![]() |
|
[Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Printable Version +- Pokemon Uranium (https://pokemonuranium.co/forum) +-- Forum: Misc and fun stuff (https://pokemonuranium.co/forum/forumdisplay.php?fid=8) +--- Forum: Roleplaying (https://pokemonuranium.co/forum/forumdisplay.php?fid=12) +--- Thread: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels (/showthread.php?tid=1673) Pages:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
|
RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Dragonstrike - 05-13-2019 (05-13-2019, 04:21 PM)Spiritmon Wrote: Also, I forgot to ask another thing Lord Windos: Even if Necrozma is no longer weak to darkness or shadow attacks, it is became immune, or can at least be hit? Also, with Flinch only reduce power or accuracy, it is stacked or only works once per use? Like Iron Head and Bite stacking reduce together? Not Windos, but I'll offer my 2 cents for this. I think what was stated means that Dark and Shadow based moves just deal neutral damage (so Necrozma isn't going to be nearly as susceptible to Dark and Ghost type moves, but nor is any other pokemon weak to those types of moves). Without Prism Armor, though, Necrozma's weaknesses are going to be more exploitable. And without that Steel typing, it's weak to Nuclear type moves (exploiting that weakness might skyrocket Sekmet into the 'top priority to KO/Kill' bracket, though) The 'weather' seems to be altering Flinch's effect, so I don't think the status will stack, but Windos could say otherwise. Keep in mind that Necrozma-U has the exact same movepool as its base form as well, with one alteration: Access to Light That Burns the Sky. RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Lord Windos - 05-13-2019 (05-13-2019, 04:16 PM)Spiritmon Wrote: I think thats the one. Light Screen could make a difference in the coming battle. Wide Guards will deploit right away too. Also to Sekmet use Double Team+ once more, since double attacks will be necessary to beat the Blind One. You don't have time to use DTD + before the fight, and you can't spam the Move within an Encounter (It has a recharge time that isn't covered by the 2 Will Point buff, based on my re-reading of its downsides), so Sekmet is stuck as an individual mate. Hm......I will say that they are, since they have changed their form drastically, and therefore are vulnerable to Half Life again once, with the same limitation as I stated before. You or Riza can Revive Volcarona at 1/2 HP, but that will take an Action and they will need the rest of the Round they are Revived in to recover and be able to Fight. If you Revive them at the end of the Round, though, they will be ready to be Fight at the start of the next. Gaspar, however, still can not be Revived. Good on ya, mate! That attitude will see you victorious against Ultra Necrozma, or at least give it one hell of a good rudding! (05-13-2019, 04:17 PM)Dragonstrike Wrote:(05-13-2019, 03:57 PM)Lord Windos Wrote: You know I don't mind Meta gaming and helping each other out with fights, right? Heck, the fact we have a Meta Gaming thread speaks volume to that assumption, really! But I can understand not wanting to spoil the surprise for Spirit, if that was your intention. Fair enough! No to Gaspar, and yes to Buzz Burner (As Explained previously!) Do tell! If you're right, I'll give Reiner a Rare Candy! Wrong, and he gets nothing! That's all! RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Lord Windos - 05-13-2019 (05-13-2019, 04:29 PM)Dragonstrike Wrote:(05-13-2019, 04:21 PM)Spiritmon Wrote: Also, I forgot to ask another thing Lord Windos: Even if Necrozma is no longer weak to darkness or shadow attacks, it is became immune, or can at least be hit? Also, with Flinch only reduce power or accuracy, it is stacked or only works once per use? Like Iron Head and Bite stacking reduce together? Correct! If Ultra Necrozma were at full power, then D i v i n e L i g h t would actually negate Dark and Shadow base Moves Damage entirely. Flinch's Altered Effects don't stack, but they can be reapplied in the same Round, unlike with DMN. Example: U.N. got Flinched, uses Flinched Attack, and can then get Flinched again in the same Round. RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Dragonstrike - 05-13-2019 (05-13-2019, 04:29 PM)Lord Windos Wrote: Do tell! If you're right, I'll give Reiner a Rare Candy! Wrong, and he gets nothing! That's all! No risk, all reward, so I have no reason to not bite, right? And Spirit just asked me about what I was thinking in a PM, and again, I'm