RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Dragonstrike - 02-01-2018
(02-01-2018, 08:21 PM)Spiritmon Wrote: Bad thing is Rose will go after Porygon. I could order to dodge but I dont know if It can dodge just in time. Rose have 5/7hp. If I receive a critic, there a chance I miss the attack, and then receive a bad time when Brozong come. Its kinda risk because I dont know how much HP that Porygon have. If I use CC I will have -1 Vit then it will be my doom. CC then and after that Mach Punch then?
Porygon probably has 8 HP (3 base + 5 Vitality) since it hasn't been described as a Porygon2 or Porygon-Z.
Do we know exactly what it can do? No. However, it should be somewhat similar to a normal Porygon in some aspects.
If you can beat Porygon, a CC from Rose might finish Bronzong then and there. It rolled a 2 on initiative, so you're guaranteed to outspeed it and hit it first.
My recommendation is to CC until Porygon is in KO range and then Mach Punch. However, if it uses Conversion or Conversion 2 to change its type, you'll have to account for that too, since that could make Flame Wheel more effective than the fighting moves...
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Spiritmon - 02-01-2018
(02-01-2018, 08:28 PM)Dragonstrike Wrote: (02-01-2018, 08:21 PM)Spiritmon Wrote: Bad thing is Rose will go after Porygon. I could order to dodge but I dont know if It can dodge just in time. Rose have 5/7hp. If I receive a critic, there a chance I miss the attack, and then receive a bad time when Brozong come. Its kinda risk because I dont know how much HP that Porygon have. If I use CC I will have -1 Vit then it will be my doom. CC then and after that Mach Punch then?
Porygon probably has 8 HP (3 base + 5 Vitality) since it hasn't been described as a Porygon2 or Porygon-Z.
Do we know exactly what it can do? No. However, it should be somewhat similar to a normal Porygon in some aspects.
If you can beat Porygon, a CC from Rose might finish Bronzong then and there. It rolled a 2 on initiative, so you're guaranteed to outspeed it and hit it first.
My recommendation is to CC until Porygon is in KO range and then Mach Punch. However, if it uses Conversion or Conversion 2 to change its type, you'll have to account for that too, since that could make Flame Wheel more effective than the fighting moves...
But if I use a Fire Type Move, he will have resistance against Fire anyway. Perhaps CC and Mach Punch would be a better strategy. Even if he become Fighting type, he will not have resistance againt a fighting move. But Conversion 2 make the pokemon resist or even imune...If by chance he use Conversion 2, I will have problems. Argh, time to make the strategy!
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Dragonstrike - 02-01-2018
(02-01-2018, 08:37 PM)Spiritmon Wrote: But if I use a Fire Type Move, he will have resistance against Fire anyway. Perhaps CC and Mach Punch would be a better strategy. Even if he become Fighting type, he will not have resistance againt a fighting move. But Conversion 2 make the pokemon resist or even imune...If by chance he use Conversion 2, I will have problems. Argh, time to make the strategy!
The Fire resistance thing is only for Bronzong IF it has Heatproof. We don't know what Ability Delta Porygon has (could be Trace, which would be great in this case. Doesn't seem to be Download since it didn't seem to get +1 Strength, could be something else...), but I doubt it has Heatproof. And when it comes to Bronzong, it definitely can't resist CC, so...
Conversion changes the user's type randomly in base Pokerole. Nathan's Porygon-Z is a bit of a...special case, though.
Conversion 2 can't change the user to a type that's immune to the attacking type in Pokerole, but you get to pick what type it becomes. No need to worry about immunities from that. And everything that resists Fighting takes at least neutral damage from Fire (I doubt Porygon would become a Bug type,though).
You'll have to optimize the damage you're dealing here if you want a shot at winning this. CC for maximum effect, Mach Punch to land a finishing blow, Blaze boosted Flame Wheel if Fighting moves aren't going to work super well...that's my analysis of the situation.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Iron - 02-01-2018
Don't forget you can do conditional statements, like "If the first flame wheel makes it seem it resists fire, use close combat"
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Spiritmon - 02-01-2018
wait just a bit iron to make sure my strategy is good
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Spiritmon - 02-01-2018
Also Iron, if Rose get damage, dont forget the bonus of STR with Blaze.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Iron - 02-01-2018
You got it. Ready?
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Spiritmon - 02-01-2018
I think so. Let the dice decided my win or lost. Also @PhantomUnderYourDesk, @Lord Windos, after you too fight Dagny, can Heart try again if he fail in this battle?
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - PhantomUnderYourDesk - 02-01-2018
(02-01-2018, 09:15 PM)Spiritmon Wrote: I think so. Let the dice decided my win or lost. Also Phantom, Windos, after you too fight Dagny, can Heart try again if he fail in this battle?
I'm having nothing against that actually, but we'd have to see where we could fit it in as we're planning to leave Stair City once everyone has finished their businesses. Let's see how your remaining Rounds work out at first before we get serious about rebattling Dagny, alright?
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Spiritmon - 02-01-2018
I cant belive it! How it is possible for the dice do that this! *sob* why dice why?
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