RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Dragonstrike - 01-06-2018
(01-06-2018, 07:44 PM)Iron Wrote: What color do you guys want to be? The color your Pokemon have in common is a pale bluish purple.
Nathan sends out Beldum! (3) +4 dex + 3 survival = 10
Shiva sends out Litwick! (4) +3 dex + 2 survival = 9
That color is fine.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Lord Windos - 01-06-2018
(01-06-2018, 07:41 PM)Dragonstrike Wrote: (01-06-2018, 07:35 PM)Iron Wrote: D&D finished early - Extremely Dangerous Matthew is now the most dangerous mortal on the planet, having just slain a god.
Sounds like SMT levels of crazy. Awesome.
Did someone mention my fav RPG series? I just love it, I tell ya! Wish their was a table top board game for THAT game. After all, if Dark Souls can get one, why not it?
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Iron - 01-06-2018
You could probably adapt one! 3.5 edition D&D had a whole book just about gods. So did 2e.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Lord Windos - 01-06-2018
(01-06-2018, 08:33 PM)Iron Wrote: You could probably adapt one! 3.5 edition D&D had a whole book just about gods. So did 2e.
Hmm.....that's actually a good idea, but I don't know all that much about tabletop gaming besides a smattering of Pathfinder, a couple of homebrew games, Pokerole (Of course), a tiny smig of Dresden Files TTRPG, and some knowledge of how the Planescape setting works/operates from reading Planescape: Torment. If you know of any places where I can find those resources , I'd give them a look AFTER I finish up these campaigns of ours....
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - PhantomUnderYourDesk - 01-07-2018
I'm fine with the color you've choosen for battle as well, it's nice and readable. Battle Instructions incoming.
Pathfinder!!! <3 Just lately I learned that the class of Druids gain the talent to transform into an small or medium-sized animal once per in-game Day when they reach Level 4, and into a big or very small animal OR a small Elementary twice per in-game Day starting at Level 6. This excites me. ...Can they do that in your D&D Campaigns as well, @Iron?
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Iron - 01-07-2018
Yes. In 5e, they can turn into any critter that can't fly or swim. Then when they have gained enough experience they can become more and more animals.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - PhantomUnderYourDesk - 01-07-2018
Cool. They don't age anymore with enough experience either (enough to reach Level 15), but they still die when their time has come. Such a...weird, but very interesting class.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Lord Windos - 01-07-2018
I prefer Sorcerors myself, since their are MANY ways you can twink them to be either support, heavy assault, or (more likely) well balanced to make up with their ability to freely cast any spell, so long as they have the components and the 'Levels' in them, compared to Wizards , which has to set their spells before hand and could get screw over because of it! I distinctly remember the Maximized, Intensified, etc. Flame Hand I was working towards, which had the potential to do roughly 11D6 or so Damage! Not bad, eh?
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Iron - 01-07-2018
Building a sorcerer is definitely more of a "building" process, since they get a relatively small number of spells known. But then they almost never run out of 'em!
Wizards are better when you can predict what's coming, since they're likely to have access to something that can solve any given problem.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - PhantomUnderYourDesk - 01-07-2018
o.o 11 dice of Damage! @Lord Windos, I guess maybe we should play a game of Pathfinder one day, together. Online. Maybe. Not here on the Forums though.
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