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[Meta Thread] Lord Windos' PokeRole Adventure 2: The Wild Lands - Printable Version

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RE: [Meta Thread] Lord Windos' PokeRole Adventure 2: The Wild Lands - Spiritmon - 06-04-2025

(06-04-2025, 11:51 AM)Dragonstrike Wrote: My game plan is likely to be focusing down the big guys in whatever group I'm facing, so Seddi would be best paired with either someone who can help with that (the faster the leader goes down, the fewer incoming attacks we need to worry about) or someone who can hold off the little guys while he blasts the big one.

We have our other allies joining us too, so it might be prudent to get a quick summary of what they're capable of so we know what to expect from them.

With Oz and her Coven, she can help with that. With her Mega Form we can deal with the enemies like this.

There a alternative plan we could use. Her Megalidon move who can use only once and can nuke many enemies, and then follow with Mystic Explosion, a Fairy Type move act as a self destruction move and set Fairy Field. 10 power+Special, which 14 for now. She would need a revive later but it could be a really devastating move for us to clear the field.


RE: [Meta Thread] Lord Windos' PokeRole Adventure 2: The Wild Lands - Redstone - 06-04-2025

(06-04-2025, 11:51 AM)Dragonstrike Wrote: My game plan is likely to be focusing down the big guys in whatever group I'm facing, so Seddi would be best paired with either someone who can help with that (the faster the leader goes down, the fewer incoming attacks we need to worry about) or someone who can hold off the little guys while he blasts the big one.


So Seddi works with anyone of us then


RE: [Meta Thread] Lord Windos' PokeRole Adventure 2: The Wild Lands - PhantomUnderYourDesk - 06-04-2025

(06-04-2025, 11:03 AM)Redstone Wrote: My vote goes to divide and conquer. Even when split in half we should still be able to overwhealm the leaders. Iirc phantom mentioned group 2 as a first target. could go for that and 3 first hmm.

Divide and conquer sounds good indeed. I'm kind of versatile in terms of dealing single damage and spread moves, leaning into dealing more damage on a single target and inflicting Statuses - so any of you people that can deal out a good amount of damage via spread would be best up paired with Bern, me feels.  Bonus points if you are immune to Hail, and would appreciate the buff from Aurora Veil. 

That, and with a Mawile on my side now I'm leaning into taking down Group 3, aka Masked Wolf and 10 Palossand. Not that sure however - that poor steel-fairy and Myra will be at sort of a disavantage either way, but still.

Still very scared of this Major Encounter - but having backup AND strong borrowed Pokemon now, I'm a bit more hopeful. We can do it indeed, yes!~ ( ÒωÓ)و☆


(06-04-2025, 08:08 AM)Lord Windos Wrote: (...)Mawile WANTs to be actually used in Battle, but a promise that you'll draw some art of you using their Moves to style on the Mobs is sufficient to agree to be Balled and Linked Up. That, and Lunn has an ariel drone that can record your Fight - though it's mostly being used to help scout right now.

Noted, and definitely agreed to art being created! That ariel drone could be very useful on scouting out the area of which group I'm ending up facing, good thinking.


RE: [Meta Thread] Lord Windos' PokeRole Adventure 2: The Wild Lands - Spiritmon - 06-04-2025

That brings me a question. Oz can also do some spread damage and single target, but can also deliver support moves and specially healing. Both magical and medical. Specially if she decides to bring Brozong into her team, so Swagger becomes a option to either confuse foes or increase in strength, which is very useful for any physical attacker. Or on herself.

And there Lucky Chant from Persephone, Heal Bell if she decides to bring Phoxy, and Tailwind to increase speed. And there Bethy who have Copycat+ to copy a single move for the rest of day. And that's open a lot of possibilities.

Oz could work with anyone to be honest, between Akumo, Bernard (both Magi together can destroy many enemies with our combined spread moves) or with Seddi powerhouses too while she hit hard the less stronger enemies, she deal with the weakest ones. Heck, if he decides to bring Ceruledge or Kusanagi I can buff them with Swagger. The Confusion could be a problem but we can deal with it. Akumo is pretty strong with his dragon, and can hit hard too, same strategy as Seddi.

And for healing, Life Dew can do wonders. Combine that with a Rain weather and Hecate Mega ability who improves support moves, we have a solid move who can heal a lot at the end of the round.

Due to confusion I probably going to risk 2 maybe 3 moves to not risk the dice. With Insight however this can be mitigate. And she have a couple of items to help.

Right now my idea of team of be like this:

Team Magi: Bernard, Oz and another NPC. Dish out spread moves. Oz with support abilities and spread moves, while Bernard explode enemies with also spread moves and debuffs.

Team Powerhouse: Akumo and Seddi. They have sheer strength and brutality in terms of variety of Pokemon and single target moves. Could be hard to destroy multiple enemies, but against the chief of said enemies, could deliver power.

