Pokemon Uranium
[Guide] [Competitive] Urayne - Printable Version

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[Competitive] Urayne - Cataclyptic - 09-30-2017

[Image: latest?cb=20160819221325]  Urayne   [Image: latest?cb=20160819223125]


Nuclear
Weaknesses (2x): Everything except Nuclear
Resistances (1/2x): Nuclear
 

HP: 101                (314-408)
AT: 130                (238-394)
DF: 96                   (177-320
SA: 144                (263-425)
SD: 94                  (173-315)
SP: 112                (206-355)
 
Abilities:
1) Geiger Sense: “Raises the users Att and Sp.Att stats by 1 stage when there is a nuclear type on the field.” (Special note: this ability was bugged the last time I checked. Maybe they fixed it now?)
 

Overview
 
Introducing… Instant Cancer! Also known as Beta Urayne, it is the cover legendary of the game, the final boss and the nuclear apocalypse all rolled into one. With a high base 112 speed, great duel attacking stats and a movepool full of radioactive goodies, this thing is so powerful that it can steamroll through teams with ease. In fact, it can do more than that by infecting your opponent’s pokémon with cancer, making victory a certainty!
 
With the release of Atomic Punch, its most powerful signature move, Uraynes abilities have soared even higher. Thanks to a very spammable, high base powered nuclear attack, it’s physical set has entered the realm of genocide. When Curie shouted that she had become death after obtaining this monster, she was absolutely right. Well, mostly.
 
Being a nuclear type, priority attacks and faster pokémon can defeat it. However thanks to its high defenses, it’s the only nuclear type that needs more than one hit to actually defeat. So if you’re trying to take Urayne down, make sure you do it in one go… or else you will fall helplessly to the power of Tandor’s greatest legend.
 
 
Nuclear War
(All out Attacker)
[Image: latest?cb=20161201001846]@ Choice Scarf / Life Orb
Adamant, 252 Att, 252 Spe, 4 Def
Naughty/ Adamant, 252 Att, 252 Spe, 4 Sp.att or Def
Geiger Sense
- Atomic Punch
- Drain Punch

- Overheat / Fire Punch
- Fission Burst
 
Since the release of Atomic Punch, Urayne can now run a very good physically based set. A Naughty nature is preferred in order to increase the power of Overheat, but Adamant can be used with Fire Punch if you so choose. The item choice depends upon your team: If you can reliably set up Sticky Web, go for the Life Orb. If not, go for the Choice Scarf. Urayne, like all nuclear pokémon, needs its speed in order to survive. With a Choice Scarf or Sticky Web up, it can speed anything except Mega Inflagetah and choiced Alpico.
 
A Naughty nature increases attack at the expense of special defense, and this is preferred over Lonely because of all the priority users running around. This set can run a Jolly or Naïve nature to reach 355 speed (532 after speed boost), but the only thing you’d outspeed with max speed is Mega Inflagetah, which would just use priority anyway. Naughty reaches a max of 484 speed with the scarf on, which outspeeds everything except for some Scarfed pokemon and Mega Inflagetah.
 
Use Atomic Punch as your go-to spam move, as it is super effective against everything. But if something comes along to resist the nuclear move, you have your two coverage options in Drain Punch and Overheat, which round off the coverage making this set super effective against every pokemon. That was not a joke, this set hits the entire meta for super effective damage. Overheat is much more powerful than Fire Punch and usually ensures the OHKO, but Fire Punch can be used it you think Urayne can survive a hit or two. The last move is Fission Burst, a nuclear type explosion which can be used to KO something if you get too low on health.
 
Team Options: Sticky Web support is a must for the Life Orb sets. Additionally, Urayne will need to switch around a lot so entry hazard removal and getting is safely to the field is an additionally must. One great partner is the support Seikamater set which utilizes U-Turn and Sticky Web, since Seikamater is so slow it can U turn after the opponent and get Urayne back in the game.
 
Regular S51-A is a great Rapid Spinner for its Levitate ability and steel typing. Finally, since Urayne cannot take priority attacks, bring something that can take on Mega Inflagetah and Mega Archilles, such as defensive Tubareel, Gyarados or Syrentide.
 
