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[Meta Thread] Pokerole Mystery Dungeon: Primal Shadows - Printable Version

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RE: [Meta Thread] Pokerole Mystery Dungeon: Primal Shadows - Spiritmon - 06-01-2020

Dragonstrike, ghost type Pokemon (including the D-Riolu line) have Auras? Since according to Bulbapedia, Aura is a spiritual energy and the essence of every living creature. But ghosts are not exactly alive that's why I confused.

And since D-Riolu is ghost type, is Kogeki is in a way dead? Alive? Or something between the and the other like a undead?


RE: [Meta Thread] Pokerole Mystery Dungeon: Primal Shadows - Dragonstrike - 06-01-2020

(06-01-2020, 06:04 AM)Spiritmon Wrote: Dragonstrike, ghost type Pokemon (including the D-Riolu line) have Auras? Since according to Bulbapedia, Aura is a spiritual energy and the essence of every living creature. But ghosts are not exactly alive that's why I confused.

And since D-Riolu is ghost type, is Kogeki is in a way dead? Alive? Or something between the and the other like a undead?

Ghost type pokemon are very much alive.  They're not actual spirits, even if some are more incorporeal than others.


RE: [Meta Thread] Pokerole Mystery Dungeon: Primal Shadows - Spiritmon - 06-02-2020

So. Did we reach Stufful location or there is other enemies waiting for us to ambush again? Because some progress of the mission would be good.


RE: [Meta Thread] Pokerole Mystery Dungeon: Primal Shadows - PhantomUnderYourDesk - 06-04-2020

(06-04-2020, 12:15 PM)Lord Windos Wrote: (...) Now with everyone caught up, its time for Pyra to take charge once more and lead the group through the dungeon! To that end, she'll lead them to the downwards south west exit of the tile to the other side of the T intersection Pyra could reach before, then head eastwards to the new unexplored tile. Or, to put it more simply, the party will travel left diagonally down 1 tile then 1 tile east from their current location in the Dungeon. Let's get moving in the unknown once more, yeah! (...)


Huh dear, if I can make a small suggestion, couldn't we instead travel diagonally eastwards? Like this, following the red arrows:
[attachment=1069]
According to the provided sheet with the map (here, it's in the first post of GameThread) we already know where the Mission Objectives are, so it'd probably be best if we prioritize getting towards these tiles in particular - Especially the one where Stufful is would be coas Ponyta-Blitzle-Mudbray are aiming to reach this lost 'Mon as well. That attachment is from my personal map with more details using the provided map as base, refering to it when navigating proves helpful.


RE: [Meta Thread] Pokerole Mystery Dungeon: Primal Shadows - Lord Windos - 06-04-2020

(06-04-2020, 01:27 PM)PhantomUnderYourDesk Wrote:
(06-04-2020, 12:15 PM)Lord Windos Wrote: (...) Now with everyone caught up, its time for Pyra to take charge once more and lead the group through the dungeon! To that end, she'll lead them to the downwards south west exit of the tile to the other side of the T intersection Pyra could reach before, then head eastwards to the new unexplored tile. Or, to put it more simply, the party will travel left diagonally down 1 tile then 1 tile east from their current location in the Dungeon. Let's get moving in the unknown once more, yeah! (...)


Huh dear, if I can make a small suggestion, couldn't we instead travel diagonally eastwards? Like this, following the red arrows:

According to the provided sheet with the map (here, it's in the first post of GameThread) we already know where the Mission Objectives are, so it'd probably be best if we prioritize getting towards these tiles in particular - Especially the one where Stufful is would be coas Ponyta-Blitzle-Mudbray are aiming to reach this lost 'Mon as well. That attachment is from my personal map with more details using the provided map as base, refering to it when navigating proves helpful.

Uh....judging by how that pathway terminates, I'm imagining that entrance to that tile will turn out to be some sort of dead end or obsticle that the group can't easily get past, so I'm erring on the side of caution and just taking the long way automatically rather than potentially wasting anymore time for the group. Now that I think of it, though, Kogeki could use Quick Attack to quickly scout out that way and then use it again to report back to the group about it without causing too much of a delay, but that leaves the possibility of him getting trapped into a Random Encounter like what happened with Pyra and Dax earlier. Need Dragonstrike's judgement on that plan before I can fully endorse it, though, as if using Quick Attack Scouting isn't quick enough to prevent too much time from passing in the dungeon then it's meaningless to try in this case.


