12-26-2019, 03:43 AM
(This post was last modified: 01-17-2020, 06:23 AM by TheTainted_Wisdom.)
I would like to preface this by humbly entreating the community working on this game to NOT fix this glitch as there are more pressing matters like the issue with the water and fire type attack damage, not being able to restore the PP of a move other than the first one when in battle, etc. And this is nowhere near as significant a balance concern.
I didn't want to make this thread in the event that this glitch was found out and fixed before I could take full advantage of it, but much like with my compulsion to make the guides for Fusion: Genesis and Odin Sphere, I simply cannot keep this valuable knowledge to myself.
To the point, it is possible to use effectively an infinite number of almost any item. However, in terms of practical applications, it's most useful with regards to the Yellow Flute, and any Pokeball (aside from the Master Ball which I have yet to test). When playing, it's possible to trick the game into letting you use an item for free by manipulating multiple save files and the "Last Used Item" selection function: All you have to do is play the game and enter a battle. Then select the given item you want to use (you need at least 2 from the looks of it), select the "Don't Use" option. Leave the battle however you can (without closing the application outright), and exit to the main menu. From there, select a different file and enter a battle. From there, if you go to "your" items, the item you used in the previous file will be in the "Last Used Item" button to the left of the arrow to exit, even if you have none of that item in this file!
So, how does this translate to practical applications? After all, if you use the item one time, the game will look in your inventory, see that you have no others, and the option will disappear. Therefore, in order to use ANY health item or berry, not only would you have to save and go back to the other file over and over again, but game-breaking stuff like Rare Candies or PP Ups, or even things like the friendship berries are completely inaccessible! Well that's because the true usefulness of this glitch lies somewhat with the Yellow Flute... but especially Pokeballs.
For those who don't know, Yellow Flutes are already capable of being duplicated infinitely. Just use it on a Pokemon that isn't confused and another one will just magically appear in your inventory. This means that you can use the item glitch to effectively transfer a Yellow Flute to another file without having to go through the effort of setting up a trade with yourself through the GTS with a Pokemon holding the Flute. A slight convenience, but nothing compared to the utility when concerning Pokeballs.
See, again, the whole problem with healing items and berries is that the game constantly checks to see if the player has any items left in their inventory after they've been used. And while this is also true of Pokeballs, there's a loophole: You can only use any given ball a single time per file... unless you successfully capture a given Pokemon! i.e. if you throw a ball and it doesn't work, the "Last Used Item" spot will be blank, but if you succeed in your first attempt, the battle will end before the game can check your inventory, and the next time you enter a battle, the ball will still be there! And if you wish to take advantage of the glitch without depleting your own resources (Like... say... the only other Master ball or Nuclear Ball you might have.) Just store the desired item in the PC, switch to another file, select the item, and then go back to the aforementioned file, and your reserves will not be depleted!
Now most of the time, you're not going to be in a position where you're going to be throwing balls left and right, and catching everything on your first try, even with Ultra Balls, without some damage or status conditions. But in the early game, if you place Quick Balls in the "Last Used Item" slot... whoo boy! You're going to be set for a good long while... Repeat balls are great for use in conjunction with the Pokeradar (though by that point, especially with the Amulet Coin accessible fairly early in the game you'll likely have plenty of money to burn). But there are two other kinds of balls that are especially important for this glitch: Nuclear Balls, and Master Balls.
Master Balls are obviously ridiculously difficult to get one's hands-on, and even then, you're only likely to get one per save file. So having access to effectively an infinite number? Particularly for ball-breeders like myself that want to color-coordinate with purple pokemon like Sableye, Gligar, etc. (I forgot that Ball breeding doesn't work for the master ball... )or check the IVs of Lanthan and Actan as quickly as possible, it would be fantastic! As for the Nuclear balls. Considering you only get like 20 of them in the game, and there's only a maximum of a 2% chance that you will get one from the Pickup ability, for those like me that want to catch Nuclear types en mass but don't want to spend an ungodly amount of time transferring them one at a time from different files for earlier locations, much less farm them in the first place. This glitch is a super convenient way to get a large sample size of Nuclear Types from parts of the game that can't be revisited.
I feel that, assuming that Master Balls can't, in fact, be transferred to other games anyway if Iron is to be believed, how even with 1,000 different Pokemon ID numbers there's still only a 1% chance that the lottery number that gets selected will match yours to get a Master Ball, the super finite Nuclear Balls especially when compared to the massive time investment necessary to get decent stats for feral Nuclears, the fact that game-breaking items like Rare Candies and PP Ups can't even be selected, the fact that the Ragecandybar item also can't be duplicated and potentially cause problems, etc. I again plead that this glitch NOT be fixed.
Does spamming the Quick Ball in the early game make things easier? Absolutely. Would spamming the Master Ball be even more broken? Yes, but given how much effort it takes to get one, the fact that you can get only one per save file unless you get ridiculously lucky, that multiple save files are almost mandatory to increase your odds, even a 1,000 different IDs nets you a 1% chance, and they can't be spread out everywhere through trade... Coupled with how few Nuclear balls are available, how tedious the transfer process is, and that only one of the areas with Nuclear Pokemon present can be revisited... On top of the fact that you can still break the game if you want to challenge-wise by just trading yourself high-level and max IV Pokemon, and I feel like this glitch shouldn't be fixed.
