Pokemon Uranium
[Meta Thread] Pokerole Mystery Dungeon: Primal Shadows - Printable Version

+- Pokemon Uranium (https://pokemonuranium.co/forum)
+-- Forum: Misc and fun stuff (https://pokemonuranium.co/forum/forumdisplay.php?fid=8)
+--- Forum: Roleplaying (https://pokemonuranium.co/forum/forumdisplay.php?fid=12)
+--- Thread: [Meta Thread] Pokerole Mystery Dungeon: Primal Shadows (/showthread.php?tid=1946)



RE: [Meta Thread] Pokerole Mystery Dungeon: Primal Shadows - PhantomUnderYourDesk - 08-21-2022

Apologies for my absence and therefor quite late response in the Game Thread - I've been kind of occupied with my job and stuff on my to-do planer the past few days on top of feeling exhausted from the week and noticed the long awaited update in the thread only on the following day of it having been posted. Plus, whatever freetime I had has been used for some comfort reading of a manga series and playing the demo version of the shortly-released Cult of the Lamb - awesome game, will definitely get it when the next Steam sale drops. Or earlier if I feel like it.


RE: [Meta Thread] Pokerole Mystery Dungeon: Primal Shadows - Spiritmon - 08-21-2022

(08-21-2022, 09:03 AM)PhantomUnderYourDesk Wrote: Apologies for my absence and therefor quite late response in the Game Thread - I've been kind of occupied with my job and stuff on my to-do planer the past few days on top of feeling exhausted from the week and noticed the long awaited update in the thread only on the following day of it having been posted. Plus, whatever freetime I had has been used for some comfort reading of a manga series and playing the demo version of the shortly-released Cult of the Lamb - awesome game, will definitely get it when the next Steam sale drops. Or earlier if I feel like it.

Ah no problem. I also been a little busy with some plans of mine. I finally decided to took the mantle of dm and been dming a d&d campaigh.


RE: [Meta Thread] Pokerole Mystery Dungeon: Primal Shadows - Dragonstrike - 08-26-2022

Well, I was typing up posts on Sunday this week, but I got surprised with an unscheduled prior commitment that resulted from scheduling complications, and I've been busy with both work and setting up and testing my new PS5 the rest of the week.  Update's coming either today or tomorrow though, so hang tight!


RE: [Meta Thread] Pokerole Mystery Dungeon: Primal Shadows - Lord Windos - 08-26-2022

(08-26-2022, 04:13 PM)Dragonstrike Wrote: Well, I was typing up posts on Sunday this week, but I got surprised with an unscheduled prior commitment that resulted from scheduling complications, and I've been busy with both work and setting up and testing my new PS5 the rest of the week.  Update's coming either today or tomorrow though, so hang tight!

Ack, I feel ya mate. Sometimes my professors like to spring 3000k essays on a dime, so I can imagine that any similar interruption are jarring in their own manner. Thanks for the heads up!


RE: [Meta Thread] Pokerole Mystery Dungeon: Primal Shadows - Dragonstrike - 08-30-2022

The gang's all here, and it's finally time for the final preparations for Team OS's next adventure!  We even have a certain surprise guest~  You didn't think I'd forgotten about them, did you?  Ohohohohoho~


RE: [Meta Thread] Pokerole Mystery Dungeon: Primal Shadows - Lord Windos - 08-30-2022

(08-30-2022, 08:35 PM)Dragonstrike Wrote: The gang's all here, and it's finally time for the final preparations for Team OS's next adventure!  We even have a certain surprise guest~  You didn't think I'd forgotten about them, did you?  Ohohohohoho~

Been awhile, but that just makes it all the sweeter for it's arrival! I actually forget about Hoopa, to be honest, but I do like how you managed to work them into the set-up since I like how mischevious the fellow is! 

Alright, so we have a choice of an extra NPC party member we can bring along to the Great Glacier, so we got to decide who'll be the + 1 , so to speak. Looking at our Party Comp so far....