RE: [Meta Thread] Pokerole Mystery Dungeon: Primal Shadows - Dragonstrike - 06-04-2020

If you want to try and spot danger before it hits you, you'll generally have to move more slowly and stealthily.  Moving quickly is great for escaping danger, not so much for going unnoticed (unless you're a literal blur that can move too quickly to track easily, like Sonic).

When entering a new tile, you're almost always going to be subject to some kind of roll, and time will pass in some manner.  How you approach new tiles can affect those rolls.

- Normal Pace: If you don't approach the tile stealthily, then spotting danger will be harder.  If you don't set a different pace, I'll assume this is the one you're using.

- Slow Pace: A slower approach eases possible skill checks, but takes longer.  It may also allow you to ambush other pokemon if there are any present that you can see.

- Fast Pace: A quick approach makes possible checks harder, but does burn less time.  This also very decidedly unstealthy in most cases.

All pretty basic trpg travel rules, tbh.


RE: [Meta Thread] Pokerole Mystery Dungeon: Primal Shadows - Lord Windos - 06-04-2020

(06-04-2020, 03:00 PM)Dragonstrike Wrote: If you want to try and spot danger before it hits you, you'll generally have to move more slowly and stealthily.  Moving quickly is great for escaping danger, not so much for going unnoticed (unless you're a literal blur that can move too quickly to track easily, like Sonic).

When entering a new tile, you're almost always going to be subject to some kind of roll, and time will pass in some manner.  How you approach new tiles can affect those rolls.

- Normal Pace: If you don't approach the tile stealthily, then spotting danger will be harder.  If you don't set a different pace, I'll assume this is the one you're using.

- Slow Pace: A slower approach eases possible skill checks, but takes longer.  It may also allow you to ambush other pokemon if there are any present that you can see.

- Fast Pace: A quick approach makes possible checks harder, but does burn less time.  This also very decidedly unstealthy in most cases.

All pretty basic trpg travel rules, tbh.

Basic to you, but I'm not exactly familar with too many TTRPG mechanics outside of Pokerole and Pathfinder, and my knowledge in the former is a very faint thing by now indeed. So I'm appreciative you've laid out how travel works in Dungeons and in general very much so, mate!

Going by these rules, any form of scouting is essentially useless for our purposes in this case, as doing so triggers a Tile Encounter Roll no matter how fast anyone can do it and therefore will eat up time we don't really have. Bummer, but what can you do?

Pyra is in no real rush to get through the Mystery Dungeon herself, despite her grudge towards Team Gallop and the mission being at stake because of them, so I say she'll set a slow pace to the currently mysterious tile she'd head to, as she doesn't really want to jeapordize her companions anymore than she invariably has. If T.G. finds Stuffel first because of that and escapes the MD before the group can do anything about it, so be it. Pyra's companions safety and well being comes first and foremost to her, outside of their desires and completing their overaching quest to stop the Darkness.


RE: [Meta Thread] Pokerole Mystery Dungeon: Primal Shadows - Spiritmon - 06-08-2020

So, in case we did face Team Gallop, you people have a strategy on mind? Since it is sure to be one hell of a battle of us 4 vs 3. Ponyta and Blitzle is problably the most problematic ones since they could either Burn or Paralyze us, and reduce our Strengh (who by itself its not good) and reduce our Dexterity (who is not also good). But Mudbray could be a problem since it can learn Mud Slap (who is dangerous specialy to Pyra and can reduce accuracy) and . Oh, and lets not forget it can increase its defense stats when hit by any move in case he have Stamina or Own Tempo who prevent from Confusion or Inner Focus to prevent Flinching in case he have his HA.

