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[Game thread] Skull Ruins Pokerole - Printable Version

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RE: [Game thread] Skull Ruins Pokerole - Lord Windos - 05-23-2018

(05-23-2018, 11:34 PM)Dragonstrike Wrote:

Presumably Ventus can see/hear Nathan Actions and exchange due to paying INTENSE attention to the 'conflict' (IE: Near steamroll) between Seikamater and him, so he sharply twists to ALL Pokémon at their respectively Pillars and IMMEDIATELY silently signals to them to Rock Smash them straight on the tyrant (The signal being a sharp hand chop downwards

"You try to execute all of us for rescuing our friends you imprisioned, are you Siekamater? Well, off with your head instead, you bitch. " the researcher whispers to himself and her, glaring at them with all their pent up scorn and HATRED, before he turned tail and fled with the rest of the group!

Orders: Raphael and Michael are going to drop their Pillars on Seika, and presumably so will Rose and Tropius! I can only do the Accuracy Calcs for Ven's Pokémon, but we only need to hit the spires for it to work, so I will be spending a Willpoint on Raphael's Rock Smash so that at least his move will be pulled off successfully! I'll leave Michael's move to chance, but with his martial artsist prowess and overflowing machismo, he's likely to pull it off! Afterwards, Michael will be recalled by Ventus as he makes an exit, stage left from the Palace, with Raphael rapidly gliding over and using Extreme Speed to get them both outa range! He's lose a good pair of shoes, but that's better than losing his life! Time to boggy on out of here!

Move:

ROCK SMASH!
Accuracy: 9 Accuracy Dice for Michael, since this will only be a Single Action for him, and 7 Dice + 1 Auto Success from Willpoint for Raphael's!
Damage: Meaningless in this case!
Effect: DROP THE ROCK ON THAT DAMN BUG!!!

Extreme Speed!!
Accuracy: 6 Accuracy Dice for Raphael
Damage: Utterly Meaningless!
Effect: Triples DEX for movement, and gets Ven and them outa danger!


RE: [Game thread] Skull Ruins Pokerole - PhantomUnderYourDesk - 05-24-2018

.......What a scene to watch. It had everything, drama, fire, desperate determination, very real danger (l....lethal danger, even!), Shiva couldn't keep her gaze from Seika's lair in her position in front of it among Heart and Ventus. Even if she would want to, she clearly couldn't, as she felt that one moment of not paying attention will backfire doubled in no time! Determination Mode was still in full swing, and it looked like it won't end that soon.

It was an incredibly relieving feeling to have both Mightyena and Slurpuff back in their respective Balls, a feeling that lasted only for the split of a second but still somehow managed to reach through her and touch her very core. Both got packed away securely and immediately however, as now was clearly the worst time to hang on this for even longer! Delightful reunions can be celebrated much later, when they're out of action!

Ventus neatly gave the Rock Smasher their cue already, and at that Tropius (and if possible and allowed, Azumarill) unleashed their strength to BRING THESE PILLARS DOWN in order to BURY THAT ABOMINATION OF A BUG beneath them. A legend or not, she doesn't deserve otherwise, not in the tiniest bit! As they were winding up their attacks, only an accurate slow motion capture would catch that they were throwing a deadly serious, determined and trusting look over to their Master - which met their eye contact at once. And HOW she met it, completely unafraid it almost was, she fully trusted both her Pokemon to not disappoint her, it was as if that GLEAM in her very eyes behind the glasses sparked up once more, shined more vibrantly now, giving them all the power to MAKE IT, to COMPLETE their task and mission with utmost confidence. For 6xp, I'm giving Shiva +1 in Brawl Speciality at this point, reasoned by the eager of her Pokemon making it with their direct moves! More she won't get however.


Tropius' Rock Smash:
Accuracy Roll: 3 Dext + 2 Fight + now 2 Brawl = 7d6
Damage Roll: Pointless, only the Accuracy Roll needs to succeed!
Additional notes: 5d6 to lower the pillar's Defense stability (?), making it a hail of pointy and massive rocks onto Seika!
He was also buffed with an After You by Raphael formerly, if it matters at this point.

Azumarill's Rock Smash:
Everything's the same, but her Accuracy Roll consists of 9d6 due to former Tail Wind!
She enjoyed an After You as well.



