from her.
Orders for this Round: Kyuu remains in battle for an Insight Roll. 3 dice, he'll stay asleep this Round since 5 successes are needed to wake up. Nightshade will tackle Vulpix and heal herself with Morning Sun IF Vulpix is defeated AND if she takes damage from Oddish. If no damage taken from Oddish OR Vulpix is still standing, using Tackle instead if the dice allow it. Sounds understanding?
Accuracy Tackle1: 3 Dext + 2 Fight + 0 Brawl -1 Pain - 2 Actions = 2 d6
Accuracy Tackle2: 3 Dext + 2 Fight + 0 Brawl -1 Pain - 3 Actions = 1d6
Damage Roll: 2 Strenght + 2 power of the move = 4 D6
Possible Accuracy Morning Sun: 3 Dext + 2 Survival + 2 Nature - 3 Actions = 4 D6, probably less due to Pain Penalizations at this point.
Effect: Basic Heal in this case.
Cherubi at 4/6 hp, -1 Pain, second in Init order
Espurr fresh and asleep, first in Init order
Oddish fresh
Vulpix at 2/5 hp, -2 Pain, one more point in damage to defeat the fox
...How splendid!~ At noticing that Shiva seemingly ran into a person that shares the thing about not having great skill in battle but being fond of Pokemon raising, caring and breeding, she could go over to the other side of the battlefield and simply hug her foe.
Eh, but she is BY FAR not that bold! And she needed the training in battle if she wants to shine in Little Cup at least a little.
It was also obvious that she at first thought that she got something wrong at hearing that Vulpix knows Flamethrower - that guy here wasn't lying. Kinda impressing to be honest, and she began to wonder whether her magical fox will have such a fierly power as well at some point... Back to battle though. Despite the fire, Nightshade was still standing and looked like she was less pained than the fierly fox on top of that! "Very good Flamethrower. But also very well done on taking it, Nightshade! Please go for another Tackle to hopefully defeat the fox., then heal yourself up a little if you take damage from Oddish. If not, tackle that plant as well!" As for Kyuu, Shiva couldn't do much about/with her psychic cat for now, apart from awaiting until he'll wake up on her own. he received a hopeful look that he obviously couldn't see from her.
Orders for this Round: Kyuu remains in battle for an Insight Roll. 3 dice, he'll stay asleep this Round since 5 successes are needed to wake up. Nightshade will tackle Vulpix and heal herself with Morning Sun IF Vulpix is defeated AND if she takes damage from Oddish. If no damage taken from Oddish OR Vulpix is still standing, using Tackle instead if the dice allow it. Sounds understanding?
Accuracy Tackle1: 3 Dext + 2 Fight + 0 Brawl -1 Pain - 2 Actions = 2 d6
Accuracy Tackle2: 3 Dext + 2 Fight + 0 Brawl -1 Pain - 3 Actions = 1d6
Damage Roll: 2 Strenght + 2 power of the move = 4 D6
Possible Accuracy Morning Sun: 3 Dext + 2 Survival + 2 Nature - 3 Actions = 4 D6, probably less due to Pain Penalizations at this point.
Effect: Basic Heal in this case.