(05-26-2017, 09:08 AM)Polaris Wrote: I'm currently trying to develop a tabletop system using Magic cards. Essentially each character would be defined by a set of cards they could build up over time following something like the regular rules of Magic. Encounters would be pulled from small, thematically-appropriate decks (ten or fifteen cards each, but there'd be a lot of them) and players would work to acquire more spells and connect to new lands (to fuel said spells) as time went on and they traveled to different places. It should have the advantage of (once I've worked the rules out) being easy to pick up for Magic players and something that should be easy enough to put together (if there's one thing EVERY. SINGLE. Magic player has, it's a box or ten of extra cards they'll never have a use for).
Have you taken a look at Paizo's 'Pathfinder Adventure Card Game', White Wizard Games' 'Star Realms' or Catalyst Game Lab's 'Shadowrun Crossfire'?
I think there's plenty of mechanical inspiration which could be borrowed from them.
If I'm not wrong, the PFACG and Star Realms both have free digital versions of the game so you can potentially get a test drive there.
Shadowrun Crossfire has a print and play introductory set hiding in some dark part of the internet, I think.
EDIT: The Catalyst Game Labs website is on one of it's interminable outages. You can find a copy of the P&P demo here.