After that, IMMEDIATE FLEEING IN DIRECTION TO VALDER AND MR. FINDER AT THE ENTRANCE OF THE TUNNEL ON TROPIUS' BACK IS IT, Ventus will be dragged onto his back by Shiva, Azumarill will be recalled or safely contained in Shiva's arms if recalling is not possible/there's no time to do so, if Raphael can aid in this with Extreme Speed in any way, now is a good time to do so. If any Roll is needed for the fleeing action, I'll be spending a Will Point on it.


RE: [Game thread] Skull Ruins Pokerole - Spiritmon - 05-24-2018

Heart could see everything happening. The Seikamater going after Nathan. And all the chaos filled in the cavern. His eyes see Seikamater in full hatred and then he see Ventus signal to Rose deliver a one and powerfull Rock Smash! "You will never bugging us ever again you oversized worm! You choose the wrong people to sting your venom! Next time, learn to BEEhave yourself you bitch! I ArcHeart sentence you Seikamater to death!" With that say Rose release all of her power to deliver a well put Rock Smash and breaking the pillars together with everyone to bury that abomination to hell!




Orders: Rose to summon the power of Rock Smash to break those pillars in Seikamater its unimportant for the sake of everyone so I going to spend one will point to make sure it will hit! Any number of dice its vital to survive!

Rose Rock Smash:

Accuracy Roll: Dex (3) + Fight (3) + Brawl (3) = 9d6+Will point
Damage: Dont matter much since the Accuracy matters!
Effect: d5 to reduce the stability of the pillar to drop in that queen! Die Seikamater!

After such action, Heart will recall everyone to their pokeballs and follow everyone to the exit! He will go with anyone mount to get the hell of out this place if possible or at least grab the tail to get out too.



RE: [Game thread] Skull Ruins Pokerole - PhantomUnderYourDesk - 05-24-2018

Contrary to the others, Shiva doesn't dare to indirectly adress Seikamater, least of all calling her names! She prefers to keep silent, deadly silent, as she needs to keep her personal focus and calm constantly high and her alertness awake to get out safely out of here - speaking up now apart from giving an order might only serve to distract her.

How the others were raising their voice didn't distract her at all however, neither would she disagree - not at all, as Seika DOES NOT deserve otherwise. She did so despite being a legendary Pokemon according to Heart, that spoke a lot for itself in Shiva's books.


RE: [Game thread] Skull Ruins Pokerole - Iron - 05-24-2018



Seikamater Round 2

CRACK! CRACK! CRAAACCKK!

The sounds of rocks being reduced to rubble resound throughout the cavern! Insults from Ventus and Heart can scarcely be heard over the sounds of disaster! The Queen's sensitive antennae surely pick them up, though...

Quick Attack
(5)(3)(5)(6)(3)(6) (6)(2)(4)(1)(2)(1) (4)
(5)(2)(1)(5)(1)(6) (3)(5)(6)(1)(1)(2)

Dizzy and Swiftfire both get out of range. Nathan holds Pokeballs of the two Pokemon he rescued, plus Calam and Lucifer.

Rock Smash
(6)(5)(6)(2)(5)(4) (6)(1)(3) + (6*)
(2)(4)(1)(5)(3)(5) (2)(6)(5)
(5)(1)(1)(5)(1)(1)(6)
(6)(1)(1)(3)(6)(1)(2) Not counting Tailwind on Azumarill because she's on a different battlefield than Lucifer.
(6)(1)(2)(2)(1)(5) (3)(6)(3) + (6*)

The drip castle is falling in on itself, since every Hidden Machine move hit and destroyed a pillar or spire! The pit is quickly filled with rubble. For a horrifying moment, Seikamater weathers the storm of boulders, choosing to fix Her gaze on Ventus (Ventus loses 1 Will point) as the leader of this TREACHERY. Then She is swept away by spires and rubble. The pointy rocks penetrate the outermost layer of her thick hide, some of them sticking into her abdomen and others bruising her vulnerable points like the joints of her legs, her sensitive antenna. And one monstrous eye is put out (by the fourth successful attack), oozing slime around a shard of stone propelled by a Hidden Machine move.

Seikamater takes 5 Effective hits.
Super effective: check, Rock type and Fighting type
Heroism: check (a given, almost!)
Hidden Machine: check
Pheromone defense: check!
All these things are required to effectively hurt her. Each Legendary/Plot Device has its own checklist.

Self-buffs are much more effective than trying to debuff a legendary, especially one that bypasses numbers entirely like After You.

Deep within the rubble that almost fills her lair, Seikamater can still be heard screeching and rubbing her wings against the debris. Every bug in the place drops what they're doing, littering the battlefield with prizes. They snap at the party as they pass, but they don't dedicate their time to it. Instead they are rushing to their Queen's aid - she still lives and can still give commands!

Their own Queen's struggles are making things worse, dropping further boulders and causing even more destruction.

I'll allow Tropius to escape the destruction automatically with that Will point. Normally it would be a Dex check with penalties.
Heart and Shiva are on Tropius; Ventus is a streak of burning rubber behind Raphael.

Ventus, Nathan, Swiftfire, Tropius, Raphael, Heart, and Shiva take 1 dmg from passing bugs or from falling rubble.

Mamo: (6)(2) = 8
Valder: (3)(5) = 8
Mr. Finder: (5)(2) = 7

These three take 1 dmg as well since they rolled very average.

You all pass through the widened tunnel. Mamo is ready to use Earthquake - @Nylon, would you like to use a Will Point to ensure its success? Both the accuracy roll and the damage roll need to be a success. A Will point increases the likelihood of a success and a crit.
You could also do multiple actions as normal, increasing the potential damage at the cost of chance of success.

The sounds of excavation behind you tell you you still need to skedaddle! What exactly is the plan from here?




RE: [Game thread] Skull Ruins Pokerole - PhantomUnderYourDesk - 05-24-2018

It was still quite a scene to watch, and it even gained MORE dramaturgy as the sound of stony pillars being smashed to rubble before exactly these pointy stones rained down on the legendary queen of all bugs. It was a nasty and unpleasant sight, but to her own sup..... Nope, NOT to her own suprise Shiva felt no such thing as mercy or sympathy for this so called Seikamater. She was still sure that she didn't deserve other , regardless of being a legendary Pokemon and a queen, nothing of that desperate determination rushing through her whole body has been affected.

Instead, it seemingly only INCREASED, practically reached it peak as Shiva gave her valuable Tropius a squeeze around the neck as a cue to bring her, Heart and the fae rabbit OUT of the immediate danger zone on the quickest way possible. The grassy sauropode must have picked up the seriousness of the situation by now - he gave his everything, he flapped his leafy wings like he never did before, and all together they MADE IT to Valder, Mamo and Mr. Finder, all to be reunited again. Still, along the way they didn't made it to evade all falling rubble or overly pestering bugs, but it was nothing serious and by far nothing that'd hinder them in any ways.

As soon as they were within range and ready to pull of the last part of the plan, Shiva gave Azu another completely silent cue: She swiftly pointed to Azu, then to Mamo, and the fae rabbit understood: She immediately jumped out of her beloved Master's Hand, let loose an eager and confident chirp combined with a clap in Valder's Mamoswine's directon, then performed a backflip and repeated this stunt before she safely landed in Shiva's arms again.


Azumarill received a Tail Wind from Lucifer pre-outplaying the Plan, but as it wasn't count in the Rock Smash action so I won't count it here either. Not enough XP anymore to level-up Perform Speciality here.

Accuracy Roll Helping Hand of the Fairy's Kiss 1!: 3 Dext + 2 Fight + 2 Perform - 2 Actions = 5d6
Accuracy Roll Helping Hand of the Fairy's Kiss 2!: 3 Dext + 2 Fight + 2 Perform - 3 Actions = 4d6
Effect: Will grant Mamo + 2 dice on both his Accuracy and Damage Roll.


A moment later, just in time before the Earthquakes and Bulldozes do their part, Shiva catches her Tropius' attention by giving him another squeeze of his neck, and pointing to Mamo and the for her unknown doglike Pokemon that Ditto currently was/+Yule - the grassy sauropode nodded and increased the distance between him and the ceiling a little more. They're safe now, collapse that tunnel please!


RE: [Game thread] Skull Ruins Pokerole - Spiritmon - 05-24-2018

Heart quick jolts to the exit when the nightmare Seikamater takes full damage from the destruction of the pillars. Then Shiva takes both Heart and Azumarill out the range of danger. "Bless be the creator! We did it!" Then he see Seikamater trying to struggle for her life. Heart eyes bug out with that scene. "Uhhh I think we should get out of here the more quick way possible, like really FAST!" When Heart and Shiva to meet the others with Mamo Heart bring Viktor and Koa once more and bring her orders. "Lets hit these rocks hard and get of this place. Lets block their exit so that way they do not gonna follow us. Is everyone here? Good. Koa, Viktor! You two use the power of Rock Smash to create obstacles against those excavators following us! Dont let them more close to us!"

