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[Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Printable Version

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RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Spiritmon - 08-20-2017

(08-20-2017, 09:36 PM)Lord Windos Wrote: Good night, Spiritmon! Hope classes go fantastically, my friend!

Thanks bro Smile I hope this week be wonderful for both of you!


RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Dragonstrike - 08-20-2017

Interesting mechanical note for Imprison: in the games, it's an effect on the user essentially. One use of the move, and it seals all of the opponents' moves that the user knows for as long as the user stays in battle. Of course, that's a liiiiittle OP in Pokerole if it stays that way, so we should probably stick with the book's interpretation...


RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Lord Windos - 08-22-2017

Oh dear, I believe I have erred and made a battle that is TOO hard for you and Arial to take on reasonably well. Time to either scale back on how smart/effective the Family is, or halve the number of turns it will take for Police Reinforces to arrive and bail you out of this situation. Bloody hell, I didn't think they would be THIS strong, and they are not even Boss Level enemies....

I'm also removing their ability to all but their Unique Hold Out Item, and those don't recover HP or cure Status, since they frankly don't need them at this point in time.


RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Dragonstrike - 08-22-2017

Confuse Ray is also Imprisoned, by the way.

Also, why do you think I pushed so hard for the Encore thing and put this battle off until now?  I knew this group was going to be an extreme amount of trouble just from their type advantages alone.  Fighting and Fairy do way too good a job of covering Psychic's weaknesses, and Reiner doesn't exactly have much to deal with those types either...if we were going to win this, we'd need EVERY advantage we have available.


RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Lord Windos - 08-22-2017

(08-22-2017, 02:47 AM)Dragonstrike Wrote: Confuse Ray is also Imprisoned, by the way.

Also, why do you think I pushed so hard for the Encore thing and put this battle off until now?  I knew this group was going to be an extreme amount of trouble just from their type advantages alone.  Fighting and Fairy do way too good a job of covering Psychic's weaknesses, and Reiner doesn't exactly have much to deal with those types either...if we were going to win this, we'd need EVERY advantage we have available.

Hrrm...now I see your point clearly, mate. Perhaps I should just scrap this encounter and redo the whole thing from the beginning, since I consider this rather obscenely difficult even by the standards I set out for this campaign. I could also just give your their Character and Pokémon Stat Block in the Meta Thread, to help you better navigate the threat they pose for now on, and do everything else I mentioned previously.

Remember, you have Mamudo Eclispe to try and cap one of those trainers a your single Trainer action for the round (Like what Archie did with Yggdrisil...), and Alcohol, Turbo, and Brain Scrambling Powers (Though they will not work nearly as well on the functional insane) to throw more monkey wrenches into the monster encounter I invaritably created....


RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Dragonstrike - 08-22-2017

(08-22-2017, 02:58 AM)Lord Windos Wrote: Hrrm...now I see your point clearly, mate. Perhaps I should just scrap this encounter and redo the whole thing from the beginning, since I consider this rather obscenely difficult even by the standards I set out for this campaign. I could also just give your their Character and Pokémon Stat Block in the Meta Thread, to help you better navigate the threat they pose for now on, and do everything else I mentioned previously.

Remember, you have Mamudo Eclispe to try and cap one of those trainers a your single Trainer action for the round (Like what Archie did with Yggdrisil...), and Alcohol, Turbo, and Brain Scrambling Powers (Though they will not work nearly as well on the functional insane) to throw more monkey wrenches into the monster encounter I invaritably created....

As much as I appreciate the end-game challenge of the campaign, I definitely didn't appreciate getting perfectly countered on turn 1 with absolutely no warning, thus crippling any reasonable chance I had at fighting back since Rhyxemplar and Arbok are the only things I have that could reasonably handle a Mega Gardevoir (which now has Aegis Ferrum...yeesh...as if it wasn't tough enough already) :/

I could use Mamudo Eclipse potentially...but that's fairly risky for multiple reasons.  I fully expect that if Reiner annihilates one of them, the others won't view him so kindly any more...