* We got Kee, a Normal/Dark type Mixed Attacker with a real go-getter and sporadic attitude, able to do serious work with Headbutt as well as wear down groups of Pokemon with Snarl in addition to being the party's resident Item gopher. 
* We got Kogeki, a Ghost type that a speedy attacker specialist that leads himself well to lightning fast assault or maneuvering around all sorts of terrain, and is perhaps the most adept at using Tools or Items in a variety of creative and deadly ways.
* We got Platina, a Steel/Flying type that is working on becoming the party's diplomatic face, but is a quite competent at the blunter aspects of negotiating between her Keen Eye and being remarkably speedy for being made partially of dense and heavy metal. 
* We got Keldeo, a Water/Fighting type that may or may not be low-key busted powerwise, and is an eager enough addition to the team even with him prior mumness.

In terms of coverage against the no doubt freezing scads of Ice types and hardier 'mons, Platina and Keldeo have that covered between their respective STABs, and I believe Kogeki may have something in the way of a Fighting type Move in his arsenal. The team also doesn't have many glaring weaknesses between them, save for the shared Electric one between again Platina and Keldeo, and that later is good at fending off any possible Dark types or Fire types that would prey on the dread dead anubis or my shiny bird. In terms of mobility, however, only Platina has Flight, while Kogeki has Quick Attack and his ninja training for moving around Terrain in unconventional way and Keldeo likely has some tricks or plain and simple power to get himself by just fine, leaving Kee as the most limited when it comes to how he has to navigate a MD.

So, based on the above, we need either another mobile powerhouse on the team to go Full Assault Mode on the MD and help Kee bypass any of it's more obnoxious difficulty, or a specialist that fills in the a gap in our roles, be that as a Cleric, a Buffer, and Anti-Multi Mob sweeper, someone that can easily draw aggro and tank for the team, or a 'mon that can open holes in an enemy's defenses for the rest to funnel right through. With that said, let's look on the options we have on offer....

- Virizion is overall a fantastic all arounder unit. They have Magical Leaf for good stab and as Spread coverage, Quick Attack for Priority and mobility, Helping Hand/Leer/potentially Coaching for supporting the team, Double Kick as awesome Mult-Hit STAB that can blitz weaker targets, and potentially bunker busters such as Leaf Blade, Giga Drain, and Sacred Sword for tough situations. Problem is that their is some sort of history between them and Keldeo that is causing some issues on his end, and as a part Grass type she's going to get as good as she gives from the Ice types them. Overall, a solid, if someright risky choice.
- Emolga is natural pest for enemies between Nuzzle, Encore, and possibly Light Screen, they have the Flying Type as mobility , Quick Attack for Priority, and Discharge is they're OP and the situation is dire enough for a AoE Move. Emolga are not know for utilizing their Flying typing outside of moving around and Acrobatics, however, with the former likely a problem in the cold and Icy MD without a resistant Typing like Steel to ablate it, and the later forcing them to run without an Item if they want a strong STAB. They not the greatest choice, but Nuzzle is a seriously good Move just for the overall advantage it gives gives due to Paralysis being wonderful at shutting down anybody with a DEX higher than 1, so it may be worth bring them alone for it and their other party tricks.
- Dunsparse is actually much in the same boat as Emolga, in mainly being a supportive axillary attacker that has some flight capabilities, but they trade away Priority and AoE Damage for a wider pool of debuffs and debuff adjacent attacks like Screech, Glare, Yawn, Body Slam, Mud Slap to really make a mob day go from fine to total suckage in a few quick Moves. If we take them we're going to be doubling up on Fighting type weaknesses, unfortunately, and Dunsparase don't get many heavy hitting Moves outside of Body Slam and the upper-limit of their Learnset, which we have no way of guaranteeing they even know such moves outside of grilling the fellow for details.


