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[Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Printable Version

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RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Dragonstrike - 01-22-2018

Blegh. Those healing item usage orders are reeaaallly finnicky...I hope things go okay with Me First and the healing, or someone is probably going to get obliterated...


RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Lord Windos - 01-22-2018

Oh boy, those orders.....hmm.

Reiner is slowly but surely breaking the Forth Wall between you and him by himself now, I see. Wonder were that will lead to, exactly.....?

I see why you asked all those questions about Me First now, though! Let's just hope it'll see you through the round as the one true Dragon Master, yeah?


RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Lord Windos - 01-22-2018

(01-22-2018, 12:47 AM)Dragonstrike Wrote: Blegh.  Those healing item usage orders are reeaaallly finnicky...I hope things go okay with Me First and the healing, or someone is probably going to get obliterated...

Don't worry, I'll make sure Mew and all get niiiiiice and healed at the right times, so don't sweat it!

Btw, how long are you staying up tonight? I'm willing to write/roll out these orders right now if you are planning to stay up for awhile. Otherwise, I'll put it off until tomorrow, ok? That, and I'll have to get started on catching up on Arial's scenes too at some point, right?


RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Dragonstrike - 01-22-2018

(01-22-2018, 12:49 AM)Lord Windos Wrote: Oh boy, those orders.....hmm.

Reiner is slowly but surely breaking the Forth Wall between you and him by himself now, I see. Wonder were that will lead to, exactly.....?

I see why you asked all those questions about Me First now, though! Let's just hope it'll see you through the round as the one true Dragon Master, yeah?

Yeah, nothing like good ol' priority and using your foe's own strength against them, right?

I hope it works well enough to end this without too much more bloodshed...

And yeah, Reiner's 4th wall awareness is increasing in strength...maybe it's partially because of the alcohol? The headache from the botched Confusion? Or is it something else? Hmmm...


RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Dragonstrike - 01-22-2018

(01-22-2018, 12:52 AM)Lord Windos Wrote:
(01-22-2018, 12:47 AM)Dragonstrike Wrote: Blegh.  Those healing item usage orders are reeaaallly finnicky...I hope things go okay with Me First and the healing, or someone is probably going to get obliterated...

Don't worry, I'll make sure Mew and all get niiiiiice and healed at the right times, so don't sweat it!

Btw, how long are you staying up tonight? I'm willing to write/roll out these orders right now if you are planning to stay up for awhile. Otherwise, I'll put it off until tomorrow, ok? That, and I'll have to get started on catching up on Arial's scenes too at some point, right?

Well, I just spent somewhere between 2-3 hours tweaking the healing stuff by itself...yeah, REALLY don't want either of them to die, but definitely need to minimize the odds of Mew dying first and foremost...number crunching is time consuming...particularly when the 'calculator' is just your brain...

Probably gonna get some sleep soon.  Don't have work tomorr...er, today, but I'm kinda burnt out after that stressful number crunch coupled with typing it out on a non-optimal 3DS...


RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Lord Windos - 01-22-2018

(01-22-2018, 01:08 AM)Dragonstrike Wrote: Well, I just spent somewhere between 2-3 hours tweaking the healing stuff by itself...yeah, REALLY don't want either of them to die, but definitely need to minimize the odds of Mew dying first and foremost...number crunching is time consuming...particularly when the 'calculator' is just your brain...

Probably gonna get some sleep soon.  Don't have work tomorr...er, today, but I'm kinda burnt out after that stressful number crunch coupled with typing it out on a non-optimal 3DS...

Ah, no wonder I got the sense you were kinda strained with your recent post! Yeap, we DEFINATELY don't want Mew dying on you, as losing her......well, that be a pretty crappy way to end her storyline. Her spirit would also most likely come to haunt the Meta Thread, which is something I DON'T WANT TO HAPPEN. They Who Shall Not Be Named is bad enough, but with Mew acting as a vengeful spirit? Nope!

Alright, I'll just leave things until tomorrow then, mate! No need to further stress you out when you are already exhausted by RPing and clunky interfaces!


RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Dragonstrike - 01-22-2018

Hmmm...with the case of using a healing item that can heal more lethal damage than what the pokemon has sustained (like healing 3 lethal damage with a hyper potion), I assume any of that overflow would heal as normal, right?  (A hyper potion used on 3 lethal damage could also heal 4 normal damage still, for example).  That's essentially how the potions might work in the base rules if enough charges are spent on the healing, if I'm reading things correctly...

