RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Mikaruge108 - 01-25-2019
Just wondering: Would this Spite+Pressure Combo work the way I'm thinking; switching in a Pokemon w/ Pressure after Spite has been used, in theory reducing will to 0.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Lord Windos - 01-25-2019
(01-25-2019, 05:05 PM)Mikaruge108 Wrote: Just wondering: Would this Spite+Pressure Combo work the way I'm thinking; switching in a Pokemon w/ Pressure after Spite has been used, in theory reducing will to 0.
No, as Iron more or less nerfed/interpreted Will Manipulation Moves to prevent those shenanigans from happening, at least when it comes to capturing. In battle, perhaps it could work, but due to it bypassing Pokemon to disable the Trainer, the League most likely has banned such a combo from being used on the grounds of fairness.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Iron - 01-25-2019
You could do it to ensure your opponent doesn't use any Will point maneuvers, but yeah I nerfed Will shenanigans hard as part of combining Pokemon stats with Trainer stats.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Lord Windos - 01-25-2019
.....Welp, its all on Heart and Spiritmon now to bring a win for us players.
Sorry about that loss, Dragonstrike, but when you use Disobedient Pokemon for important matches and try to have them follow a specific strategy......well, dice luck gets all the more treacherous.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Dragonstrike - 01-25-2019
(01-25-2019, 08:56 PM)Lord Windos Wrote: Sorry about that loss, Dragonstrike, but when you use Disobedient Pokemon for important matches and try to have them follow a specific strategy......well, dice luck gets all the more treacherous.
...I know it was a risk, Windos. There's no need to rub salt in the wound, however unintentionally, by emphasizing that point.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Lord Windos - 01-25-2019
(01-25-2019, 09:02 PM)Dragonstrike Wrote: ...I know it was a risk, Windos. There's no need to rub salt in the wound, however unintentionally, by emphasizing that point.
Oh.......I'm sorry for that. Didn't mean to make it worse for you. I can delete the comment, if you prefer.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Dragonstrike - 01-25-2019
(01-25-2019, 09:14 PM)Lord Windos Wrote: (01-25-2019, 09:02 PM)Dragonstrike Wrote: ...I know it was a risk, Windos. There's no need to rub salt in the wound, however unintentionally, by emphasizing that point.
Oh.......I'm sorry for that. Didn't mean to make it worse for you. I can delete the comment, if you prefer.
It can stay.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Spiritmon - 01-25-2019
(01-25-2019, 08:56 PM)Lord Windos Wrote: .....Welp, its all on Heart and Spiritmon now to bring a win for us players.
Sorry about that loss, Dragonstrike, but when you use Disobedient Pokemon for important matches and try to have them follow a specific strategy......well, dice luck gets all the more treacherous.
Working on that. But I guess Heart will have to take a whole day in game to recover after spend 2 Will Points and battling with no stop. I just hope he did not fall in exaustation. But I guess this is a in-character decision. If he gonna loose or win, he always do his best. Like a flame who refuse to extinct. Thats the way of the ArcHearts.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Dragonstrike - 01-25-2019
Huh. Just checked the sprites for Dratini and Dragonair on Bulbapedia, and it turns out they used to just be a lighter shade of blue when shiny.
![[Image: Spr_2c_147_s.png]](https://cdn.bulbagarden.net/upload/1/13/Spr_2c_147_s.png) ![[Image: Spr_2c_148_s.png]](https://cdn.bulbagarden.net/upload/a/a6/Spr_2c_148_s.png)
And yes, those are indeed the shiny sprites.
Shiny Dragonite was still green, though. However, it wasn't nearly as much of a stark contrast to its prevos back then as it is today.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Spiritmon - 01-26-2019
Just a little question people: Is 5 moves the limit of times I can use a move per round or can use more? Because I was thinking in use Bullet Seed at least 6 times
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