RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Iron - 07-08-2017
![[Image: 1d0746e900e1ae0669491489fcc2da63.png]](https://gyazo.com/1d0746e900e1ae0669491489fcc2da63.png)
So basically it works like when a Pokemon gets fainted. And when the game began I announced that I didn't really want to do it any differently for wild battles. So I think this will work fine.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Iron - 07-08-2017
In other words, you can withdraw a Pokemon for safety anytime during any battle where that's possible and allowed, wild or League. Switch-outs always happen in-between rounds, at which point a new round immediately begins. It's part of the orders for the new round.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Dragonstrike - 07-08-2017
Quick note, @Iron: Flash Fire was in effect for Swiftfire's Flame Charge in Round 2, so she should have had 5 damage dice in her damage pool for it. Could potentially hit Minun for one more damage.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Iron - 07-08-2017
Oh yeah, that was a result of the init order switching, thank you.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Dragonstrike - 07-08-2017
Another note, @Iron: Joltik's Compund Eyes affects String Shot's accuracy. It didn't matter in this case, but it's something to note later down the line. It effectively has +1 accuracy instead of -1 thanks to that ability. Electro Web and Fury Cutter will be the same once Joltik learns them.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Iron - 07-08-2017
Neat!
I know you're at work, or I assume you are, but that's something to remind me of when you have the luxury of making move calculations.
That will come in handy for those other moves in particular!
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Dragonstrike - 07-08-2017
(07-08-2017, 09:58 PM)Iron Wrote: Neat!
I know you're at work, or I assume you are, but that's something to remind me of when you have the luxury of making move calculations.
That will come in handy for those other moves in particular!
I actually just got back home almost an hour ago. I didn't remember it off the top of my head while I was at work, since I hadn't looked at String Shot carefully enough previously. Won't forget it now, though!
And yeah, it's gonna be really good with Electro Web and Fury Cutter. And later down the line, a potential Thunder TM (-1 accuracy Thunder, anyone? Or how about a +2 Accuracy one in the rain?)
One ruling question though: Will the ability only activate for moves with a naturally lower accuracy, or will it affect ALL moves if I get hit with an accuracy debuff from say, Sand Attack or Flash?
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Iron - 07-08-2017
The move has to have the Reduced Accuracy effect icon.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Iron - 07-08-2017
Shiva won't be back online for a while, so the rest of the fight's resolution will wait until tomorrow in America. You can still PM orders or post corrections.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Dragonstrike - 07-08-2017
@Iron
Need the dex drop check for Bubblebeam on Grid.
Also, you will eventually have to check if Paralysis's stat drop were to stack with a move's attribute reduction effect. It could very, very easily come into play with Grid as soon as he learns Electroweb (and Sticky Web when he evolves), and it will make a huge difference for Electro Ball either way.
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