RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Iron - 05-24-2017
Tackle normally has 6 dice for Porygon, then 3 vitality. Then Porygon lost STAB, so his damage decreased by 1. But he should have had one more dice!
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Dragonstrike - 05-24-2017
(05-24-2017, 07:04 PM)Lord Windos Wrote: Iron, are those dice of yours out to get me? They seem to hold a grudge of some form, at least! Also, why did you reduce Porygon's damage? I'm not entirely sure why you did that.
If you change type with Conversion 2, you lose STAB on Tackle. You could change back with Conversion, if you wanted. Though I guess it's a little late, now...
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Lord Windos - 05-24-2017
(05-24-2017, 07:07 PM)Iron Wrote: Tackle normally has 6 dice for Porygon, then 3 vitality. Then Porygon lost STAB, so his damage decreased by 1. But he should have had one more dice!
Wait, I thought we did away with the rule that said Pain Penalization affected damage? Or at least agreed not to use it? If I remember correctly, Dies pointed this out earlier in the meta thread...
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Iron - 05-24-2017
Pain penalization has nothing to do with it.
However, I did go back and add the extra damage dice, which was a success, so that makes a small positive difference!
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Lord Windos - 05-24-2017
Eh, I'll take what I can get. Can you explain how you can remove damage from a attack move?
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Iron - 05-24-2017
Wait crap, I was right the first time. Tackle has 5 dice:
2 Str + 2 power +1 STAB.
Glaceon has 3 vitality, so that leaves 2 dice.
Then Conversion 2 brings it back down to 1 dice.
Oh well, let it ride.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Iron - 05-24-2017
Sounds fun, Dragonstrike.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Lord Windos - 05-24-2017
(05-24-2017, 07:14 PM)Iron Wrote: Wait crap, I was right the first time. Tackle has 5 dice:
2 Str + 2 power +1 STAB.
Glaceon has 3 vitality, so that leaves 2 dice.
Then Conversion 2 brings it back down to 1 dice.
Oh well, let it ride.
You forgot about the boost from download as well, so that does bring it back to 2 dice.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Lord Windos - 05-24-2017
Oh, I had an interesting thought. Since Larry know technology well enough to make new programs for the Pokedex, is it actually possible for him to make software that makes it easier for Porygon to hit Pokémon (Increasing its Accuracy Pool, in jest)? The Pokémon literally is data made manifest in the world, so...
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Dragonstrike - 05-24-2017
(05-24-2017, 07:15 PM)Iron Wrote: Sounds fun, Dragonstrike.
Awesome! Battle noob Porygon, go!
And thinking about it, I wouldn't be surprised if most Porygon are like that to begin with. How many of them have actually gotten the chance to use Conversion in a battle in the first place if they're all prizes for winning games?
Porygon might also change colors to reflect its new type. It would be a good explanation for the whole changing colors thing I did earlier Just with more practical application this time.
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