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[Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels
(07-19-2018, 01:13 PM)Lord Windos Wrote: But what? If you want go for AoE Moves, Lindworm and his Dragonair can suffer some damage from the metal kaiju, and switching out your Pokémon with new ones will clear them of the Intimidate Debuffs layed on them. The new additions won't even suffer from the debuff since they've already procced on the Pokémon out, and give you the chance to reset the Initiative into your favor. Only problem is that Rhyxemplar going to get lit up soon after Yang is taken care of/he draws attention to himself, but Ageis Ferrum should keep him stable long enough to do his job....hopefully.

There's 3 'buts', actually.

1. If Rhyxemplar doesn't down every last Nuclear doggie, they're going to focus on him, and even he can only take so much punishment.  Getting swarmed by this many pokemon isn't fun, particularly when they can hit all of your pokemon for SE damage.  Hence why I said 'Lightspeed EQs' instead of just EQs.  Would have rather saved the item for later, but this encounter is getting silly.

2. Not really a factor in not doing it, but could the Dragonair potentially use E-Speed to get both themselves and the trainers in the air instead of attacking since Dragonair can fly?

3. If we stick with basing Rhyxemplar's level up moves on the book/Rhyperior's XY learnset instead of the updated ORAS/Gen 7+ one, I need to use the Rare Candy to teach him EQ since he's 6 XP short :/

I am not finding this encounter very fun, tbh.  And if the whole NRF is like this and the massive Rattata swarm, I'm really not looking forward to trying to deal with it...
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(07-19-2018, 02:08 PM)Dragonstrike Wrote: There's 3 'buts', actually.

1. If Rhyxemplar doesn't down every last Nuclear doggie, they're going to focus on him, and even he can only take so much punishment.  Getting swarmed by this many pokemon isn't fun, particularly when they can hit all of your pokemon for SE damage.  Hence why I said 'Lightspeed EQs' instead of just EQs.  Would have rather saved the item for later, but this encounter is getting silly.

2. Not really a factor in not doing it, but could the Dragonair potentially use E-Speed to get both themselves and the trainers in the air instead of attacking since Dragonair can fly?

3. If we stick with basing Rhyxemplar's level up moves on the book/Rhyperior's XY learnset instead of the updated ORAS/Gen 7+ one, I need to use the Rare Candy to teach him EQ since he's 6 XP short :/

I am not finding this encounter very fun, tbh.  And if the whole NRF is like this and the massive Rattata swarm, I'm really not looking forward to trying to deal with it...

1. That's you decision to make, ultimately.

2. Yes, they can! It take a Trainer Action for them hop onto the Dragonair, but it could be done!

3. I'm willing to allow Rhyxemplar to learn Earthquake for the Gen 7 Price, since I like using those Learnsets since they are more diverse/cheaper.

The Courtyard has large swarms/groups of Pokémon since their is plenty of wide open space/prey to support it, but they become far less common in the NRF. That, and their are other....convenenances in the place to make it more tolerable/less stressful.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

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(07-19-2018, 02:19 PM)Lord Windos Wrote: 3. I'm willing to allow Rhyxemplar to learn Earthquake for the Gen 7 Price, since I like using those Learnsets since they are more diverse/cheaper.

That leads to two more questions, then:

- Is Rhyxemplar's movepool going to be adjusted accordingly to match the Gen 7 one, then?  Because there's a few significant changes to it, like being able to learn Smack Down (which might become another Steel move instead, I suppose) and Bulldoze without a TM, or learning Rock Wrecker/Ball Bearing Blaster for 69 exp instead of 86.

- Are we going to be primarily using the ORAS/Gen 7 movesets over the core book's from this point on?  Because I don't think there was ever a point where it was clarified one way or the other, and as you've said, some pokemon (like Rhyperior and Froslass) have rather...significant alterations to their movepools (both in moves available and the experience it costs to learn them) that I haven't accounted for in my notes at all yet.
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(07-19-2018, 04:05 PM)Dragonstrike Wrote:

Rhyxemplar can't learn either Smack Down or Bulldoze except by TM or Tutor, but he can learn Rock Wrecker for 69 XP. If you could tell me all the significant changes/what you think is important diffs between Gen 6 and Gen 7 Rhyperior's Learnest, I can see what needs to be adjusted or not. Generally, if Gen 7 Moves have a lower XP cost, they will be used over Gen 6.

Yes, because its more expansive, generally has cheaper/more variety in a given Pokémon's Moves than past Gens (obviously). New/Weird/Unique Pokémon will have a homebrew Move Pool(s), as always.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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Windos, could you do the math for Kingdra's Rads in the running tally, please?  I want to see how the Iodine Tablets influence it.  Tthe actual end result might not necessarily be the same as the halved value at the end, so double checking the math would be good.
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(07-19-2018, 04:20 PM)Dragonstrike Wrote: Windos, could you do the math for Kingdra's Rads in the running tally, please?  I want to see how the Iodine Tablets influence it.  Tthe actual end result might not necessarily be the same as the halved value at the end, so double checking the math would be good.