 
Nuclear Apocalypse
(Fallout Sweeper)
[Image: latest?cb=20161201001846] @ Life Orb / Leftovers
Naughty, 252 Att, 252 Spe, 4 Sp.att or Def
Mild / Rash: 252 Sp.att, 252 Spe, 4 Def
Geiger Sense
- Fallout
- Atomic Punch / Radioacid / Proton Beam
- Drain Punch / Focus Blast
- Fire Punch / Overheat
 
This set is defined by the move Fallout, which makes nuclear types normally affected by all types instead of super effectively, and in the new update, damages all non nuclear or steel types based on how effective the nuclear type is against them. Because taking 25- 50% damage from weather is fair.
 
You have two options: the physically based set or the specially based one. The physically based one is preferred because it has access to Drain Punch, which is made very useful for this set since Nuclear / Fighting is super effective against nearly the whole game and Drain Punch comes with a heal. Since Urayne will be a lot tankier thanks to Fallout, the heal is much more appreciated. Overheat can be used on the physical set as it usually does enough damage even without boosts.
 
Since Urayne is more bulky, Leftovers is a valid option, but Life Orb is still preferred due to the power boost. This set requires some setup in order to pull off: if you can get Urayne a free turn by putting something to sleep it can sweep for a solid five turns without fear from most anything. Behold:
 
252+ Atk Mega Inflagetah Flame Impact vs. 0 HP / 4 Def Urayne: 169-200 (48.9 - 57.9%) -- 96.9% chance to 2HKO.
252+ Atk Life Orb Inflagetah Flare Blitz vs. 0 HP / 4 Def Urayne: 312-368 (90.4 - 106.6%) -- 37.5% chance to OHKO
 
These are attacks from the most powerful pokemon in the game. But because Urayne is now neutral to all attacks under Fallout, it can survive pretty well and fire back an instant KO move, and if not, the Fallout damage will take care of the rest.
 
Team Options: A pokemon that can induce sleep is a godsend for this set. An Eeveelution or Dunseraph with Yawn can do the trick, but Hypnosis on Antarki, S51-A and Chainite can work just as well. Chaininite in particular is valuable for its one weakness, trapping abilities and Hypnosis, letting Urayne essentially come in for free and proceed to Fallout.
 
Wish users like Luxelong can extend Urayne’s life after Fallout has passed. Likewise, duel screen support with Light Clay (if it becomes available) helps Urayne very much with setting up Fallout. And as always, getting rid of Stealth Rocks is great as well to keep it healthy.
 
 
I AM BECOME DETH
(NP Sweeper)
[Image: latest?cb=20161201001846]@ Life Orb
Timid / Modest, 252 Spe, 252 Sp.Att, 4 Def
Geiger Sense
- Nasty Plot
- Radioacid / Proton Beam
- Focus Blast
- Flamethrower / Fire Blast
 
Yeah, this thing gets Nasty Plot on top of a nuclear typing and base 144 special attack. This set is simple: set up Nasty Plot and then proceed to sweep with your coverage move of choice. Although this thing can kill anything in one hit after an NP boost, it does not have the speed of the scarf set or the safety of the Fallout set, making it more easily killable. Proton Beam has more power but Radioacid is more consistent. Likewise with the Flamethrower and Fire Blast argument.
 
Team Options: Entry hazard removers like S-51A and slow U turners like Seikamater help bring Urayne into battle. Sticky web and hazard support is always good, as well as Wish users like in the other sets.

 
Other Options

--- I mean, you could use Urayne Alpha but… what would be the point?
--- Quantum Leap is usable, but extremely outclassed by Atomic Punch at this point (100 bp vs 160bp after two turns).
--- A support set is conceivable since Urayne gets pretty tanky under Fallout, but that’s only for 5 turns so likely it would get maimed eventually.

--- Pain Split is good for healing, but you then have to assume that Urayne would survive the next attack, which isn’t likely since it’s weak to everything.
--- Trick can potentially be used on the Choice Scarf sets to mess up walls.

 
Playing against Urayne
 
Keep your hazards up (especially Stealth Rocks/Sticky Web) to make sure it can never come in safely. Defensive Lanthan is a great check as the specially defensive set can take anything Urayne can throw at it, likewise with the physically based set, but you first have to realize which set Urayne is running. Lanthan can OHKO most Urayne sets with Subduction as well, even without the boost.
 
