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[Game thread] Skull Ruins Pokerole - Printable Version

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RE: [Game thread] Skull Ruins Pokerole - PhantomUnderYourDesk - 07-02-2017

(07-02-2017, 04:12 PM)Iron Wrote: Zangoose retracts his claws, catlike! Looks like he agrees with your demands!


Yes! Succeeded! How relieving to see. Without those claws extended, Zangoose looked way less dangerous. Almost a little...cute.

"Thanks a lot, wild Zangoose. As promised, that food is yours. Enjoy breakfast before attacking." With that managed, Shiva let go of Cottonee and Azurill and explained things to them. "Both of you, listen. We'll battle that Zangoose here. But there is no need to be afraid of it, it agreed on not slashing you to pieces." ... "Cottonee, you start with Fairy Wind right away, no boosting this time. Azu, you know the plan. I wish to see a brilliant Water Gun from you!~"


Orders for this round: As said, start with Fairy Wind and Water Gun. If anything occurs that might need immediate action or Cottonee reaching a -1 Pain (at this point, change orders to Mega Drain), I'm there for around an hours from now on.

Accuracy Roll Fairy Wind: 2 Dexterity + 1 Fight + 2 Channel = 5 D6
Damage Roll: 2 Strenght + 2 Power of move + 1 STAB = 5 D6
Accuracy Roll Water Gun: 2 Dexterity + 1 Fight + 2 Channel = 5 D6
Damage Roll: 2 Strenght + 2 Power of move + No STAB = 4 D6

Additional notes: End the battle if Zangoose is at 1 HP. I promised not to fight it unconsciousness, after all.


RE: [Game thread] Skull Ruins Pokerole - Iron - 07-02-2017



Zangoose Round 1

Fairy Wind
(5)(6)(6)(4)(3)
5 dice -2 vit = 3 dice
(4)(2)(5) Zangoose takes 2 damage. 4/6hp.

Slash
2 Dex + 4 Fight + 2 Brawl -2 actions -1 pain = 5 dice
(2)(3)(5)(1)(5) Hit
3 Str + 3 power +1 STAB -2 vit = 5 dice
(4)(2)(2)(3)(6) Cottonee takes 2 damage from a rough but sheathed blow from Zangoose.

Water Gun
(3)(1)(5)(5)(4) Hit! The mouse jumps up and down, then peers to see how much damage it did.
(1)(4) Zangoose takes 1 damage. 3/6hp -2 pain.

Zangoose focuses on Cottonee. It will not go easy on you, but it will leave you alive when it's finished!
Slash 2
(2)(6)(1)
(4)(2)(6)(3)(3) Cottonee takes 2 more damage. 1hp remains for the fluffball. She eats her Oran Berry if this character sheet is up to date, giving her 2hp.

Zangoose Round 2





RE: [Game thread] Skull Ruins Pokerole - PhantomUnderYourDesk - 07-02-2017

Zangoose Round 2

(It is up-to-date, the Oran Berry Cottonee is holding is that one.)


At this point, Shiva was overly relieved that Zangoose was not making good use of its precious claws, just as she asked it to. Better not think about what would happen to Cottonee if it did...

"Well done, Azu! Keep it up like this. Cottonee, seeing that you could use some energy... please begin with Mega Drain now."


Orders stay the same for Azu, Cottonee will restore energy by megadraining now.

Effect: Damaaage! But only until 1 HP is left on Zangoose.
Secondary Effect: Hope it's not enraged to be drenched in water by Azurill...
Pain Penalization: 0 on Azurill, -1 on Cottonee after use of Oran Berry.
Accuracy Roll Mega Drain: 2 Dexterity + 1 Fight + 2 Channel - 1 Pain = 4 D6
Damage Roll: 2 Strenght + 2 Power of move + 1 STAB = 5 D6
Additional notes: Mega Drain restores half the damage done, minimum 1 point.


RE: [Game thread] Skull Ruins Pokerole - Iron - 07-02-2017



Cottonee's Pain Penalty is actually -2, up from -3 at 1hp remaining.

Zangoose Round 2

Mega Drain
5dice -2 pain = 3 dice
(2)(3)(3) Miss.

False Swipe 1
(4)(4)(4)(3)
3 Str +2 power +1 stab -2 vit = 4 dice
(6)(4)(5)(2) Cottonee is down to 1hp

Zangoose shoves the fluffball aside, making it clear that as far as Zangoose is concerned, Cottonee just "fainted."

Water Gun
(2)(1)(4)(3)(3) Hit, but barely.
(6)(1) Zangoose takes 1 damage. 2/6hp.

Zangoose ducks forward, a magenta-and-white blur of lightning, suddenly appearing right behind Azurill with paws extended.

Slash 2
(5)(6)(4)
(3)(6)(4)(1)(1) Azurill takes 1 damage.
The blow is almost playful, teasing.

Zangoose Round 3

Just one damage will defeat Zangoose, but can Azurill take a Slash? Those first attacks can still crit!




RE: [Game thread] Skull Ruins Pokerole - PhantomUnderYourDesk - 07-02-2017

(Oh, calculation error on Pan Penalization, my bad! Also, I might regret the desicion - hopefully not - but we're getting bold in this round.)


Zangoose Round 3


Cottonee did her best. That Mega Drain was a last attempt to turn things around, but it did not worked... Seeing that she's clearly in pain, she withdrew Cottonee for safety. My, what a fierely battle, in the morning on top of that!

