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  Astronite lv100
Posted by: Failuremasta - Yesterday, 09:37 AM - Forum: Battle and Trade - No Replies

Trading my Astronite for a Dramsama level 60-100. It's in GTS ready to be traded. 

Unless you want another offer for YOUR Dramsama - No PMs please Smile

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  Disccusion - Viability of Geigeroach
Posted by: Cairill - 08-17-2018, 04:07 PM - Forum: Competitive Discussion - Replies (4)

Hello! This is my first time posting here and of course I want it to be on something I'm very passionate about and this is the viability of Geigeroach.
[Image: 340?cb=20160812144335]
[Image: BugIC_Big.png][Image: unknown.png]
Ability: Leadskin
HP: 66
Attack: 54
Defense: 102
Special Attack: 92
Special Defense: 66
Speed: 88

These stats leave much to be desired but with the combination of its movepool and ability give it a decent niche with the ability to be an offensive pivot against Nucleons.

This is the set that I have been labbing:
Geigeroach @Focus Sash/Life Orb/Choice Specs
Ability: Leadskin
EVs: 4 atk / 252 sp.atk / 252 spe
Nature: Naive
- Photon Beam/Gamma Ray
- Overheat
- U-turn
- Sticky Web/Toxic Spikes/Thunder Wave/Taunt

Now this is the Offensive Pivot that aims to switch into Nucleon and force a 50/50. Focus Sash is best against non-choiced variants or the opponent predicting the switch in and going for a non-nucleur move. Life Orb allows you to nab a kill on Nucleon with Overheat 56.3% of the time as well as maximising damage with U-turn. Choice Specs guarntees you the kill.

Photon Beam allows you to OHKO the majority of the metagame but Gamma Ray is a more spammable option. Overheat maximises your damage against S51-A as well as pick up the KO on Max HP, Max Sp.Def Metalnyx if you're Life Orb or Specs. U-turn provides momentum if you don't want a KO right away and it's an option that covers both but doesn't even KO Nucleon. The last move is up to preference or to what your team needs.

As I said you bring this in when Nucleon comes in and unless they predict or have a reason to click HP Fire you will be fine, predict accordingly and set-up hazards/bring in a threat or just get a KO.

Aggressive teams that don't want to run a slow steel type like S51-A should consider this as it answers Nucleon and gets tempo from it.

Checks and counters:

Geigeroach is so weak that steel types can easily chunk Overheats. Anything faster than it's below average can easily dispose of this surprisingly killable cockroach as bug only resists Fighting and Grass as well as this having horrible defenses overall.

Now, how would you build Geigeroach? What teams would you put it on? How viable do you think it would be?

Note: This is purely theory right now but I'm going to start breeding soon.

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Exclamation Nintendo continues its fight against gamers
Posted by: Mikaruge108 - 08-14-2018, 09:49 AM - Forum: Everything goes - Replies (18)

I was digging through stuff that has been in storage for the past 20+ years and came across my old SNES, Sega Genesis/32x (the transformers for the plugs are gone on it.) and games, unfortunately I no longer have a TV that would work with these consoles (I think) so I went to EmuParadise to get a nostalgia fix on some of my old games, just to find out all the games got taken down, so I did some research and found this article. Kind of depressing, considering most all of the games I have were not chosen for their flash-back console, and I don't have the money to shell out for a Switch. Sorry for b****ing about this here, but seeing as this game has also gotten similar TD notices that almost every emulation website is getting now, y'all might have similar opinions to mine on this asinine decision from the big N.

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  Rate My Team!
Posted by: Jabuloso - 08-11-2018, 07:09 PM - Forum: Competitive Discussion - Replies (16)


 You guys know I like you all and I love this forum, especially this section here, and it hurts me to see it so dead. Besides, I miss your analysis and opinions and I'm pretty sure the community as whole is benefited by your works (myself included, I don't recall who suggested Rocky Helmet Xeno but goddammit I love this set). Because of that, I thought it would be really cool to have you guys comment on my team.

 As I said I'm not here for a competitive analysis, but for a RMT. This is a "final version" of the first team I made when I started playing on the sim. The early versions had mons like Coatlith and Xeno, but I think this build here fares better against the stuff that's being played on the sim. So here it is:

Nimflora @ Choice Band
Ability: Magic Bounce
EVs: 4 HP / 252 Atk / 252 Spe
Jolly nature
- Sticky Web
- Play Rough
- U-turn
- Knock Off

 The reason why I had Nimflora in the first place was because I wanted Sticky Web, but as I played it more I realised it could provide a lot more to the team. This guy can hit like a truck, while also providing utility for the team in the likes of Magic Bounce, Sticky Web and Knock Off. The set is pretty standard, I believe, so I won't waste more time on it.