Urayne hates priority, so use Mega Inflagetah against it. Unless it’s the Fallout set, the cheetah can supersonic around Urayne until it dies. Other priority users like Garlikid, mega Archilles and Alpico can work to a lesser extent against it.
 
As with all nuclear pokemon, Uraynes speed is crucial to taking it down. Find a way to get faster than it and you’re golden. Choice Scarfed Yatagarasu, Alpico, and Archilles can potentially outspeed and KO it, but they must be wary of Urayne’s somewhat good bulk.
 


RE: [Competitive] Urayne - shademonkey - 10-01-2017

- Sticky Web is still bugged online so it's best not to be too dependant on the move.

- Expert Belt is a decent option on the first set since you get perfect coverage from a Nuclear + Fighting combo. You could pretend to be Choice locked then surprise the opponent. Well, only pretend to be Specs or Band obviously. Though I personnally think Scarf is the best item on Urayne.

- Afaik Geiger sense is not bugged per se but does not apply to ability user itself. It's a Doubles thing.

- That may just be me but I think Fission Burst is too situational. Look,
If you're scarfed then Atomic Punch deals enough damage to pretty much everything for Fission Burst to become redundant. Should a pokemon resist Atomic Punch, it's likely to survive at very low health, and a second blow would finish it. If you're faced with a dedicated physical wall that's at full health, your best bet is to fire an AP for your next sweeper to deal the finishing blow. I usually like very much the idea of running Explosion-like moves on Scarfs, as they may lack at times the firepower to net the necessary KOs with their stab moves, given that they don't hold an (Special) Attack boosting item. But that's not Urayne when it runs a 80 BP stab move that's 4x effective on the majority of the dex. See what I mean?
Now if you're not scarfed then you may want to be a little more subtle to keep Urayne alive, as it's bound to be outsped by just any heavy hitter holding a scarf of their own. I reckon Protect would be the best way to scout what the opponent's answer to Urayne is going to lock itself into, then react accordingly. Of course you'd have to be careful not to give away the information that you don't hold a scarf too soon.

- I haven't run calcs, how much do Drain Punch and Superpower do on the usual walls? Is there a situation when it's better to run Superpower instead of Drain Punch?

- Shame on me, I didn't even know that Fallout cancelled the weaknesses of Nuclear-types. Sooo, now that I'm thinking about it, that's like giving Urayne Aurora Veil plus the added 50% damage on every dual type in the game... Pretty broken. I suppose a fully offensive spread like you suggested would be deadly although difficult to pull off. Another thing worth trying is going full speed, investing some EVs (not all) into HP and the rest into Attack, while running Atomic Punch, Fire/Drain Punch, Fallout and Protect. Protect essentially deals 25 to 50% damage under Fallout while possibly letting you gain passive recovery from Leftovers. That may also be complete trash, I don't know.


What I didn't react on I'm ok with. It may not sound like it but I really do appreciate the effort people put into their guides. Well done

Also, I'm on phone so I dont know why the font size changed, nevermind that


RE: [Competitive] Urayne - Dragonstrike - 10-02-2017

(10-01-2017, 04:15 AM)shademonkey Wrote: Also, I'm on phone so I dont know why the font size changed, nevermind that

- If you've got the time, the quick fix for that on the phone is to Quick Edit and remove all the 'Size' and '/Size' stuff.  Something I deal with often, unfortunately, though I have no idea why posting via a mobile device adds that in on occasion for seemingly no reason. It's also annoying that the toolbar buttons available when doing post editing don't seem to be super usable on mobile devices. :/

- Yeah, Fallout is OP beyond belief if you can set it up.  It's probably a good thing it's limited to the clearly OP Urayne and the somewhat lackluster Xenoqueen (and world breaking, boss only Gamma-Urayne in weather ability form...*shudder*...).  Both the move and the weather didn't even work properly until one of the recent updates, though, so it's pretty reasonable to not fully know what it's supposed to do.  

- Also worth noting that Fallout is a double edged sword.  Your opponent's non-steel/nuclear pokemon are suffering 25-50% damage every turn, but so are yours if your Nuclear/Steel type gets forced out or KOed.  And that's on top of all the chip damage from attacks and entry hazards.