Second version of team:

Team Wand and Might: Seddi and either Oz or Bernard. Either Bernard or Oz have solid spread moves and support (in Oz case) or debuffs (In Bernard case) and while one of them keep making pressure against the enemies with spells and spreading moves of their Pokemon, seddi use his heavy hitters to destroy either the main chief or even obliterated any leftovers of enemies.

Team Draconic Magi: Same formation as Seddi but with Akumo and either Oz or Bernard. Akumo have just like Seddi have some powerful powerhouses in his team, and with either buffs to increase its might, or debuffs on the enemies to make the battle easier to destroy said enemies, this will help to mitigate any casualties it might have.

I vote for some balance between spread and single target. We will decide later what group we focus, but we could grab some npcs to have a 3x10 enemies. We might need to use double pokémon durings battles. Oz will probably fight instead of one of her sisters, since 3 character against many enemies could probably be difficult. Don't know if Oz can command her sisters and fight at the same of it could have some difficult.

Another thing to point out the downside of her mega form: It give her extra power but Ghost and Steel types will cause double damage against her, so she probably will need to be careful to not call the attention of manu enemies. I might try to use less moves around 2 or 3 and let either her sister of any trainer partners to go ahead.


RE: [Meta Thread] Lord Windos' PokeRole Adventure 2: The Wild Lands - PhantomUnderYourDesk - 06-04-2025

Quote:Group 1 : Both its Leaders have been reporting frequently feuding with each other, often acting opposed as often as they work together in dealing with the Defense. IF pressed, however, they become a ferocious duo that KNOW how to combo their moves to devastating ends. The land they roam is flat but has no worrisome things either - an even match for both sides as it were.


Hmm, okay, I think that's the Group I desire to go after with Bern, Citrine, Ralice and who of you people ends up with me then, please. They need to be taken out fast and swiftly, and I thiiiiiink I should be able to do that.


RE: [Meta Thread] Lord Windos' PokeRole Adventure 2: The Wild Lands - Spiritmon - 06-04-2025

As for the npcs for the battle: I between Lapzu or Priestess. Redirect attacks could be good, specially in Oz case since she received double damage against Ghost type moves, so having ways to redirect said attacks is extremely good. Priestess could be useful to change probability and mitigate the worse scenario in Oz be screw by fortune and her confusion status.

Group 3 looks more...pacify, but it could be a trick. So I between go straight to group 1 or 2. Group 4 is extremely dangerous because of how much chaotic it is.


RE: [Meta Thread] Lord Windos' PokeRole Adventure 2: The Wild Lands - Dragonstrike - 06-04-2025

Something else we may want to keep in mind is some of the NPCs are definitely going to be more inclined to follow specific individuals.  

Ralice and Citrine are more likely to stick with Bernhard for example (though Ralice could maybe be convinced to follow Seddi, you'd have to a) talk to Ralice and b) convince Seddi it's a good idea)

Everyone was paired with two NPCs in that intro, and their skills seem to complement some of that individual's strategies, so we probably don't have to rearrange them much.


RE: [Meta Thread] Lord Windos' PokeRole Adventure 2: The Wild Lands - Lord Windos - 06-04-2025

To further add onto what Dragonstrike said: by default the NPCs I 'soft assigned' to each PC will stick with them unless requested otherwise, unless something happens to change that. There are some exceptions - Lapzu will go and defend whoever Seddi requests her to do, while the BBs don't seem to care about who they tag along with so long as they can do some good ol' VENGENCE. The Priestess goes to who needs it most, which right now is Zoeti considering their whole thing. Any more preferences you'll have to question the NPCs themselves and maybe Roll to get answers.


RE: [Meta Thread] Lord Windos' PokeRole Adventure 2: The Wild Lands - PhantomUnderYourDesk - 06-04-2025

(06-04-2025, 01:32 PM)Dragonstrike Wrote: Something else we may want to keep in mind is some of the NPCs are definitely going to be more inclined to follow specific individuals.  (...)

Very true. I definitely prefer to keep Citrine with me (bonus points for him being immune to Hail I think, due to Water Scimitar), same with Ralice for her background support (given I am somwhat lacking in that field)


RE: [Meta Thread] Lord Windos' PokeRole Adventure 2: The Wild Lands - Spiritmon - 06-04-2025

(06-04-2025, 01:39 PM)Lord Windos Wrote: To further add onto what Dragonstrike said: by default the NPCs I 'soft assigned' to each PC will stick with them unless requested otherwise, unless something happens to change that. There are some exceptions - Lapzu will go and defend whoever Seddi requests her to do, while the BBs don't seem to care about who they tag along with so long as they can do some good ol' VENGENCE. The Priestess goes to who needs it most, which right now is Zoeti considering their whole thing. Any more preferences you'll have to question the NPCs themselves and maybe Roll to get answers.

So the Priestess is interested in Zoeti? Interesting. I might do a few interactions with her before the battle. To see what she is thinking. I quite curious.