Double Rock Smash:

Accuracy: Dex (3) + Fight (3) + Brawl (3) = 9d6
Damage: Dont matter since the objective is create obstacles to our enemies do not close to us!
Effect: D5 chance to reduce the stability of the walls and increase the power of Earthquake and bulldoze and hopefull make the entire hive fall with those stones! We cant let any of these things follow us!

When do that, Heart will recall them and everyone rush will go out!


RE: [Game thread] Skull Ruins Pokerole - Lord Windos - 05-24-2018

For the shake of brevity and not wasting anymore time, I'll save Ven's reactions for later on and simply state what happens: Once everyone is through and he sees Koa and Viktor use Rock Smash to weaken to tunnel walls, he orders them back, summons Ditto Herolune, and then gives EVERYONE a loud warning about what he/Valder is about to do, before ordering a Earthquake and Bulldoze Combo from both Mamo and the mimic. When that order is called out, he's going to grab right on Raphael and have them wisk him right up in the air to avoid the tremors, if possible!

EDIT: Also, we presumably do the same process of Rock Smashing the Red Tunnel Walls, Helping Hand Mamo, and having him and Ditto Herolune cave that path in as well before everyone continues sprinting FAR, FAR away from Seika's Angry Hive o' Bugs , so we can repeat that process without having to say so unless we knock ourselves out or something.

Bulldoze Accuracy: 9D6 Base
Damage: STR (3) + 2 + STAB + Bonuses? = At least 6D6 Base Damage
Effect: All targets suffer a - 1 DEX , regardless of damage dealt.


RE: [Game thread] Skull Ruins Pokerole - Dragonstrike - 05-24-2018

Nathan only has one thought once everything is said and done in Seikamater's Lair.

RUN.

RUN RUN RUN RUN RUN RUN RUN RUN RUN RUN RUN RUN.

Bugs nibbling on everything in their way as they travel to save their queen from being buried alive, stones falling from above...Ralts in his Dull Premier Ball, safe and sound at long last...

He's hyper aware that even one slip up now would still spell their doom, as they just humiliated, injured, and insulted (not necessarily in that order) a Legendary Pokemon.  And a bug queen at that.  Maybe even almost killed her.  He doesn't know exactly how much damage she took from those rocky spires, as he didn't want to look behind him as he fled from the scene.

Seikamater would remember this, and she'd likely attack them on sight if they ever run into her again.

So there's only one thing to do: RUN.

------------------------------------------------------------------

If there's one thing Nathan doesn't want to do right now, it's get hit by an Earthquake.  Or have Swiftfire get hit by one.  Neither of them would take it well at all, so Swiftfire gets recalled.  Hopefully the ones not participating in collapsing the tunnel can stay far enough away from it that they won't get damaged by the Ground moves since there's fair warning...we have too many squishy characters and not enough ways to avoid taking damage from EQ in a non-controlled environment.


RE: [Game thread] Skull Ruins Pokerole - Lord Windos - 05-24-2018

(05-24-2018, 02:47 PM)Iron Wrote:
*Flashback!*

Ventus felt his heart cease as the baleful glare of Siekamater feel upon him, his knees almost buckling and cause him to fearfully grovel to The Queen for forgiveness and mercy as memories of similar scene between him and Silverfish flashed into his mind! Then, his iron clad grip over himself violently re-asserted control once eye contact was broken off between him and her, causing him to let out an almost guttural growl at her as he murderously scowls at where he thinks she is and exclaims:

"You may have Power, but you will not break my Will!! Be crushed by your own prideful excesses and perish for your folly, you pretend queen Seikamater!!!"

He then hightails it out of there, returning Michael swiftly to his Pokeball before whistling for his archangel to come off, grabbing onto him before they Extreme Speed out of the danger zone! They both got badly bruised by the rubble and nipped by the bugs, but by Reshirim's grace they got out of the Palace Chamber relatively unscathed, and when everyone got clear and Heart started to weaken the tunnels to create obstacles for the tidal waves of Bugs chasing after them.....

[Cue previous order from last post!]

*Flashback End!*