03-18-2023, 10:09 AM
I'm more than a little tired right now due to studying and jaming with Disco Elysium, but to give my two cents on the matter about Torny's Threat Assessement:
- While Torny's Stats are unknowable atm, we got Keldeo for Legendary Firepower and ample SE Damage sources between everyone. Combine that with him being a relatively 'early' game threat (God, this game has gone on awhile, yet has hardly moved along at all...), and he's unlikely to be *completely* bullshit. That being said....
- ...I bet that Wind Barrier has some sort of ablative effect that helps shield him from Damage or redirect/avoid attacks, since it's giving me those + Delta Stream Lite vibes. Expect heavy resistence unless we can brainstorm (heh) a way to disrupt it - if only we had Snatch or something like Mist or Defog this might have been an easy fix...
- As for Moves, unless Dragonstrike wants to be very Iron-esqe about Legends (Full PD out the wazoo, not giving attacks proper qualifers, etc..) , you should be able to at least anticipate some of the worst stunts Torny can pull by looking at it's Learnset at the very least. For instance, I bet good Poke the fellow has either Hurricane or Bleakwind Storm to bring out, given the current environment being rather condusive to them, so plan accordingly. The vast majority of its STABs are Spread or AoE in nature, with the Flinch happy Air Slash being the only exception, so it's probably going to be blasting the whole party periodically in between targeted assaults. This makes Keldeo and Kogeki particularly vulnerable, so I'd be prepared for heaving damage or Evasion if I were you Spirit.
- If we wear it down enough it might get a Transformation/Breakdown Phase, similar to what happened to Shadow Zoroark. Since Torney has a actual Alt Forme the likelihood of this being the case is especially notable, but as I said it might not come up given the relative difficulty level.
- Ability-wise, I heavily suggest avoiding Attribute lowering Moves, on the off-chance that it has Defiant or something similar as it's Hidden Ability. The last thing the group needs is +2 Hurricanes blowing them into the stratosphere! Prankster, on the other hand, is decidedly a non-factor - Torney is already the fastest in Action Que, and it doesn't have any particularly devestating Moves to pair with it. The worst is perhaps Agility or Tailwind, with Swagger being a humorous Buff for the most of us (though they don't seem to be in the mood to use it, so who knows if it comes up?) , so expect it to stick to raining down Damage unless it needs to set up Rain for Hurricane if the Snow Weather ain't cutting it for the Move to work. Regenerator, on the last hand, is a aspect of it's Alt Forme, and likely not to come up unless forced into a Break Phase. In any case the worst I expect from it is it being tweked to act like Super Leftovers or something, which means needing to deal MORE damage to it in order to win.
- Strategy-wise we probably want to be conservative in the First Round to see what tricks and gimmicks this guy has. That means probably plenty of Conditional Clashes or outright Evasions qued up as the NPCs try to work Torney over. I'd recommend asking Ninetales if she knows Aurora Veil to help US ablate damage, but IC-wise I don't think having THAT level of Knowledge over a Stranger Pokemon's Moveset is plausible at this point in the game. Probably want to try to have Emolga Nuzzle Torney to see if that works, since having it Pained and Paralyzed would be a big boon, even if it uses Agility to negate the penalty since it has to waste an Action to do so. Someone could also try to use Roleplay Actions to put it off balance/anger it, but anyone that tries THAT is liable to get focused down or make it bring out the Big Guns if you fail/succeed TOO much, so caution on that front.
That's all I have for now, so make your plans accordingly while I rest up for a bit! ZzzzzzzZzZzzz......
- While Torny's Stats are unknowable atm, we got Keldeo for Legendary Firepower and ample SE Damage sources between everyone. Combine that with him being a relatively 'early' game threat (God, this game has gone on awhile, yet has hardly moved along at all...), and he's unlikely to be *completely* bullshit. That being said....
- ...I bet that Wind Barrier has some sort of ablative effect that helps shield him from Damage or redirect/avoid attacks, since it's giving me those + Delta Stream Lite vibes. Expect heavy resistence unless we can brainstorm (heh) a way to disrupt it - if only we had Snatch or something like Mist or Defog this might have been an easy fix...
- As for Moves, unless Dragonstrike wants to be very Iron-esqe about Legends (Full PD out the wazoo, not giving attacks proper qualifers, etc..) , you should be able to at least anticipate some of the worst stunts Torny can pull by looking at it's Learnset at the very least. For instance, I bet good Poke the fellow has either Hurricane or Bleakwind Storm to bring out, given the current environment being rather condusive to them, so plan accordingly. The vast majority of its STABs are Spread or AoE in nature, with the Flinch happy Air Slash being the only exception, so it's probably going to be blasting the whole party periodically in between targeted assaults. This makes Keldeo and Kogeki particularly vulnerable, so I'd be prepared for heaving damage or Evasion if I were you Spirit.
- If we wear it down enough it might get a Transformation/Breakdown Phase, similar to what happened to Shadow Zoroark. Since Torney has a actual Alt Forme the likelihood of this being the case is especially notable, but as I said it might not come up given the relative difficulty level.
- Ability-wise, I heavily suggest avoiding Attribute lowering Moves, on the off-chance that it has Defiant or something similar as it's Hidden Ability. The last thing the group needs is +2 Hurricanes blowing them into the stratosphere! Prankster, on the other hand, is decidedly a non-factor - Torney is already the fastest in Action Que, and it doesn't have any particularly devestating Moves to pair with it. The worst is perhaps Agility or Tailwind, with Swagger being a humorous Buff for the most of us (though they don't seem to be in the mood to use it, so who knows if it comes up?) , so expect it to stick to raining down Damage unless it needs to set up Rain for Hurricane if the Snow Weather ain't cutting it for the Move to work. Regenerator, on the last hand, is a aspect of it's Alt Forme, and likely not to come up unless forced into a Break Phase. In any case the worst I expect from it is it being tweked to act like Super Leftovers or something, which means needing to deal MORE damage to it in order to win.
- Strategy-wise we probably want to be conservative in the First Round to see what tricks and gimmicks this guy has. That means probably plenty of Conditional Clashes or outright Evasions qued up as the NPCs try to work Torney over. I'd recommend asking Ninetales if she knows Aurora Veil to help US ablate damage, but IC-wise I don't think having THAT level of Knowledge over a Stranger Pokemon's Moveset is plausible at this point in the game. Probably want to try to have Emolga Nuzzle Torney to see if that works, since having it Pained and Paralyzed would be a big boon, even if it uses Agility to negate the penalty since it has to waste an Action to do so. Someone could also try to use Roleplay Actions to put it off balance/anger it, but anyone that tries THAT is liable to get focused down or make it bring out the Big Guns if you fail/succeed TOO much, so caution on that front.
That's all I have for now, so make your plans accordingly while I rest up for a bit! ZzzzzzzZzZzzz......
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650