To be frank, I'm kinda low on ideas for how to navigate the current situation.  Kyubi's the only pokemon I have that can even attempt to harm that Metagross in any significant way.  The Gardevoir is at +1 Strength and Defense with halved damage pools against it, the Gallade's at +2 Strength, and they're all Mega with ways to obliterate anything I try sending out against them.  They can gang up on Kyubi to KO her ASAP and prevent her from Heat Wave spamming, Raijin, Weavile, Tauros and Felicia fall almost instantly to CC (and other weaknesses.  Weavile is way too frail in this fight to be usable), Kingdra and Yang get destroyed by Moonblast/Hyper Voice, Shiinotic falls to Meteor Mash, Breloom  and Empirilla are Fighting type, Shellder has no real advantages, Angelica's entire team gets trashed by Gallade alone, and Mew is both otherwise occupied and has no good ways to deal with the Psychic types aside from Dazzling Gleam to hit Gallade (discounting Metronome shenanigans).

It's not a fight I'd desired to try without a considerable amount of backup and praying that I could pull together SOME kind of advantage early on.


RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Lord Windos - 08-22-2017

(08-22-2017, 03:15 AM)Dragonstrike Wrote: As much as I appreciate the end-game challenge of the campaign, I definitely didn't appreciate getting perfectly countered on turn 1 with absolutely no warning, thus crippling any reasonable chance I had at fighting back since Rhyxemplar and Arbok are the only things I have that could reasonably handle a Mega Gardevoir (which now has Aegis Ferrum...yeesh...as if it wasn't tough enough already) :/

I could use Mamudo Eclipse potentially...but that's fairly risky for multiple reasons.  I fully expect that if Reiner annihilates one of them, the others won't view him so kindly any more...

To be frank, I'm kinda low on ideas for how to navigate the current situation.  Kyubi's the only pokemon I have that can even attempt to harm that Metagross in any significant way.  The Gardevoir is at +1 Strength and Defense with halved damage pools against it, the Gallade's at +2 Strength, and they're all Mega with ways to obliterate anything I try sending out against them.  They can gang up on Kyubi to KO her ASAP and prevent her from Heat Wave spamming, Raijin, Weavile, Tauros and Felicia fall almost instantly to CC (and other weaknesses.  Weavile is way too frail in this fight to be usable), Kingdra and Yang get destroyed by Moonblast/Hyper Voice, Shiinotic falls to Meteor Mash, Breloom  and Empirilla are Fighting type, Shellder has no real advantages, Angelica's entire team gets trashed by Gallade alone, and Mew is both otherwise occupied and has no good ways to deal with the Psychic types aside from Dazzling Gleam to hit Gallade (discounting Metronome shenanigans).

It's not a fight I'd desired to try without a considerable amount of backup and praying that I could pull together SOME kind of advantage early on.

I would say that they would gang up on Mega Metalynx first, since BIG SCARY STEEL TYPE WITH REGEN MOVES terrifies Garvedour and Gallade to an extent, so you would have awhile before they gang up on Kyubi. I'm even willing to start her out with + 2 Strength from a secret Nasty Plot prior to your orders last round, so that she can immediantly either get started with Heat Wave spamming or just Incinerate it to death, taking you down to only two threats to face for the remainder of the battle.

Grudge is also completely viable way to shut at least one of them from fighting you outright (Though Kyubi is sacked until further notice), and Mamudo Eclispe can be used on Pokémon just as easily as human for the one Trainer action you get with it, and since that it fires Dark type energy and you have a bunch of Psychic targets....In fact, I kinda WANT you to use it at least once this campaign, so I'm willing to let the first Reaper's Touch Attack with it be....potent and consequence free on one of the Pokémon targets. Their is a reason they are call the CURSED Arms of Creation...