The Hermit (Astronite) @ Life Orb
Ability: Sturdy
EVs: 4 HP / 252 SAtk / 252 Spe
Timid nature
- Psychic
- Power Gem
- Heat Wave
- Nasty Plot

 So, Astronite was the last addition after I had tested some other mons as setup sweepers for that team. I always liked Astronite and always wanted to build a team with it, and I think it does great here. Sturdy + Life Orb is not a great combo. Period. But you'll see in the replays that Sturdy sometimes turned the tide in my favor. I shouldn't have Life Orb tho. I know it. Don't judge me. I'll switch that out. Eventually. Anyway, the set is also pretty standard; I have Heat Wave for Steel-types that might come in, Nasty Plot for setting up and the other two are STAB. I considered going for Stealth Rock instead of Heat Wave, and I'm still considering it tbh, just hadn't tested it yet. (btw as you can see I have no idea on how to use that mon effectively so pls help me!!!! lmao)

 Metalynx @ Leftovers
Ability: Battle Armor
EVs: 196 HP / 52 Atk / 68 Def / 192 SpD
Careful nature
- Leech Seed
- Protect
- Leaf Blade
- Meteor Mash

 One of my favorite mons in Uranium. I decided to go for a defensive set, and, man, MTide + Lynx makes an insane defensive core. The spread allows it to wall many special attackers like M-Syrentide and Yatagaryu (have to watch out for Focus Blast though; not the best Yata check imo), and it has good Def too. A little investment in Atk to up his damage a little bit and give him more 1v1ing power. Leech Seed + Protect for stalling, the rest is STAB. 

S51-A @ Leftovers
Ability: Levitate
EVs: 244 HP / 12 SAtk / 252 SDef
Sassy nature
- Psychic
- Rapid Spin
- Recover
- U-turn
 Probably the most common mon on the sim right now. Almost everyone runs it since it can do almost anything. I'm using it as a pivot and hazard cleaner here; it's bulkiness allow it to switch into a lot of stuff in the meta and just do it's job. It can net some pretty good damage also; this thing's power is ridiculous. 

Chimaconda @ Choice Scarf
Ability: Contrary
EVs: 4 HP / 252 SAtk / 252 Spe
IVs: 30 Atk / 30 SAtk
Modest nature
- Overheat
- Sludge Bomb
- Hidden Power Grass
- Toxic Spikes

 It makes a good FWG core when paired with Syrentide and Metalynx, and it's an amazing mon as well. While Scarfed, it reaches an incredible Speed tier of 403 without a boosting Nature that allows it to outspeed unscarfed Alpico, for instance, while also letting it have Modest for max damage. Again, a really standard set: Overheat because, you know, what else it needs? Sludge Bomb for Fairies (can also take out MTide sometimes), HP Grass for some Water-types and Ground-types (Escartress I'm looking at you) and Toxic Spikes...

  (Syrentide) (F) @ Syrentideite
Ability: Cute Charm
EVs: 252 HP / 252 Def / 4 SDef
Bold nature
- Surf
- Rest
- Sleep Talk
- Calm Mind

 Last but not least when of the strongest mon on the sim right know, even lacking Pixilate. You might recognize this set as the legendary Crocune set, but Crotide instead hahah. With this spread MTide can wall the majority of the metagame; whatever threatens her is, most of the time, dealt with by Metalynx. I pick Surf because I want her to deal with Fire-types more than anything, especially when she's probably the best counter for Inflagetah on the sim as of right now. Calm Mind can up her damage while also making her even bulkier, and Rest + Sleep Talk is mandatory for a Cro set.

 Now, you might ask where the hell is Stealth Rock. Well... This is a problem this team has. I'm still wondering whether to go for Heat Wave or Stealth Rock on Astronite. You guys could help me with that. But as far as hazard goes, Sticky Web can do wonders; it seems like reducing your opponent's Speed is pretty important in the current metagame with a lot of scary mons sitting on ridiculous Speed tiers. And I have Toxic Spikes... well, I didn't use it so far but it's there!

