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Pokemon will have their own supply of Will points, right? So it might not be as big a deal as you'd think from being used to Skull Ruins.
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My answer on Heal Limits Per Encounter or Day hinges on the average amount of Encounters are going to be within a given day. If its only going to be 3 or Less Encounters (Or a bunch of micro Encounters with a couple of big ones that don't take up much time/resources), then I'm for the Per Day option, if the amount of Heals is greater than 3. If you'll be having 4 or more Standard Encounters per day, though, I want Heals Per Encounter, with preferably 2 being the Base Line for most Recovery Moves.
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(06-01-2019, 06:29 PM)Iron Wrote: Pokemon will have their own supply of Will points, right? So it might not be as big a deal as you'd think from being used to Skull Ruins.
They do, yes. Pokemon don't usually spend Will on things other than healing moves unless they've been taught how to do so on command by a trainer, either.
Of course, Pokemon are probably also a lot more likely to spend Will than a trainer is since healing moves are very powerful.
It's kinda why I want to possibly test it out. The original system was designed around Will point management, after all. You can spend it on ignoring Pain, (almost) guaranteeing certain moves/techniques go off, or on healing. How well it works though might depend on how frequently Will is awarded by the GM, however. Trainers can spend it on things like throwing pokeballs, making sure their specialty rolls succeed...
Generally, the book recommends rewarding Will for good, in character RP. Significant milestones that are very encouraging would probably also be a good time to reward it. And getting a good rest probably also would.
IF I use the original system, I'll probably be more generous with handing out Will to help balance out the more frequent usage of Will Points.
No matter what system is used, though, you still have to be careful with spending Will, as it will still exhaust the user afterwards because they put all of their willpower into making sure that thing they were doing was going to work.
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(06-01-2019, 06:29 PM)Iron Wrote: Pokemon will have their own supply of Will points, right? So it might not be as big a deal as you'd think from being used to Skull Ruins.
Will Points are still a precious resources that can't be easily/cheaply re-obtained no matter if they're concentrated in one character or over multiple ones. Unless something is done that allows for a reliable means to restore a Pokemon's Will Pool (Either a End of Day Restock to a cap, readily avaliable Will Point Items, Some means of earning them in/between/from Encounters outside of spending XP for them reliably, etc..), using Will Points as a cost for Healing would burn a Pokemon out rather quickly and deny them the ability to use them for other things. And that's not mentioning the fact that EVERYTHING MUST have at least 1 Will Point in order to Act/Function in/out of battle in a meaningful way, so that's yet another cost/restriction that makes spending Will for healing highly unappealing.
Bottom line: Spending Will for Healing is expensive and costly to a VERY nearly prohibitive extent, and really should only be in place for either really short campaigns (Where the lose of Will doesn't matter at all, since the charas are not going to be existing in the long run), really hard campaigns (Pokerole Nuzlocke, anyone?), or if Will Points are a more easily obtainable and expendable resources. I honestly find the Core book's ruling on that aspect of Pokemon Healing to be just plain awful, and want nothing to do with it in ANY campaign I play in, if at all possible.
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(06-01-2019, 06:41 PM)Dragonstrike Wrote: (...)
IF I use the original system, I'll probably be more generous with handing out Will to help balance out the more frequent usage of Will Points.
(...)
IF you use the OG system, then I'm not. That isn't my jam at ALL, so I'll just leave it on the table and enjoy your campaign without it.
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(06-01-2019, 06:41 PM)Lord Windos Wrote: Will Points are still a precious resources that can't be easily/cheaply re-obtained no matter if they're concentrated in one character or over multiple ones. Unless something is done that allows for a reliable means to restore a Pokemon's Will Pool (Either a End of Day Restock to a cap, readily avaliable Will Point Items, Some means of earning them in/between/from Encounters outside of spending XP for them reliably, etc..), using Will Points as a cost for Healing would burn a Pokemon out rather quickly and deny them the ability to use them for other things. And that's not mentioning the fact that EVERYTHING MUST have at least 1 Will Point in order to Act/Function in/out of battle in a meaningful way, so that's yet another cost/restriction that makes spending Will for healing highly unappealing.
Bottom line: Spending Will for Healing is expensive and costly to a VERY nearly prohibitive extent, and really should only be in place for either really short campaigns (Where the lose of Will doesn't matter at all, since the charas are not going to be existing in the long run), really hard campaigns (Pokerole Nuzlocke, anyone?), or if Will Points are a more easily obtainable and expendable resources. I honestly find the Core book's ruling on that aspect of Pokemon Healing to be just plain awful, and want nothing to do with it in ANY campaign I play in, if at all possible.
I'd be more than willing to implement an end of day/good night's sleep/8 hour rest will point restoration if we use the original system. It makes a lot of sense to me, tbh (and even has precedent in Skull Ruins from when Shiva passed out due to Will depletion).