But, I suppose I should open this up, so in addition to obviously allowing comments, I'll make a poll so you can sum up your answers in the click of a button rather than a wall of text like I usually do.
I didn't want to make this thread in the event that this glitch was found out and fixed before I could take full advantage of it, but much like with my compulsion to make the guides for Fusion: Genesis and Odin Sphere, I simply cannot keep this valuable knowledge to myself.
To the point, it is possible to use effectively an infinite number of almost any item. However, in terms of practical applications, it's most useful with regards to the Yellow Flute, and any Pokeball (aside from the Master Ball which I have yet to test). When playing, it's possible to trick the game into letting you use an item for free by manipulating multiple save files and the "Last Used Item" selection function: All you have to do is play the game and enter a battle. Then select the given item you want to use (you need at least 2 from the looks of it), select the "Don't Use" option. Leave the battle however you can (without closing the application outright), and exit to the main menu. From there, select a different file and enter a battle. From there, if you go to "your" items, the item you used in the previous file will be in the "Last Used Item" button to the left of the arrow to exit, even if you have none of that item in this file!
So, how does this translate to practical applications? After all, if you use the item one time, the game will look in your inventory, see that you have no others, and the option will disappear. Therefore, in order to use ANY health item or berry, not only would you have to save and go back to the other file over and over again, but game-breaking stuff like Rare Candies or PP Ups, or even things like the friendship berries are completely inaccessible! Well that's because the true usefulness of this glitch lies somewhat with the Yellow Flute... but especially Pokeballs.
For those who don't know, Yellow Flutes are already capable of being duplicated infinitely. Just use it on a Pokemon that isn't confused and another one will just magically appear in your inventory. This means that you can use the item glitch to effectively transfer a Yellow Flute to another file without having to go through the effort of setting up a trade with yourself through the GTS with a Pokemon holding the Flute. A slight convenience, but nothing compared to the utility when concerning Pokeballs.
See, again, the whole problem with healing items and berries is that the game constantly checks to see if the player has any items left in their inventory after they've been used. And while this is also true of Pokeballs, there's a loophole: You can only use any given ball a single time per file... unless you successfully capture a given Pokemon! i.e. if you throw a ball and it doesn't work, the "Last Used Item" spot will be blank, but if you succeed in your first attempt, the battle will end before the game can check your inventory, and the next time you enter a battle, the ball will still be there! And if you wish to take advantage of the glitch without depleting your own resources (Like... say... the only other Master ball or Nuclear Ball you might have.) Just store the desired item in the PC, switch to another file, select the item, and then go back to the aforementioned file, and your reserves will not be depleted!
Now most of the time, you're not going to be in a position where you're going to be throwing balls left and right, and catching everything on your first try, even with Ultra Balls, without some damage or status conditions. But in the early game, if you place Quick Balls in the "Last Used Item" slot... whoo boy! You're going to be set for a good long while... Repeat balls are great for use in conjunction with the Pokeradar (though by that point, especially with the Amulet Coin accessible fairly early in the game you'll likely have plenty of money to burn). But there are two other kinds of balls that are especially important for this glitch: Nuclear Balls, and Master Balls.
Master Balls are obviously ridiculously difficult to get one's hands-on, and even then, you're only likely to get one per save file. So having access to effectively an infinite number? Particularly for ball-breeders like myself that want to color-coordinate with purple pokemon like Sableye, Gligar, etc. (I forgot that Ball breeding doesn't work for the master ball... )or check the IVs of Lanthan and Actan as quickly as possible, it would be fantastic! As for the Nuclear balls. Considering you only get like 20 of them in the game, and there's only a maximum of a 2% chance that you will get one from the Pickup ability, for those like me that want to catch Nuclear types en mass but don't want to spend an ungodly amount of time transferring them one at a time from different files for earlier locations, much less farm them in the first place. This glitch is a super convenient way to get a large sample size of Nuclear Types from parts of the game that can't be revisited.
I feel that, assuming that Master Balls can't, in fact, be transferred to other games anyway if Iron is to be believed, how even with 1,000 different Pokemon ID numbers there's still only a 1% chance that the lottery number that gets selected will match yours to get a Master Ball, the super finite Nuclear Balls especially when compared to the massive time investment necessary to get decent stats for feral Nuclears, the fact that game-breaking items like Rare Candies and PP Ups can't even be selected, the fact that the Ragecandybar item also can't be duplicated and potentially cause problems, etc. I again plead that this glitch NOT be fixed.
Does spamming the Quick Ball in the early game make things easier? Absolutely. Would spamming the Master Ball be even more broken? Yes, but given how much effort it takes to get one, the fact that you can get only one per save file unless you get ridiculously lucky, that multiple save files are almost mandatory to increase your odds, even a 1,000 different IDs nets you a 1% chance, and they can't be spread out everywhere through trade... Coupled with how few Nuclear balls are available, how tedious the transfer process is, and that only one of the areas with Nuclear Pokemon present can be revisited... On top of the fact that you can still break the game if you want to challenge-wise by just trading yourself high-level and max IV Pokemon, and I feel like this glitch shouldn't be fixed.
But, I suppose I should open this up, so in addition to obviously allowing comments, I'll make a poll so you can sum up your answers in the click of a button rather than a wall of text like I usually do.
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▓ I'm not a pessimist, I'm a realist in a world of misery. ▓
֎▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬֍
▓ I'm not a pessimist, I'm a realist in a world of misery. ▓
֎▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬֍