(01-05-2018, 02:16 PM)Iron Wrote: [ -> ]
(Good damage math! It's not possible to even know the Vit until the second turn, so no worries on last round's math)
(However, since you're only using water gun twice, the action penalty starts at -2, so both actions have 1 extra dice from what you said)
Ren Round 2
Purrrsuit 1
(1)(1)(3)(6) Miss
Water Gun 1
(5)(2)(4)(1)(5)(5)
(4)(5)(6) Purrloin faints!
Will Heart switch Pokemon?
"Excelent job Netune!" Heart hugs his little Mudkip. Then he return the little one in the Pokeball. "Lets bring another one! Go Percival!" Then Heart brings his little armored pokemon. "Lets try out your new defencive move Percival okay?"
Solomon looks around. He's hoping for some stone...ah! Some granite in a field, extruded from Mt. Molten's mighty roots.
He hummms to himself as the Old Unown begin to swirl about him...and, release!
Ren sends out Roserade. (3) + 3 = 6
Perceval: (5) + 6 = 11
The whole battle went that fast that Shiva almost had issues to clearly follow it, but she picked up enough to be innwards startled by Poison Jab being used, mildly annoyed that Sudowoodo mischieviously evades her blue mouse' beam of bubbles and in return blocked the bee from escaping to enable her battle partner land his fierly attack. Such bravery was sweet to see, and her foe's reaction made this Trial-Battle more than worth it!~ (I loled at that gif.)
When her magical fox shook his head to get rid of any remains of dust and dirt from taking a Rock Throw and Marill endured a vengance-strike from the bee she blocked, Shiva was silently relieved that Sid himself already forfeited the battle after only one Round. True, he was a few years younger or around the same age as she way, but his swift movements and eager in-battle were something Shiva herself can learn a thing or two from. She wordlessly entered the battlefield, giving Braixen a careful and appreciating stroke over the left ear before she picked Marill up to carry her in her arms.
Formerly, Shiva had a neutral expression. Now, she was faintly smiling before she actually spoke up. "... ... ...More than qualified." She turned around, motioning Sid to follow her to the nearest Trading Maschine, still keeping that satisfied smile.
(Curious what that excellent advice from Sid turns out to be!~ Also, were any XP that I should write down in sheet earned from this one Round of combat?)
(01-05-2018, 03:09 PM)Iron Wrote: [ -> ]
Ren sends out Roserade. (3) + 3 = 6
Perceval: (5) + 6 = 11
Heart thinks for a second. "Hmm, Grass/Poison. Both typings dont hurt much in Aron. Dont I think we should be careful...Percival, lets try our new move! Use Protect! Then use Iron Head two times!"
Protect Acuracy: Dex (3) + Fight (2) + Canalize (3) - Actions (3) = 5d6
Effect:Â Priority 5. Shield. Reduce 3 Dice from the foe damage pool. Negate effects of suport moves that target the user. Reduce to zero set damage from a move the user would take.
Iron Head Acuracy 1: Dex (3) + Fight (2) + Brawl (3) - Actions (4) = 4d6
Iron Head Acuracy 2:Â Dex (3) + Fight (2) + Brawl (3) - Actions (5) = 3d6
Damage: Power (3) + STR (3) + STAB (1) = 7d6
(01-05-2018, 03:06 PM)Iron Wrote: [ -> ]Solomon looks around. He's hoping for some stone...ah! Some granite in a field, extruded from Mt. Molten's mighty roots.
He hummms to himself as the Old Unown begin to swirl about him...and, release!
Nathan rapidly writes down what he sees before it crumbles.
"...give me a sec...let me see how much I can decipher..."
Probably going to take him a few minutes since he's comparing this to his current notes. Â Marta has plenty of time to react.
1 XP to both your Pokemon.
Beartic was registered to Sid!
"Here's my advice: The Treasure Hunter has EXCELLENT taste in artifacts. Seeya!" He skates off, looking at Beartic through the transparent Ball and smiling.
(01-05-2018, 03:30 PM)Dragonstrike Wrote: [ -> ] (01-05-2018, 03:06 PM)Iron Wrote: [ -> ]Solomon looks around. He's hoping for some stone...ah! Some granite in a field, extruded from Mt. Molten's mighty roots.
He hummms to himself as the Old Unown begin to swirl about him...and, release!
Nathan rapidly writes down what he sees before it crumbles.
"...give me a sec...let me see how much I can decipher..."
Probably going to take him a few minutes since he's comparing this to his current notes. Â Marta has plenty of time to react.
Marta passes her hand over the crumbling rock. "So these are Old Unown. Wow, that is an extremely useful Hidden Power. Better than Max's, even." She waits for you to decipher it.
Ren Round 3
Protect 1
(6)(2)(1)(5)(6) Aron withdraws into his armor! +1 Loyalty to Aron for his master teaching him something to keep him safe!
Magical Leaf 1
Aron is protected!
Iron Head 2
(6)(3)(6)(6)
(4)(1)(2)(2) Roserade takes 1 dmg 7/8hp
Flinch: (4)(3)(2)
Magical Leaf 2
(6)(6)(6)
3 Str + 2 power + 1 stab -3 vit = 3d6
(2)(2)(2) Perceval sticks out his tongue at the flower.
Iron Head 3
(6)(6)(4)
(5)(4)(2)(1) Roserade takes 2 dmg 5/8hp -1 pain
Flinch: (5)(5)(5)
Magical Leaf 3
(3)(3) Hits anyway!
(2)(2)(5) Perceval takes 1 dmg 5/6hp
Ren Round 4
(01-05-2018, 03:43 PM)Iron Wrote: [ -> ]
Ren Round 3
Protect 1
(6)(2)(1)(5)(6) Aron withdraws into his armor! +1 Loyalty to Aron for his master teaching him something to keep him safe!
Magical Leaf 1
Aron is protected!
Iron Head 2
(6)(3)(6)(6)
(4)(1)(2)(2) Roserade takes 1 dmg 7/8hp
Flinch: (4)(3)(2)
Magical Leaf 2
(6)(6)(6)
3 Str + 2 power + 1 stab -3 vit = 3d6
(2)(2)(2) Perceval sticks out his tongue at the flower.
Iron Head 3
(6)(6)(4)
(5)(4)(2)(1) Roserade takes 2 dmg 5/8hp -1 pain
Flinch: (5)(5)(5)
Magical Leaf 3
(3)(3) Hits anyway!
(2)(2)(5) Perceval takes 1 dmg 5/6hp
Ren Round 4
"That Roserade is indeed tough. In this case lets change a bit the estrategy. Percival use Protect once again, them retaliate with Rock Tomb two times!" Lets see how much that rose can deal with some Rock damage!"
Protect Acuracy: Dex (3) + Fight (2) + Canalize (3) - Actions (3) = 5d6
Effect:Â Priority 5. Shield. Reduce 3 Dice from the foe damage pool. Negate effects of suport moves that target the user. Reduce to zero set damage from a move the user would take.
Rock Tomb Acuracy 1: Dex (3) + Fight (2) + Canalize - Actions (4)Â = 4d6
Rock Tomb Acuracy 2: Dex (3) + Fight (2) + Canalize - Actions (5)Â = 3d6
Damage: Power (2) + STR (3) + STAB (1) = 6d6
Effect: Reduce the enemy Dex