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[Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Printable Version

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RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Dragonstrike - 10-15-2017

(10-15-2017, 07:54 PM)Lord Windos Wrote: Reiner would logically know what they are and what they are used for, as being a fairly high ranked and competent/intelligent Grunt in Team Rocket would have given him at least cursory knowledge of these Items. He might have even been tasked with stealing them from some trainers at some point, and was able to learn more about them that way and/or when Weavile accidently blundered in his Pickpocket check and they got a first hand demostrations....

That, and with Petrel, the Executive known for being in 'The Know' about almost EVERYTHING, due being an accomplished inflitrator/information gatherer, as his best friend, he could have solicited more information about Z-Crystals at anytime. Whether or not because they got curious enough to ask what the heck were so special about them, or wanting to further educate himself after Weavile got Z-Moved into oblivion. Come up with a decent enough backstory reason as to HOW he first learned more about them, and I'll say you know at the Poison, Dark, Ice, and Dragon Dances (As those are the three Pokémon types you originally started out with). Mew can teach you the rest/teach you them period, but given that they are not going to be in the best state of mind when they realize they've under gone a Transformative Thursday, that would have to be at a later date.

Oh, and yes, Key Stone act as catalysts for Z-Crystals as well, mate! Much simplier to do it this way, rather that require everyone to lug around/find a Z Bracelt to use them as well!

Well, Z-crystals are weird in and of themselves in that they're their own catalysts in the games.  You only need to get one, and they somehow replicate themselves in Sun and Moon when you give them to a pokemon to hold, while the trainer holds the original one in the bracelet.  Kinda weird, tbh.

Petrel educating Reiner on them after a blundered pickpocketing sounds like a pretty good reasoning for how he learned about them in the first place.  And Reiner might have also asked Petrel for some demonstrations on them afterwards...partially for his own curiosity, partially so he knew what to watch for in the future.  Though when he realized they all started the exact same way (crossed arms in front of the trainer.  Real easy to spot if you're paying attention, particularly since the dances that follow are lengthy), he really only paid special attention to the five types that his 3 pokemon (at the time) have, in case he ever got the chance to use those in the future.  (That sufficient enough for him to know the Dragon, Water, Ice, Dark, and Poison dances?)

Speaking of Z-moves, how do they work in this campaign since we don't have any mechanics for them in Skull Ruins?


RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Lord Windos - 10-15-2017

@Spiritmon: I'm going to be busy the rest of the night reworking parts of my Navighast Guide based on new input, and I have some work I need to get a move on, so sadly the Game Thread is closed for the night. Sorry mate!


RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Lord Windos - 10-15-2017

(10-15-2017, 08:18 PM)Dragonstrike Wrote: Well, Z-crystals are weird in and of themselves in that they're their own catalysts in the games.  You only need to get one, and they somehow replicate themselves in Sun and Moon when you give them to a pokemon to hold, while the trainer holds the original one in the bracelet.  Kinda weird, tbh.

Petrel educating Reiner on them after a blundered pickpocketing sounds like a pretty good reasoning for how he learned about them in the first place.  And Reiner might have also asked Petrel for some demonstrations on them afterwards...partially for his own curiosity, partially so he knew what to watch for in the future.  Though when he realized they all started the exact same way (crossed arms in front of the trainer.  Real easy to spot if you're paying attention, particularly since the dances that follow are lengthy), he really only paid special attention to the five types that his 3 pokemon (at the time) have, in case he ever got the chance to use those in the future.  (That sufficient enough for him to know the Dragon, Water, Ice, Dark, and Poison dances?)

Speaking of Z-moves, how do they work in this campaign since we don't have any mechanics for them in Skull Ruins?

Weird, but cool at the same time! Saves have to collect multiple copies of if you want to equip your whole team with them, for some reason. Of course, if you have multiple Key Stones/Mega Braclets, then using more than one Z Move per battle is certainly possible...

Yeap, that is good enough for me! Of course, seeing as Arbok, Weavile, and Kingdra all have Items they much rather prefer holding than a one time Buff Item, using them on them is less than optimal in most cases.

....I have actually completely forgotten, now that you remind me. I gave Phantom the information on how they worked, so maybe she still has the notes available for their original usage? If not, I'll have to come up with another mechanic for them...


RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Dragonstrike - 10-15-2017

(10-15-2017, 08:31 PM)Lord Windos Wrote: Weird, but cool at the same time! Saves have to collect multiple copies of if you want to equip your whole team with them, for some reason. Of course, if you have multiple Key Stones/Mega Braclets, then using more than one Z Move per battle is certainly possible...

Yeap, that is good enough for me! Of course, seeing as Arbok, Weavile, and Kingdra all have Items they much rather prefer holding than a one time Buff Item, using them on them is less than optimal in most cases.

....I have actually completely forgotten, now that you remind me. I gave Phantom the information on how they worked, so maybe she still has the notes available for their original usage? If not, I'll have to come up with another mechanic for them...

Yeah, but there is ONE downside to it in the games...because of that mechanic, you aren't allowed to trade Z-crystals.  Any pokemon holding a Z-crystal loses it when traded.  And because the original Z-crystal can never be equipped to a pokemon in the games (they're essentially Key Items)...well, it made a lot of people really, really annoyed that Snorlium, Pikashunium, Marshadium, and Mewnium Z are event exclusive since ownership is exclusive to the save file the event was obtained on, and you lose the z-crystal forever if you overwrite the old save with a new one.  In-universe, this probably means you lose all your z-crystals of that type if you misplace your original one...

And actually, Weavile isn't holding an item currently, so he could in theory use the Dark Z-Crystal...Pickpocket is mostly a passive effect for him anyways, and he could still technically swipe some items since holding multiple items is possible according to the rulebook (you just can't use multiple items in the same battle if you haven't consumed the one you were using already, typically).  Dark doesn't have a lot of super powerful Z-move bases in the games, though...Night Slash and Dark Pulse are the strongest ones (disregarding Hyperspace Fury).  But hey, at least very, very few types resist its damage, so...yeah, it'll hurt anyways.

Oh yeah, speaking of Mewnium Z, that reminds me...I'm sure Reiner is gonna have a lot of fun learning about Genesis Supernova from Mew.  The only hard part would actually be finding that Z-crystal...

Well, guess you'll have to get back to me on that one, then.


RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Dragonstrike - 10-15-2017

Actually, on the note of multiple Z-moves in battle...




RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Spiritmon - 10-15-2017

Well guys, going to bed now. I have a long day tomorrow. See you all tomorrow! Good night everyone!


RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Dragonstrike - 10-15-2017

BTW, did I catch Buzzwole using a Leech Life with 3 power in Round 1 of the fight against it? If so, is its Leech Life just stronger than usual, is Leech Life 3 Power for all pokemon that can use it in this campaign, or is it back to being a 1 power move after its 'death?'


RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Lord Windos - 10-15-2017

(10-15-2017, 09:12 PM)Dragonstrike Wrote: Actually, on the note of multiple Z-moves in battle...


That is so saccharinely sweet that I feel like I need to wash my mouth out with lye to get the taste out. Nope, I rule that only one Z Move can be used per battle unless the user has multiple Key Stone/similar Mega Evolution items, as I recall making the Crystal reeeeeaaaaally powerful for damaging moves.

I think I remember a little more about Damaging Z Moves, now that I had some time to think about them. For starters, I believe that it ignores the target's Defense Score and Attributes boosts, can't miss period, and Protect/Detect/Similar Moves don't work against these moves (Obviously). Then, either the BP of the move is doubled and tacks on 1/3 or the total damage dice as automatic damage (Ala SE damage), or the move does 1/2 of its total damage dice as automatic damage + the 1st 1/2 of the moves total damage dice are counted as 6s against the target, rounded up. Regardless, Z Damaging moves are preeeetty strong if used at the right time....or wrong time even.

