Pokemon Uranium
Competitive Guide: Dramsama - Printable Version

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+--- Thread: Competitive Guide: Dramsama (/showthread.php?tid=148)

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RE: Competitive Guide: Dramsama - senwood - 10-10-2016

(10-09-2016, 12:19 AM)Dragonstrike Wrote:
(10-08-2016, 11:51 PM)senwood Wrote: I noticed that with Transform Dramsama, the HP value does not change after transformation. Does this means Transform in Uranium does not copy opponent's stat?

Transformations never copy enemy HP, and always keep the user's original HP values.  All other stats are perfectly mirrored though, including boosts.

And since I'm here, I'd also like to mention a minor mechanical issue with shinies and Illusion: Illusion copies the target pokemon's sprite, but it does not disguise if Dramsama is shiny or not to match the target it's disguised as.  This means a shiny Dramsama disguised as a non-shiny and vice versa completely blows its cover atm because of that red Shiny Star.  Hopefully that gets remedied in the future.  Until then though, Dramsama users should take that into account when building their teams.

Thanks Lord Windos, this clarifies why need to put max EV on HP and Spd.

Speaking on bug, another minor bug: if you are still under Illusion when Transformed, once you get hit, your sprite will turn back to Dramsama. But the transformed moves (and I believe stat) still remains.


RE: Competitive Guide: Dramsama - Nylon - 01-08-2017

(10-01-2016, 03:23 PM)Lord Windos Wrote: (...)
This Is all a Bad Dream… AND YOU’RE NEVER WAKING UP! (Sleep Punisher)
I'm a bit late, but is that a reference to Undertale?

Anyway, the guide was 8/8!
in other words... It was gr8!


RE: Competitive Guide: Dramsama - Lord Windos - 01-08-2017

You are so late that the SS. Dramsama guide has left, traveled the earth, and has come back laden with spices!

Also, I see the reference you made there~! Fuck McCree, am I right?

I'll take the opportunity to say this right now, while I have the chance: Devs, for the love of all that is good, please un-nerf Dramsama. Take away its Mega, if you have too, but at its current state, its just another mediocre Pokémon. Hell, raise its HP and Def enough so that it becomes a Pseudo Legendary on Mega, instead of barely usable...

It just breaks my heart to see such a good Pokémon's potential go to waste, due to poor circumstance...


RE: Competitive Guide: Dramsama - Spiritmon - 01-08-2017

(01-08-2017, 03:41 PM)Lord Windos Wrote: You are so late that the SS. Dramsama guide has left, traveled the earth, and has come back laden with spices!

Also, I see the reference you made there~! Fuck McCree, am I right?

I'll take the opportunity to say this right now, while I have the chance: Devs, for the love of all that is good, please un-nerf Dramsama. Take away its Mega, if you have too, but at its current state, its just another mediocre Pokémon. Hell, raise its HP and Def enough so that it becomes a Pseudo Legendary on Mega, instead of barely usable...

It just breaks my heart to see such a good Pokémon's potential go to waste, due to poor circumstance...

I agree. If the Mega Evolution would make him to much OP, you devs should take off the Mega, and un-nerf Dramsama. Make just a little stronger, just enough to resist more hits.


RE: Competitive Guide: Dramsama - PhantomUnderYourDesk - 01-09-2017

That thing about un-nerfing that Dramabird might belong to the Competitive-Suggestions-Thread as well, if you'd care.

I don't enjoy megas anyway, so I would personaly rejoice if Dramsama's Megastone would be erased and the Mega removed that way, AS LONG as it gets "Bad Dreams" as its HA (instead of "Synchronize"). Dear Sleep Punisher...

However, given it already got nerfed for balancing reasons, received a Mega along with it AND I'm more of a pessimist, I hardly ever see that happen...


RE: Competitive Guide: Dramsama - Lord Windos - 01-10-2017

That is more or less my train of thought as well on the matter, which is just plain disappointing. I just don't understand why the dev team would take an already great Pokémon that fulfilled several niches really well, and just hammered it in the ground. Cutting its main stats it used to survive is not what I call good rebalancing, at least not to the extent they went to.

And no, giving us a Mega Version of it does not compensate the negative enough, since it has to abandon its other, more covert roles for a rather Grandeos combat role that is just plainly out classed by other Pokémon. Devs, while I may be in the vocal minority on this matter, I still have to consciously object to the changes you made to the feather fiend. A good Pokémon turned bad because of balancing issues is not what I call a good move...