Alcohol also can be handy, as it increase STR and Defense that doesn't need set up at min. costs, and Turbo has no downsides if we both agree to halve the time it will take the police to get here. And there is still the Stat Block I can give you for the encounter. Also, if you knock out/kill Garv. , all abilities will revert back to normal, so...

I'm very willing to go out on a limb here to help you out, since I did NOT expect this battle to turn out so....poorly. The Mushroom Dude I expected to be annoyingly difficult to some degree, but not this one!


RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Dragonstrike - 08-22-2017

(08-22-2017, 03:31 AM)Lord Windos Wrote: I would say that they would gang up on Mega Metalynx first, since BIG SCARY STEEL TYPE WITH REGEN MOVES terrifies Garvedour and Gallade to an extent, so you would have awhile before they gang up on Kyubi. I'm even willing to start her out with + 2 Strength from a secret Nasty Plot prior to your orders last round, so that she can immediantly either get started with Heat Wave spamming or just Incinerate it to death, taking you down to only two threats to face for the remainder of the battle.

Grudge is also completely viable way to shut at least one of them from fighting you outright (Though Kyubi is sacked until further notice), and Mamudo Eclispe can be used on Pokémon just as easily as human for the one Trainer action you get with it, and since that it fires Dark type energy and you have a bunch of Psychic targets....In fact, I kinda WANT you to use it at least once this campaign, so I'm willing to let the first Reaper's Touch Attack with it be....potent and consequence free on one of the Pokémon targets. Their is a reason they are call the CURSED Arms of Creation...


Alcohol also can be handy, as it increase STR and Defense that doesn't need set up at min. costs, and Turbo has no downsides if we both agree to halve the time it will take the police to get here. And there is still the Stat Block I can give you for the encounter. Also, if you knock out/kill Garv. , all abilities will revert back to normal, so...

I'm very willing to go out on a limb here to help you out, since I did NOT expect this battle to turn out so....poorly. The Mushroom Dude I expected to be annoyingly difficult to some degree, but not this one!

Awhile won't be very long if Metalynx only has 3-5 defense and all 3 pokemon attacking it have extremely powerful Fighting moves backed up by +1-3 Strength, unfortunately :/  The Nasty Plot makes sense, since Kyubi could have easily done that in the background on her own.

I kinda want to use Mamudo Eclipse too since Reiner got it for a reason.  The trick is figuring out when to use it...I was hoping Arbok wouldn't go down so that Reiner would have STAB on its attack, too (and he wouldn't have if that Confuse Ray had landed since Metagross would have had an accuracy pool of 0 and taken 1 damage instead of landing Hammer Arm...), but the other thing to consider is that Gardevoir and Gallade aren't weak to Dark, unlike Metagross :/  And ANY of them going down, human or pokemon, to such a brutal attack is likely to tick the family off something fierce and escalate things since Metagross is the only 'sane' one...though if things go really badly, Reiner might just have to use it out of necessity, which might be a decent explanation for the freebie...

Abilities reverting to normal doesn't mean a whole lot when all the affected pokemon are KOed and Gardevoir has no reason to use Skill Swap again...the alcohol might be a good idea here, since it would effectively be a free Calm Mind as long as sense can be thrown out the window...Turbo might not be too bad an idea either...half the time for the police to show up also sounds fairly reasonable, as ideally, this battle should be wrapped up by then if things were to go a bit better than they have been in the first two rounds...

Grudge is a last resort currently.


RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Spiritmon - 08-22-2017

And I kinda complete useless in this fight. All I have it's a Metalynx who can be knocked out with fighting type moves and a Duplicat with his move disabled. And the worse is the only damage I could done to that family it's only 3 damage to that Gardevoir! And the Pokemon with fairy moves was wiped out like a leaf in the wind....also I would like to ask something:

Moonblast
Accuracy: DEX (3) + Fight (2) + Channel (2) – 3 Actions = 4D6 Dice
(1)(1)(5)(3) *Zoom!* The lunar energy sphere wizes by straight over the warrior’s head!

