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[Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Printable Version

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RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Lord Windos - 08-05-2017

(08-05-2017, 12:50 AM)Dragonstrike Wrote: Yeesh...Strength Sap is incredibly strong in Pokerole simply because of the fact that debuffs and buffs don't stack with themselves, so there's minimal diminishing returns...and it's also one of the few healing moves that doesn't require Will to use in base pokerole...good, grief...

Confusion is also increadibly strong as well, as demonstrated by Arbok and almost Rhyxemplar. They are stepping their game up, as you step up yours! Shiintonic only healing move is Strength Sap, but that is all it need anyway! Things are not horrible for you, but neither is it ideal...


RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Lord Windos - 08-05-2017

(08-05-2017, 12:55 AM)Dragonstrike Wrote: Also, don't forget Arbok's Shed Skin (and the awakening check should that fail)!  He's not Mega this time, so that could get rid of all that mean status (and net me another $2500) if I'm more fortunate than usual...good grief...

The dice looked favorably upon you...this time. May all the lucky rabbits feet be with you, Dragonstrike....


RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Dragonstrike - 08-05-2017

(08-05-2017, 01:03 AM)Lord Windos Wrote: The dice looked favorably upon you...this time. May all the lucky rabbits feet be with you, Dragonstrike....

Now if only I could find the one I've had since Kindergarten...those plastic coins with 4 leaf clovers on them certainly aren't helping as much as I'd like them to...


RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Dragonstrike - 08-05-2017

Good grief...the dice just do NOT want to throw Reiner a bone during this in-game day...well, at least there's ONE benefit to this battle...Shed Skin x2. Welp, time to just beat a retreat, I guess...


RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Lord Windos - 08-05-2017

(08-05-2017, 01:51 AM)Dragonstrike Wrote: Good grief...the dice just do NOT want to throw Reiner a bone during this in-game day...well, at least there's ONE benefit to this battle...Shed Skin x2.  Welp, time to just beat a retreat, I guess...

Part of the reason (Besides your horrible luck) this battle got so hard was because Horn Drill was being actively imployed at every opportunity. Due to such a massive game changer being in play, I had to bump up the difficulty of this fight way higher than I wanted to. I was not going to even use Confusion at first, until Rhyxemplar just kept spamming the move over and over. The Druggie had to raise the stack in response to such tactics, which is why he used Spore and all those annoying moves : it was to stand a chance against your might. He just ended up a annoying challenge overall, which disappoints me as well. I wanted a dynamic fight, not one slowed to the crawl.

*Sigh* I'll stop using Spore myself in this fight, if you stop using Horn Drill, and wake up Arbok at the start of the next round. Just a nice, clean fight between you and him, alright?


RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Dragonstrike - 08-05-2017

(08-05-2017, 01:57 AM)Lord Windos Wrote: *Sigh* I'll stop using Spore myself in this fight, if you stop using Horn Drill, and wake up Arbok at the start of the next round. Just a nice, clean fight between you and him, alright?

I need to sleep on that suggestion for now.  Rather tired, and probably not in the best state of mind for decision making. :/


RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Lord Windos - 08-05-2017

(08-05-2017, 02:21 AM)Dragonstrike Wrote:
(08-05-2017, 01:57 AM)Lord Windos Wrote: *Sigh* I'll stop using Spore myself in this fight, if you stop using Horn Drill, and wake up Arbok at the start of the next round. Just a nice, clean fight between you and him, alright?

I need to sleep on that suggestion for now.  Rather tired, and probably not in the best state of mind for decision making. :/

I think that is an excellent idea, mate. Sorry for putting you through this encounter. I thought it would be a fun, quick battle, but it turned out anything but. On the bright side, when you beat it, you'll get both his Pokémon , his loot,AND his Poke, so that will quickly bolster your goal progress! You will be well rewarded for this encounter, I promise you. Good night, mate!


RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Dragonstrike - 08-05-2017

Okay, after taking a little time to think carefully about this...

