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Happy Easter! New MG
Forum: Rules and Official News
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[Meta Thread] Lord Windos...
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Documenting my process of...
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Change to complete the po...
Forum: Battle and Trade
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New holiday Mystery Gift ...
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Nintendo continues its fi...
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French Translation
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Anniversary MG
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Last Post: PhantomUnderYourDesk
08-06-2025, 01:45 PM
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Pokemon Uranium Discord S...
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08-06-2025, 12:13 AM
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[Game Thread] Lord Windos...
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| Marhawkman's silly fan ideas |
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Posted by: marhawkman - 10-24-2024, 01:33 PM - Forum: Creativity
- Replies (2)
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1: years ago... nearly 25 now... when I first looked at Pokémon Red/Blue.... As a fan of Godzilla movies... I... made a type chart similar to the Pokemon one.. but for monster types in Godzilla. One of which was Nuclear. 'cause... Godzilla. I don't actually remember the entire list. I might have it on an old notebook somewhere... maybe.
2: As someone who's played a variety of monster collecting games.... making one that uses ideas from other games appeals to me a lot. So what ideas would those be?
Monster Rancher: play mini-games as training. MR has a tiredness meter as a limiter, but that's tied into the time system it uses. for Pokemon I'd balance just by making it take longer than fights. Also, a lot of Digimon game lean on "finding" new monsters and not catching them. But... Pokemon already has that for special monsters. eggs as loot in certain special encounters would be neat though.
Dragon Quest Monsters: this is weird in that it has a very different idea of what equipment items should DO. DQM is an offshoot of a JRPG series with a very... traditional JRPG sense of what gear does. So DQM follows that. It has stuff like +5 defense on held items, and -20% water damage. It runs hardcore on the idea of recruiting, but recruiting isn't always story events or catching monsters, you can on rare occasions find monster eggs as loot. That tied in with randomized terrain generation, which is something some pokemon games have the idea of, but don't actually run with. The things you might get eggs from weren't actually repeatable. in DQM2 at least they had a randomized system that basically generated random dungeons to loot, each only can be looted once. But you can just get another magic key and loot that too. These had randomized monster tables and often had monsters you can't find in story mode worlds. Sometimes even villages with useful items to buy.
Digimon - famous for long evolution chains, and also branching. One Digimon game I played basically only had 6 base forms of Digimon in it. all the over 100 Digimon in the game were evolutions of those 6 base forms. I wouldn't go over 3 stages in evo lines, but yeah, branched evos in Pokemon are pretty cool. 
Robopon - has a vERY different idea of what 'mons even ARE. Since it leans on the robot angle, and... has you actually modify the Robopon. One such modification.. can actually change the element of a Robopon. perhaps changing fire to water, or whatever. This is in some ways reminiscent of how nuclear types work, but.. isn't a separate unique type, just.. a random mutation. Randomly changing Pikachu to a bug type would probably kinda suck actually. BUT also... Robopon in the original didn't have Robopon LEARN moves at all. combat abilities are 100% equipped gear. the chassis has the base stats, and little else. Also each Robopon has a weapon. Most you can customize by changing the weapon, but while weapons have a very small variety of effects.. they can give BIG stat changes and weapon choice drastically effects combat strategy. But in terms of type usage, you can give any Robopon any type of software you want. So changing types at random isn't as big a deal as you can just.. give it appropriate software.
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| evo stones |
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Posted by: marhawkman - 10-24-2024, 11:58 AM - Forum: Suggestions
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why no Stone uses?
Leaf stone... in some fan games can make Leafeon
Maybe dawn stone for the ice one?
I suppose could also make it so Lombre can evo with either Leaf OR Water?
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| signup weirdness |
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Posted by: marhawkman - 10-23-2024, 10:52 PM - Forum: Help Desk
- Replies (1)
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it apparently is coded to force you to manually type in most of the stuff... really weird.... It doesn't TELL you what it's doing at all. It just flashes that it's an invalid entry.... with no explanation.
Whether it's meant as an anti-bot feature... it doesn't work very well since it makes the page look glitchy when used normally.
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| Close source code |
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Posted by: OnDisplay - 10-19-2024, 10:45 PM - Forum: Suggestions
- Replies (1)
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This isn't really a suggestion but rather a question, was wondering why uranium is close source since it's a fan game, it'll be cool if someone could alter their gameplay for what it's for, though I do understand why that may cause a problem on the battle community. But that's more voluntary since you're actively responding to or doing a request, doing whatever you like on a game would be great and I do understand why people who are working on this game as non profit doesn't want that. Though this question is an appeal to have closure on it being close source. Thanks!
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| New Mystery Gift is live! |
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Posted by: PhantomUnderYourDesk - 08-06-2024, 02:39 PM - Forum: Rules and Official News
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Kudos from the PU discord server:
Happy Bronze Anniversary to Pokémon Uranium!
The traditional 8th anniversary gift is bronze or pottery, but how about instead spending some time together in the kitchen whipping up a romantic meal? (@Lord Windos, this made me fondly think of you~) And maybe some crafting, with cutting edge technology! You'll have a lot of flexibility with the moves on these gifts, and they've got perfect IVs as well.
!!! Remember to check For Updates in the main menu before claiming your gift! !!!