- I'm still not entirely certain how Geiger Sense is supposed to work since the wiki isn't very clear about it, but I agree that it is probably supposed to be like Plus/Minus.  Meaning you'd only benefit from it if you're in a double battle and your ally meets the trigger condition for your ability, and the game does nothing in the battle to tell you when it is triggered in the first place.  Not that Urayne is in desperate need of a consistently useful ability...but when it is triggered, things should faint left and right (on both sides, considering you'd have two nuclear types on the field.  Though your second one is probably Nucleon...which would be spamming Hyper Voice and getting double KOs left and right anyways...).

- You could still bluff a Scarf while using Expert Belt if your opponent has something they think can switch in on an unboosted Atomic Punch/Radioacid and force Urayne out, only to find their now weakened Steel/Nuclear type gets obliterated by a follow up Fire/Fighting move. I feel that's some of the real power behind bluffing the Scarf, since it could remove a potential check very, very easily. Just outright using a Choice Scarf is almost certainly better, though, since you don't really need a surprise factor when you can OHKO most of the game and 2HKO most of what you can't OHKO. Expert Belt is probably better thought of as a recoil free, somewhat weaker Life Orb in Urayne's case.

- Is Sticky Web seriously still not working properly?  I thought they fixed that in a recent update...

BTW, good job on the guide,@Cataclyptic! Does a pretty good job of showing how lethal Urayne is even without stats that surpass Arceus's and 0 weaknesses. Seriously, Gamma-Urayne would be broken beyond belief if it ever became usable by the player...probably would be worthy of Anything Goes type banning. Let's just pray it never becomes usable in the first place.


RE: [Competitive] Urayne - Cataclyptic - 10-04-2017

@shademonkey and @Dragonstrike

Seriously? Sticky Web is broken now? Le sigh.

As for Fission Burst, yes it is incredibly situation but on the scarf set you really only need three moves: Atomic Punch, fire move and fighting move to hit the entire meta with super effective damage. But because in pokemon you need another moveslot, I put Fission Burst in because it’s the only move not outclassed by the three moves I put in. However one can run both Fire Punch and Overheat I suppose.

Fallout Urayne is insane but requires some setup. (Good luck in the tourney guys!). As for calcs against walls, I did some rudimentary ones and this is the gist as far as I can tell: Urayne can 2HKO most walls but only if it hits thier wekest defensive stat. This doesn’t seem like an issue until you realize it can run physical or mixed sets with ease... meaning the wall you need to bring in has to be the one tailored to its set.

Lanthan however does a pretty good job regardless of the set, but switching in can be tricky. Maybe Superpower can outdamage Drain Punch after two turns but IDK I didn’t calc that.

Expert Belt might be a good option since it hits the meta supereffectively. I’ll run calcs sometime to see if LO or it does more damage.

And finally, no one knos how Geiger Sense works. I was the one on the wiki that proved it did nothing, but that was months ago. Maybe it only activates in double battles?

EDIT: Ran some calcs against totally defensive Lanthan, both physically and specially.

252+ Atk Urayne Superpower vs. 252 HP / 252+ Def Lanthan: 200-236 (51.8 - 61.1%) -- guaranteed 2HKO
- Focus Blast is around the same on the special side, Drain Punch is a 3HKO. This is without Life Orb or Expert Belt.
Therefore, a wall that is dedicated physically ro specially can only be 2HKOed probably by the respective physical or special set. Same rule applies if you say, use Overheat on the physical set or Superpower on the special set: 2HKO on the walls weaker stat.

I will correct to put Superpower in front of Drain Punch on the scarf set at least, though I still believe it has a lot of utility on the Fallout set.


RE: [Competitive] Urayne - Dragonstrike - 10-04-2017

Sticky Web has kinda always been broken, but it was supposedly fixed iirc from some of the patch notes for one of the more recent versions.  But if it still doesn't drop grounded opponents' speed by 1 stage in multiplayer battles, well...

Again, Geiger Sense functioning like Plus/Minus is my best guess for how it's supposed to work.  Considering there isn't a huge focus on doubles in Uranium though, that makes it difficult to test without some considerable PvP setup.