Why it's not even hit Gallade? I know I should go to the Pokemon but no. Now I just a fard to Reiner and we going to die....damn I be kinda useless here. But I think now it's could no use even with my one hundred percent. Xenoqueen would be knocked out out with that three attacks. Is there something I can really do? Or perhaps let Reiner use a. Revival in Xenoqueen to let me use her? Or perhaps revive Baltazar since he is the only Pokemon with fairy moves?


RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Lord Windos - 08-22-2017

(08-22-2017, 04:05 AM)Dragonstrike Wrote: Awhile won't be very long if Metalynx only has 3-5 defense and all 3 pokemon attacking it have extremely powerful Fighting moves backed up by +1-3 Strength, unfortunately :/  The Nasty Plot makes sense, since Kyubi could have easily done that in the background on her own.

I kinda want to use Mamudo Eclipse too since Reiner got it for a reason.  The trick is figuring out when to use it...I was hoping Arbok wouldn't go down so that Reiner would have STAB on its attack, too (and he wouldn't have if that Confuse Ray had landed since Metagross would have had an accuracy pool of 0 and taken 1 damage instead of landing Hammer Arm...), but the other thing to consider is that Gardevoir and Gallade aren't weak to Dark, unlike Metagross :/  And ANY of them going down, human or pokemon, to such a brutal attack is likely to tick the family off something fierce and escalate things since Metagross is the only 'sane' one...though if things go really badly, Reiner might just have to use it out of necessity, which might be a decent explanation for the freebie...

Abilities reverting to normal doesn't mean a whole lot when all the affected pokemon are KOed and Gardevoir has no reason to use Skill Swap again...the alcohol might be a good idea here, since it would effectively be a free Calm Mind as long as sense can be thrown out the window...Turbo might not be too bad an idea either...half the time for the police to show up also sounds fairly reasonable, as ideally, this battle should be wrapped up by then if things were to go a bit better than they have been in the first two rounds...

Grudge is a last resort currently.

I can reroll on the Confuse Ray and see if it lands the second time, @Dragonstrike, as I rather not completely stonewall you unless the dice just have it out for Mega Arbok. I'd recommend using a Full Restore to prevent Burn from molesting the hydra, since Garvedour has literally become near bullet proof to all but SE attacks. As for Metagross being the most 'sane' one of them all, that is only because it was to not really being raised that well due to its immunity to 'thier' version of LOVE, so it defaulted to its core species' line of self preservational thinking: pure, cold computation, logical reasoning, and probability/algorhythmic analysis. Its absolutely loyal to the Family ONLY because they raised it to be that way AND because they never really taught it how to 'feel' / 'empahtize' / 'care' with other or itself. Its more akin to a machine with really advanced AI sentience than an actualy Pokémon, so its sanity is questionable at best too. Still, if you can get it away from its keepers, it should more or less follow your orders as well, due to being taught 'To be Loyal to Your Master' , NOT a specific person, but it won't have much of a personality unless you work hard at it.

@Spiritmon : Revivng Xenoqueen would be quite the Double Edge for everyone involved. On one hand, getting Fallout weather and taking out Mega Metagross essentially screws them over in the long AND short term of the battle, but Kyubi /the rest of Pokémon (Unless immediantly returned) would get lots and lots of rads , with Mega Arbok in particular receiving 4X!!! the Rads from Fallout alone (4X20 + 5X4 Per Round = 100 Rad Absorption by the 1st Round, and it only gets worse from their....). Reviving Baltazar will just put him in the spotlight for the Gang Bang Trio again, but he could score a decent hit against Gallade before they go down!

EDIT: 2nd Confuse Ray roll turned out really well for you @Dragonstrike , so consider Mega Arbok not KOed!