RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - PhantomUnderYourDesk - 07-14-2017
It's totally fine, no worries!~ As for Espurr... We'll see. But unlike the Delta Hourdour, it really poses no threath, unless you uncover his ears and release psychic power. But it's not 'bad' or 'evil' just because it seemingly originates from a dreamworld... At least, not for now.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Dragonstrike - 07-14-2017
Nathan actually has no intention to check up on Shiva. He figures she'll be up and about soon enough, and he doesn't want to be rude and intrude on her privacy more than he already has. He's still concerned, but he's handling it differently, is all.
He might also mention this to Ventus...
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Lord Windos - 07-14-2017
(07-14-2017, 05:28 PM)Dragonstrike Wrote: Nathan actually has no intention to check up on Shiva. He figures she'll be up and about soon enough, and he doesn't want to be rude and intrude on her privacy more than he already has. He's still concerned, but he's handling it differently, is all.
He might also mention this to Ventus...
Since Ventus fully intends to pay a visit to Shiva himself, this arrangement does not bother him still all! If anything, it gives him more personal time to check and see if Shiva really is fine without interference, and allows him to be more personable with her than if Nathan was hanging out in the background. ()
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - PhantomUnderYourDesk - 07-14-2017
Sounds good and fine to me.~ She'll most likely will be up and about around afternoon of this day.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Dragonstrike - 07-14-2017
Ya know, this has been going on long enough that Shiva can show up in the lobby at any time if she chooses...
Just an observation/suggestion.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Lord Windos - 07-14-2017
(07-14-2017, 06:21 PM)Dragonstrike Wrote: Ya know, this has been going on long enough that Shiva can show up in the lobby at any time if she chooses...
Just an observation.
Looks like she rather get more bed rest than fool around with us right now! Either that, or she rather get more stuff done by her lonesome before doing anything else. OOC, Phantom wants our charas to spend time together so that Abra can grow more powerful/learn Metronome/get that extra hard stone of mine.
By the way, just how many Pokémon does Shiva have now? It's beginning to get hard to track them by this point...
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - PhantomUnderYourDesk - 07-14-2017
(07-14-2017, 06:21 PM)Dragonstrike Wrote: Ya know, this has been going on long enough that Shiva can show up in the lobby at any time if she chooses...
I know, I could have her go downstairs to get breakfast and/or coffee, which will lead to encountering you people all randomly and hilariously, but I decided not to. In-character because she does not feel like leaving the dorm and Espurr now, out-of-character to not disturb you in conversation and to hold long-desired Double-Team-Tutor Session instead~
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - PhantomUnderYourDesk - 07-14-2017
(07-14-2017, 07:06 PM)Lord Windos Wrote: By the way, just how many Pokémon does Shiva have now? It's beginning to get hard to track them by this point...
Cottonee (Starter), Plusle, Minun, Fennekin, Abra (Helios), Azurill (Azu), Fletchling, Comite, Espurr with Hidden Ability as a suprise (Kyuu) if the cat joins me officially, whatever hatches from the weird black-spotted egg.
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Dragonstrike - 07-14-2017
@Iron
What's the League policy on using Beat Up in official trainer battles? It can have up to 4 pokemon attacking the same opponent (and thus have 2-8 power), but how would that work when the move is used (do the pokemon have to be active at the time or can they be sent out when the move is used?) and is there a limitation on it in those official trainer battles?
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - Iron - 07-14-2017
(07-14-2017, 03:39 PM)PhantomUnderYourDesk Wrote: @Iron, while I am waiting anyway, may I ask another thing please? Concerns Lucky Chant, a move of my magical fox I'll frequently use as soon he learns it. Some sort of Signature Move of my team.
While the effect is known and described in Corebook - 'Good things happen at Storyteller's discretion' excites me much - I found nothing about the duration of the spell. My initiate thought was that the effect is present the whole battle then, which sounds logical to me. In the handheld Games however, Lucky Chant last 5 Rounds.
What is your call on this? Most effects last one "scene", or battle. Same for luckychant.
(07-14-2017, 05:13 PM)PhantomUnderYourDesk Wrote: It's totally fine, no worries!~ As for Espurr... We'll see. But unlike the Delta Hourdour, it really poses no threath, unless you uncover his ears and release psychic power. But it's not 'bad' or 'evil' just because it seemingly originates from a dreamworld... At least, not for now. Espurr originates from the dreamworld exactly as much as Ventus does, for all you know.
(07-14-2017, 08:20 PM)Dragonstrike Wrote: @Iron
What's the League policy on using Beat Up in official trainer battles? It can have up to 4 pokemon attacking the same opponent (and thus have 2-8 power), but how would that work when the move is used (do the pokemon have to be active at the time or can they be sent out when the move is used?) and is there a limitation on it in those official trainer battles?
Looks to me like the pokemon has to be active, since they spend an action. Thus, the move is best in unofficial encounters. Not terrible in double battles either, where it is League legal.
I wanted to use it in Houndour battle, but they all died right away lol.
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