 I like this team a lot, I think it's pretty solid as it can answer to a lot of major threats that are trending on the sim. I'll link you guys to some replays:

Replay 1: http://sim.pokemonuranium.org/replays/e2...02aa0af0ee

 Pretty nice match against Poisseman's Tricky Room team. I made a huge misplay that almost cost me Syrentide; should have definitely went for Surf against Herolune. I don't have much to say about that game, so, yeah, that's it hahah.

Replay 2: http://sim.pokemonuranium.org/replays/2b...d5053f34f3

 Before anything, do note that weather is currently not working properly as it lasts forever, and Laser Pulse seems to be just a Normal-type move. Anyway, in this match I kinda missed Stealth Rock; I feel like I had a great opportunity to set it on Cocancer and I could even save my Astronite for later. 

Replay 3: http://sim.pokemonuranium.org/replays/02...b3834feac8
 Another game where Sturdy came in handy. One thing I'd like to say is that I gave up MTide because I felt like I didn't needed it anymore, since Archilles was gone. 

 I had one more replay, or at least I thougt I had, but there's a limit of replays you can have and I ended up not saving this one. It was a L (forgive me for not having a lose to show, it was not intended to be wins only, so please forgive me), and it sucks that I don't have it. But anyway, say what you want! It will be much helpful to me having you commenting on not only the team but also my plays and stuff. I'm open to suggestions as well!

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Posted by: EeveeBailey - 08-10-2018, 01:43 PM - Forum: Rules and Official News - Replies (6)

Greetings, Uranium fans and breeders!  As part of my duties as co-coordinator of the Wondertrade Extravaganza, @CodySP entrusted me with the task of carrying on the tradition of the event recap post here in the forum.  Which is... well, rather long overdue, but hey -- better late than never, right?  Angel  Blush

So without futher ado...

Stats from the Great Wondertrade Extravaganza 6

WTE6 kicked off on Saturday, July 14th at approximately 5pm EDT.  Although scheduled to last 5 hours, everyone was having so much fun trading that the event was extended to nearly 8 hours!

24 of our talented and dedicated Pokemon breeders signed up for WTE.  Some weren't able to make the event -- however, quite a few more breeders came out the day of the event, bringing our total number of participating breeders up to 26!

Breeders from literally all around the world came together to participate; we had representatives from every continent except Antarctica taking part in the festivities!

Almost 8500 bred Pokemon went out into Wondertrade -- that's more than double the number of Pokemon that our breeders sent out during WTE5!

The breeder who sent out the most Pokemon was Vyhn#3438 of the Breeder's Guild Discord server, with a whopping 1,110 Pokemon -- a new record for a single trader!

Although WTE6 had a bit of a rough start (server slowdowns and at least one breeder getting the dreaded "blue screen of death" midtrade), whatever issues came up were rapidly solved and everyone was able to come together to enjoy the event, making this one of the most successful Wondertrade Extravaganzas to date.  Thank you to everyone who came out to participate, and we hope to see everyone for lucky #7!  Big Grin

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  Pokemon Uranium 1.2.3 / Anniversary Mystery Gift!
Posted by: EeveeBailey - 08-10-2018, 01:09 PM - Forum: Rules and Official News - Replies (5)

Erm, well I see Cody is slacking in his own forum, tsk tsk...  Well, since I don't see that an official post was made here in regards to the last update, I may as well do it!  Tongue

Ahem... so as many of you may know, August 6 was Uranium's second anniversary (can you believe that???), and a small update was pushed through for the occasion!  In addition, an adorable new Mystery Gift is available to celebrate this remarkable milestone!

So onward with the update's changelog...

Quote:Bug Fixes:
* Tons of map fixes to correct the bugs that appeared in the last update.
* Fixed double battles crashing in randomizer.
* Completing the championship will no longer remove all Actans from your PC.
* PokePod calls should no longer interrupt the animation when using an HM.

Quality of Life:
* New cries have been added for many Pokemon.
* The PC now has a "Release All" button that can be used to release all Pokemon in the currently selected box at once.
* Renamed "Optimized English" to "1337 Speak" as April Fools is long over and some people seemed to be missing the joke.
* You can no longer send or receive PokePod calls in the Hazard Zone.