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| Trade Evos and Counterparts |
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Posted by: Dr.XavierDraken - 04-01-2024, 03:42 PM - Forum: Battle and Trade
- Replies (7)
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All I'm missing from my dex, aside from the trade evos and forced choice encounters, is Lanthan. So I'd like to fix that. I have a Cometeor, a Linkite, a Xenogen, a Spritzee with a Sachet and a Spritzee with an Aromatic Herb. I also have two other Pokemon I'd like to trade for their counterparts. A Slothohm & a Praseopunk to be exact. In exchange for these two mons, I want a Snopach & a Neopunk respectively. If you want to keep the Neopunk, just say it on this thread or PM me and I'll trade it back to you after it registers in my dex. I'm also willing to trade either a Raptorch or an Orchynx for an Eletux.
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About Lagging Tail and Dig - Bug? |
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Posted by: Pokekitty2 - 04-01-2024, 01:29 PM - Forum: Help Desk
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Hello everyone!
TLDR
Prankster applies to the second turns of some two-turn moves that are called by Assist, but I only know this because I was messing around with a strategy that probably shouldn't still exist (but I'd really like it to).
So.
Lagging Tail just got fixed, so I've been playing around with it a bit.
I've been using it to... well, I've been playing around with a variation on ye 'ole Dive Cats.
For background, here's how Dive Cats worked in general (before it was patched out):
You have a team with six pokemon, one of which is Liepard (or the basic) with the ability Prankster and the move Assist, holding a Lagging Tail.
The rest of your team only knows one move: Dive. Any two-turn move works, but Dive was the best.
Liepard would use Assist, which is given priority due to Prankster. It will always call Dive, which puts Liepard into the state of semi-invulnerability. The opponent's attack would miss.
On the second turn, because of Lagging Tail, the opponent would move first and miss. Then Liepard would exit Dive, chipping in for a few points of damage.
This strategy mainly won on time (due to having higher hp at the end), because it was so bad at dealing damage. It was patched out quickly, making it such that Assist doesn't call any two-turn moves anymore.
Now.
In Uranium, Assist can actually successfully call two of the two-turn moves:
Dig, and Quantum Leap.
This means that a variation on Dive Cats, which I'm calling Leap Rats or Dig Rats, is possible.
Unfortunately, we don't have any pokemon with both Assist and Prankster. Of course, I saw this less as a blockade, and more as a challenge...
In Uranium, here's how Dig Rats works:
You have a party of six pokemon. The pokemon leading your party is a Prankster Antarki that knows only Skill Swap. Your second pokemon is a Raffiti that has sketched Skill Swap and Assist and is holding Lagging Tail. The rest of your party is four pokemon that know some combination of Dig and Quantum Leap.
You lead on Antarki, which will use Skill Swap to give Prankster to the opponent. Antarki will then hopefully be knocked out, so you can get a safe switch.
Then you bring in Raffiti. On the first turn, Raffiti will take a hit and then use Skill Swap, gaining Prankster.
On the next turn, you can begin the Dig/Leap loop as described above to slowly chip away at whatever's in front of you, but with only 80% accuracy because sometimes Assist calls Antarki's Skill Swap.
HOWEVER.
(And this is where, I think, there is a glitch)
When a two-turn move is called by a Prankster-boosted Assist, Prankster's boost will also apply to the second turn of the move.
Like so:
-Raffiti used Assist! Raffiti used Dig! Raffiti burrowed under the ground. Birbie used Gust! Birbie's Gust missed.
-Raffiti used Dig! Raffiti came out! Birbie used Gust!
**even though Raffiti is holding a Lagging Tail and Dig is a damaging move, it still moves first**
(In terms of the "strategy", this is an issue, because it means you'll get hit on the second turn of the move and thus the entire "strategy" is null and void.)
So.
I'd like to make a case:
Assist giving priority to both halves of a two-turn move is, I think, a bug due to this behavior not existing in Pokemon X/Y (when Dive Cats was, according to my quick research, at its peak).
Bugs must be fixed.
However.
This strategy is, at its peak, frustrating and uncompetitive, as shown by it getting patched out in canon.
But, I like it and think it's funny and don't want it to leave.
Despite the strategy being potentially frustrating and uncompetitive, I don't think the whole thing should be shut down.
I would like to point out:
-This strategy is not usable in Showdown, because Assist doesn't call either move there.
-This strategy is disrupted by a switch. Seriously. A flickin' switch.
-This strategy is disrupted by priority moves, and thus by Inflagetah, a pillar of the metagame.
-This strategy is only 80% accurate if you get past all of that (↑) due to there being a 20% chance to call your Antarki's Skill Swap.
-Dig is useless against flying types.
-Using Dig, you still get hit by Earthquake, which is a fairly common move within its type.
Thus. *if* this strategy is going to be nerfed, and the bugs fixed, I would suggest:
-cutting Assist off of Quantum Leap (but not Dig, because it's not as problematic)
-fixing the priority applied to the second turn of two-turn moves
Thank you for listening to my rant!
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| Save File Problems |
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Posted by: Dr.XavierDraken - 03-31-2024, 06:42 PM - Forum: Help Desk
- Replies (9)
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It's not really a matter of accidentally deleting or trying to find my save file. But more that I don't know how to insert it into my game. The only times I've been able to access it was when it was updated to the newest version. And now that I'm all caught up, I'm stuck at the new game menu screen with nothing else.
I don't even know where I began to go wrong with this so any help is much appreciated.
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