There is ONE other thing I'd like to note with Urayne: getting a competitively optimal one is near impossible.  Even more so than with most other nuclear pokemon.  Not only do you have to deal with the fact that it can't be bred, you also only ever get one opportunity to get it per save file, and you can't soft reset that single opportunity to get optimal IVs and a decent nature (by some miracle) because the game saves itself before you have the opportunity to even check those statistics in the first place.  In short: you'll probably never see Urayne at it full strength online (unless it's a hacked one for some reason).  

But as illustrated with its semi-useless ability, does Urayne really need to be at its full strength to be a considerable threat?  (Probably not, tbh...)


RE: [Competitive] Urayne - Cataclyptic - 10-04-2017

(10-04-2017, 11:45 PM)Dragonstrike Wrote: Sticky Web has kinda always been broken, but it was supposedly fixed iirc from some of the patch notes for one of the more recent versions.  But if it still doesn't drop grounded opponents' speed by 1 stage in multiplayer battles, well...

Again, Geiger Sense functioning like Plus/Minus is my best guess for how it's supposed to work.  Considering there isn't a huge focus on doubles in Uranium though, that makes it difficult to test without some considerable PvP setup.

There is ONE other thing I'd like to note with Urayne: getting a competitively optimal one is near impossible.  Even more so than with most other nuclear pokemon.  Not only do you have to deal with the fact that it can't be bred, you also only ever get one opportunity to get it per save file, and you can't soft reset that single opportunity to get optimal IVs and a decent nature (by some miracle) because the game saves itself before you have the opportunity to even check those statistics in the first place.  In short: you'll probably never see Urayne at it full strength online (unless it's a hacked one for some reason).  

But as illustrated with its semi-useless ability, does Urayne really need to be at its full strength to be a considerable threat?  (Probably not, tbh...)

This is a good point and I shall complain to the admins about this. 

But... on that note about how hard it is to get a good Urayne, I’ve been wondering... in Randomizer mode, can you get Legends in common battles? Because if so, there’s the answer.


RE: [Competitive] Urayne - Dragonstrike - 10-04-2017

(10-04-2017, 11:49 PM)Cataclyptic Wrote: But... on that note about how hard it is to get a good Urayne, I’ve been wondering... in Randomizer mode, can you get Legends in common battles? Because if so, there’s the answer.

You can (Spiritmon encountered a wild Alpha-Urayne at the start of his randomizer nuzlocke and posted a screenshot of it here on the forums), but there's a catch: Randomizer mode has online disabled entirely.  Probably because the randomized mons wouldn't be able to pass the hack checks consistently (Urayne encountered on route 01?!  Impossible!).  So it's not an answer at all, just a fun little side distraction for a single player.


RE: [Competitive] Urayne - Cataclyptic - 10-05-2017

(10-04-2017, 11:54 PM)Dragonstrike Wrote:
(10-04-2017, 11:49 PM)Cataclyptic Wrote: But... on that note about how hard it is to get a good Urayne, I’ve been wondering... in Randomizer mode, can you get Legends in common battles? Because if so, there’s the answer.

You can (Spiritmon encountered a wild Alpha-Urayne at the start of his randomizer nuzlocke and posted a screenshot of it here on the forums), but there's a catch: Randomizer mode has online disabled entirely.  Probably because the randomized mons wouldn't be able to pass the hack checks consistently (Urayne encountered on route 01?!  Impossible!).  So it's not an answer at all, just a fun little side distraction for a single player.

Shoot well there goes my plans... to the admins I go then.


RE: [Competitive] Urayne - shademonkey - 10-07-2017

@Dragonstrike @Cataclyptic

I'm ready to try whether or not Geiger Sense works in Doubles against either of you anytime, make sure you bring strong Steel-types.


RE: [Competitive] Urayne - Cataclyptic - 10-07-2017

(10-07-2017, 05:45 AM)shademonkey Wrote: @Dragonstrike @Cataclyptic

I'm ready to try whether or not Geiger Sense works in Doubles against either of you anytime, make sure you bring strong Steel-types.

Sorry you’ll have to find someone else. I had to start a new game, so the strongst steel type I have is a lv 15 Barewl. I need to find the time to beat this game again...