I'll get to the other two ones later, as I'm tired and need my rest for a busy day tomorrow. Suffice to say about them, though, they're nasty strong and no doubt have their ways of neutralizing the inherent difficulties they'll face in the Great Glacier. Almost all be stated by our choices available, anybody have a preference for one or another? Or something else to be added to the discussion?


RE: [Meta Thread] Pokerole Mystery Dungeon: Primal Shadows - PhantomUnderYourDesk - 08-31-2022

(08-30-2022, 11:41 PM)Lord Windos Wrote: (...) I'll get to the other two ones later, as I'm tired and need my rest for a busy day tomorrow. Suffice to say about them, though, they're nasty strong and no doubt have their ways of neutralizing the inherent difficulties they'll face in the Great Glacier. Almost all be stated by our choices available, anybody have a preference for one or another? Or something else to be added to the discussion?

Hoping that you managed to rest well and managed through your busy day fine enough, my dear! Hmm, for the one additional NPC to take into the Glacier, I'm strongly leaning into taking Emolga for various reasons:

- Nuzzle for auto-paralysis on a foe as well as Thunder Shock and Static Ability for more chances of paralysing dexterous foes. None of us in the current party has a definite way to inflict a hard status on foes (or not that I know of, remind me if I forgot), but with Emolga on our side we will temporarly.
- Potentially Light Screen to protect us from the mostly special Ice Type moves.
- I bet there'll also be pure Water Types as well as Water/Ice Types in that Great Glacier, which Emolga can hit for super effective damage via STAB-Electric.
- They're able to fly and glide, useful alongside Platina if we need to reach something located high above the ground or similar.


Besides, Kee's for now mostly observing and listening in now that it's official we're going to visit that glacier he has a bad feeling and foreshadowing about - partly because he doesn't have anything important to add to the current conversations and scenes and partly because I'm somewhat exhausted from errands yesterday and working overhours today. No need to wait for a post of mine, but I do wish to get a chance to rearrange some items of mine before we'll go dungeon-crawling, if possible!


RE: [Meta Thread] Pokerole Mystery Dungeon: Primal Shadows - Lord Windos - 08-31-2022

(08-31-2022, 03:10 PM)PhantomUnderYourDesk Wrote:
(08-30-2022, 11:41 PM)Lord Windos Wrote: (...) I'll get to the other two ones later, as I'm tired and need my rest for a busy day tomorrow. Suffice to say about them, though, they're nasty strong and no doubt have their ways of neutralizing the inherent difficulties they'll face in the Great Glacier. Almost all be stated by our choices available, anybody have a preference for one or another? Or something else to be added to the discussion?

Hoping that you managed to rest well and managed through your busy day fine enough, my dear! Hmm, for the one additional NPC to take into the Glacier, I'm strongly leaning into taking Emolga for various reasons:

- Nuzzle for auto-paralysis on a foe as well as Thunder Shock and Static Ability for more chances of paralysing dexterous foes. None of us in the current party has a definite way to inflict a hard status on foes (or not that I know of, remind me if I forgot), but with Emolga on our side we will temporarly.
- Potentially Light Screen to protect us from the mostly special Ice Type moves.
- I bet there'll also be pure Water Types as well as Water/Ice Types in that Great Glacier, which Emolga can hit for super effective damage via STAB-Electric.
- They're able to fly and glide, useful alongside Platina if we need to reach something located high above the ground or similar.


Besides, Kee's for now mostly observing and listening in now that it's official we're going to visit that glacier he has a bad feeling and foreshadowing about - partly because he doesn't have anything important to add to the current conversations and scenes and partly because I'm somewhat exhausted from errands yesterday and working overhours today. No need to wait for a post of mine, but I do wish to get a chance to rearrange some items of mine before we'll go dungeon-crawling, if possible!
 