Will point restoring items are kinda rare/costly, but Professor Rowan could probably provide a few for emergencies in the starting supplies he's going to purchase for everyone he hired.
Spending Will in general is a rather costly thing in general if you intend to use it for frequent healing. The good news, though? Well, your opponents have to do it too, so no heal spam for them either! On top of that, those Will scores are what are used by wild pokemon to resist being captured. Beat them up, force them to heal, then beat them up some more, and they're even easier to capture than before because they're even more tired.
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(06-01-2019, 06:47 PM)Dragonstrike Wrote: I'd be more than willing to implement an end of day/good night's sleep/8 hour rest will point restoration if we use the original system. It makes a lot of sense to me, tbh (and even has precedent in Skull Ruins from when Shiva passed out due to Will depletion).
Will point restoring items are kinda rare/costly, but Professor Rowan could probably provide a few for emergencies in the starting supplies he's going to purchase for everyone he hired.
Spending Will in general is a rather costly thing in general if you intend to use it for frequent healing. The good news, though? Well, your opponents have to do it too, so no heal spam for them either! On top of that, those Will scores are what are used by wild pokemon to resist being captured. Beat them up, force them to heal, then beat them up some more, and they're even easier to capture than before because they're even more tired.
I'd like to know how many Will Points would be gained for a 8 Hour Rest and Skipping Encounters, and if it would be possible to buy Will Items at Stores (Even if they're expensive at first) or farm them on the run (Growing Leppa Berries in Portable Pots like in Heart Gold/Soul Silver springs to mind) before I'm willing to consider supporting the Core Book's original rules on Healing. That, and Draining/Ability Healing is still to be left alone.
I know I'm being stubborn and inflexible, but this is a fairly important/crucial topic for me and the other players, as THIS right here could either make or break our run through your campaign, depending on the situation.
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(06-01-2019, 04:50 PM)Lord Windos Wrote: (06-01-2019, 11:21 AM)Dragonstrike Wrote: Hello, and welcome to the meta thread for my test game/prologue for my (eventually) upcoming Pokerole campaign! If you're here, that probably means you're either one of my players or just want to read along to see what crazy stuff I've got cooked up! Well, as a brief primer/reminder, here's the story!
The Story
(...)
- Healing Moves: For the time being, I'm going to follow the model of Skull Ruins and restrict healing moves to being a limited number of times per day. For now, the maximum number of times a healing move can be used per day is equivalent to the pokemon's Will score. You don't have to spend the Will Point when using the move successfully, but keep track of how often you use moves like Synthesis, Heal Pulse, and Roost. I want to experiment a little with this, see how it works. Figure out if I need to alter it in any way later or revert it to a system used in one of our other campaigns. Note: HP Draining moves like Giga Drain and Drain Punch do not count against the limit on healing moves.
(...)
As you can probably tell from the sheer amount of changes, this campaign is going to play rather differently from the prior ones. I'm not sure how well all of this might work, but that's what this test game is for: to help me iron out the kinks in the rules so I can try to make my main campaign as enjoyable as I can. I can't do that alone, though, for obvious reasons, which is whyI have some wonderful players joining me for this adventure (and hopefully the next one as well).
The Beginning
@ Lord Windos, @ Mikaruge108, and @ Spiritmon, you may all introduce your characters now if you wish (if there are secrets you wish to keep for the time being, you don't have to reveal your characters' entire backstories if you don't wish to). After everyone arrived in Snowpoint, they would have had about a day to get to know each other (and each others' pokemon) before the story truly begins. If you wish to do any introductions IC, I may post the Game Thread before the 9th specifically for that.
I believe I covered most of the basic information. If anyone has any questions, let me know! I am planning to officially start the test game/prologue on Sunday June 9th, 2019, though I may start it sooner or later depending on irl stuff and if I feel like I've finished my preparations.
Welly well well, I was wondering when you were going to be putting up the Meta Thread for your game, mate! Love the name of it too! Simple, but sweet, and it tells us exactly what sort of experience we're getting into! Can't wait to get right into the thick of things and have a blast!
Only thing that has me concerned so far is the whole 'Will Points = Amount of Heals per day.' To me, that reeks of either Players NEVER using their Will Points for a given Pokemon and hoarding a HUGE amount so that they can just keep healing forever, or them never being able to heal at all if they want to use their Will to ignore Pain and/or guarantee a Success. Why not just have a set limit use to a Healing Move per Encounter instead? If you don't want us to spam them, then make it so that they can only be used once per Encounter until they meet a certain Level and/or other critera threshold?
Gripe aside, time to introduce my character! I'll be light on the details with him, as I want his personality to truly shine with everyone once they get a gander at him!