As for Genesis Supernova, Mew could actually used that move without a Z Crystal prior to being burnt out in her battle against you due to Felicia's Hypnosis Shenanigans  (Though I imagine that Mew has much more negative thoughts on that moment...), and could basically override an existing Z-Crystal and turn it into a Mewium Z if she desired or your prompted her too. However....she would be rather, uh, hesitate to do so if Reiner suggested the idea, mainly because....well. The Z-Move's says it all really: its a GENESIS SUPERNOVA. The concentrated, focused, and magnified eneriges/essense of MEW, the Progenitor, Creator, and Origin of all Life (With some exceptions) on Earth, all cram packed and compressed to the point of becoming a borderline Singularity into a single attack, imbued with the direct intent to Annihilate, Destroy, and Erase a given target. Which, given the Designs of MEW , also make the mere existence of such a move a Paradox, and a particularly nasty one at that. You put that all together, and you unleash it on the poor bastard that warrented such drastic measures.

You defeat the target.....and also glass an area roughly the 3 times the size Celadon City. At MINIMUM. If they are holding back at their full power.  At full power/WRATH and buffing themselves up with Calm Mind/Nasty Plot....words fail me.

Burnt out as she is right now, the move would not be THAT devastating....though the city would certainly miss those couple of city blocks you coverted into their component atoms....and then violently detonated.


RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Lord Windos - 10-15-2017

(10-15-2017, 09:41 PM)Dragonstrike Wrote: BTW, did I catch Buzzwole using a Leech Life with 3 power in Round 1 of the fight against it?  If so, is its Leech Life just stronger than usual, is Leech Life 3 Power for all pokemon that can use it in this campaign, or is it back to being a 1 power move after its 'death?'

Leech Life is Buffed in this game to Base 3 Power, due to it being buffed in the main games as well. I always thought it was incongruous that the Writers didn't address that change when the Game devs did...


RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Dragonstrike - 10-15-2017

(10-15-2017, 10:00 PM)Lord Windos Wrote: I think I remember a little more about Damaging Z Moves, now that I had some time to think about them. For starters, I believe that it ignores the target's Defense Score and Attributes boosts, can't miss period, and Protect/Detect/Similar Moves don't work against these moves (Obviously). Then, either the BP of the move is doubled and tacks on 1/3 or the total damage dice as automatic damage (Ala SE damage), or the move does 1/2 of its total damage dice as automatic damage + the 1st 1/2 of the moves total damage dice are counted as 6s against the target, rounded up. Regardless, Z Damaging moves are preeeetty strong if used at the right time....or wrong time even.

...

You defeat the target.....and also glass an area roughly the 3 times the size Celadon City. At MINIMUM. If they are holding back at their full power.  At full power/WRATH and buffing themselves up with Calm Mind/Nasty Plot....words fail me.

...

Wow, that sounds ridiculous.  Shame Z-moves work off of the move's original base power, so no 8 Power base Z-Beat Up turned Black Hole Eclipse following those mechanics from the games...

...yeah, Z-moves are definitely excessive, but those unique ones certainly take the cake, don't they?  Makes sense that you'd make them uber powerful (I doubt you want to get full body slammed by an awake Snorlax, after all...or have your soul stolen by Marshadow)...and the other scary part about Genesis Supernova is even if the foe doesn't go down, now they have to deal with Mew being buffed by a Psychic Terrain...fun fun fun...

Should note that Protect and such, while they don't block the moves entirely, do reduce the damage dealt by Z-moves to 1/4 of what they would do in the games.  Shield moves aren't completely worthless in the face of such massive nukes, at least.

(10-15-2017, 10:02 PM)Lord Windos Wrote: Leech Life is Buffed in this game to Base 3 Power, due to it being buffed in the main games as well. I always thought it was incongruous that the Writers didn't address that change when the Game devs did...

Hmmm...sounds like I'll have to add Absorb to Crobat's movelist then, since Absorb replaced Leech Life in the level up movepools of all pokemon introduced prior to S/M due to balance reasons.  Guess Angelica and Petrel got some Leech Life TMs from somewhere...

Yeah, I don't get why they didn't update everything to match the new stuff that OR/AS and S/M brought for a lot of old pokemon.  I know that it's a lot of work, but it hurts seeing things like 'Fire Lash not being listed as learnable by Heatmor according to the book.'  Yup, that makes a lot of sense...

BTW, might want to look at buffing Fell Stinger a little too if you haven't already.  It's 50 Power in S/M, which puts it in the 2 Power range based on trends.  And it also raises attack by THREE stages in S/M.  Yeah...