RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Lord Windos - 08-30-2018
(08-30-2018, 07:36 PM)Iron Wrote: Time for Windos to roll up a new character.
Yeap.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Dragonstrike - 08-30-2018
@Iron, would Teleport work since the cave isn't super huge and the entrance isn't blocked?
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Iron - 08-30-2018
(08-30-2018, 07:47 PM)Dragonstrike Wrote: @Iron, would Teleport work since the cave isn't super huge and the entrance isn't blocked?
I'll say yes. Unless something were blocking the way.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Dragonstrike - 08-30-2018
(08-30-2018, 07:49 PM)Iron Wrote: (08-30-2018, 07:47 PM)Dragonstrike Wrote: @Iron, would Teleport work since the cave isn't super huge and the entrance isn't blocked?
I'll say yes. Unless something were blocking the way.
Then Terra potentially has a way out without needing a Dex check to run.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Lord Windos - 08-30-2018
Unless Nathan can quickly summoned Gallade and get him to Teleport in the amount of time it will take for Terra to confront MEW, then I don't think that strat. will help much. That, and every second wasted is another second THEY can use to smear the walls with the rest of the group after taking care of my chara, so you guys REALLY need to run. Like, right NOW.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Spiritmon - 08-30-2018
(08-30-2018, 07:36 PM)Lord Windos Wrote: (08-30-2018, 07:35 PM)Dragonstrike Wrote: ...okay, have to say I kinda saw that one coming. So, uh...time to run, I guess? Though there is one potential problem with that...and that's Terra's low Dex. Everyone else has 4+. He has 2.
That....won't be a problem. Just let me make my post first before you guys do, alright?
(08-30-2018, 07:41 PM)Lord Windos Wrote: (08-30-2018, 07:36 PM)Iron Wrote: Time for Windos to roll up a new character.
Yeap.
@Iron, it is possible to order Ambipom to grab Terra with his tails hands to not leave him behind? Maybe he is strong and agile enough to get out of here. Because no chance in hell I going to leave a companion behind. Not even sacrificed a friend!
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Lord Windos - 08-30-2018
While I'm not unopposed to my character having his life saved, I don't think its exactly feasible in this scenario, as Ambipom might not be Strong enough to be able to haul itself and my chara. out in time before both of them bite the dust. My strat at least minimizes the casualties to only Terra, so please.....just save your chara. and leave mine behind.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Dragonstrike - 08-30-2018
(08-30-2018, 07:56 PM)Lord Windos Wrote: Unless Nathan can quickly summoned Gallade and get him to Teleport in the amount of time it will take for Terra to confront MEW, then I don't think that strat. will help much. That, and every second wasted is another second THEY can use to smear the walls with the rest of the group after taking care of my chara, so you guys REALLY need to run. Like, right NOW.
Gallade should be able to react really, really dang quickly. 6* Dex is fast, and he can basically read Nathan's mind, so he almost certainly knows what's going on as it occurs even when he's balled. And even if Terra is unwilling to Teleport, that's only a -3 Acc penalty. Even at -2 Pain, that's still 7 dice. 10 instead if Terra is willing to get the fudge outta dodge. I think it should be feasible to Teleport Terra outta there.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Spiritmon - 08-30-2018
(08-30-2018, 07:59 PM)Lord Windos Wrote: While I'm not unopposed to my character having his life saved, I don't think its exactly feasible in this scenario, as Ambipom might not be Strong enough to be able to haul itself and my chara. out in time before both of them bite the dust. My strat at least minimizes the casualties to only Terra, so please.....just save your chara. and leave mine behind.
Not. Chance. In. Hell. I will not abbandoned a friend before, and I not going to let such thing to happen. Even if Heart its a PUNisher, he still have the soul of knight. He is not going to leave a new friend behind. We both going to fight side by side Windos. And remember, you still owe me my friend. If Terra dies, I will never get the chance of going on a pokemon battle against him. And I already lost the chance in fight against Ventus. I a selfish person, and also Heart.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Lord Windos - 08-30-2018
Hmm.....well, now that I am thinking about it, I do know of a couple of potential solutions to stop MEW, but they are a gamble at best. One is to have Ray use FLASH to blind them, as its been demonstrated that HMs in Iron's campaign have the ability (to a degree) to bypass plot armor, then use that time for Gallade to Teleport Terra back to Cress while everyone else runs.
The other is not to attack Mew itself, but rather the mural it came from with ROCK SMASH(es). Since all Pokémon that were Fainted ended up back on the cave walls in their original form, then by inverse taking out the section of wall that contains MEW's mural would cause them to cease to exist without its base medium/connect to it.
As I have mentioned, the odds of those plans succeeding are not good, but hey, at least their something if the group wants to stay and 'fight' MEW to prevent Terra from throwing himself on it and going *SPLAT!* .
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