Note: Details might be rough/a bit inaccurate, since I don't have to original posts for them anymore
Character Name: Randolph Schimdt
Gender and Age: Old Male (Pre 50s)
Nationality: Sinnohan of Germanic decent
Home Town: Orebourgh
Current Place of Living: Canalave City
Profession(s)/Education: Miner/Mine Manager/Geologist (Old/Former for Orebourgh Mines), Blacksmith/Repairman (Current, Owns his smithy) ; Has a PhD in Geology, and has a decade + of experience in Smithing of all kinds; Is a fairly studious reader in general
Appearance/Character Details:
[*]Has short, messy coppery red/orange hair, with a matching long and bristly beard, off-white/leathery white skin tone (From working around his Smithy), and mud brown eyes
[*]Commonly wears flannel shirts and overall jeans, steel toe boots, and thick black gloves
[*]Wears a hardhat, and commonly carries around and wears a blacksmith's apron (along with his smithing gear + mining tools)
[*]Has a 'hard-bitten' or more worn/stress out facial features, with plenty of wrinkles around his eyes, nose, and corners of his lip (when you can see them past the beard, anyway)
[*]Generally fairly serious and hard working
[*]Dislikes most of the current younger generation; Gets along better with his/older generations
[*]Only in recently has become a Trainer, and never had much care/interest for the profession prior to becoming one (Or Pokemon, for that matter), but is a fairly accomplished one none-the-less
[*]Friends/buddies with Byron and his son Roark, due to their careers/interests overlapping so much and the history they share!
[*]Likes to drink off the job, and is a friendly/social drunk!
[*]Prefers to be called either Ran, Schimdt, or Wolfe, and HATES being called Randy (Tells people this straight up, and if they call him that anyway he wallops them for it!)
Starter Pokemon: Secret! I'll give you guys a couple of hints, though: They're native to the Sinnoh Region, and can be found in one of the region's Mines!
Reason for his Participation in the Campaign: Personally got a letter from Dr. Rowan (Via Byron, since they never meet him before, and therefore they don't have each other's personal details) requesting his help with the MYSTERY! currently surrounding Mt. Coronet and offering generous compensation for his time/effort, and he didn't have anything else pressing to do at home/the smithy, so he decided to honor and accept their deal and investigate that dang mountain for them! Should be a cinch for him, given his education and background! Or so he hopes/expects!
That should do it! Tell me what you think of my chara., mates! Looks like I weren't the only one to have a Gym leader as the character's friend, other than that, great chara, can't wait to see how Karen interacts with him! Long as he doesn't have any *spoiler* pokemon, things'll be fine.
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(06-01-2019, 06:54 PM)Lord Windos Wrote: I'd like to know how many Will Points would be gained for a 8 Hour Rest and Skipping Encounters, and if it would be possible to buy Will Items at Stores (Even if they're expensive at first) or farm them on the run (Growing Leppa Berries in Portable Pots like in Heart Gold/Soul Silver springs to mind) before I'm willing to consider supporting the Core Book's original rules on Healing. That, and Draining/Ability Healing is still to be left alone.
I know I'm being stubborn and inflexible, but this is a fairly important/crucial topic for me and the other players, as THIS right here could either make or break our run through your campaign, depending on the situation.
Windos, could you please calm down a little about the topic? Yes, I know this could potentially be really annoying if that change is implemented, particularly for your character since healing is an essential part of your strategy. I'd like for this to be a reasoned discussion, not what could be mistaken as a shouting match.
I'm sorta leaning towards a per encounter/daily limit, and I have my own concerns about the OG system on paper, particularly knowing this is going to be a longer game.
This is a test game, though, and we also haven't actually tried to put the will point based healing into practice yet. Which is why I'm still considering it as an option and asking for everyone's opinions. Your concerns have been noted, as have Spirit's. IF I use the OG system (and it's a big IF right now), I'll see what I can do to help balance out some of the concerns. If not, there are systems I can borrow from that have worked perfectly fine previously.
So...@ PhantomUnderYourDesk and @ Mikaruge108, what are your thoughts on the topic, if you don't mind?
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06-01-2019, 07:51 PM
(This post was last modified: 06-01-2019, 07:55 PM by Dragonstrike.)
(06-01-2019, 07:33 PM)Mikaruge108 Wrote: Looks like I weren't the only one to have a Gym leader as the character's friend, other than that, great chara, can't wait to see how Karen interacts with him! Long as he doesn't have any *spoiler* pokemon, things'll be fine.
Spoiler! He doesn't, so no worries! None of the other players do, in fact.
Randolph might not like Karen very much at first, though. Fair warning.
And that being said, I'm also looking forward to seeing how the two of them interact with each other, given what I know about both of their backstories. And everyone's, in fact. There's a lot of potential for some good RP in this group of characters.
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