There's also that one Herbal Concoction to consider...4 normal HP and 4 Lethal damage (could heal 6 Lethal total, potentially...) with a bonus +2 to a random stat without counting against potion effectiveness...that could be reeaaallly useful if I'm interpretting that correctly...

I'm so glad I put all the healing items in the same category on the character sheet...

Anyways, point is, we need to optimize the healing, and trying to account for every situation is proving...difficult. Particularly since that post is practically at the character limit (for what a 3DS can type, anyways. Dang technical limitations!) already, so...you get what my intention with all this is though, right, Windos?


RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Lord Windos - 01-22-2018

(01-22-2018, 11:46 AM)Dragonstrike Wrote: Hmmm...with the case of using a healing item that can heal more lethal damage than what the pokemon has sustained (like healing 3 lethal damage with a hyper potion), I assume any of that overflow would heal as normal, right?  (A hyper potion used on 3 lethal damage could also heal 4 normal damage still, for example).  That's essentially how the potions might work in the base rules if enough charges are spent on the healing, if I'm reading things correctly...

There's also that one Herbal Concoction to consider...4 normal HP and 4 Lethal damage (could heal 6 Lethal total, potentially...) with a bonus +2 to a random stat without counting against potion effectiveness...that could be reeaaallly useful if I'm interpretting that correctly...

I'm so glad I put all the healing items in the same category on the character sheet...

Anyways, point is, we need to optimize the healing, and trying to account for every situation is proving...difficult.  Particularly since that post is practically at the character limit (for what a 3DS can type, anyways.  Dang technical limitations!) already, so...you get what my intention with all this is though, right, Windos?

Yes, actually. Its one of the reason why I made the 2 L.D. = 1 N.L.D rule, as Potions/Healing Items should logically still heal non lethal wounds if the lethal ones were taken care of and their was still medicine left to heal the rest, right? The other reason is that I didn't like/want to assign uniques Lethal Damage Curatives values to ALL my custom heal items. The more you know!

If you are planning to use the Herbal Concoction, do it on Yang, as the regal serpent doesn't have + 2 Buffs to half its Attributes, and he could use the firepower if we are being honest here....

Essentially, you want me to use the right Healing Item to restore/get rid of all/most Lethal Damage on Mew/Yang, while minimizing pointless overflow, correct?


RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Dragonstrike - 01-22-2018

(01-22-2018, 01:51 PM)Lord Windos Wrote: Essentially, you want me to use the right Healing Item to restore/get rid of all/most Lethal Damage on Mew/Yang, while minimizing pointless overflow, correct?

Yeah, that's the basic gist, regardless of what my orders say.  And ideally only use a Full Restore for Reiner's fourth action if absolutely necessary, since that cuts off any future healing entirely (it shouldn't be necessary I hope, but...).

As far as the herbal concoction goes, mostly just thinking about the 6 lethal damage healing without the potion effectiveness, but if Yang benefits from the item enough and its usage is warranted, then by all means, use it on him instead (heck, even if he only took 4 lethal damage, that'd be 4 lethal and 4 normal healed, which would fully heal him since he's sitting at 4 normal damage currently)!


RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Lord Windos - 01-22-2018

(01-22-2018, 02:00 PM)Dragonstrike Wrote:
(01-22-2018, 01:51 PM)Lord Windos Wrote: Essentially, you want me to use the right Healing Item to restore/get rid of all/most Lethal Damage on Mew/Yang, while minimizing pointless overflow, correct?

Yeah, that's the basic gist, regardless of what my orders say.  And only use a Full Restore for Reiner's fourth action if absolutely necessary (it shouldn't be I hope, but...).

As far as the herbal concoction goes, mostly just thinking about the 6 lethal damage healing without the potion effectiveness, but if Yang benefits from the item enough and its usage is warranted, then by all means, use it on him instead (heck, even if he only took 4 lethal damage, that'd be 4 lethal and 4 normal healed, which would fully heal him since he's sitting at 4 normal damage currently)!

Gotcha, mate! Since Reiner's turn in the Mini Round is about to come up, which target do you want me to prioritize, Mew or Yang? I would default to Mew normally, but just in case you think Mew can handle being skewered for a bit while Yang bulldozes Kingdra to help her out...