not the storyteller yet, after all. Gaspar copied this wild Necrozma almost perfectly, yes? So...does that not mean that Gaspar generally has the same capabilities? A wild Necrozma, as demonstrated just now and in the games, can undergo Ultra Burst without an Ultranecrozium Z. It just needs to absorb enough light, as Necrozma-DM just did with its Morning Sun. The catch: Necrozma-U is FAR more powerful than Necrozma-DM, so its powers might be even harder to handle than before by my guesstimation. RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Spiritmon - 05-13-2019 Let me consider the options...Fighting-type moves will not do too much damage against Necrozma now. What about Dual Chop and Thrash? Empirilla has enough XP to learn Thrash or even Close Combat. Also, could Necrozma be affected by Glare or even Nuclear Waste or even that is useless? RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Dragonstrike - 05-13-2019 (05-13-2019, 04:44 PM)Spiritmon Wrote: Let me consider the options...Fighting-type moves will not do too much damage against Necrozma now. What about Dual Chop and Thrash? Empirilla has enough XP to learn Thrash or even Close Combat. Thrash is a Neutral, 5 power Normal move that Confuses you after you finish rampaging (but allows you to break the 5 action limit in this campaign if used at the end of your action chain for the Round). Great if you exploit the action extension and are prepared for the Confusion, possibly a little mediocre if not. Dual Chop is a super effective, double hit, 2 Power, Super Effective Dragon type move (which has a 1 D6 chance to Flinch per hit thanks to that Razor Claw, but you can only use it twice per Round because of each use taking up 2 actions of the 5 action limit every Round) I believe Windos stated that Necrozma-U is outright immune to Paralysis, Poison, and the like (the more 'permanent' statuses). Anything more temporary (such as Confusion or Flinch), it seems to still be vulnerable to if I'm interpreting that correctly. RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Lord Windos - 05-13-2019 (05-13-2019, 04:36 PM)Dragonstrike Wrote:(05-13-2019, 04:29 PM)Lord Windos Wrote: Do tell! If you're right, I'll give Reiner a Rare Candy! Wrong, and he gets nothing! That's all! Hm......you're right, but not entirely so, and not for all the reasons I think you are implying. Close enough, though! *Transition: To Reiner* Out of the blue, something hits the top of the top tier Dragon Tamer head! Ouch! He quickly snatches whatever decided to try and give him a headache, and finds it's Rare Candy, with a little note attached to it! It reads: From Windos, for its your lucky day! Taylor is......confused by this. "......How and why the heck did a Rare Candy decide to materialize from thin air and bean you in the head? I know my Fairy partners were throwing around their magic like cray cray and that can cause weird stuff to happen, but......this is a new one if that's the case." RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Spiritmon - 05-13-2019 Mirror Shot from Magneton then? He can learn too according to the Core Book. Or maybe Metal Sound/Screech to reduce the Special Defenses and Physical Defenses of Necrozma. RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Lord Windos - 05-13-2019 (05-13-2019, 04:48 PM)Dragonstrike Wrote: As general advice, you could end that last action of the Round with Thrash, as that would be an effective way to combine both Move together perfectly! I'll also say that Asura has + 4 STR to Arial's Boost Base STR (1 + his Nat STR) total now, as Infuriate + Hone Claws should be at full effectiveness after so long! Indeed! 'Hard' Status no, 'Soft' Status, yes! RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - Dragonstrike - 05-13-2019 (05-13-2019, 04:53 PM)Spiritmon Wrote: Mirror Shot from Magneton then? He can learn too according to the Core Book. Or maybe Metal Sound/Screech to reduce the Special Defenses and Physical Defenses of Necrozma. I'm honestly not entirely sure why the heck Mirror Shot inflicts Confusion in Pokerole when it lowers accuracy in the games, tbh. Either way, though, lowering accuracy via a stat debuff or Confusion is going to be helpful (and Flash Cannon and Mirror Shot produce/utilize light, so that weather effect might alter their effects drastically...) So long as Necrozma is vulnerable to stat reductions, then Metal Sound/Screech should work just fine (you'll only have to use one of them, though, since the Defenses are merged in this campaign. If you use them at all, that is) |