I have a slight idea of plan in how deal with Team Gallop. Snarl and Bubbles on Mudbray and Ponyta (the drop of dexterity could help in reduce their speed), Disarming Voice on Mudbray and Blitzle, Bite of Pyra and Kogeki against...Blitzle/Mudbray, although Mudbray will be hard to hit since he will have a buff in defense because of Stamina so we could hit him with any Special Attack we have.

Thats my general idea about what to do in case we do fight against Team Gallop. I open to suggestions and ideas.


RE: [Meta Thread] Pokerole Mystery Dungeon: Primal Shadows - Lord Windos - 06-09-2020

(06-08-2020, 01:20 PM)Spiritmon Wrote: So, in case we did face Team Gallop, you people have a strategy on mind? Since it is sure to be one hell of a battle of us 4 vs 3. Ponyta and Blitzle is problably the most problematic ones since they could either Burn or Paralyze us, and reduce our Strengh (who by itself its not good) and reduce our Dexterity (who is not also good). But Mudbray could be a problem since it can learn Mud Slap (who is dangerous specialy to Pyra and can reduce accuracy) and . Oh, and lets not forget it can increase its defense stats when hit by any move in case he have Stamina or Own Tempo who prevent from Confusion or Inner Focus to prevent Flinching in case he have his HA.

I have a slight idea of plan in how deal with Team Gallop. Snarl and Bubbles on Mudbray and Ponyta (the drop of dexterity could help in reduce their speed), Disarming Voice on Mudbray and Blitzle, Bite of Pyra and Kogeki against...Blitzle/Mudbray, although Mudbray will be hard to hit since he will have a buff in defense because of Stamina so we could hit him with any Special Attack we have.

Thats my general idea about what to do in case we do fight against Team Gallop. I open to suggestions and ideas.

Dax's Bubble + Karen's Disarming Voice + Kee's Snarl onto Mudsbray & Blitzle = Oh dear, you're down two horse now. Combine that with Pyra's Intimidate blunting any Physical Attacks they have and purposefully focusing down Ponyta to block his Fire Attacks/ monopolize his attention, and you have a good strat to take down most of the herd before it can start causing problems ideally.

Your strat, however, is pretty good in of itself, though I'd say if anyone has 5 Accuracy Dice for their attacks you could try to use more than one Action per Round to more quickly whittle them down. Pyra has Ember for Mudsbray, so a single Bite on them followed up by her burning Fire should be rather effective, especially since everyone else would be using Special Moves on it. Kogeki could focus down whichever horse is lowest on HP or pre-emptively hit one of them with Quick Attack, so I leave that choice up to you if the time comes for battle.

As for Status, I wouldn't worry about that too much besides the Accu. drop from Mud Slap, as the proc. rate of early Status Effect Attacking Moves are rather low. The Blitzle could know Thunder Wave, but I say it's more likely they know Shock Wave over it as its 'surprise' Move, as I imagine they don't have more than 2 Instinct since they appear to be a Starting Team like our group. That, and Paralysis or Burn 1 are not that crippling to us, since with the former it's only a - 1 DEX drop for us (since I don't think anyone has more than 2 DEX at this point in time), and in the later we have Dax to put out Burns with his Water conjuring capabilities post battle.



Now, onto the more recent and relevant trouble plaguing my dear demon, I'd recommend Kogeki try to push/'attack' the tree out of the way with Quick Attack away from the direction Pyra is fleeing towards, as that has a better chance of success than forcibly trying to move her out of the way and potentially putting THEM in harms way. Either that, or try to destroy the tree with everyone else using your strongest Attacks, in which case I'll change Pyra's Action to join in to maximize the Success of that happening. What do you think of those options, Spirit, @PhantomUnderYourDesk , and @no one ?


RE: [Meta Thread] Pokerole Mystery Dungeon: Primal Shadows - Spiritmon - 06-09-2020

(06-09-2020, 01:29 PM)Lord Windos Wrote:

(I will soon make a post about the strategy)

I dont think if we all have enough physical strengh to push a tree out of the way. It is a old tree but I suppose it is to much large for a Riolu and a Zigzagoon to even push out of the way. And we dont know how much quick it is falling.

Kogeki could might help Pyra evade the tree with a Quick Attack to help Pyra in her Evade escape me thinks.