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[Meta Thread] Pokerole Mystery Dungeon: Primal Shadows - Printable Version

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RE: [Meta Thread] Pokerole Mystery Dungeon: Primal Shadows - no one - 06-22-2020

Well, we do need that apple. I'd say we use the badge on the stufful so it teleports back and then we press on and get the apple. Out of curiosity, do we get to recruit other Pokemon now, or is that only later on?


RE: [Meta Thread] Pokerole Mystery Dungeon: Primal Shadows - no one - 06-22-2020

Lol didn't read the new updates. Lemme check that out.


RE: [Meta Thread] Pokerole Mystery Dungeon: Primal Shadows - Lord Windos - 06-30-2020

Questions about the cliff edge the group is over looking, Dragonstrike:

1. Is their ground beneath it, or open chasm?
2. Is the cliff a sheer drop off, or are their rocky juttings and spaces that dot it? Does the cliff also have an incline towards the ground?
3. How far is the cliff from the ground/chasm?
4. How functional are those wings on Pyra's back? Can she try to 'flap' them really hand, and can the hold/catch air?


RE: [Meta Thread] Pokerole Mystery Dungeon: Primal Shadows - Dragonstrike - 06-30-2020

(06-30-2020, 06:07 PM)Lord Windos Wrote: Questions about the cliff edge the group is over looking, Dragonstrike:

1. Is their ground beneath it, or open chasm?
2. Is the cliff a sheer drop off, or are their rocky juttings and spaces that dot it? Does the cliff also have an incline towards the ground?
3. How far is the cliff from the ground/chasm?
4. How functional are those wings on Pyra's back? Can she try to 'flap' them really hand, and can the hold/catch air?

1. There's ground beneath the group.  

2. Definitely some rocks jutting out and spaces on the cliff.  No incline on the cliff face, just a drop.  To paint a better picture of where the group is right now, they're in the upper right corner of the current tile.

3. Not a huge drop, but a large enough one that it would probably hurt if you fall.  You're at the start of the incline leading down into the chasm.

4. She could try flapping them, but they're way too small to give her any kind of midair support.  The Devimp line is not known for their flight capabilities, after all.


RE: [Meta Thread] Pokerole Mystery Dungeon: Primal Shadows - Spiritmon - 06-30-2020

It would be possible for Kogeki use his Quick Attack to increase his speed to reach the Apple?


RE: [Meta Thread] Pokerole Mystery Dungeon: Primal Shadows - Dragonstrike - 06-30-2020

(06-30-2020, 06:39 PM)Spiritmon Wrote: It would be possible for Kogeki use his Quick Attack to increase his speed to reach the Apple?

You have to get to the tree first before you can attempt to grab whatever's by the tree.


RE: [Meta Thread] Pokerole Mystery Dungeon: Primal Shadows - Spiritmon - 06-30-2020

Ideas people?


RE: [Meta Thread] Pokerole Mystery Dungeon: Primal Shadows - Lord Windos - 06-30-2020

(06-30-2020, 06:59 PM)Spiritmon Wrote: Ideas people?

Kogeki and Kee should easily be able to scale down the cliff, as the former has his ninja skills + Quick Attack to help him navigate down it while the later has demonstrated that G. Ziggies have decent to great climbing abilities. Karen could probably fit in Kee's Big Bag and could be safely carted down their, while Dax and Pyra.....well, I suppose they can jump/cling-drop from outcropping to open space along the cliff until they reach the bottom. I was also think of Pyra just straight up taking a plunge of the side and let her (Poke)God decide her fate, as if the fall isn't outright Lethal/Insta-Faint she could just tank the fall Damage and hang back until she recovers. 

If I do decide to do that last option with her, how are you going to decide Damage for the fall, Dragonstrike? 1 Dice per 10 - 15 Ft dropped, over 5 Damage dice and the Damage turns Lethal, or are you just going to custom rule the Damage from falls per fall?


RE: [Meta Thread] Pokerole Mystery Dungeon: Primal Shadows - Dragonstrike - 06-30-2020

(06-30-2020, 07:14 PM)Lord Windos Wrote: If I do decide to do that last option with her, how are you going to decide Damage for the fall, Dragonstrike? 1 Dice per 10 - 15 Ft dropped, over 5 Damage dice and the Damage turns Lethal, or are you just going to custom rule the Damage from falls per fall?

The bigger the fall, the more damage you'll take.  Fall damage is particularly dangerous, so expect it to be Lethal (at my discretion) if it seems likely that ya might break something upon impact.

This cliff is about a 20 foot drop, and I'm thinking I'll roll 2 dice of damage for every 10 feet for the time being since taking damage isn't completely guaranteed, and particularly long falls need to be very, very dangerous.  This may be subject to change later.


RE: [Meta Thread] Pokerole Mystery Dungeon: Primal Shadows - Spiritmon - 06-30-2020

I think Windos you should leave this to Kee and Kogeki. It's way to much dangerous, and we (Kee/Kogeki) have better tools to survive and reach the Apple. It's better than risk everyone life's. You also can find a way to reach us. At least what me thinks. Also, remember when we complete the mission, we can use the medals to exit the Dungeon.