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Yesterday, 01:35 PM
(This post was last modified: Yesterday, 01:36 PM by Lord Windos.)
(Yesterday, 12:56 PM)Spiritmon Wrote: (Yesterday, 12:31 PM)Lord Windos Wrote:
Alrighty, somewhat happy that we got this whole situation sorted out! Wish people were a bit more mellow about stuff, but I'll accept what I see for now!
Battle Strategy should be to either target the Conk or Forrestress first, me thinks. Conk is DA BOSS, so KOing him could cause the other goons to scatter if we give them a good enough scare, and he still might have Rock Slide to Spread Damage and Flinch who knows how many people. Forrestress, on the other hand, has Bug Bite to be an absolutely PAIN if it decides to spam it, and if it doesn't it still has Mirror Shot and/or Heavy Slam to fall back on, and Auto. to speed it up to LUDICROUS levels. Both probably have GUD Defense (Forresstress with High one, obviously), but the later probably has bad Special Defense, so Bubble could decent Damage to it , as well as other Special STABs. Karen doesn't have bubkiss to deal with Forrestress effectively, but has Spread Fairy STAB for both Conk and Murkrow, and Confusion for Combust and Conk. Marcus....well, he has a lot of powerful Flinch Moves, so whatever he attacks will be feeling it.
So, here's a basic attack plan:
1. Kogeki and Kee and Dax go after Conk/Forresstress with their STABs first (Shadow Punch/Headbutt/Bubble (Include either Combut/ Conk/ Murkrow in it)
2. Karen uses Disarming Voice to Target Conk and either Combust or Murkrow to do the most Damage, of use Life Dew on the one who'll get it the worst in the Fight.
3. Marcus pounds Conk/Forrestress with his Moves
4. Pyra burns Forresstress or helps KO Murkrow/Conk if Dax and Karen included it in their Spread Moves.
5. We continue focusing on our main Target(s) if we get 2nd Actions.
Based on our Moves, then going after Conk and Combust with Spread would probably be the best way to do the most Damage for Dax/Karen, and Marcus has his Ground STAB to SE Combust. Kogeki would do even Damage to everyon except Murkrow with Shadow Punch, but targeting Conk first would be prudent over Forrestress if they have STONKING DEFENSE, while Kee can do just about the same with Headbutt.
So....going after Conk first would be the most optimal Damage-wise if we include Combust in Spread Damage, then Combust 2nd Target due to us having 2 Members that can SE STAB it. In that case, Marcus should focus his efforts on Conk unless a SE Attack has high odds of flattening Combust after Dax gets down with them, but that decision has to be left to Dragonstrike. Still Bug Bite Forresstress will be ANNOYING if it uses it at all, so even if we deal less overall Damage to it might be prudent to go after it first with everyone but Karen (who should stick with D.A.ing Conk and her choice of 2nd Target.
I believe we should go after Conk first, personally, including Combust in the Spread Attacks and having Marcus focused down the fiery fowl down after Conk is conked out. Pyra can be the one that can handle KOing Forrestress by herself OR finish off Conk if he is heavily Damaged by the end of the Round. That should be the fastest way of dealing with the mob's most potent threats, before we either scare off or knuckle down on the Murkrow and Forresstress. What do you think, mates?
I think it is a great plan. With some luck my Shadow Punch might go critical. And even if I have a bad luck with the accuracy roll, my move will hit anyway. Although in my opinion, if we managed to quick dispatch Conk first, our 2nd target to destroy. Burn status is bad, but have our healing items devoured is equally bad. Not to mentioned if we loose Karen by Forrestress is dangerous.
However if we finish Conk very quickly Kogeki could help beat Forrestress with other moves such as Bite. Fortunately Forrestress don't have resistance against Dark type, and could Flinch him, giving a extra chance to survive with most of our items safe.
Sweet! Alrightly, Conk priority 1 target, then Fortress and lastly Combust/Murkrow! Everyone, get your Moves in order for that, and remember to plan Conditional Actions to avoid Moves that you plan don't want to deal with if you can/redirect Attacks if the target is Fainted before your chara gets the chance to hit them! Just a friendly reminder
Err....Bugs actually Resist Dark Moves, from what I can recall, so Bite would only be good for Flinching against Forrestress. Ghost Does Neutral Damage to them, but I say you'd be better off dogpiling Conk with your Moves first before trying to Quick Attack targets neutral to it, but that is just my opinion.
EDIT: Just double checked, they're not Resistant to Dark! Nevermind then!
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@ Dragonstrike, I'm going to be quite busy over the next few days, like I said, so if I don't managed to get back in time before you Roll this Round, Pyra's Order are as follows:
1. Ember on Conk, then Bite on Forrestress; If Conk is Fainted by the time Pyra gets to act, change Ember to Forrestress. Dice Roll for Ember should be 2 + 3 + 1 + 1 (Fire Proof Glove) - 2 = 5D6 Base Dice, while Bite is 2D6 Base Dice. Damage for both is 5D6 Base, minus any SE or IE Mods.
2. If Forrestress tries to target Karen with Heavy Slam, though, Pyra will instead try to Cover her from the Damage, then Ember the Forrestress in retaliation.
3. If Conk has Rock Slide and decides to use it on her, then she'll attempt to Evade it (2+3+0-2 = 3D6 Base Dice), then use Ember (3D6 Base Dice) on either it or Forrestrest (Depending on which is still unFainted).
That should be it! As for any ques on Pyra's mood for this Encounter: She was wholey uninterested in any form of diplomacy with the Conk Squad (As she rightly assumed that getting past them that would be too difficult/risky to be worth the effort, compared to just Fighting them), but she'd still allow her friends to try their Luck/skill anyway, looking somewhat bored/distinterested yet still smiling somehow. Once the Fight begins is when she gets serious, though their is a certain air of devil may care attitude in spite of the fact she's up against Fighting types - she's just not worried about them, as if they Target her then that means her friends are free to wail on them unimpeded. That, and Type Matchups are not something she cares all too much about anyway, beyond the possibility of being OHKO by a Move she's Weak too without any Revivers on hand. If she's unFainted, she can still hurt a enemy plenty much as they can do the same to her, SE Coverage on her be darned!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
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Also "no one", I think dialogue is off of the table, then its not best you do some extra action after that Bubbles to help everyone beat those guardians? Like Tackle or something. We need to do our thing in beat that huge Pokemon or otherwise they gonna eat our resources or faint one of us. We must quickly dispatch those enemies. They didnt want to listen us before, you think they would listen now?
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Yesterday, 06:32 PM
(This post was last modified: Yesterday, 06:33 PM by no one.)
It was a flashback cos I hadn't posted for a few days, don't worry about that. And I'm putting everything into Bubble because I want to make sure I land at least one strong move than miss two. Cos that's kinda what my dice will end up looking like. I'll end up with a d6 accuracy roll for the second move, so any pain will completely screw that up.
I'm no one special. Also, here's a pupper pic:
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