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[Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Printable Version

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RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Dragonstrike - 11-27-2017

(11-27-2017, 12:39 AM)Lord Windos Wrote: You've just made Weavile's life, Dragonstrike. He's sure is going to be one happy kitty cat tonight, isn't he?

Definitely.  Gonna have to keep it reasonable, though...


RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Lord Windos - 11-27-2017

You assume that Weavile is thinking rationally/saliently enough to head Reiner's/Mew's orders right now, which is a rather slippery slope to stand on right about now. Fortunately Felicia's willing to cover for them, but that is a whole other can of worms to deal with too, but perhaps its the lesser of two evils? Thoughts?


RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Dragonstrike - 11-27-2017

(11-27-2017, 02:00 AM)Lord Windos Wrote: You assume that Weavile is thinking rationally/saliently enough to head Reiner's/Mew's orders right now, which is a rather slippery slope to stand on right about now. Fortunately Felicia's willing to cover for them, but that is a whole other can of worms to deal with too, but perhaps its the lesser of two evils? Thoughts?

Probably the lesser of the two evils for sure.  Just need Weavile to be manageable for now.


RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Lord Windos - 11-27-2017

Alright, this is a good stopping point, so I'll leave it here and close off the thread until next Friday (Or sooner, if time permits!). Good night, and good luck at work tomorrow!!!


RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Lord Windos - 11-29-2017

Alrighty, another rule change/clarification, in light of the ruling laid out by Iron in his game : 1 Lethal Damage = 2 HP Damage in terms of healing it up, not how much HP Lethal moves reduce from a Pokemon Health Pool ( 1 HP Damage is still = 1 Lethal Damage). This streamlines how healing works/functions in my game, and any future modifications to healing/damage will be in part based on this new ruling, so take note of it guys!


RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Dragonstrike - 11-29-2017

(11-29-2017, 11:21 PM)Lord Windos Wrote: Alrighty, another rule change/clarification, in light of the ruling laid out by Iron in his game : 1 Lethal Damage = 2 HP Damage , so that any healing that would restore 2 HP damage will restore 1 Lethal Damage. This streamlines how healing works/functions in my game, and any future modifications to healing/damage will be in part base on this new ruling, so take note of it guys!

Noting that immediately!

Makes sense based on the original rules, tbh.


RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Lord Windos - 11-29-2017

(11-29-2017, 11:23 PM)Dragonstrike Wrote:
(11-29-2017, 11:21 PM)Lord Windos Wrote: Alrighty, another rule change/clarification, in light of the ruling laid out by Iron in his game : 1 Lethal Damage = 2 HP Damage , so that any healing that would restore 2 HP damage will restore 1 Lethal Damage. This streamlines how healing works/functions in my game, and any future modifications to healing/damage will be in part base on this new ruling, so take note of it guys!

Noting that immediately!

Makes sense based on the original rules, tbh.

That's why I made this rule change/clarification, since 1 Potion just to heal 1 Lethal damage is downright excessive and massive drain on Poke/Medical Items in either campaign, and is particularly ruinious in mine where all the enemies/trainers have the potential to run wild and trample your team, as frequently demonstrated by Heart getting his arse handed to him/struggling through all his battles sans against maybe Agemi Strans, battling/Capturing Xenoqueen, and KOing Riza by pure surprise.

I could also revert the change on Potions being able to heal in 2 HP charges, multiples of 2, or MAX if that is a change you want to see, though keep in mind that Potion Effectiveness still applies.


RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Dragonstrike - 11-29-2017

(11-29-2017, 11:32 PM)Lord Windos Wrote: I could also revert the change on Potions being able to heal in 2 HP charges, multiples of 2, or MAX if that is a change you want to see, though keep in mind that Potion Effectiveness still applies.

Current system is fine for now, I think.  Though I do find it interesting that Iron nerfed the Hyper Potions while buffing the normal and Super ones.  (Potions went from 2 HP to 4, Supers from 4 to 6, but Hypers from 14 to 8)

The 'only healing 3 HP max every round rule, with overflow being healed in later rounds' can definitely stay gone for now, though.  But considering the kind of game base pokerole is, I can kinda understand why the writers might have made that ruling...


RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Lord Windos - 11-29-2017

Hmm...as of Sun and Moon Hyper Potions heal 120 HP, while Super Potions heal 60 HP, I'll just increase the amount a Hyper Potion heals in my game by 2 HP, letting heal 10 HP total but still having the reduced healing off 4 HP to keep it in line with the other ratios of reduced healing. How does that change grab you?


RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Dragonstrike - 11-30-2017

(11-29-2017, 11:53 PM)Lord Windos Wrote: Hmm...as of Sun and Moon Hyper Potions heal 120 HP, while Super Potions heal 60 HP, I'll just increase the amount a Hyper Potion heals in my game by 2 HP, letting heal 10 HP total but still having the reduced healing off 4 HP to keep it in line with the other ratios of reduced healing. How does that change grab you?

Sounds okay.  Still a fairly big heal (fully heals most pokemon, which makes sense.  Only the beefiest and highest level pokemon need a big ol' Max Potion to get fully healed in one go in the games, after all)