* Fixed bug where PokeRadar chains would randomly break for no reason (Yes we ACTUALLY fixed it this time).
* New HUD added for the PokeRadar that displays your current chain length and the Pokemon you are chaining.
* The PokeRadar now has its own background music when in use, as well as a sound effect when a shiny patch appears.
* Tweaked the PokeRadar's shaking grass animation to be much more obvious on light backgrounds as it was nearly impossible to see on Route 16.
* Red grass will now have an increased chance of spawning a HA Pokemon (20%).
* The PokeRadar will now never select tiles you can not walk on (such as those under NPCs).
* When the PokeRadar chain is maxed there will be a very slight chance (5%) that Pokemon will have improved IVs.

Specific to the Pokemon cries:

Updating now will also include a couple of hotfixes that fixed two issues that came up, namely a bug involving the bike's speed and music, and a bug that would cause the game to crash in the Championship when adding Actan to your party.

And finally, the Mystery Gift...

We hope everyone is enjoying Uranium, and on behalf of the Uranium Team... thank you all for your continued support of the game!  We're all looking forward to what the next year brings!  Big Grin

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Posted by: keybrdkid09 - 08-10-2018, 10:14 AM - Forum: Battle and Trade - Replies (11)


Anyone I know catch the post game praseopunk? 

I'm trying to fill my pokedex, but I don't want to have to beat the entire game again on a different save file to just get praseopunk. I caught Neopunk in my original battle.

Would be interested in a trade, then trade back just so it logs in my pokedex that I caught praseopunk too.

If interested, let me know.



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  Nuclear Hell, or My Days in a Random Tandor
Posted by: Mikaruge108 - 07-30-2018, 08:24 AM - Forum: Let's Plays & Nuzlockes - Replies (3)

Hello, and welcome to my randomizer Nuzlocke titled "Nuclear Hell, or My Days in a Random Tandor".
Some extra rules:
*No saving on Routes Allowed
*Must nickname all caught Pokemon
First of let's just speed thru all the intro menus... To my Character

and his name: Nate, like the default name of the male character of Pokemon Black2/White2. Onto the TAT (Trainer Aptitude Test) I answered all RED as it doesn't matter. He says I get Raptorch, but let's see what I really get... A Grozard, Female. Let's nickname her Chiryuu (It means Ground Dragon in Japanese)
"I must of got something mixed up?" says Bamb'o "No shit" I say. and Theo gets a Lombre. Nice. I win
so let's get our first wild poke [...] 5 Game Over's later [...] Xenogen, Female, nickname: Chet (That is what the Predalien in AVP Requiem was called)
we heal up at home and get to our next checkpoint, after checking to see if the grass in Moki Town is considered a different area. Wow. Nuclear Actan Lv2. Let's catch it, or not -.- F12. Hmm. Luxor, Lv3, Male. Dragon Raged me to death... Splendifowl, Lv5, Male. Zeroed out my acc. and broke free of my remaining two pokeballs. Ah, much better: Chimical, Lv2, Male. Caught. no more pokeballs. Nickname: Shou (after this character)
Now, heal up and onto the next town.
A New Challenger Appears!
School Kid Tath
Pokemon#1: Eshouten, Female Lv.5
Results: Game Over
School Kid Tath
Pokemon#1: Selkid, Female Lv.5
Results: Game Over
School Kid Tath
Pokemon#1:Majungold, Male Lv.5
Results:It's down as well as two of my pokemon
Pokemon#2:Xenoqueen, Female Lv.4
Results:Game Over
School Kid Tath
Pokemon#1:Empirilla, Male, Lv.5
Results:Game Over
Okay I'm grinding. See you next time in the next town.

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  Event Fafurr, Antarki, and Luxi for trade
Posted by: SirJoe - 07-27-2018, 09:24 PM - Forum: Battle and Trade - Replies (7)

I have a male and female each of Fafurr and Antarki and a female Luxi that I would like to trade. All are fresh, unused level 5.

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  Project Azurite is searching for new team members
Posted by: PhantomUnderYourDesk - 07-20-2018, 11:26 AM - Forum: Other Fangames - Replies (9)

As the title says, the crystallized FanGame-in-making is looking for people to help with the project since a little over a week now.

[Image: tumblr_pc69tabdq21vh0d58o1_1280.png]


After much pondering and considering, I decided to indeed apply as a Character Artist >///< I draw and create things going into that direction anyway when I'm having the time and muse, and doing what I enjoy to contribute to a Game feels like...a big step to take, but better being brave here than having missed a potential chance, especially since Sleepy (the Lead Developer) told that I can still send some of my works to them although it's drawn traditional.

....W-wish me luck?

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