I did indeed, so you're well wishing has come true! My thanks! *Gives them a Hug!*

Welp, I don't have any strong preferences for a partner, but as I mentioned before I hadn't quite finished my brief analysis of all the NPC choices. Let me do so now!

- Hydregion is not great in an Icy environment, but they're fricking strong as heck and large enough to potentially carry our non-Flying Party members across difficult terrain, among brute forcing other things as needed. It's got an immense Level 1 Move selection, which include the Status Inducing Tri-Attack, dual stabs in the Flinching Bite and Paralyzing Dragon's Breath, Roar and Scary Face to potentially scare away mobs or disrupt enemy formations, and nukes in Hyper Voice, Outrage, and Hyper Beam to total most everything.
- Melly is a Mythic that has supreme flexibility in the form of....well, their Forms, and they're the only one that has access to Sleep in the form of Relic Song and Sing. They also have Priority in Quick Attack, Teeter Dance for AoE Confusion (Which Platina dodges due to her Persim Scarf), and nuke Moves in Perish Song and STAB Hyper Voice. Doesn't hurt that they doesn't have any blatant Weaknesses that opponents in the Great Glacier could wield against them (Unless Dark and Flying types also hang out there), and doesn't compound anymore of the party's pre-existing Weaknesses.

Honesty, Virizion is perhaps the best all-rounder choice, but Emolga is powerful just because Nuzzle is so good and it has other nasty debuffs to pair with it, and Hydreigon is great because they can help the group better bypass Dungeon Hazards by giving our PCs rides or carrying them instead while also a plethora of useful Lv. 1 Moves that dodges the Action Bottleneck that is one of the main restraints in the 'One Use Action Per Round' Economy present in this campaign. I can't really decide between the three, so I'll wait and see what @Spiritmon has to say on this topic before I make any final decisions.


RE: [Meta Thread] Pokerole Mystery Dungeon: Primal Shadows - Spiritmon - 08-31-2022

Sorry in taking long to respond! Let me give my two cents in the strategy conversation:

Unfortanely, in the Fighting-type department the only move I have with such type is Bulk Up. However I do have move who is problably super effective against Ice Pokemon...but not a good one.

When Kogeki touch Shadow Zoroark and try to absorb their Aura, it seems that one still had Shadow energy on him. And by accident, Kogeki absorb some of that "Shadow Aura", and by extension learn a Shadow Move:

Shadow Blitz. As far I can tell, this move is super effective against no-shadow Pokemon. It have +1 Power. A bit weak but its still a method to have guarrantee damage against certain enemies. This was the reason why I got 1 level in Primal. Good thing I have 3 Logic, but still dont want to risk to fall to 0 zero XP and get savage.

Honestly, I on the side in bring either Emolga or Meloetta. Emolga for said reasons because of the power of debuffs moves who could be really nice against enemies (specially if we do find some kind of boss battle or something who could lend us have a lot of help). Meloetta is also a nice choice because of the versatility of both forms and access to some interesting moves. In character, my char is curious toward Meloetta because of their unsual Aura in see a being with two souls (two auras) in the same body, so it also for character reasons to see that Pokemon in battle.

Besides, having another Legendary (correct me if I mistaken) like Meloetta is good in case Kyurem got the same corrupt treatment like Dialga suffer, or the shadow treatment Zoroark did. I got the feeling we gonna face either a Shadow Kyurem. A corrupt Kyurem. Or at least some really strong enemy, so having Meloetta and Hoopa helping us out is a good thing. But Emolga is also a solid choice.


RE: [Meta Thread] Pokerole Mystery Dungeon: Primal Shadows - Dragonstrike - 08-31-2022

(08-31-2022, 03:10 PM)PhantomUnderYourDesk Wrote: No need to wait for a post of mine, but I do wish to get a chance to rearrange some items of mine before we'll go dungeon-crawling, if possible!

Feel free to do some prep if needed.  Paradise and Post Town certainly have the necessary facilities to do some prep before going adventuring.