Okie dokie then, coming right up!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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Running the numbers, Kingdra only has 10% Rads Total after accounting for the Iodine Tablets Lindworm fed to her. Since Lindworm would only deploy an Iodine Tablet if Kingdra was threatened by Rads, he won't give the first one to her now, but WILL give the 2nd (Now First) one , leaving her with 5% Rad Resistence and 30% Rads total. He'll then use a Hyper Potion on Yang at the end of the Round, restoring them 16/18 HP unless a Potion has been used on them beforehand.

That changes a LOT of things with Yang in good Health, so good thing you called for that recount, mate!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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(07-19-2018, 04:31 PM)Lord Windos Wrote: Running the numbers, Kingdra only has 10% Rads Total after accounting for the Iodine Tablets Lindworm fed to her. Since Lindworm would only deploy an Iodine Tablet if Kingdra was threatened by Rads, he won't give the first one to her now, but WILL give the 2nd (Now First) one , leaving her with 5% Rad Resistence and 30% Rads total. He'll then use a Hyper Potion on Yang at the end of the Round, restoring them 16/18 HP unless a Potion has been used on them beforehand.

That changes a LOT of things with Yang in good Health, so good thing you called for that recount, mate!

Plus the Leftovers restores another 1 HP to him.  Though I'd honestly prefer it if that Hyper Potion went to healing Yangs Lethal damage instead.  Sure, it leaves him with less HP overall, but it saves resources trying to heal those dang slash wounds later...or prevents him from dying if he somehow accumulates 18 Lethal damage.  Something I noticed in Iron's game is that Lethal damage effectively reduces Max HP (as seen in the Reuniclus battle), which I think makes at least a little sense, considering how the whole mechanic works.  Besides, 12 HP is still only -1 Pain for Yang as well, and doing Lethal damage accumulation like that probably makes things just a little simpler to think about.
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(07-19-2018, 04:13 PM)Lord Windos Wrote: Rhyxemplar can't learn either Smack Down or Bulldoze except by TM or Tutor, but he can learn Rock Wrecker for 69 XP. If you could tell me all the significant changes/what you think is important diffs between Gen 6 and Gen 7 Rhyperior's Learnest, I can see what needs to be adjusted or not. Generally, if Gen 7 Moves have a lower XP cost, they will be used over Gen 6.

Yes, because its more expansive, generally has cheaper/more variety in a given Pokémon's Moves than past Gens (obviously). New/Weird/Unique Pokémon will have a homebrew Move Pool(s), as always.

Well, the big changes that ORAS made to Rhyperior's learnset were lower costs for its more powerful moves and the additions of Smack Down and Bulldoze so it could have STAB attacks before level 30 (both having some good utility doesn't hurt either).  Aside from those two moves, just adjusting the exp costs of Rhyxemplar's movepool is probably all I need to do...(Rock Blast actually increased in cost, looking at it...

Guess I'll have to start looking at the Gen 7 movepools instead of the book, then...and compare XY movepools to ORAS ones as well if the book's differs from the Gen 7 learnset...
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(07-19-2018, 04:41 PM)Dragonstrike Wrote: Plus the Leftovers restores another 1 HP to him.  Though I'd honestly prefer it if that Hyper Potion went to healing Yangs Lethal damage instead.  Sure, it leaves him with less HP overall, but it saves resources trying to heal those dang slash wounds later...or prevents him from dying if he somehow accumulates 18 Lethal damage.  Something I noticed in Iron's game is that Lethal damage effectively reduces Max HP (as seen in the Reuniclus battle), which I think makes at least a little sense, considering how the whole mechanic works.  Besides, 12 HP is still only -1 Pain for Yang as well, and doing Lethal damage accumulation like that probably makes things just a little simpler to think about.

If a Hyper Potion is used only to heal the Lethal Damage, then Yang would have only 7/18 HP after Leftovers, as 1 Hyper Potion = 5 Lethal Healed, and the Dragon Lord had exactly that much LD. Lindworm could split the difference in what gets treated, though, so you can determine how much LD Stays if you want them to have more bulk for the upcoming Round, as opposed to nulling life threatening injuries.

If Hyper Potion heals up all NLD before going to LD, then would have 12/18 HP and 3 Lethal Damage (Leftovers + 1 Point of Healing left over removes another point, giving Yang effectively 12/15 HP and - 1 Pain until the LD is fully healed.


Also, Leftover prioritized healing NLD over LD, unless all NLD is recovered before its procced. So long as Yang doesn't get even MORE Lethally Damage AND Damaged, then it would take....12 Rounds of it proccing until all his Damage is healed just by leftovers, or more than a minute if each Round lasts roughly 6 Seconds. Just FYI!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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