I don't want encounters scaled around Horn Drill being an option.  That's just silly.  I don't want to come across as being cheap either, though, for trying to use the move (but would you really expect a Rocket Grunt to not use such a strong move?)...I've only (so far) been attempting to use it to remove key threats (Ninetales and Breloom) and somehow failing horribly each time...the dice themselves seem to be conspiring against it ever since I got the option :/

So I think it's time for a compromise.  I'm sure Rhyxemplar himself is getting frustrated with Horn Drill just simply not working this much as well.  So, just to scale things back a little, how does Rhyxemplar deciding when to use Horn Drill from this point on sound?  If Reiner can't seem to find a good time to land it, then he'll just have to determine that himself!  (should also help with the surprise factor so it's not just evaded all the time...)

Which means in this battle, Rhyxemplar is going to just stop using it altogether since there's plenty of other ways to take out these mushrooms.  Like Poison Jab.  My next post is going to be rather...interesting as far as orders are concerned.

I am a little concerned about my pokemon being confused as well as slightly damaged already, though I'll appreciate Arbok waking up (but is it through a Shed Skin or naturally?  A 6 just magically appearing in the last round's Shed Skin would probably just be the easiest way to explain Arbok waking up...and no, I'm not just saying this because it gets me another $2500 if you do it that way) and staying that way...


RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Lord Windos - 08-05-2017

(08-05-2017, 10:33 AM)Dragonstrike Wrote: Okay, after taking a little time to think carefully about this...

I don't want encounters scaled around Horn Drill being an option.  That's just silly.  I don't want to come across as being cheap either, though, for trying to use the move (but would you really expect a Rocket Grunt to not use such a strong move?)...I've only (so far) been attempting to use it to remove key threats (Ninetales and Breloom) and somehow failing horribly each time...the dice themselves seem to be conspiring against it ever since I got the option :/

So I think it's time for a compromise.  I'm sure Rhyxemplar himself is getting frustrated with Horn Drill just simply not working this much as well.  So, just to scale things back a little, how does Rhyxemplar deciding when to use Horn Drill from this point on sound?  If Reiner can't seem to find a good time to land it, then he'll just have to determine that himself!  (should also help with the surprise factor so it's not just evaded all the time...)

Which means in this battle, Rhyxemplar is going to just stop using it altogether since there's plenty of other ways to take out these mushrooms.  Like Poison Jab.  My next post is going to be rather...interesting as far as orders are concerned.

I am a little concerned about my pokemon being confused as well as slightly damaged already, though I'll appreciate Arbok waking up (but is it through a Shed Skin or naturally?  A 6 just magically appearing in the last round's Shed Skin would probably just be the easiest way to explain Arbok waking up...and no, I'm not just saying this because it gets me another $2500 if you do it that way) and staying that way...
That sounds fair for the both of us, I say. When Rhyxemplar decides Horn Drill must be used, I'll have him replace one of his actions on the spot. This will happen is the battle gets dragged out this looooong (Round 3 and further), and/or if Lethal Force is directed against him of his compainions. The enemy doesn't get a chance to react unless they are absolutely paranoid about it, but once its used, miss/successis , things get tougher until Rhyxemplar is out of the scene.

In this Pokémon Role, Confusion only reduces accuracy by 2 and you only take a set about of damage (Rather than hit yourself with your move)  if the action(s) fail. I can implement it the same way as Iron's , but while you won't suffer an accu debuff, you do run the risk of hitting yourself, and suffering the deleterious effect of whatever action you intended to inflict on the target. I can go with which ever effect set, so I don't mind changing some things to change things.


RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Dragonstrike - 08-05-2017

(08-05-2017, 01:05 PM)Lord Windos Wrote: In this Pokémon Role, Confusion only reduces accuracy by 2 and you only take a set about of damage (Rather than hit yourself with your move)  if the action(s) fail. I can implement it the same way as Iron's , but while you won't suffer an accu debuff, you do run the risk of hitting yourself, and suffering the deleterious effect of whatever action you intended to inflict on the target. I can go with which ever effect set, so I don't mind changing some things to change things.

Here's the thing about 1.1.0 Confusion: all it says about the pokemon hurting itself is 'it may hurt itself at the GM's discretion.'  Pretty vague...do whichever you're more comfortable with, though.  In the campaign I'm planning, I'll probably stick with the 1.2 version myself, since it means Confusion is actually kinda relevant...

I think I have a plan to deal with the Confusion, though.  So let's see how much the dice like me this time...