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Something different, perhaps?
#11
As I stated on Discord already, I'd be cautious about running another game when you're already both running a game and participating in another one, on top of any real life stuff going on.

That being said, as this seems to be getting a fair amount of attention from the regulars and you've clearly been putting a fair amount of work into this already, I have to say my interest is piqued.  I don't want to offer a definite yes right now due to the reasons stated above, but you can include me among the 'maybe' group.
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#12
I should probably make it clear that this won't be in the near future. There's a lot of preparation ahead. I just wanted to know whether putting the work in would be worth it. It'll still be several months before I'll be ready to actually get something going.
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#13
It's fairly likely that both SE and PS will be still ongoing at that time, so I'll still advise caution with the time management (particularly since the prep takes time too), but if you feel up to it, don't let me stop you.
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#14
D&D 5e is the easiest of the mainstream systems to learn for new players. Phantom won't have the least bit of trouble adapting.
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#15
I have a question: There is this book called Tasha Cauldron for Everything where there is a few things about character creation: One of the rules says when a race gives a bonus attribute in certain attributes, you could choose where those bonus instead of the normal way.

Per example: The Half Orc give +2 in Strength and +1 in Constitution. If you think make a Half Orc Bard, it's pretty difficult. But with that rule you could choose that +2 in Strength and put in Charisma or Dexterity.

And another rule in the book about spells you could change the appearance of the spell (but not the normal effects). Per example, make a Spell missile look like chickens. Or a lighting bolt have a color you like.

Any of those special rules will be permitted for a freedom in what character we can play?

I have the book with me in pdf version if you want to take a look.
Kogeki currently ability to active in battles: Anticipation.
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#16
(03-27-2021, 08:39 PM)Spiritmon Wrote: I have a question: There is this book called Tasha Cauldron for Everything where there is a few things about character creation: One of the rules says when a race gives a bonus attribute in certain attributes, you could choose where those bonus instead of the normal way.

Per example: The Half Orc give +2 in Strength and +1 in Strength. If you think make a Half Orc Bard, it's pretty difficult. But with that rule you could choose that +2 in Strength and put in Charisma or Dexterity.

And another rule in the book about spells you could change the appearance of the spell (but not the normal effects). Per example, make a Spell missile look like chickens. Or a lighting bolt have a color you like.

Any of those special rules will be permitted for a freedom in what character we can play?

I have the book with me in pdf version if you want to take a look.

It'd be allowed sometimes. A charismatic orc isn't the most out of this world thing, but a sneaky Loxodon or Minotaur would be kinda stupid. It'd differ from case to case.
I'm no one special. Also, here's a pupper pic:
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#17
(03-29-2021, 05:10 AM)no one Wrote:

I agree. I know D&D it is a magic world and all that but there is certain limits to what is possible or not XD
Kogeki currently ability to active in battles: Anticipation.
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#18
Heya. Been a while since I ask something here. Can I ask if by chance you could tell us what races and classes/subclasses you already have ready for your campaigh. You dont need to post ALL of them, but just a few you have planned for us to have a idea what options we might have in your campaigh in the future.

Its also because I want to see from the start what kinda of crazy combinations is possible with said races and classes.
Kogeki currently ability to active in battles: Anticipation.
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#19
(08-17-2021, 05:59 PM)Spiritmon Wrote: Heya. Been a while since I ask something here. Can I ask if by chance you could tell us what races and classes/subclasses you already have ready for your campaigh. You dont need to post ALL of them, but just a few you have planned for us to have a idea what options we might have in your campaigh in the future.

Its also because I want to see from the start what kinda of crazy combinations is possible with said races and classes.
Well, the campaign wasn't a sure thing. I'd obviously like to do it, but time is always a problem. Planning these things out takes very long. I could give you some kind of idea about what I had in mind though.

The mechanics of my planned campaign are very lore specific, and that's because the entire system would be based off a fictional world of my own creation. As for custom races and classes, I had a decent amount in mind that aren't seen in DnD. Satyrs, Boar-people (think about Quillboars in World of Warcraft), Mouse-people, Shark-People, Elephant-People, Crocodile-People, several assorted alien beings along with the standard races like humans, dwarves, orcs and elves. There are several more, but that should give you some kind of idea. As for classes, I was gonna completely redo the class system. There are so many spellcaster classes in dnd that basically mean the same thing. I know they do different things, but I decided to change it up a little more. I renamed Fighters to Warriors and Paladins to Templars. The reason for that second one is that historically, the word "paladin" refers to an order of french knights. Templars suit the role much better because templars were knights who answered only to the church. I got rid of clerics altogether because they're frankly a little OP, and I split their skills between Templars and Priests. Sorcerers remain how they were, but I got rid of wizards and replaced them with Runescribes. Runescribes specialise in enchanting and that sort of thing, and most of their power comes from preparation way before any event. They can still do things on the fly, but they truly shine when they get time to plan. Warlocks are kind of the same, and also kind of different. They'd be able to draw both angellic and demonic magic. Monks, Bards, Rogues, Druids and Rangers will basically stay the same, but I also introduced Shamans, Gunslingers, Necromancers, Monster Hunters, Tinkers and Spell Breakers. Shamans do some similar things to druids and Sorcerers, but their form of magic is focused a lot more on elemental power and speaking to spirits, seeing the future and other things like that. Gunslingers are self explanatory, while Necromancers specialise in cooking up diseases and plague to hurt their opponents, and they can also improve their own body due to their experiments on corpses and that sort of thing. Tinkers are craftsmen who can make anything from mechanical and magical objects to alchemical potions and Monster Hunters are pretty similar to Witchers. They'd have knowledge about various monsters, poisons and antidotes but unlike witchers, they'd be well versed at both ranged and melee combat. Spell Breakers are usually mercenaries who spend their lives training and enhancing themselves so that they can gain resistance to magic. They'e have a lot of knowledge concerning magical rituals and spells, and limited capabilities of using magic. They won't be quite as good as Sorcerers as using magic, but they make up for it with better melee combat skills.

Hope that gives you some kind of idea. I had a lot of things on my mind, and I'd still really like to do it, but time is very restrictive, unfortunately. I hope I get to do this one day.
I'm no one special. Also, here's a pupper pic:
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#20
FYI D&D already has a lot of the things you mention. That'll save you from reinventing the wheel or at least give you inspiration. Gunslinger and Monster Hunter for starters.

Though if you think Clerics are more OP than Paladins, you might be biting off more than you can chew with such a major rules revision lol.

And also a friendly reminder that systems other than D&D exist that might be more suited to a given playstyle. Usually when I see people with such a long wishlist of changes, it'd be easier in a completely different system.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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