Shiva focused on Azu now. It depends on the blue mouse now. Not only the outcome of this battle, but also whether Azu will keep that delight over her successful Water Gun from before. "Azu... Don't be afraid now! That Zangoose will not kill you, as intimidating as it may look to you. I'm here to keep you safe. Now, show me a last Water Gun, please! But take care not to make it TOO powerful!"


Current orders: Water Gun on that catlike ferret that dares to come so close to her!
Pain Penalization: 0 on Azu since it suffered only 1 point of damage.
Accuracy Roll Water Gun: 2 Dexterity + 1 Fight + 2 Channel = 5 D6
Damage Roll: 2 Strenght + 2 Power of move + No STAB = 4 D6
Additional notes: Hold back if Water Gun deals more than that 1 desired point of damage. Not breaking promises with Zangoose!


RE: [Game thread] Skull Ruins Pokerole - Iron - 07-02-2017



Zangoose Round 3

Slash
(5)(5)(2)(5)
(4)(2)(4)(3)(1) Azurill takes 2 damage. -2 pain.

Azurill is swatted to one side. She rolls and comes up firing, clearly favoring one side.

Water Gun
(5)(3)(1) Hit! Just need one damage.
(5)(4) Zangoose takes 1 damage!

Zangoose picks up the little mouse and pats it on the head, then hisses fiercely right into Azurill's face and retreats into the woods.



You have 5XP to divide among your two Pokemon. Shiva gains 2Xp.


RE: [Game thread] Skull Ruins Pokerole - PhantomUnderYourDesk - 07-02-2017

... Okay. While the hissing of Zangoose was surely intimidating, it let go of Azu afterwards. Luckily. Shiva waved it goodbye in thankfulness for the battle, before collecting her orchid-patterned plate and turning towards Azu. The mouse was...in no good state. But, it could be way worse.

She picked her up, carefully, and began to retreat to campside and to the others, all while doing her best to soothe Azurill by calm strokes over the side that seemed unharmed, while smiling dow to it in appreciation. She felt like there were no words needed, Azurill would hopefully understand anyway that she did great work in this encounter.

It was an interesting way to begin a day, and Shiva indeed felt like she learned things from this fierely battle. (How about that level-up in Fight I was after? It'll stay on 2 points for a while now, going to focus elsewhere.)


----------
Mechanics:
Time to reunite! Since I doubt Nathan will go anywhere far with Kirlia wounded... Enough time to talk about things, as he already said. Hopefully I'll get him to show me Double Team of Kirlia, so that I can start Tutor Sessions with Helios soon...



RE: [Game thread] Skull Ruins Pokerole - Lord Windos - 07-02-2017

After the days of sleeplessness he experienced in Corsage, dealingl with emotional distress from both the town itself and from his friends, Ventus really didn't want to arise in the morning. Still, the researcher managed to drag himself off his sleeping mat, conducted his morning rituals, before exiting the tent, grumbling to himself slightly.

'By Reshirim, I just want rest more, but I have obligations towards Nathan and Kirlia today. First, I have to check on Kirlia's injury, and make some adjustments/minor treatments of it to ensure that it heals properly with no lasting damage. Then, we will have our meditation session we planned on doing earlier, and see how much progress they have made since last time. I believe I'll have Apsis join our sesson; she stands to benefit from its calming effects, and it could help her learn Coil that must quicker. Once all of that is done, THEN I can return to bed, and sleep for the rest of the day there after. Perhaps once I have fully recoverd, I can get Nathan to put Michael through a gauntlet of fights, in order to both train my mushroom and beat some proper discipline into them simultaneously. Yes, yes, that could work, but for now let me deal with what is feasible of my current strength, and put of the rest until later,' Ventus though, rubbing the sleepiness out of his eye while walking over to Nathan and Kirlia!

Order: Well, since Ven has already done all the things listed in his thoughts, he's going to bed for the rest of this day! He'll leave Apsis outside her ball to train/protect/hunt at her own pleasure, since he has not been paying to much attention to his snake
, so he wants to make it up to her in this way! (Essentially, let Apsis roam to her heart's content!)


RE: [Game thread] Skull Ruins Pokerole - Iron - 07-02-2017

Apsis is pretty full from yesterday, so she spends most of the day sunbathing. She returns when it gets cloudy and just wriggles under the tent floor to sleep - she's used to the scent of Repel by now.


RE: [Game thread] Skull Ruins Pokerole - Dragonstrike - 07-02-2017

Ven looked REALLY tired after that meditation session.  It was pretty easy to tell he wanted to go back to bed.  Considering how rough everything had been lately, Nathan couldn't blame him for wanting to sleep.  Nathan and Kirlia were kinda tired too...

But no, they couldn't just snooze the day away.  Not when Absol might be out there, planning who knows what...they needed to be on guard, just in case...

While they had no intention of snoozing though, they weren't planning on going anywhere either.  Not so soon after such a dangerous dose of injuries had been sustained.  Maybe tomorrow, things would get more rigorous again.

So while Ventus was napping, Nathan and Kirlia were outside the tent, keeping watch.  Shiva was taking awhile to get that wat...oh wait, there she is! Maybe she could help alleviate some of the boredom of waiting for 'who knows what could happen?'